• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:10
CET 11:10
KST 19:10
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage1Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Voting RSL S3 Round of 16 [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly
Tourneys
$5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ RSL S3 ro16
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1687 users

insta vs. missile shot - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 19 Next All
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
March 07 2011 01:43 GMT
#281
blizzard needs to fix this overkill stuff its been a huge pain since beta to see how easy their units melt others because of instant fire.
FlashDave.999 aka Star
Rucky
Profile Joined February 2008
United States717 Posts
March 07 2011 01:47 GMT
#282
I think they should just take away smartfire. No overkilling means no micro. I just have a huge problem with terran not having to micro their marines. Just doesn't sit well with me. They can easily do this by making the missles of marines so fast that it is not noticeable but since it's not exactly instant, overkill will occur? (correct me if i'm wrong about this)

banelings and tanks...fine, those make sense to have smartfire.
Beyond the Game
Whitewing
Profile Joined October 2010
United States7483 Posts
March 07 2011 01:51 GMT
#283
There are two reasons why instant attacks are better than missile attacks:

First: instant attacks deal initial damage quicker. Average damage rate is the same, but the first hit arrives faster, meaning that the opposing force loses their units slightly faster, meaning they lose DPS over the course of the fight because they lost units faster.

Second: Overkill. Instant attacks don't overkill, so no shots are wasted. Missile attacks do overkill, so some attacks are completely wasted.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
KevinIX
Profile Joined October 2009
United States2472 Posts
March 07 2011 01:51 GMT
#284
On March 07 2011 10:47 Rucky wrote:
I think they should just take away smartfire. No overkilling means no micro. I just have a huge problem with terran not having to micro their marines. Just doesn't sit well with me. They can easily do this by making the missles of marines so fast that it is not noticeable but since it's not exactly instant, overkill will occur? (correct me if i'm wrong about this)

banelings and tanks...fine, those make sense to have smartfire.


Blizzard already balances units to account for the overkill. If you take away the hitscan, you'll need to increase the dps of half the Terran units or they'll be severely nerfed.
Liquid FIGHTING!!!
Xapti
Profile Joined April 2010
Canada2473 Posts
March 07 2011 01:51 GMT
#285
On March 07 2011 10:34 KevinIX wrote:
Blizzard definitely knows about this. They take into account the "overkill" damage of projectile units when balancing units. It's ok for most units to overkill. It makes units like Terran infantry/tanks unique. Also, instant attacks aren't affected by PDDs.

They only changed this for the siege tank, and only after months of seeing players complain about it and owning with it. Marines weren't modified at all, in fact quite the opposite... marines have an insane attack execution time right now compared to SC1... They don't just move then shoot like in SC1, they are moving while shooting like the phoenix, which is dumb.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Angra
Profile Blog Joined May 2009
United States2652 Posts
March 07 2011 01:54 GMT
#286
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 07 2011 01:56 GMT
#287
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.


Hi, how is what you wrote relevant?
Yargh
Xapti
Profile Joined April 2010
Canada2473 Posts
March 07 2011 01:58 GMT
#288
Another tidbit of info, roach attacks are not instant.... which is pretty lame, because it's not a projectile either. I don't know WTF blizzard was doing there.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Rucky
Profile Joined February 2008
United States717 Posts
March 07 2011 01:58 GMT
#289
On March 07 2011 10:51 KevinIX wrote:
Show nested quote +
On March 07 2011 10:47 Rucky wrote:
I think they should just take away smartfire. No overkilling means no micro. I just have a huge problem with terran not having to micro their marines. Just doesn't sit well with me. They can easily do this by making the missles of marines so fast that it is not noticeable but since it's not exactly instant, overkill will occur? (correct me if i'm wrong about this)

banelings and tanks...fine, those make sense to have smartfire.


Blizzard already balances units to account for the overkill. If you take away the hitscan, you'll need to increase the dps of half the Terran units or they'll be severely nerfed.


that's exactly what i'm saying they should do. increase dps to balance the game. DO whatever. I don't really care. Just make it so that micro is there. I hate a-move.
Beyond the Game
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2011-03-07 02:10:49
March 07 2011 01:59 GMT
#290
Didn't read the whole thread, but I just wanted to point out though, that the example is a pretty terrible one, since it makes all the units fire at the exact same time(which never happens ingame), which just makes the difference that much bigger. a-moving both sides would be a lot more realistic example.

I'd be interested to see what happens if you place the hydras in a circle and all the rines in the middle. The rines would probably still win, atleast while being equal(since there's no reason they wouldn't) but I'd assume the hydras would win when they were actually stronger, since it ain't set up to give worst possible result for overkill.
Kazang
Profile Joined August 2010
578 Posts
March 07 2011 02:06 GMT
#291
On March 07 2011 10:51 Xapti wrote:
Show nested quote +
On March 07 2011 10:34 KevinIX wrote:
Blizzard definitely knows about this. They take into account the "overkill" damage of projectile units when balancing units. It's ok for most units to overkill. It makes units like Terran infantry/tanks unique. Also, instant attacks aren't affected by PDDs.

They only changed this for the siege tank, and only after months of seeing players complain about it and owning with it. Marines weren't modified at all, in fact quite the opposite... marines have an insane attack execution time right now compared to SC1... They don't just move then shoot like in SC1, they are moving while shooting like the phoenix, which is dumb.


LOL

No marines cannot move and shoot at the same time, also marine rate of fire with stim is actually slower than it was in broodwar, stim is only a 50% increase instead of 100% dps increase.
BW stim marines do 2x dps, SC2 marines do 1.5x dps.

AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
March 07 2011 02:08 GMT
#292
On March 07 2011 11:06 Kazang wrote:
Show nested quote +
On March 07 2011 10:51 Xapti wrote:
On March 07 2011 10:34 KevinIX wrote:
Blizzard definitely knows about this. They take into account the "overkill" damage of projectile units when balancing units. It's ok for most units to overkill. It makes units like Terran infantry/tanks unique. Also, instant attacks aren't affected by PDDs.

They only changed this for the siege tank, and only after months of seeing players complain about it and owning with it. Marines weren't modified at all, in fact quite the opposite... marines have an insane attack execution time right now compared to SC1... They don't just move then shoot like in SC1, they are moving while shooting like the phoenix, which is dumb.


LOL

No marines cannot move and shoot at the same time, also marine rate of fire with stim is actually slower than it was in broodwar, stim is only a 50% increase instead of 100% dps increase.
BW stim marines do 2x dps, SC2 marines do 1.5x dps.



nony has said repeatedly that marines are like phoenixes in that they can move and shoot at the same time.
We spend our youth attaining wealth, and our wealth attaining youth.
Tipany
Profile Joined November 2010
United States368 Posts
March 07 2011 02:08 GMT
#293
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Lol wait, I'm not sure what the point you're trying to get across here is.

But I think you're not getting the OP?
wat.
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-03-07 02:21:39
March 07 2011 02:20 GMT
#294
On March 07 2011 10:56 JinDesu wrote:
Show nested quote +
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.


Hi, how is what you wrote relevant?


On March 07 2011 11:08 TheJoyBringer wrote:
Show nested quote +
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Lol wait, I'm not sure what the point you're trying to get across here is.

But I think you're not getting the OP?


*this video doesn't say that marines are OP or hydralisks are UP!!* But look how they decimate these hydralisks when given equal values because they have an instant shot. But *this video doesn't say that marines are OP or hydralisks are UP!!* but should there really be that big of a difference between instant and missle shot? *this video doesn't say that marines are OP or hydralisks are UP!!* you be the judge!!!

ok



sorry I guess I'm just tired of all these threads of people giving completely random examples of the way the game works and then cleverly hiding their balance theory by having a disclaimer saying they aren't discussing balance theory
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2011-03-07 02:23:12
March 07 2011 02:21 GMT
#295
On March 07 2011 11:08 AssuredVacancy wrote:
Show nested quote +
On March 07 2011 11:06 Kazang wrote:
On March 07 2011 10:51 Xapti wrote:
On March 07 2011 10:34 KevinIX wrote:
Blizzard definitely knows about this. They take into account the "overkill" damage of projectile units when balancing units. It's ok for most units to overkill. It makes units like Terran infantry/tanks unique. Also, instant attacks aren't affected by PDDs.

They only changed this for the siege tank, and only after months of seeing players complain about it and owning with it. Marines weren't modified at all, in fact quite the opposite... marines have an insane attack execution time right now compared to SC1... They don't just move then shoot like in SC1, they are moving while shooting like the phoenix, which is dumb.


LOL

No marines cannot move and shoot at the same time, also marine rate of fire with stim is actually slower than it was in broodwar, stim is only a 50% increase instead of 100% dps increase.
BW stim marines do 2x dps, SC2 marines do 1.5x dps.



nony has said repeatedly that marines are like phoenixes in that they can move and shoot at the same time.


Ugh...if marine can shoot while they run then while im stimming marine away they should be able to kill the baneling that are behind them. I think nony just referencing marine like that because marine shoots really fast but in reality, marine can NOT shoot why they are moving. This is common knowledge.
I may not be the best, but i will be some day...
Dragar
Profile Joined October 2010
United Kingdom971 Posts
March 07 2011 02:31 GMT
#296
Wow, that's fascinating. Goes a long way to explaining why marines are better than their stats might show (when compared to a unit with very similar stats per resource like a hydra, with a different attack animation).
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2011-03-07 02:40:33
March 07 2011 02:39 GMT
#297
What if the HSM was insta damage?

This is probably the most significant example of how much worse the missile aspect makes it.
Math doesn't kill champions and neither do wards
pzea469
Profile Blog Joined September 2008
United States1520 Posts
March 07 2011 02:49 GMT
#298
I think all units should have projectiles, even if they're invisible and or super fast. That way all units would overkill. Having units not overkill just seems too efficient and sorta noobifies the game. Balance aside, i just don't think its good for starcraft.
Kill the Deathball
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 07 2011 02:52 GMT
#299
On March 07 2011 11:20 Angra wrote:
Show nested quote +
On March 07 2011 10:56 JinDesu wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.


Hi, how is what you wrote relevant?


Show nested quote +
On March 07 2011 11:08 TheJoyBringer wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Lol wait, I'm not sure what the point you're trying to get across here is.

But I think you're not getting the OP?


*this video doesn't say that marines are OP or hydralisks are UP!!* But look how they decimate these hydralisks when given equal values because they have an instant shot. But *this video doesn't say that marines are OP or hydralisks are UP!!* but should there really be that big of a difference between instant and missle shot? *this video doesn't say that marines are OP or hydralisks are UP!!* you be the judge!!!

ok


sorry I guess I'm just tired of all these threads of people giving completely random examples of the way the game works and then cleverly hiding their balance theory by having a disclaimer saying they aren't discussing balance theory


So if he used marauders instead of the hydras and set all the values equal to the marine, would you be appeased?
Yargh
101toss
Profile Blog Joined April 2010
3232 Posts
March 07 2011 02:52 GMT
#300
On March 07 2011 11:49 pzea469 wrote:
I think all units should have projectiles, even if they're invisible and or super fast. That way all units would overkill. Having units not overkill just seems too efficient and sorta noobifies the game. Balance aside, i just don't think its good for starcraft.

Removing the smart AI would also reinstate overkill to a large extent. BW is probably the best example.
Math doesn't kill champions and neither do wards
Prev 1 13 14 15 16 17 19 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
Crank Gathers S2: Playoffs D4
CranKy Ducklings91
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 248
ProTech145
Livibee 59
StarCraft: Brood War
Rain 8367
Sea 3879
Bisu 1425
Pusan 428
Stork 288
ZerO 146
Leta 139
Barracks 110
ToSsGirL 104
Sharp 101
[ Show more ]
Aegong 45
zelot 34
JulyZerg 27
Last 18
Dota 2
XcaliburYe468
Super Smash Bros
Mew2King81
Other Games
summit1g13028
singsing528
ceh9404
XaKoH 164
crisheroes161
SortOf76
ZerO(Twitch)12
Organizations
Other Games
gamesdonequick642
Counter-Strike
PGL131
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 43
• LUISG 30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1561
• Stunt1135
• HappyZerGling72
Upcoming Events
WardiTV Korean Royale
1h 50m
LAN Event
4h 50m
OSC
12h 50m
The PondCast
23h 50m
LAN Event
1d 4h
Replay Cast
1d 12h
OSC
2 days
LAN Event
2 days
Korean StarCraft League
2 days
CranKy Ducklings
2 days
[ Show More ]
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
4 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.