• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:27
CEST 23:27
KST 06:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Pros React To: SoulKey's 5-Peat Challenge
Tourneys
BSL 2025 Warsaw LAN is THIS WEEKEND! [ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1184 users

insta vs. missile shot - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 Next All
CountBarq
Profile Joined February 2011
United States45 Posts
March 07 2011 04:37 GMT
#321
so if you had insane apm you could render this entire thread moot?
We’ve heard that a million monkeys at a million keyboards could produce the complete works of Shakespeare; now, thanks to the Internet, we know that is not true
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-03-07 04:42:56
March 07 2011 04:40 GMT
#322
On March 07 2011 13:12 Tektos wrote:
Think you missed my point
no I think you kind of missed mine.
Morimacil covers it in-depth and explains it better.
On March 07 2011 13:31 morimacil wrote:
Using 2 units from the same race wouldnt really change much.
The thread is basically: "look at how incredibly powerful instant attacks are compared to missile attacks"
After that, no matter the units you used to demonstrate the mechanic in itself, its always just a matter of time before someone goes: "Hey, look! This mechanic is super powerful, and somehow terran has a massive amount of units using that mechanic compared to the other races! wtf?"
And then from there it snowballs into balance discussion anyway.

- the instashot mechanic is way more powerful than the missile one
- terran got the better end of the instashot vs missile deal
Making a demonstration with marauders instead of hydras wouldnt really hide that fact, and/or stop ppl from crying out that terran is imba

My point is that the only thing it would stop are the people complaining about racial imbalance because they didn't realize that the hydras are tweaked to marine stats.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
morimacil
Profile Joined March 2010
France921 Posts
March 07 2011 04:40 GMT
#323
On March 07 2011 13:37 CountBarq wrote:
so if you had insane apm you could render this entire thread moot?

Yup
If you had enough APM to control each individual unit and what they are shooting at for every single shot within your maxed army, you could achieve the same thing that a-moved marines do, and render the whole thread moot.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 07 2011 04:43 GMT
#324
IMO, the video-maker should have had 2 sets of marines instead of marines vs hydras. He did state that the hydras were tweaked to be exactly the same as the marines, only with a projectile attack, though the fact that he used hydras instead of marines only serves to increase misunderstanding.

If he had used tweaked marines vs normal marines, then more of the debate would focus on the implications of insta-shot vs projectile shot instead of all the confusion over the hydra stats.
ㅇㅅㅌㅅ
Xapti
Profile Joined April 2010
Canada2473 Posts
March 07 2011 04:44 GMT
#325
On March 07 2011 13:40 morimacil wrote:
Show nested quote +
On March 07 2011 13:37 CountBarq wrote:
so if you had insane apm you could render this entire thread moot?

Yup
If you had enough APM to control each individual unit and what they are shooting at for every single shot within your maxed army, you could achieve the same thing that a-moved marines do, and render the whole thread moot.
yeah that's one of the reasons why the newest super-modded SC1 AIs that have come out in the last few years are so damn strong. They can focus fire like mad, they don't waste shots, and they can pull their units out of combat if it gets low on health,
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Hypemeup
Profile Joined February 2011
Sweden2783 Posts
March 07 2011 04:45 GMT
#326
Meh, this much was known already to be fair, still, good testing.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
March 07 2011 04:45 GMT
#327
Haha that's cool, but I guess it should be expected; a small difference in a battle will come out to be a huge difference in the aftermath.

I think the difference between instant-shoot and projectile is fine; it adds more dynamic to the game and makes some units more micro-able etc. and again, just adds depth.

I also just realized that Hydras have instant in SC1 (not that you could really step-micro anyways) but projectiles in SC2. I think it would be cool if Hydras had their instant acid (who misses the acid?!?!) spray/spikes again :D and you hear that sound effect xD. It would be interesting if Blizzard changed the Hydra's attack to instant if they decide to change them at all; it wouldn't effect the damage/HP (which would be a problem; think +1 Zealots vs Zerglings). But right now Marines are supposed to be better than Hydras, so that likely mess that up.

The video is really portraying the very worst case - it even syncs up all the hydra shots (they all shoot at exactly the same time since they are all in range of enemies from start to finish).
It'd probably already be much less of a deal if the unit groups walked towards each other before fighting instead of spawning the way they do in the video.


This is interesting; perhaps another test? :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Xapti
Profile Joined April 2010
Canada2473 Posts
March 07 2011 05:14 GMT
#328
On March 07 2011 13:45 Yoshi Kirishima wrote:
I also just realized that Hydras have instant in SC1 (not that you could really step-micro anyways) but projectiles in SC2. I think it would be cool if Hydras had their instant acid (who misses the acid?!?!) spray/spikes again :D and you hear that sound effect xD. It would be interesting if Blizzard changed the Hydra's attack to instant if they decide to change them at all;

Well I don't know if the attack was instant in BW, I don't know if ANY attack was instant (I don't think so).
In SC1 they wanted it to be a projectile, but aparently there was a technical limitation so they used the splash animation (even though it's description is needle spines).
Even if they did change it so that it's not a projectile— which wouldn't make much sense because in SC1 it wasn't supposed to be like that— it's possible that they wouldn't make it instant. For instance, roach isn't a projectile, but it also isn't instant and therefor overshoots.

I think the fix should START with increasing hydralisk upgrade damage, because regardless of this whole projectile thing, hydras deal double the damage of a marine per shot, but gain the same amount of damage per upgrade... it's pretty damn unfair. Hydras are just too weak in general also, and need something like a speed upgrade, another 10 health, a damage bonus, or a base damage increase.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Vei
Profile Joined March 2010
United States2845 Posts
March 07 2011 05:18 GMT
#329
hmm
that is fairly amazing. i would love to see this same experiment with roaches and stalkers given marine stats, just for curiosity's sake

or marines given roach stats vs roaches
lol
www.justin.tv/veisc2 ~ 720p + commentary
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
Last Edited: 2011-03-07 06:44:42
March 07 2011 06:41 GMT
#330
On March 07 2011 00:27 Crisium wrote:
Show nested quote +
On March 07 2011 00:24 mikell wrote:
I don't see any real reason why hydras don't have their acid spit insta attack like BW.


Balancing, perhaps. They were ridiculously powerful at 90hp and .75 delay. At 80hp and .83 delay they are still good against Protoss. Without overkill they would destroy Gateway units.


It isn't acid spit' for the Hydralisk's attack in BW.. name clearly states Needle Spines.. also, Grooved Spines range upgrade wouldn't make sense for acid spit.

XD
~ The Ultimate Weapon
JesusNeverGotLaid
Profile Joined March 2011
Canada24 Posts
March 07 2011 07:25 GMT
#331
Really surprised, now can some one please make it so that the current hydralisk have hitcan attack and try 12 hydras vs 24 marines.

I got no idea how to make custom maps.
GO CANADA
hmsrenown
Profile Joined July 2010
Canada1263 Posts
March 07 2011 07:33 GMT
#332
Please some mod edit the post to point out the hydra are marine stats. This proves next to nothing in the actual game...It's interesting in game mechanic anyhow, not relevant to actual playing
Zerker
Profile Joined May 2010
Canada201 Posts
March 07 2011 08:29 GMT
#333
On March 07 2011 16:33 hmsrenown wrote:
Please some mod edit the post to point out the hydra are marine stats. This proves next to nothing in the actual game...It's interesting in game mechanic anyhow, not relevant to actual playing


On March 06 2011 23:50 FortuneSyn wrote:
24 tweaked hydras vs 24 marines.

all hydra stats (collision size, hp, attack dmg and shot delays) were tweaked to match the marine. The only difference between the 2 in this video is that the hydra shoots a missile, the marine shoots instantly.


Sometimes i wonder if people even read the OP before they reply.
simme123
Profile Blog Joined February 2010
Sweden810 Posts
Last Edited: 2011-03-07 08:35:18
March 07 2011 08:34 GMT
#334
quite insane how much this factors in to the overall dps. Or rather army vs army dps as the other army falls much faster.
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
March 07 2011 08:40 GMT
#335
proof that bullets are now effectively moving too fast... lol

anyways, ya, it's a bit extreme considering the marine costs nothing and the hydra costs everything (price, speed, and dps apparently)

the missile makes sense for hydra, and not for marine.... how do we (or rather blizzard) fix this?

we don't know... but it's good that a topic was started
I'm like badass squared | KeitZer.489
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
March 07 2011 08:43 GMT
#336
On March 07 2011 13:45 Yoshi Kirishima wrote:
Show nested quote +
The video is really portraying the very worst case - it even syncs up all the hydra shots (they all shoot at exactly the same time since they are all in range of enemies from start to finish).
It'd probably already be much less of a deal if the unit groups walked towards each other before fighting instead of spawning the way they do in the video.


This is interesting; perhaps another test? :D


well no because that's the point of the test

to show that the missile is ineffective

the same is seen with mutas, phoenixes, stalkers, roaches, marauders, etc

all of which, when fired @ once, can accidentally overshoot

where as the marine auto takes a new target (since it's bullet travel time is instant) and begin blasting away
I'm like badass squared | KeitZer.489
hugman
Profile Joined June 2009
Sweden4644 Posts
March 07 2011 09:52 GMT
#337
On March 07 2011 12:49 Whitewing wrote:
If you have instant vs. missile attacks, the instant attacks hit first, and score kills faster. This means in some cases, units on one side will die first, and get less attacks. This effect snowballs, as one side has larger dps than the other.

This does not factor in to the results in the video. I've explained it like three times in this thread already.
Ultramus
Profile Joined June 2010
United States319 Posts
March 07 2011 10:40 GMT
#338
I honestly think this was unintended, And I think the reasoning was to allow PDD to affect the hydralisk. As it stands, no one makes either because there was no way they thought that marines would shred as hard as they do vs zerg and especially the hydralisk. It's the reason why hydras do so well vs stalkers that are also missile fire. I'm not sure changing either type would be a solution, it would make PDD way too strong TvT if they shot projectiles. They need to reduce the damage of marines to take the huge benefit of hitscan into effect. It's pretty crazy that equal stats it makes THAT much difference, that can't be intended.
Baking is like science for hungry people
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-03-07 11:58:30
March 07 2011 11:48 GMT
#339
Since this makes so much difference, we need to collect data about "effective" DPS compared Marines/Insta-Shot Units.

so creating pure armies of missile based units with equal dps (statwise)
then compare the real dmg output on units.

i think taking melee units would be the best to use for comparisions since they can't attack back while in hold position.

Recording the time needed for total kill (means XXX effective DMG dealt in XXX Time)
With that information we can calculate effective DPS rates for each missile based unit.

Therefore the effective DPS Bonus an insta-shot unit has over missible shot. (or how much less "real" DPS a missible based unit has)

This also adds up with Upgrades obviously a upgraded marine only did +1 damage per attack
(meaning 1,2 dps) because of the insta shot effect, missible based units gain less from Attack upgrades since overkill can increase.
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2011-03-07 17:08:55
March 07 2011 17:05 GMT
#340
On March 07 2011 19:40 Ultramus wrote:
I honestly think this was unintended, And I think the reasoning was to allow PDD to affect the hydralisk. As it stands, no one makes either because there was no way they thought that marines would shred as hard as they do vs zerg and especially the hydralisk. It's the reason why hydras do so well vs stalkers that are also missile fire. I'm not sure changing either type would be a solution, it would make PDD way too strong TvT if they shot projectiles. They need to reduce the damage of marines to take the huge benefit of hitscan into effect. It's pretty crazy that equal stats it makes THAT much difference, that can't be intended.


Marines dont shred Hydras at all.
Marines dont shred Hydras at all.
Marines dont shred Hydras at all.

Hydras are actually a very good fighting unit against terran bio. Its their slow movement (have fun catching stimmed running marines with hydras off creep) and the fact that they get roflestomped by tanks what makes them a bad choice against terran.

i mean, no one would say marauders are bad, even though their missles move even slower than the hydra ones. Give marauders marine stats and let them fight marines. i wouldnt be surprised if even 3/0 marauders still lose.
workers, supply, money, workers, supply, money, workers, ...
Prev 1 15 16 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
OSC
19:00
Mid Season Playoffs
Gerald vs ArTLIVE!
Solar vs goblin
Nicoract vs Cure
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
SteadfastSC1006
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 1006
ZombieGrub129
JuggernautJason90
Nathanias 27
Lillekanin 16
StarCraft: Brood War
Britney 17801
Rain 1557
Shuttle 500
ggaemo 27
NaDa 10
Dota 2
NeuroSwarm121
monkeys_forever43
Counter-Strike
apEX2297
fl0m1234
Stewie2K102
Super Smash Bros
Liquid`Ken8
Heroes of the Storm
Liquid`Hasu484
Other Games
summit1g4583
Grubby3981
FrodaN1032
ToD384
ArmadaUGS148
C9.Mang0122
Hui .80
Trikslyr51
Kaelaris9
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Hupsaiya 61
• davetesta20
• Reevou 2
• StrangeGG 1
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix11
• Azhi_Dahaki7
• Pr0nogo 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22138
League of Legends
• imaqtpie1130
Other Games
• Scarra979
• WagamamaTV252
• Shiphtur154
Upcoming Events
RSL Revival
12h 33m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
13h 33m
The PondCast
15h 33m
RSL Revival
1d 12h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
Online Event
3 days
[ Show More ]
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.