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This thread has already been derailed by so many people who can't or don't bother reading,
THESE ARE NOT HYDRALISKS. THEY ARE HYDRALISKS WITH THE EXACT SAME STATS AS MARINES. It is a comparison of missile based attacks versus instant attacks.
Back on topic, I think it's an interesting note, but it's nothing new. I don't think there's any sort of matchup imbalance because of this.
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And I just tested the scenario I talked about in my previous post and it seems AI doesn't work like I thought it does. So yes , indeed overkill is yet another ( even bigger ) factor then projectile travel delay in this , I stand corrected.
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Well that's an interesting video. Didn't know the difference was that big tbh. Though one can only assume Blizzard counts for the overkill when balancing the races, so what should be drawn in conclusion of this video is yet for me unknown.
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On March 07 2011 00:34 Tiax;mous wrote:Show nested quote +On March 07 2011 00:26 Mailing wrote: Yeah. This is because say you have 10 hydra and 10 marines
A marine will have 5 hp, and a hydra does 5 damage.
But since hydra fire missiles without smart fire, like 3-4 hydra might try to fire on that marine at the same time, meaning 3/4 of their damage for that attack timing is wasted.
If a hydra is at 5 hp, the game will only allow a single marine to fire at that instance, and instantly tell the other 3 marines to shoot other targets.
It's a super big part of siege tank fire Are you guys sure about Hydra not having smart fire? I really doubt it to be honest , I thought no units in Sc2 can overkill.
Of course they do, it's obvious when playing the game, e.g., in the midst of battle, if you tell a bunch of roaches to attack a siege tank that's within range and on 10 life, all the roaches shoot it.
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On March 07 2011 00:51 whatthefat wrote:Show nested quote +On March 07 2011 00:34 Tiax;mous wrote:On March 07 2011 00:26 Mailing wrote: Yeah. This is because say you have 10 hydra and 10 marines
A marine will have 5 hp, and a hydra does 5 damage.
But since hydra fire missiles without smart fire, like 3-4 hydra might try to fire on that marine at the same time, meaning 3/4 of their damage for that attack timing is wasted.
If a hydra is at 5 hp, the game will only allow a single marine to fire at that instance, and instantly tell the other 3 marines to shoot other targets.
It's a super big part of siege tank fire Are you guys sure about Hydra not having smart fire? I really doubt it to be honest , I thought no units in Sc2 can overkill. Of course they do, it's obvious when playing the game, e.g., in the midst of battle, if you tell a bunch of roaches to attack a siege tank that's within range and on 10 life, all the roaches shoot it.
Obviously I was talking about AI attack , not right clicking.
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On March 07 2011 00:50 morimacil wrote:Show nested quote +There is no such thing as smart fire. It is an emmerging effect of units having microsecond delays between firing. they shoot, they dont overkill. We call that smart fire, thus there is such a thing as smart fire. Show nested quote + If you surround a marine with 3 banelings, and right click on the marine, do only 2 explode?
Aye, banelings are the only zerg uit that never overkills.
Just because you call it something doesnt mean it exists. It was in no way intentional. You guys make it sound like theres some sofisticated algorithm that makes it happen. But it's just a result of the game engine.
Lets compare it to this example. A flood kills a lot of people in some religious place. They call it an act of god. That sure doesn't mean god exists.
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It is easy to test if a unit can overkill:
For the hydras for example: 1.Take like 10 hydras 2.Burrow a zergling (from the other team) 3.Move hydras to the zergling 4. Unborrow it
If more than 3-4 hydras shoot at the zergling they do overkill ofc. Just for those asking if units overkill..
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On March 07 2011 00:53 Fuzer wrote: If you want a fun fact... Hydras have bigger range and such a situation will never happen in real game. If you do the same test with bigger concade and some more range between units, I bet 100 euros that you will beat marines way easier.
Not reading to OP properly will cost you 100 Euros man. In those circumstances , no concave or range can save hydras...
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This videos purpose is to demonstrate the power that units with insta shot have. I don't understand how this video even fulfills this purpose. Shouldn't it compare insta shot hydras to missle shot hydras? Or perhaps missle shot marines to insta shot marines.
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On March 06 2011 23:55 OFCORPSE wrote: That's sick. They were instant in BW right? why did they decide to shoot spines instead of that acid spit anyway.
Good luck with trying to avoid the balance discussion though
So that PDD could have usage against more than just mutas.
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Interesting. I didn't realize that all zerg missiles overkill.
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On March 07 2011 00:58 Count9 wrote:Show nested quote +This videos purpose is to demonstrate the power that units with insta shot have. I don't understand how this video even fulfills this purpose. Shouldn't it compare insta shot hydras to missle shot hydras? Or perhaps missle shot marines to insta shot marines.
The stats were edited to be the same. So the only diference is the model and the shooting projectile.
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This thread is a good example how everyone responds without even reading the OP.
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On March 07 2011 00:58 Count9 wrote:Show nested quote +This videos purpose is to demonstrate the power that units with insta shot have. I don't understand how this video even fulfills this purpose. Shouldn't it compare insta shot hydras to missle shot hydras? Or perhaps missle shot marines to insta shot marines.
Read the OP. THEY ARE STATISTICALLY IDENTICAL.
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On March 07 2011 01:00 Marradron wrote:Show nested quote +On March 07 2011 00:58 Count9 wrote:This videos purpose is to demonstrate the power that units with insta shot have. I don't understand how this video even fulfills this purpose. Shouldn't it compare insta shot hydras to missle shot hydras? Or perhaps missle shot marines to insta shot marines. The stats were edited to be the same. So the only diference is the model and the shooting projectile. But the hydras are going through their whole shooting animation, or does it ignore that? Marines never have to drop their riffles after every shot (just after every few rounds) but it seems the hydras are pulling back every shot.
Read the OP. THEY ARE STATISTICALLY IDENTICAL. That doesn't make them the same unit if animation delay adds a latent delay to every missle that the marine doesn't have. (which it kinda looks like it does, can't really tell at 480 p though)
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The "animation" is just an animation. If you change the hydras fire speed to the same as the marine, they will fire the same speed, regardless of any animation.
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On March 07 2011 00:58 Count9 wrote:Show nested quote +This videos purpose is to demonstrate the power that units with insta shot have. I don't understand how this video even fulfills this purpose. Shouldn't it compare insta shot hydras to missle shot hydras? Or perhaps missle shot marines to insta shot marines.
This is exactly what it does. Those hydras are basically marines with missiles. Read the OP.
On March 07 2011 00:53 Marradron wrote:Show nested quote +On March 07 2011 00:50 morimacil wrote:There is no such thing as smart fire. It is an emmerging effect of units having microsecond delays between firing. they shoot, they dont overkill. We call that smart fire, thus there is such a thing as smart fire. If you surround a marine with 3 banelings, and right click on the marine, do only 2 explode?
Aye, banelings are the only zerg uit that never overkills. Just because you call it something doesnt mean it exists. It was in no way intentional. You guys make it sound like theres some sofisticated algorithm that makes it happen. But it's just a result of the game engine. Lets compare it to this example. A flood kills a lot of people in some religious place. They call it an act of god. That sure doesn't mean god exists.
You are wrong, there is a smartfire algorhythm. If you have two sieged tanks and you drop a zergling in the range of both, in SC1 both would fire, in SC2 only one fires. This has nothing to do with delays on fire rate or something, this is just an intended mechanic that we call smartfire .
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well it looks like the hydras are shooting slower, would have to remove the fire animations. (though not sure on that). Don't think hydras wait till their projektile hits so that can't be it.
Anyway they overkill terrible in this video. Just like marauders do when you go into close combat with them. So under normal conditions you want to engange on max range. I think since the ai attacks wounded units its really beneficial for units that don't overkill so easy.
And it always been spikes in bw as well, even though they were instant in bw. Anyway they missile shots are generally stronger so i think its evened out just fine, just decides on what you want. But as there is an engagement in normal situations before everyone is in range i think its more evened out and only looks like this if you put them close together, where instant is clearly superior.
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