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insta vs. missile shot

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 17 18 19 Next All
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
Last Edited: 2011-03-06 21:23:52
March 06 2011 14:50 GMT
#1
24 tweaked hydras vs 24 marines.

all hydra stats (collision size, hp, attack dmg and shot delays) were tweaked to match the marine. The only difference between the 2 in this video is that the hydra shoots a missile, the marine shoots instantly.



The result? Marines destroy the hydras by a ridiculous amount. The fight is equal when hydras are given +3 attack.

This video does NOT show that hydras are weak or that marines are OP. This videos purpose is to demonstrate the power that units with insta shot have. Should there really be that big a difference in the game between instant and missile shot?
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
March 06 2011 14:53 GMT
#2
Probably true, there's a lot of imbalance in the core mechanics. I don't think Hydras will be overall good unless they get serious buffs. Just in movement speed would be nice, if they could reach attack range quicker, their higher DPS would come in to effect, and they wouldn't be committed off creep. So much for Zerg's mobility..

User was warned for this post
Die tomorrow - Live today
skirmisheR
Profile Joined August 2010
Sweden451 Posts
March 06 2011 14:54 GMT
#3
Wow, I didn't know the difference was that big. Great finding!
I can jungle Pudge, can you?
turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 06 2011 14:54 GMT
#4
i think even using hydras is gonna derail the discussion because 50% of replys wont read the part about hp and attack dps so this should be a fun thread.

its true there is an advantage to instant attacks, but i think it should just considered a stat like any other, if projectile speed was displayed on the weapon icon people would more readily count it among the stats such as attack speed and damage.
OFCORPSE
Profile Joined September 2010
Sweden355 Posts
March 06 2011 14:55 GMT
#5
That's sick. They were instant in BW right? why did they decide to shoot spines instead of that acid spit anyway.

Good luck with trying to avoid the balance discussion though
Liquor saved me from sports.
TangyChicken
Profile Joined December 2010
United States51 Posts
March 06 2011 14:55 GMT
#6
That blows my mind. Why in the world does it make such a big difference?
Bread makes you fat??
Zalias
Profile Joined June 2010
Lithuania79 Posts
March 06 2011 14:56 GMT
#7
Not bad video, ofcourse it allmost never happens that hidra will fight like that vs marines ( no1 will even make those in zvt). But i always thought that marine is a bit too much cost-effective...

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Oracle
Profile Blog Joined May 2007
Canada411 Posts
March 06 2011 14:56 GMT
#8
Could you imagine BW dragoons be instant shot?

Just visualize how easily goliaths or marines clear minefields, and then compare that to dragoons.

The difference is, mainly, that units die slightly faster (a killing blow from a marine kills the enemy unit instantly and the unit cannot fire its own attack, whereas a killing blow from a hydra allows a time window for the enemy unit to get off one more attack) and the mitigation of overkilling blows.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2011-03-06 14:59:12
March 06 2011 14:56 GMT
#9
If I take one hydra and one marine(both unupgraded) and pit them against each other, the hydra will come out on top. Almost to the point of being ridiculous. Should there really be that big a difference in the game between instant and missile shot?

These videos are as silly now just as they were back in the beta when you would see one pop up almost every day. They dont really prove anything and just waste peoples time. Not to berate you in any way but it's more or less why you dont see them any more. Most have realised that the only true way to see something as op or not is through testing the units out in real battle conditions not in a vacuum like in this video.
Do you really want chat rooms?
Nis
Profile Joined August 2010
Singapore45 Posts
March 06 2011 14:58 GMT
#10
I think the main reason why instant shots have such a huge adv over missile shots is the fact that the ai targeting for instant shots make it impossible for units with instant shots to do overkill, but thats not the case for missile shots.

Eg 2 hydra fires 1 after another at a marine with only 6 hp left leads to quite a significant dps loss
DarkPlasmaBall
Profile Blog Joined March 2010
United States46279 Posts
March 06 2011 14:58 GMT
#11
On March 06 2011 23:50 FortuneSyn wrote:
Should there really be that big a difference in the game between instant and missile shot?


Cool video (although I couldn't read any of it)

Well, I think the very fact that the designers can make a spell/ attack instant or missile (or even able to be dodged) is an added mechanic that allows for versatility and better buffing/ nerfing abilities.

If there's a specific match-up that's proven to be broken because of this, there are a multitude of variables that could be slightly tweaked (including this).

I don't see a direct problem with it in any specific case though. It's just an interesting thing you pointed out.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 06 2011 14:58 GMT
#12
Wow that is really a huge difference. And that's with the units starting right next to each other. It would probably be an even bigger difference if they started at maximum range.
Can't believe I'm still here playing this same game
MHT
Profile Joined August 2010
Sweden1026 Posts
Last Edited: 2011-03-06 15:08:02
March 06 2011 14:59 GMT
#13
Im sure they put this into consideration when they balanced the game. Its a good thing to note if you wanna make a UMS though.
Tiax;mous
Profile Blog Joined July 2010
669 Posts
March 06 2011 15:00 GMT
#14
Well it'll be much closer if you choose a unit with slower attack speed. At this example , marine attack speed is too high so they get extra shots while Hydra missile shot are on fly.
So actually this is one of the extreme scenarios you can create.
jcarlson08
Profile Joined March 2011
United States267 Posts
March 06 2011 15:03 GMT
#15
I'm confused, I don't understand whatever language the video is in so maybe I missed something.

In the final test right before the video ends, the hydras win. Why is that? Is there more of them in that test?
hugman
Profile Joined June 2009
Sweden4644 Posts
March 06 2011 15:03 GMT
#16
On March 06 2011 23:56 FarbrorAbavna wrote:
If I take one hydra and one marine(both unupgraded) and pit them against each other, the hydra will come out on top. Almost to the point of being ridiculous. Should there really be that big a difference in the game between instant and missile shot?

These videos are as silly now just as they were back in the beta when you would see one pop up almost every day. They dont really prove anything and just waste peoples time. Not to berate you in any way but it's more or less why you dont see them any more. Most have realised that the only true way to see something as op or not is through testing the units out in real battle conditions not in a vacuum like in this video.


These are not Hydralisks
They are Marines with the Hydralisk model and attack animation
PulseSUI
Profile Joined August 2010
Switzerland305 Posts
Last Edited: 2011-03-06 15:06:01
March 06 2011 15:03 GMT
#17
On March 06 2011 23:55 TangyChicken wrote:
That blows my mind. Why in the world does it make such a big difference?


overdamage also know as wasted DPS.
the hydras, that have the exact same stats as marines in this video, do overdamage, loosing up to 30% of there potential damage.
the Marines, wich have instand shots, do not do this, it is also know as "Smart-Fire" and is also in place with siege tanks.

while it does look like the marines all shot at the exact same time, they actualy shoot with miniscule delays to each other, since there damage is instand and a marine kills the target the next will not "waste" his damage on a allready dead target.
the hydras do not have that, there attack is a missile and you can fire 50 Missiles that each do 1 million damage on a target that has 1 hp left, the first will kill it, the rest will evaporate.

it is also one of the main reasons that stalkers perform sub-par and the only thing preventing the Marauder getting hit with a nerf-bat.
UntitledQ
Profile Joined August 2009
Germany99 Posts
Last Edited: 2011-03-06 15:05:06
March 06 2011 15:04 GMT
#18
The video is really portraying the very worst case - it even syncs up all the hydra shots (they all shoot at exactly the same time since they are all in range of enemies from start to finish).
It'd probably already be much less of a deal if the unit groups walked towards each other before fighting instead of spawning the way they do in the video.
Danjoh
Profile Joined October 2010
Sweden405 Posts
March 06 2011 15:04 GMT
#19
On March 06 2011 23:58 Nis wrote:
I think the main reason why instant shots have such a huge adv over missile shots is the fact that the ai targeting for instant shots make it impossible for units with instant shots to do overkill, but thats not the case for missile shots.

Eg 2 hydra fires 1 after another at a marine with only 6 hp left leads to quite a significant dps loss

I thought there was AI to prefent overkill, or does that only apply to siege tanks?

+ Show Spoiler +
hugman
Profile Joined June 2009
Sweden4644 Posts
March 06 2011 15:06 GMT
#20
It only applies to hitscan attacks
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