• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:18
CEST 00:18
KST 07:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7155 users

insta vs. missile shot - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
Tiax;mous
Profile Blog Joined July 2010
669 Posts
March 06 2011 15:08 GMT
#21
On March 07 2011 00:03 PulseSUI wrote:
Show nested quote +
On March 06 2011 23:55 TangyChicken wrote:
That blows my mind. Why in the world does it make such a big difference?


overdamage also know as wasted DPS.
the hydras, that have the exact same stats as marines in this video, do overdamage, loosing up to 30% of there potential damage.
the Marines, wich have instand shots, do not do this, it is also know as "Smart-Fire" and is also in place with siege tanks.

while it does look like the marines all shot at the exact same time, they actualy shoot with miniscule delays to each other, since there damage is instand and a marine kills the target the next will not "waste" his damage on a allready dead target.
the hydras do not have that, there attack is a missile and you can fire 50 Missiles that each do 1 million damage on a target that has 1 hp left, the first will kill it, the rest will evaporate.

it is also one of the main reasons that stalkers perform sub-par.


Actually there is no wasted damage in this case , you know all the stats are same expect damage type . The difference is total attack time for all marines are much higher than total attack time for hydras as marines can keep doing damage while hydra projectile travel.

For a better example , imagine both having 20 range and attacking each other at maximum range. Marines will be much much powerful as projectile travel time is higher.
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-03-06 15:10:41
March 06 2011 15:10 GMT
#22
On March 07 2011 00:08 Tiax;mous wrote:
Show nested quote +
On March 07 2011 00:03 PulseSUI wrote:
On March 06 2011 23:55 TangyChicken wrote:
That blows my mind. Why in the world does it make such a big difference?


overdamage also know as wasted DPS.
the hydras, that have the exact same stats as marines in this video, do overdamage, loosing up to 30% of there potential damage.
the Marines, wich have instand shots, do not do this, it is also know as "Smart-Fire" and is also in place with siege tanks.

while it does look like the marines all shot at the exact same time, they actualy shoot with miniscule delays to each other, since there damage is instand and a marine kills the target the next will not "waste" his damage on a allready dead target.
the hydras do not have that, there attack is a missile and you can fire 50 Missiles that each do 1 million damage on a target that has 1 hp left, the first will kill it, the rest will evaporate.

it is also one of the main reasons that stalkers perform sub-par.


Actually there is no wasted damage in this case , you know all the stats are same expect damage type . The difference is total attack time for all marines are much higher than total attack time for hydras as marines can keep doing damage while hydra projectile travel.

For a better example , imagine both having 20 range and attacking each other at maximum range. Marines will be much much powerful as projectile travel time is higher.

No, you're wrong, he's right.
The actual flight time of the missile doesn't affect DPS in a long fight, as it only adds the flight time of the first missile to the overall time of the fight. The attack delay is from when a missile is fired, not from when a missile hits. It DOES end up affecting DPS because of overkill.
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2011-03-06 15:14:18
March 06 2011 15:13 GMT
#23
On March 07 2011 00:10 hugman wrote:
Show nested quote +
On March 07 2011 00:08 Tiax;mous wrote:
On March 07 2011 00:03 PulseSUI wrote:
On March 06 2011 23:55 TangyChicken wrote:
That blows my mind. Why in the world does it make such a big difference?


overdamage also know as wasted DPS.
the hydras, that have the exact same stats as marines in this video, do overdamage, loosing up to 30% of there potential damage.
the Marines, wich have instand shots, do not do this, it is also know as "Smart-Fire" and is also in place with siege tanks.

while it does look like the marines all shot at the exact same time, they actualy shoot with miniscule delays to each other, since there damage is instand and a marine kills the target the next will not "waste" his damage on a allready dead target.
the hydras do not have that, there attack is a missile and you can fire 50 Missiles that each do 1 million damage on a target that has 1 hp left, the first will kill it, the rest will evaporate.

it is also one of the main reasons that stalkers perform sub-par.


Actually there is no wasted damage in this case , you know all the stats are same expect damage type . The difference is total attack time for all marines are much higher than total attack time for hydras as marines can keep doing damage while hydra projectile travel.

For a better example , imagine both having 20 range and attacking each other at maximum range. Marines will be much much powerful as projectile travel time is higher.

No, you're wrong, he's right.
The actual flight time of the missile doesn't affect DPS in a long fight, as it only adds the flight time of the first missile to the overall time of the fight. The attack delay is from when a missile is fired, not from when a missile hits. It DOES end up affecting DPS because of overkill.


I didn't said flight time effects dps , I said marine damage applied instantly while hydra damage is delayed , so in this delay , marine keeps doing damage to other stuff.

Extreme examples should make it easy ; lets say 1 hydra vs 1 marine ; both has 1 HP and both gonna shoot 1 seconds later. Also both attack every 0.25 seconds after that. Right after 1 second , Hydra will die instantly ; but marine will die at 1.5s ( travel time ) which gives him 2 extra shots. ( 0.5 / 0.25 )
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
Last Edited: 2011-03-06 15:15:40
March 06 2011 15:14 GMT
#24
i dont really get the point of this thread.

Isnt it totally natural and normal that instant-shoot units win?
In the moment were the Hydralisks do dmg there are already some of them dead obviously.
So in 2nd shot there are already more marines.
This continues to get exponentially worse for hydralisks.

And now add even the "overkill prevention" in sc2 to this.
Every sane person should expect this result.

No real surprise here....
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
March 06 2011 15:15 GMT
#25
I have a question

Hydra shoots spine.
Hydra dies before spine hits marine
Spine hits marine or spine evaporates?
flodeskum
Profile Joined September 2010
Iceland1267 Posts
March 06 2011 15:18 GMT
#26
On March 07 2011 00:15 gogogadgetflow wrote:
I have a question

Hydra shoots spine.
Hydra dies before spine hits marine
Spine hits marine or spine evaporates?

A stalker beamthingy will still hit it's target after the stalker dies, I'd assume the same was true of the hydra spine.
IdrA: " my fans are kinda retarded"
pppppppppp
Profile Joined October 2010
Singapore236 Posts
March 06 2011 15:21 GMT
#27
On March 06 2011 23:55 OFCORPSE wrote:
That's sick. They were instant in BW right? why did they decide to shoot spines instead of that acid spit anyway.

Good luck with trying to avoid the balance discussion though


not really contributing to the topic per se, but they always fired spines. they were just invisible in brood war. the green slime wasn't actually the attack projectile, it was, spine lubricant or something i guess.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2011-03-06 21:43:43
March 06 2011 15:21 GMT
#28
^Spine hits marine.

The lack of overkill means that every marines shot hits (and does so instantly). While they are spines traveling in the air at a Marine, even enough to kill it, other Hydras will fire more spines and cause overkill. The problem is bigger than in SC1 because of smart targeting that prevents overkill.

Terran have:

Marines
Reaper
Ghost
Tank (unseiged)
Tank (seiged)
Thor GtG
Autoturret
Planetary Fortress

Protoss:

Immortal
(I think Sentry and Archon have delay, someone else confirm)

Zerg:

Baneling
Infested Terran
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
March 06 2011 15:21 GMT
#29
I always knew the way marines distribute their damage is one of their greatest strengths. How much of a difference it actually makes surprises me though. Can you imagine how much it would change balance if tank shots were a projectile and they would start overkilling like in Broodwar?
mikell
Profile Joined August 2010
Australia352 Posts
March 06 2011 15:24 GMT
#30
I don't see any real reason why hydras don't have their acid spit insta attack like BW.
drone hard
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
Last Edited: 2011-03-06 16:40:39
March 06 2011 15:26 GMT
#31
Hydras are terrible; is this a surprise to anyone? They're basically cost-ineffective, slow, expensive marines.

And yes, they have more DPS than a marine, but two marines > one hydra and those two marines cost less, use no gas, and don't rely on larva.

User was warned for this post

Edit: I understand the post wasn't specific to hydras, but because hydras follow this attack pattern without the armor and cheapness of roaches (who also use missile attacks), I thought it was pertinent to talk about hydras themselves. I guess not.
Mailing
Profile Joined March 2011
United States3087 Posts
March 06 2011 15:26 GMT
#32
Yeah. This is because say you have 10 hydra and 10 marines

A marine will have 5 hp, and a hydra does 5 damage.

But since hydra fire missiles without smart fire, like 3-4 hydra might try to fire on that marine at the same time, meaning 3/4 of their damage for that attack timing is wasted.

If a hydra is at 5 hp, the game will only allow a single marine to fire at that instance, and instantly tell the other 3 marines to shoot other targets.

It's a super big part of siege tank fire
Are you hurting ESPORTS? Find out today - http://www.teamliquid.net/blogs/viewblog.php?topic_id=232866
Crisium
Profile Blog Joined February 2010
United States1618 Posts
March 06 2011 15:27 GMT
#33
On March 07 2011 00:24 mikell wrote:
I don't see any real reason why hydras don't have their acid spit insta attack like BW.


Balancing, perhaps. They were ridiculously powerful at 90hp and .75 delay. At 80hp and .83 delay they are still good against Protoss. Without overkill they would destroy Gateway units.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
PikaXchU
Profile Joined December 2010
Singapore379 Posts
March 06 2011 15:27 GMT
#34
The hydralisks probably decided that creating holes in their enemies were more of a torture than melting them down with acid. Then again, shouldn't the spines from a hydralisk be instant shot as well? They seem to travel as fast as a bullet, except on scale.
Carrier has arrived.
Grummler
Profile Joined May 2010
Germany743 Posts
Last Edited: 2011-03-06 15:33:49
March 06 2011 15:29 GMT
#35
On March 06 2011 23:56 Zalias wrote:
Not bad video, ofcourse it allmost never happens that hidra will fight like that vs marines ( no1 will even make those in zvt). But i always thought that marine is a bit too much cost-effective...


Please realise that hydras DO beat marines, because they dont deal the same dmg as in the video. The video is to demonstrate the power of instant vs missle attacks. Its not for the casual zerg do start another QQ imba thread.

The video shows two equal units with 100% equal stats, but one of them has a missle, the other one an instant atack. It coincedently just happens to be a marine and a hydra graphic modell. Immortal (without shields and stuff) vs marauder would be the same. Maybe even worse, cause the marauders missle are much slower than the hydras.
workers, supply, money, workers, supply, money, workers, ...
hugman
Profile Joined June 2009
Sweden4644 Posts
March 06 2011 15:31 GMT
#36
On March 07 2011 00:13 Tiax;mous wrote:
Show nested quote +
On March 07 2011 00:10 hugman wrote:
On March 07 2011 00:08 Tiax;mous wrote:
On March 07 2011 00:03 PulseSUI wrote:
On March 06 2011 23:55 TangyChicken wrote:
That blows my mind. Why in the world does it make such a big difference?


overdamage also know as wasted DPS.
the hydras, that have the exact same stats as marines in this video, do overdamage, loosing up to 30% of there potential damage.
the Marines, wich have instand shots, do not do this, it is also know as "Smart-Fire" and is also in place with siege tanks.

while it does look like the marines all shot at the exact same time, they actualy shoot with miniscule delays to each other, since there damage is instand and a marine kills the target the next will not "waste" his damage on a allready dead target.
the hydras do not have that, there attack is a missile and you can fire 50 Missiles that each do 1 million damage on a target that has 1 hp left, the first will kill it, the rest will evaporate.

it is also one of the main reasons that stalkers perform sub-par.


Actually there is no wasted damage in this case , you know all the stats are same expect damage type . The difference is total attack time for all marines are much higher than total attack time for hydras as marines can keep doing damage while hydra projectile travel.

For a better example , imagine both having 20 range and attacking each other at maximum range. Marines will be much much powerful as projectile travel time is higher.

No, you're wrong, he's right.
The actual flight time of the missile doesn't affect DPS in a long fight, as it only adds the flight time of the first missile to the overall time of the fight. The attack delay is from when a missile is fired, not from when a missile hits. It DOES end up affecting DPS because of overkill.


I didn't said flight time effects dps , I said marine damage applied instantly while hydra damage is delayed , so in this delay , marine keeps doing damage to other stuff.

Extreme examples should make it easy ; lets say 1 hydra vs 1 marine ; both has 1 HP and both gonna shoot 1 seconds later. Also both attack every 0.25 seconds after that. Right after 1 second , Hydra will die instantly ; but marine will die at 1.5s ( travel time ) which gives him 2 extra shots. ( 0.5 / 0.25 )

You haven't thought it through properly. First of all, your example is bad because the flight time is longer than attack cooldown which introduces an overkill in 1vs1 fights that doesn't actually exist in game. Secondly, it's true that the first marine will die at 1.5s but the SECOND marine would die at 2.5s. The missile flight time is an OFFSET not a delay that stacks with each attack. There is, however, an overkill effect resulting from there being multiple hydras shooting the same target. THAT is what's behind the results.
Sek-Kuar
Profile Joined November 2010
Czech Republic593 Posts
Last Edited: 2011-03-06 19:34:32
March 06 2011 15:33 GMT
#37
No no no, that cant be truth.

80 HP, 12 attack vs 45 HP, 6 attack when both have same attack speed - hydras must win always.

This results shows that efficienty of missile attack is about 25% of theoretical maximum. I dont believe that. Will have to test it myself.


PS: Hydras with 0/1/2 attack have same shoots2kill against marines

User was warned for this post
Scientists finally discovered what's wrong with the female brain: On the left side, there is nothing right, and on the right side, there's nothing left. [http://eu.battle.net/sc2/en/profile/213948/1/DJVibrejtr/]
Tiax;mous
Profile Blog Joined July 2010
669 Posts
Last Edited: 2011-03-06 15:38:17
March 06 2011 15:34 GMT
#38
On March 07 2011 00:26 Mailing wrote:
Yeah. This is because say you have 10 hydra and 10 marines

A marine will have 5 hp, and a hydra does 5 damage.

But since hydra fire missiles without smart fire, like 3-4 hydra might try to fire on that marine at the same time, meaning 3/4 of their damage for that attack timing is wasted.

If a hydra is at 5 hp, the game will only allow a single marine to fire at that instance, and instantly tell the other 3 marines to shoot other targets.

It's a super big part of siege tank fire


Are you guys sure about Hydra not having smart fire? I really doubt it to be honest , I thought no units in Sc2 can overkill.

There is an easy way to test this if anyone is volunteered. Put 10 hydras one side , grouped. 2 marines to other side , one is very close to hydras and other is a littler far but also in range of all hydras. Start combat and let hydras only shoot once , if 2nd marine is undamaged , then yes damage system doesnt works as I thought and hydras overkill.

hugman - As I said , I thought AI doesnt attack a unit if delayed damage is higher than units current hp. Are you really sure that is wrong? Just to be clear , I'm not claiming anything , just asking
Kelekkis
Profile Joined April 2010
Finland27 Posts
March 06 2011 15:35 GMT
#39
Get close to marines with hydras and use melee attack instead? ... (ofc this is less than optimal but something to consider)
Bitches don't know bout my tech.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
March 06 2011 15:35 GMT
#40
Blizzard is so bad at balancing the hydra. This unit is so fragile and one-dimensional that is easily countered by 80% of Terran's army. And does too well of a job against gateway units until colossus comes out. Honestly, they just deal too much damage against certain units and have too little HP to deal with other units. And more often times than not, there are units that abuse the fact that Hydras have very little HP and thus Hydras aren't seen as often.

Though to be fair, Hydras were generally mediocre against Terran in SC1 anyways. Marines and tanks were still super effective against hydras, though the pathing + instant shots from Hydras didn't make it nearly this bad in SC2, and Hydras did decent against Terran mech in SC1 whereas that's not even close to SC2. In fact, it's hard to find any Terran standard army composition that doesn't do well against hydras in SC2.
Jaedong <3 HOOK'EM HORNS!
Prev 1 2 3 4 5 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#3
RotterdaM1076
TKL 389
TaKeTV 362
SteadfastSC179
IndyStarCraft 172
ZombieGrub138
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1076
TKL 389
SteadfastSC 179
IndyStarCraft 172
ZombieGrub138
EmSc Tv 7
Dota 2
XaKoH 463
NeuroSwarm3
League of Legends
JimRising 350
Counter-Strike
summit1g6813
Fnx 89
Super Smash Bros
hungrybox725
Other Games
Grubby2370
Liquid`RaSZi1296
shahzam591
FrodaN386
ToD319
C9.Mang0179
UpATreeSC63
Trikslyr36
Organizations
Other Games
BasetradeTV11
StarCraft 2
EmSc Tv 7
EmSc2Tv 7
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 61
• RyuSc2 33
• musti20045 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21568
League of Legends
• TFBlade1074
Other Games
• imaqtpie1690
Upcoming Events
Afreeca Starleague
11h 42m
Sharp vs Shinee
Action vs Shine
GSL
12h 42m
PiGosaur Cup
1d 1h
Replay Cast
1d 10h
Afreeca Starleague
1d 11h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 12h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.