SC2Stats.net - SC2 Statistics and Replay Analysis - Page 2
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vahgar.r24
India465 Posts
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riso
Italy12 Posts
On March 02 2011 21:00 Fede wrote: First of all, I don't mean to be annoying I am really looking forward to see your project grow big, as I think it could possibly be huge.I just remembered that when uploading a replay to sc2replayed u can actually check the player's bnet profile, so they are able to get that from the replay. No idea how obviously ![]() You are not annoying me obviously; I'm happy that people like my project and find it interesting! Anyway yeah I checked sc2replayed and I think they get the complete ID from the replay so I think it can be done.. will have to look how tho :p mansnicks wrote: http://www.sc2stats.net/st_bo_info.php?id=319&gbo=Zerg ok.lair spire metabolic boost without gas. thats awesome! just how is that possible? i thought that gas is needed for all those 3 but in that BO they dont build extractor... This is because we work on simplified build order list when we try to recognize a build order in a replay (i.e. we don't consider certain events and we aggregate others into bigger categories); and the construction of an extractor is not considered. ApBuLLet wrote: Just the fact that people are looking into the statistical side of SC2 and creating these huge projects like this, and other awesome resources (sc2gears etc.), is really cool. I'll upload my replays to the site to try and help contribute to this project, and analyze my own replays of course =). Thanks for all of your hard work and good luck! There are two main concerns that come to my mind when thinking of a project like this though: 1. How do you deal with duplicate replays? For example two players play a game vs. each other and both upload the replay. Is that replay incorrectly weighted twice or are they identified as duplicates and counted correctly as a single game? I could see this really being a problem when pro players release replay packs and people upload them. 2. StarCraft, even in the early game, is not a game of completely static/rigid build orders but rather a game of adaptation. For example, 14 hatch 14 pool, 14 hatch 15 pool, and 15 hatch 15 pool are essentially all the same opening that has a slight variation based on the map and scouting information. The difference in these openers is not significant to win or lose a game, but may (or may not?) appear as different strategies in the database. From my perspective hatch first then pool should be considered a single opener regardless of the supply count that things go down. Is this the way it works or are they counted separately in its' current state? 1. Duplicate replays are excluded with a check on date/time played, map, and player names: if all these are the same, the replay is most probably a duplicate and it's excluded. Keep in mind that this kind of check isn't applied to the user uploaded replays though, so remember not to upload 2 copies of the same replay with different file names! 2. Depends. It is possible that different 'hatch first' builds exist. But the algorithm tends to aggregate them. I'll try to explain the algorithm without entering in too much technicalities. We weight the type of action and the timing. E.g., if I'm analysing 2 builds and I find in the first one 2 hatcheries and in the second one only one, this means that the 2 builds are much more different than when I'm analysing 2 other builds and I find in the first one 29 drones and in the second one 30 drones; this goes for the type of action weighting. We can make a similar reasoning for the timing and say that earlier actions are more important than actions taken later on. Going back to your question I can say that we tried to make the algorithm as adaptable as possible. This means that I don't agree that every 14 hatch is and ever will be the same as every 15 hatch build. But I agree that it's very likely, and I tried to make the algorithm agree to it too :p. I'm not sure if I explained myself here, if you still have doubts feel free to ask. vahgar.r24 wrote: Very interesting and love the FAQ on why you guys are doing this. I tried to click T for terran, nothing loads..will chk this out for sure.. Can you try to explain your problem a bit better? things like: - what was the URL of the page you were browsing? - what browser, version and extensions/add-ons were you using? - do you have javascript enabled? If you don't want to answer here feel free to send me a PM or an email at feedback@sc2stats.net Sorry for the late answers guys! Been a bit busy these days. Also i want to add that I implemented a more complete build order browser, where you can see much more 'pro' builds, and not only the 10 best from each race. We also added the new 1v1 maps images. The next thing I plan to do is the average APM thing and look if it's possible to retrieve the complete BNet ID from a replay, in order to see your opponents levels. | ||
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mansnicks
Latvia120 Posts
On March 04 2011 20:53 riso wrote: This is because we work on simplified build order list when we try to recognize a build order in a replay (i.e. we don't consider certain events and we aggregate others into bigger categories); and the construction of an extractor is not considered. what? I wanted to learn that BO but i cant becaus i dont know when to build extractor. and its a huge difference for zerg when to build the extractor at the very early game state. at least thats the way i think. for me - not knowing on the BOs when to build extractor is a extremely good reason to not even look at the BOs. and im not interested in statistics overall. so why should i visit that page again? | ||
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riso
Italy12 Posts
On March 05 2011 00:34 mansnicks wrote: what? I wanted to learn that BO but i cant becaus i dont know when to build extractor. and its a huge difference for zerg when to build the extractor at the very early game state. at least thats the way i think. for me - not knowing on the BOs when to build extractor is a extremely good reason to not even look at the BOs. and im not interested in statistics overall. so why should i visit that page again? Well, first sorry for the super late answer, but I decided not to answer until I made some changes I had in mind to do. Secondly, let me get this straight: if you aren't interested in statistics then the website most probably isn't for you; I could argue that if you want to play competitively the you should be interested in statistics but that's another story (that of course if you want we can discuss). Now, if your complaint instead was 'hey look, for a Zerg it is very important to know when to build the first extractor, because it discriminates this build from this other, and you don't show that', then I can answer you that we already thought of an alternative way to show the build orders (i.e. list all the orders as we do with replays), and that if we get enough feedback we will implement it (as we just did with some changes that have been suggested). As I said we implemented some new things: - APM on each match and their average trend - links to the BNet profiles of the players of a match - replay deletion: is now possible to delete already uploaded replays. I did this mainly because APM average trend is not available on already uploaded replay so you might want to reupload them. We will do something to make the next changes retroactive but for this time bear with us, we're quite new to all this ![]() The first 2 changes have been online for some days now but i waited to talk about them because there was a stupid bug that prevented the upload of new replays. Everything now it's working (afaik!) so if you want you can actually check them out! riso | ||
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BlizzrdSlave
161 Posts
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rafan
United States5 Posts
On July 13 2011 01:34 BlizzrdSlave wrote: Has SC2 stats stopped working? Im trying to upload files (and not create a new topic on this on TL by instead bumping this one), and its getting parsing fail messages. The project is dead now. I guess the .MPQ files were changed by Blizzard in a significant way that destroyed the project's previous progress. That's pretty demoralizing, I feel bad for everyone involved in the project. | ||
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bri9and
United States246 Posts
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TSBspartacus
England1046 Posts
Edit: Apologies, I got the wrong site, I got confused with statcraft | ||
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I am really looking forward to see your project grow big, as I think it could possibly be huge.