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insta vs. missile shot - Page 16

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pandaminion
Profile Joined October 2010
United States270 Posts
March 07 2011 03:11 GMT
#301
Interesting find, it's too bad so many people do not have the ability to read. It's unfortunate that Blizzard HAS the ability to give every missile unit smartfire, but don't.
101toss
Profile Blog Joined April 2010
3232 Posts
March 07 2011 03:11 GMT
#302
On March 07 2011 12:11 pandaminion wrote:
Interesting find, it's too bad so many people do not have the ability to read. It's unfortunate that Blizzard HAS the ability to give every missile unit smartfire, but don't.

Smartfire marauders?

*shivers*
Math doesn't kill champions and neither do wards
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2011-03-07 03:17:14
March 07 2011 03:15 GMT
#303
On March 07 2011 11:52 JinDesu wrote:
Show nested quote +
On March 07 2011 11:20 Angra wrote:
On March 07 2011 10:56 JinDesu wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.


Hi, how is what you wrote relevant?


On March 07 2011 11:08 TheJoyBringer wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Lol wait, I'm not sure what the point you're trying to get across here is.

But I think you're not getting the OP?


*this video doesn't say that marines are OP or hydralisks are UP!!* But look how they decimate these hydralisks when given equal values because they have an instant shot. But *this video doesn't say that marines are OP or hydralisks are UP!!* but should there really be that big of a difference between instant and missle shot? *this video doesn't say that marines are OP or hydralisks are UP!!* you be the judge!!!

ok


sorry I guess I'm just tired of all these threads of people giving completely random examples of the way the game works and then cleverly hiding their balance theory by having a disclaimer saying they aren't discussing balance theory


So if he used marauders instead of the hydras and set all the values equal to the marine, would you be appeased?


Maybe OP should of choosen marine and marauders instead of marine and hydras. Then there would be less complaint :3. Since when you compare 2 OP units the OP unit always win right (sarcasm)? :D
I may not be the best, but i will be some day...
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2011-03-07 03:23:42
March 07 2011 03:22 GMT
#304
On March 07 2011 11:52 JinDesu wrote:
Show nested quote +
On March 07 2011 11:20 Angra wrote:
On March 07 2011 10:56 JinDesu wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.


Hi, how is what you wrote relevant?


On March 07 2011 11:08 TheJoyBringer wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Lol wait, I'm not sure what the point you're trying to get across here is.

But I think you're not getting the OP?


*this video doesn't say that marines are OP or hydralisks are UP!!* But look how they decimate these hydralisks when given equal values because they have an instant shot. But *this video doesn't say that marines are OP or hydralisks are UP!!* but should there really be that big of a difference between instant and missle shot? *this video doesn't say that marines are OP or hydralisks are UP!!* you be the judge!!!

ok


sorry I guess I'm just tired of all these threads of people giving completely random examples of the way the game works and then cleverly hiding their balance theory by having a disclaimer saying they aren't discussing balance theory


So if he used marauders instead of the hydras and set all the values equal to the marine, would you be appeased?


That doesn't even make sense considering they both have a missile attack.


On March 07 2011 12:15 SheaR619 wrote:
Show nested quote +
On March 07 2011 11:52 JinDesu wrote:
On March 07 2011 11:20 Angra wrote:
On March 07 2011 10:56 JinDesu wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.


Hi, how is what you wrote relevant?


On March 07 2011 11:08 TheJoyBringer wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Lol wait, I'm not sure what the point you're trying to get across here is.

But I think you're not getting the OP?


*this video doesn't say that marines are OP or hydralisks are UP!!* But look how they decimate these hydralisks when given equal values because they have an instant shot. But *this video doesn't say that marines are OP or hydralisks are UP!!* but should there really be that big of a difference between instant and missle shot? *this video doesn't say that marines are OP or hydralisks are UP!!* you be the judge!!!

ok


sorry I guess I'm just tired of all these threads of people giving completely random examples of the way the game works and then cleverly hiding their balance theory by having a disclaimer saying they aren't discussing balance theory


So if he used marauders instead of the hydras and set all the values equal to the marine, would you be appeased?


Maybe OP should of choosen marine and marauders instead of marine and hydras. Then there would be less complaint :3. Since when you compare 2 OP units the OP unit always win right (sarcasm)? :D


It would still be the same thing. *IM NOT SAYING MARINES ARE OP* but look how they destroy marauders because of their instant attack!! You be the judge!



I'm not trying to say anything that the OP is talking about is right or wrong - I'm just annoyed by the endless amount of threads that try to disguise themselves as something other than balance discussion, when it's clearly balance discussion.
Xapti
Profile Joined April 2010
Canada2473 Posts
March 07 2011 03:23 GMT
#305
On March 07 2011 11:52 101toss wrote:
Show nested quote +
On March 07 2011 11:49 pzea469 wrote:
I think all units should have projectiles, even if they're invisible and or super fast. That way all units would overkill. Having units not overkill just seems too efficient and sorta noobifies the game. Balance aside, i just don't think its good for starcraft.

Removing the smart AI would also reinstate overkill to a large extent. BW is probably the best example.

I don't think there is any targetting AI in this game different than BW, otherwise you wouldn't see the overkill issues we see with all these projectile attacks. The issue is that some units' attack in this game have no travel time, while in BW, most if not all did have travel time, even if there wasn't a visible projectile.

One more thing: this also explains why immortals do quite well also... they deal an assload of damage, so considering that none of their shots get wasted, it is a pretty big deal.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Tektos
Profile Joined November 2010
Australia1321 Posts
March 07 2011 03:28 GMT
#306
I think doing this test as Marines vs. Tweaked Marauders would have saved a lot of "OMG BUFF ZERG NERF TERRAN" posts.

I think it is quite interesting that missile shots have such a large detrimental effect versus instant shots, I had never really considered this before. Interesting and informative post, OP.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
March 07 2011 03:33 GMT
#307
On March 06 2011 23:58 Nis wrote:
I think the main reason why instant shots have such a huge adv over missile shots is the fact that the ai targeting for instant shots make it impossible for units with instant shots to do overkill, but thats not the case for missile shots.

Eg 2 hydra fires 1 after another at a marine with only 6 hp left leads to quite a significant dps loss


probably one of the largest reasons, not to mention insta shot opens up and hits the taget first so is already ahead in damage.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Yung
Profile Blog Joined May 2010
United States727 Posts
March 07 2011 03:33 GMT
#308
I think it would be different if he had givin the hyrdas + armor instead of +sttack
Sanguinarius
Profile Joined January 2010
United States3427 Posts
March 07 2011 03:40 GMT
#309
Wow, I never really thought that maybe the reason marines are so strong is that, like tanks, they dont overkill. I guess that makes sense the more I think about it.

Hrm, good post OP
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-03-07 03:47:40
March 07 2011 03:40 GMT
#310
On March 07 2011 12:28 Tektos wrote:
I think doing this test as Marines vs. Tweaked Marauders would have saved a lot of "OMG BUFF ZERG NERF TERRAN" posts.

I think it is quite interesting that missile shots have such a large detrimental effect versus instant shots, I had never really considered this before. Interesting and informative post, OP.

Well that's likely yes, but one issue is that aside from baneling which doesn't really count, and infested terran which also doesn't really count, zerg have no instant damage units.

Hydralisks are a unit with a damage delay, and gain only +1 damage per upgrade. It would make sense if hydras got +2 per upgrade, considering they deal double the damage of a marine, and their attack damage is not instant which makes for more wasteful shots

Protoss has immortal, sentry, void ray, archon, mothership (not that it really counts)

Terran has siege tank, marine, viking ground, thor ground, ghost, planetary fortress, hellion, auto turret

Another issue less-related to instant attack and more just overall game balance is void rays. Zerg cannot counter void rays with any equal supply army (excluding queens), even 2 mutalisks per 1 void ray doesn't win, since mutalisks do no better than corruptors vs void rays really.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
March 07 2011 03:41 GMT
#311
I always found it funny that a bullet travels faster than a Stalkers laser.

btw, Roaches dont have projectile right? but i think they can still overkill...
Someone call down the Thunder?
insta
Profile Joined May 2010
216 Posts
March 07 2011 03:45 GMT
#312
Marines - not an "all-round unit" - an "all-rape unit" :D
pls dont judge before research, pls dont research before thinking
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-03-07 03:54:12
March 07 2011 03:48 GMT
#313
On March 07 2011 12:41 RaiKageRyu wrote:
I always found it funny that a bullet travels faster than a Stalkers laser.

btw, Roaches don't have projectile right? but i think they can still overkill...
yes I mentioned in one of my posts, roaches have no actual projectile, but their attack is still delayed. It's terrible inequality against zerg in that sense, considering that protoss and terran have quite a few instant-attack units.

The only other non-projectile I know of that does overshoot is the colossus
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Whitewing
Profile Joined October 2010
United States7483 Posts
March 07 2011 03:49 GMT
#314
I think you're all neglecting the main reason why the marines win hugely in these battles, and it isn't overkill, although that does help.

If you have instant vs. missile attacks, the instant attacks hit first, and score kills faster. This means in some cases, units on one side will die first, and get less attacks. This effect snowballs, as one side has larger dps than the other.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
SheaR619
Profile Joined October 2010
United States2399 Posts
March 07 2011 03:50 GMT
#315
On March 07 2011 12:22 Angra wrote:
Show nested quote +
On March 07 2011 11:52 JinDesu wrote:
On March 07 2011 11:20 Angra wrote:
On March 07 2011 10:56 JinDesu wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.


Hi, how is what you wrote relevant?


On March 07 2011 11:08 TheJoyBringer wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Lol wait, I'm not sure what the point you're trying to get across here is.

But I think you're not getting the OP?


*this video doesn't say that marines are OP or hydralisks are UP!!* But look how they decimate these hydralisks when given equal values because they have an instant shot. But *this video doesn't say that marines are OP or hydralisks are UP!!* but should there really be that big of a difference between instant and missle shot? *this video doesn't say that marines are OP or hydralisks are UP!!* you be the judge!!!

ok


sorry I guess I'm just tired of all these threads of people giving completely random examples of the way the game works and then cleverly hiding their balance theory by having a disclaimer saying they aren't discussing balance theory


So if he used marauders instead of the hydras and set all the values equal to the marine, would you be appeased?


That doesn't even make sense considering they both have a missile attack.


Show nested quote +
On March 07 2011 12:15 SheaR619 wrote:
On March 07 2011 11:52 JinDesu wrote:
On March 07 2011 11:20 Angra wrote:
On March 07 2011 10:56 JinDesu wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.


Hi, how is what you wrote relevant?


On March 07 2011 11:08 TheJoyBringer wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Lol wait, I'm not sure what the point you're trying to get across here is.

But I think you're not getting the OP?


*this video doesn't say that marines are OP or hydralisks are UP!!* But look how they decimate these hydralisks when given equal values because they have an instant shot. But *this video doesn't say that marines are OP or hydralisks are UP!!* but should there really be that big of a difference between instant and missle shot? *this video doesn't say that marines are OP or hydralisks are UP!!* you be the judge!!!

ok


sorry I guess I'm just tired of all these threads of people giving completely random examples of the way the game works and then cleverly hiding their balance theory by having a disclaimer saying they aren't discussing balance theory


So if he used marauders instead of the hydras and set all the values equal to the marine, would you be appeased?


Maybe OP should of choosen marine and marauders instead of marine and hydras. Then there would be less complaint :3. Since when you compare 2 OP units the OP unit always win right (sarcasm)? :D


It would still be the same thing. *IM NOT SAYING MARINES ARE OP* but look how they destroy marauders because of their instant attack!! You be the judge!



I'm not trying to say anything that the OP is talking about is right or wrong - I'm just annoyed by the endless amount of threads that try to disguise themselves as something other than balance discussion, when it's clearly balance discussion.


Hahaha, i feel ya. I just wanted to push yo button! :o

Btw, marauder and hydras would not be the same thing. I think hydras bullet moves faster than marauder rockets. So if we set everything equal it might give a very interesting result as well. I think someone else in this post has already done it and said this though. Different attack animation has different speed projectiles so if you set everything the same it will not always give same result per projectile.
I may not be the best, but i will be some day...
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-03-07 04:08:53
March 07 2011 03:59 GMT
#316
On March 07 2011 12:22 Angra wrote:
Show nested quote +
On March 07 2011 11:52 JinDesu wrote:
On March 07 2011 11:20 Angra wrote:
On March 07 2011 10:56 JinDesu wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Hi, how is what you wrote relevant?

On March 07 2011 11:08 TheJoyBringer wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Lol wait, I'm not sure what the point you're trying to get across here is.
But I think you're not getting the OP?

*this video doesn't say that marines are OP or hydralisks are UP!!* But look how they decimate these hydralisks when given equal values because they have an instant shot. But *this video doesn't say that marines are OP or hydralisks are UP!!* but should there really be that big of a difference between instant and missle shot? *this video doesn't say that marines are OP or hydralisks are UP!!* you be the judge!!!

sorry I guess I'm just tired of all these threads of people giving completely random examples of the way the game works and then cleverly hiding their balance theory by having a disclaimer saying they aren't discussing balance theory

So if he used marauders instead of the hydras and set all the values equal to the marine, would you be appeased?

That doesn't even make sense considering they both have a missile attack.
Show nested quote +
On March 07 2011 12:15 SheaR619 wrote:
On March 07 2011 11:52 JinDesu wrote:
On March 07 2011 11:20 Angra wrote:
On March 07 2011 10:56 JinDesu wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Hi, how is what you wrote relevant?

On March 07 2011 11:08 TheJoyBringer wrote:
On March 07 2011 10:54 Angra wrote:
I'm going to 1a two types of units into each other. Whichever one wins is overpowered and should be nerfed.

Lol wait, I'm not sure what the point you're trying to get across here is.

But I think you're not getting the OP?

*this video doesn't say that marines are OP or hydralisks are UP!!* But look how they decimate these hydralisks when given equal values because they have an instant shot. But *this video doesn't say that marines are OP or hydralisks are UP!!* but should there really be that big of a difference between instant and missle shot? *this video doesn't say that marines are OP or hydralisks are UP!!* you be the judge!!!

sorry I guess I'm just tired of all these threads of people giving completely random examples of the way the game works and then cleverly hiding their balance theory by having a disclaimer saying they aren't discussing balance theory

So if he used marauders instead of the hydras and set all the values equal to the marine, would you be appeased?

Maybe OP should of choosen marine and marauders instead of marine and hydras. Then there would be less complaint :3. Since when you compare 2 OP units the OP unit always win right (sarcasm)? :D

It would still be the same thing. *IM NOT SAYING MARINES ARE OP* but look how they destroy marauders because of their instant attack!! You be the judge!

I'm not trying to say anything that the OP is talking about is right or wrong - I'm just annoyed by the endless amount of threads that try to disguise themselves as something other than balance discussion, when it's clearly balance discussion.

I'm not sure if you realize (I might very well be mistaken), but in the video the hydralisks have all the stats of a marine, they just used a hydralisk because it's probably simpler than to manually duplicate and change marine's weapon so that it uses a projectile. People aren't talking about imbalance because of the units involved, but because of the mechanics overall. The OP wasn't discussing such things, but some people in the topic are.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Tektos
Profile Joined November 2010
Australia1321 Posts
March 07 2011 04:12 GMT
#317
On March 07 2011 12:40 Xapti wrote:
Show nested quote +
On March 07 2011 12:28 Tektos wrote:
I think doing this test as Marines vs. Tweaked Marauders would have saved a lot of "OMG BUFF ZERG NERF TERRAN" posts.

I think it is quite interesting that missile shots have such a large detrimental effect versus instant shots, I had never really considered this before. Interesting and informative post, OP.

Well that's likely yes, but one issue is that aside from baneling which doesn't really count, and infested terran which also doesn't really count, zerg have no instant damage units.

Hydralisks are a unit with a damage delay, and gain only +1 damage per upgrade. It would make sense if hydras got +2 per upgrade, considering they deal double the damage of a marine, and their attack damage is not instant which makes for more wasteful shots

Protoss has immortal, sentry, void ray, archon, mothership (not that it really counts)

Terran has siege tank, marine, viking ground, thor ground, ghost, planetary fortress, hellion, auto turret

Another issue less-related to instant attack and more just overall game balance is void rays. Zerg cannot counter void rays with any equal supply army (excluding queens), even 2 mutalisks per 1 void ray doesn't win, since mutalisks do no better than corruptors vs void rays really.


Think you missed my point, the reason I said that was because this thread wasn't intended as a "BUFF ZERG PLEASE" thread, it was stating the advantages of instant attacking units. Using two units from the same race would remove the off-topic racial imbalance whine posts.
Xirroh
Profile Joined May 2010
Canada146 Posts
March 07 2011 04:29 GMT
#318
So would Roaches and Hydras gain more damage by moving closer to their opponents? (reducing missile travel time.)
morimacil
Profile Joined March 2010
France921 Posts
March 07 2011 04:31 GMT
#319
Using 2 units from the same race wouldnt really change much.
The thread is basically: "look at how incredibly powerful instant attacks are compared to missile attacks"
After that, no matter the units you used to demonstrate the mechanic in itself, its always just a matter of time before someone goes: "Hey, look! This mechanic is super powerful, and somehow terran has a massive amount of units using that mechanic compared to the other races! wtf?"
And then from there it snowballs into balance discussion anyway.

- the instashot mechanic is way more powerful than the missile one
- terran got the better end of the instashot vs missile deal
Making a demonstration with marauders instead of hydras wouldnt really hide that fact, and/or stop ppl from crying out that terran is imba
Starfox
Profile Joined April 2010
Austria699 Posts
March 07 2011 04:33 GMT
#320
Please don't compare the target AI in SC2 with BW, in SC2 units die the moment they reach 0 hp.
In BW a units that reaches 0 hp still "lives" for one more frame, that with the fact that there is no random delay like in SC2 leads to massive overkill. The higher the unit count the harder the instant shot units rape the projectile ones.
Greek Mythology 2.0: Imagine Sisyphos as a man who wants to watch all videos on youtube... and Tityos as one who HAS to watch all of them.
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