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On February 26 2011 13:58 PikaXchU wrote: Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!
Archon. Pheonix. Blink stalker.
Maybe I just fell for a troll? Im really interested the infester change, want to see it in action.
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On February 26 2011 13:58 PikaXchU wrote: Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!
if he has that many mutas and you didnt massively pump phx, you can just leave the game. blink stalker and cannons wont do a shit.
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Really, sound alerts for crono larva and MULE? THAT SUCKS
Kaldarim amulet out? I dont know, I´d rather lower the cost but give 15 + Energy? Seems crappy
I don´t really like the changes, they seem the result of endless QQ
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On February 26 2011 13:57 101toss wrote:Show nested quote +On February 26 2011 13:53 Sky0 wrote:On February 26 2011 13:52 Demarini wrote:On February 26 2011 13:50 flexy wrote:On February 26 2011 13:49 Joementum wrote: Two things that would make this game fun and playable for everyone.
Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.
Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game. No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell.. I can't believe you just said nerf one of the most cost inefficient units in the game. Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me. Late game stalkers are terrible. The scaling is broken. Stalker gets +1 per weap up, while roach gets +2. Roaches have higher dps then stalkers at +2 ups, and are half as cheap.
zerg doesnt have big ol colossus completely destroying your stalkers though
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On February 26 2011 13:59 shakenbake wrote: they should have nerfed colossus instead of templar. why the bunker nerf? why the retarded infestor change? 170 seconds for stim? what the fuck. they are making things worse.
um..have you ever seen a 2 rax bunker rush versus a zerg? It's hilarious how difficult it is for a zerg to hold, and how it puts the terran behind not at all. Ever seen what a stim timing push can do versus any race, especially protoss? Lmao I'm assuming you're a terran who relied on 2 rax bunker and stiming pushes in the early game, if you honestly can't see the point of the nerf.
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The balance of SC2 so far has been thus:
1. Shit is too fragile 2. Make the shit that kills stuff more fragile instead of making the fragile shit stronger 3. Now the whole entire game is full of fragile fucking shit and people just abuse one timing or the other
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On February 26 2011 13:22 101toss wrote:Show nested quote +On February 26 2011 13:20 Ezekyle wrote: This is freaking Starcraft, stop trying to make it easy to play. With that philosophy, blizzard would lose the entire casual gamer market
Since when did the casual gamer market care about missing injects? I'd be surprised if any of them even used Queens. I was a casual gamer for quite a few years, and optimal builds aren't exactly important to them. MBS and selecting your entire army are sensible things because they actually do affect casual players, but this change is designed to make people who are trying to play the game competitively but just aren't very good win games without having any skill.
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On February 26 2011 13:55 Demarini wrote:Show nested quote +On February 26 2011 13:53 Sky0 wrote:On February 26 2011 13:52 Demarini wrote:On February 26 2011 13:50 flexy wrote:On February 26 2011 13:49 Joementum wrote: Two things that would make this game fun and playable for everyone.
Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.
Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game. No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell.. I can't believe you just said nerf one of the most cost inefficient units in the game. Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me. And then transition into Templar. Wait a second........... Edit- I need a building..a whole freakin building to get my upgrades to make my gateway units cost effective. Hurr techlab. That was hard. Real big risk going down that road.
actually if you think about hmm i can get blink then transition to HT a little bit faster. I have a harass unit with blink stalkers and a observer. Now that youve got your HT out a little bit early by the time storm is done researching youll have enough energy for storm. Wait that would mean youd have to actually have skill and be able to think to play a race. gtfo and stop qqing cause your 50 apm cant beat an ape playing Starcraft banging on his keyboard.
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Remember the shitstorm people went through on the first big PTR patch that was soon after revoked: fungal growth no longer has the ability to target air
that change was gone very quickly, if Protoss knew how to properly QQ like us Zerg, the Amulet will be back
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On February 26 2011 13:58 Lucius22 wrote:Show nested quote +On February 26 2011 13:54 flexy wrote:On February 26 2011 13:53 Demarini wrote:On February 26 2011 13:52 flexy wrote:On February 26 2011 13:50 Lucius22 wrote:On February 26 2011 13:48 flexy wrote: Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now.. what stuff did u take? concussive shells? stim? mass roach ling push? gl holding that every game with only gateway units you realize that I was talking about EARLY game right? before stim.. So when you're getting your first zealot? im guessing your bronze.. but anyways Im talking about the default 4gate will be better vs terran early game now. so you contradict yourself nice. so when does stim not finish when he is not going for fast exe or tech? so for you stim is already midgame, but 4gate early game. ok and how comes i just saw a game between oGsHero and oGsTheStc where protoss went for 4 gate and terran hold that off while building a command center? doesnt make much sense to me, but i guess its jsut that gateway units are idd op.
did he have bunkers? I hope so, that would be pretty embarassing on the protoss players part
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On February 26 2011 13:50 flexy wrote:Show nested quote +On February 26 2011 13:49 Joementum wrote: Two things that would make this game fun and playable for everyone.
Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.
Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game. No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..
Are you aware that unless micro'd stalkers lose (cost effectively) vs scv's?
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On February 26 2011 13:58 PikaXchU wrote: Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!
Blinked stalkers and phoenixes...and already made hts? Sorry u cant instant counter 60 supply worth of units tho.
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On February 26 2011 13:56 SageFantasma wrote:Show nested quote +On February 26 2011 13:47 Leeto wrote: A lot of these changes seem really unnecessary. Removing the viking flower doesn't do all that much, and removing the archon toilet seems petty. It's extremely situational and when pulled off correctly is one of the few "wow" moments in a game.
And removing the Khaydarin Amulet seems like a horrible idea. That just encourages both terran and protoss to be more one-dimensional by allowing terran to go tier 1 all game and forcing P to go the colossus tech path.. Well, the archon toilet really isn't that hard to do IMO. If you've got Archons and a Mothership with 100 energy, it's pretty easy to pull off. However, I totally agree with you on the second issue. I hate how they are making this game have each and every damn match look exactly the same. Every match-up, except maybe with the exclusion of TvT or PvZ, has the exact same feel to it. I mean, I understand the player with the best strategy is going to win, but c'mon, at least in BW the worst strategies were weeded out eventually, it just feels like Blizzard is trying to force the process. 
So, getting to the tip-top of two completely different tech trees, both of which are inferior to the other tech tree available, and then making units that are mostly useless outside of one very specific tactic, then waiting while one unit builds up a bunch of energy, is pretty easy?
Yeah, if you happened to go go Templar/Stargate and randomly decided to build Archons and a Mothership, sure an Archon toilet isn't incredibly hard to pull off. And if you have 20 Thors, it's not hard to fight off 20 Mutas. What exactly is the point of that statement?
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On February 26 2011 13:58 PikaXchU wrote: Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?! Who leaves their mutas in storm? Mutas are so fast, they'll take no more than 20 damage from storm given basic micro. One of the few instances archons are better.
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So. After checking the PTR. It doesn't seem to be so bad for two following changes:
Viking Flower is still possible. You just can't cluster and patrol the exact some location, you have to set your patrol rally point probably about 1.5 tiles away from your clustered units, and it still has somewhat the same effects. It's still going to be difficult to target fire that cluster that way.
The alerts for MULE/Larva/Chrono are hardly noticeable - there's no audio alert for it, you can't click the icon or the spacebar key to assist you. Doesn't really hold your hand tightly across the street. As a zerg, it'll probably help me get into the habit of larva inject repetition.
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I definitely don't agree with the removal of the amulet. Last game P is not strong against t due to templar, its due to mass collossus.
And here's the tricky balance to that. In the late game, if terrans are hit with mass collossus their army is shredded. But without collossus, bio armies rip through gateway armies like shredded cheese....AND because their dps is so high they can quickly remove protoss expansions if left unchecked.
This is why you see more and more heavy viking armies for the late game terran. The reality is, if the vikings can take out the collossus, I don't care that the terran spent 1/2 of his money on them. The rest of his army is so cost effective it can deal with a greater protoss force.
That said, I still don't think terrans use their late game nearly enough. The fact that I still play terrans into late game diamond matches and I don't see a single ghost is just wrong. Emp is still the single strongest spell in the game.
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COOL NERF THE INFESTOR! YEAH! 4 second stun blizzard? Really? Comon. the +30% towards armored is great and all but i dont really think ill be getting my infestors anywhere close to collusi or tanks.
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Eh..mixed feelings about the patch. I feel that blizzard keeps going after the bunker in the wrong way. They should nerf salvage instead of the bunker itself. The problem with bunkers are bunker rushes, its not like theyre overpowered at holding off 4-gate or 7RR.
Stim Im kinda meh about, a longer build time doesnt really fix the problem imo. I feel like stim by itself is fine, its when you combine it with concussive shells it becomes too powerful. Delaying the combo by 30 ingame seconds doesnt change the fact that the combo is still really strong. I wish they nerfed the movement speed bonus portion of stim instead, to make it easier to disengage with bioballs.
The BC change is nice, but the main problem with the BC lies within its long build time and poor AtA attack, not its movement speed. Still, a step in the right direction.
Kydarian Amulet, I would be really surprised if that change made it through. Yes storm+amulet is stupidly strong but it should be for the investment required. I feel like a better fix would be to increase the cost and build time of the Templar Archives instead.
Vortex change Im kinda meh about, its really all the mothership has going for it right now. But in the large scheme of things I guess it doesnt matter that much since it isnt used often.
Infestor HP change is good, 3 tank shots instead of 2. I'm not sure why they needed to change fungal though, I feel like they need to improve either Neural Parasite or Infested Terran instead. Making NP castable while burrowed and reducing the Infested Terrans egg-hatching time would be much better than messing with FG imo.
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On February 26 2011 14:01 Heavenly wrote:Show nested quote +On February 26 2011 13:59 shakenbake wrote: they should have nerfed colossus instead of templar. why the bunker nerf? why the retarded infestor change? 170 seconds for stim? what the fuck. they are making things worse. um..have you ever seen a 2 rax bunker rush versus a zerg? It's hilarious how difficult it is for a zerg to hold, and how it puts the terran behind not at all. Ever seen what a stim timing push can do versus any race, especially protoss? Lmao I'm assuming you're a terran who relied on 2 rax bunker and stiming pushes in the early game, if you honestly can't see the point of the nerf.
maybe 15 hatch isnt all that safe? maybe try pool first like every other race.
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On February 26 2011 14:05 shakenbake wrote:Show nested quote +On February 26 2011 14:01 Heavenly wrote:On February 26 2011 13:59 shakenbake wrote: they should have nerfed colossus instead of templar. why the bunker nerf? why the retarded infestor change? 170 seconds for stim? what the fuck. they are making things worse. um..have you ever seen a 2 rax bunker rush versus a zerg? It's hilarious how difficult it is for a zerg to hold, and how it puts the terran behind not at all. Ever seen what a stim timing push can do versus any race, especially protoss? Lmao I'm assuming you're a terran who relied on 2 rax bunker and stiming pushes in the early game, if you honestly can't see the point of the nerf. maybe 15 hatch isnt all that safe? maybe try pool first like every other race.
It's actually 14 hatch lol.
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