• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:58
CET 12:58
KST 20:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview0TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL S3 Round of 16 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1754 users

Patch 1.3 on PTR - Page 51

Forum Index > SC2 General
Post a Reply
Prev 1 49 50 51 52 53 186 Next
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
February 26 2011 05:00 GMT
#1001
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!


Archon. Pheonix. Blink stalker.

Maybe I just fell for a troll? Im really interested the infester change, want to see it in action.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 05:00 GMT
#1002
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!


if he has that many mutas and you didnt massively pump phx, you can just leave the game. blink stalker and cannons wont do a shit.
PiLoKo
Profile Joined January 2011
Mexico144 Posts
Last Edited: 2011-02-26 05:02:15
February 26 2011 05:00 GMT
#1003
Really, sound alerts for crono larva and MULE? THAT SUCKS

Kaldarim amulet out? I dont know, I´d rather lower the cost but give 15 + Energy? Seems crappy

I don´t really like the changes, they seem the result of endless QQ
I like to troll in-game :)
flexy
Profile Joined February 2011
United States182 Posts
February 26 2011 05:01 GMT
#1004
On February 26 2011 13:57 101toss wrote:
Show nested quote +
On February 26 2011 13:53 Sky0 wrote:
On February 26 2011 13:52 Demarini wrote:
On February 26 2011 13:50 flexy wrote:
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..


I can't believe you just said nerf one of the most cost inefficient units in the game.


Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me.

Late game stalkers are terrible. The scaling is broken. Stalker gets +1 per weap up, while roach gets +2. Roaches have higher dps then stalkers at +2 ups, and are half as cheap.


zerg doesnt have big ol colossus completely destroying your stalkers though
o_o
Heavenly
Profile Joined January 2011
2172 Posts
February 26 2011 05:01 GMT
#1005
On February 26 2011 13:59 shakenbake wrote:
they should have nerfed colossus instead of templar. why the bunker nerf? why the retarded infestor change? 170 seconds for stim? what the fuck. they are making things worse.


um..have you ever seen a 2 rax bunker rush versus a zerg? It's hilarious how difficult it is for a zerg to hold, and how it puts the terran behind not at all. Ever seen what a stim timing push can do versus any race, especially protoss? Lmao I'm assuming you're a terran who relied on 2 rax bunker and stiming pushes in the early game, if you honestly can't see the point of the nerf.

"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
fadestep
Profile Blog Joined October 2008
United States605 Posts
February 26 2011 05:02 GMT
#1006
The balance of SC2 so far has been thus:

1. Shit is too fragile
2. Make the shit that kills stuff more fragile instead of making the fragile shit stronger
3. Now the whole entire game is full of fragile fucking shit and people just abuse one timing or the other
not a hero
Ezekyle
Profile Blog Joined November 2010
Australia607 Posts
February 26 2011 05:02 GMT
#1007
On February 26 2011 13:22 101toss wrote:
Show nested quote +
On February 26 2011 13:20 Ezekyle wrote:
This is freaking Starcraft, stop trying to make it easy to play.

With that philosophy, blizzard would lose the entire casual gamer market


Since when did the casual gamer market care about missing injects? I'd be surprised if any of them even used Queens. I was a casual gamer for quite a few years, and optimal builds aren't exactly important to them. MBS and selecting your entire army are sensible things because they actually do affect casual players, but this change is designed to make people who are trying to play the game competitively but just aren't very good win games without having any skill.
Sky0
Profile Blog Joined June 2010
United States214 Posts
February 26 2011 05:02 GMT
#1008
On February 26 2011 13:55 Demarini wrote:
Show nested quote +
On February 26 2011 13:53 Sky0 wrote:
On February 26 2011 13:52 Demarini wrote:
On February 26 2011 13:50 flexy wrote:
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..


I can't believe you just said nerf one of the most cost inefficient units in the game.


Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me.

And then transition into Templar.



Wait a second...........

Edit- I need a building..a whole freakin building to get my upgrades to make my gateway units cost effective. Hurr techlab. That was hard. Real big risk going down that road.


actually if you think about hmm i can get blink then transition to HT a little bit faster. I have a harass unit with blink stalkers and a observer. Now that youve got your HT out a little bit early by the time storm is done researching youll have enough energy for storm. Wait that would mean youd have to actually have skill and be able to think to play a race. gtfo and stop qqing cause your 50 apm cant beat an ape playing Starcraft banging on his keyboard.
"We are not retreating, we are advancing in another direction"
ectonym
Profile Joined July 2010
United States147 Posts
February 26 2011 05:02 GMT
#1009
Remember the shitstorm people went through on the first big PTR patch that was soon after revoked: fungal growth no longer has the ability to target air

that change was gone very quickly, if Protoss knew how to properly QQ like us Zerg, the Amulet will be back
I cannot be what I am so I become money, quarter by quarter, and live as long as I can live. "Why I Play Video Games," by Tony Barnstone. check out my design website, ectonym.com
flexy
Profile Joined February 2011
United States182 Posts
February 26 2011 05:02 GMT
#1010
On February 26 2011 13:58 Lucius22 wrote:
Show nested quote +
On February 26 2011 13:54 flexy wrote:
On February 26 2011 13:53 Demarini wrote:
On February 26 2011 13:52 flexy wrote:
On February 26 2011 13:50 Lucius22 wrote:
On February 26 2011 13:48 flexy wrote:
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..


what stuff did u take?

concussive shells? stim?

mass roach ling push?

gl holding that every game with only gateway units



you realize that I was talking about EARLY game right? before stim..


So when you're getting your first zealot?


im guessing your bronze.. but anyways Im talking about the default 4gate will be better vs terran early game now.


so you contradict yourself nice. so when does stim not finish when he is not going for fast exe or tech? so for you stim is already midgame, but 4gate early game. ok

and how comes i just saw a game between oGsHero and oGsTheStc where protoss went for 4 gate and terran hold that off while building a command center? doesnt make much sense to me, but i guess its jsut that gateway units are idd op.



did he have bunkers? I hope so, that would be pretty embarassing on the protoss players part
o_o
Philip2110
Profile Joined April 2010
Scotland798 Posts
February 26 2011 05:02 GMT
#1011
On February 26 2011 13:50 flexy wrote:
Show nested quote +
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..


Are you aware that unless micro'd stalkers lose (cost effectively) vs scv's?
Master Sc2 - Diamond LoL - Eu W
L3gendary
Profile Joined October 2010
Canada1470 Posts
February 26 2011 05:02 GMT
#1012
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!


Blinked stalkers and phoenixes...and already made hts?
Sorry u cant instant counter 60 supply worth of units tho.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
MechaCthulhu
Profile Joined November 2010
United States136 Posts
Last Edited: 2011-02-26 05:04:30
February 26 2011 05:02 GMT
#1013
On February 26 2011 13:56 SageFantasma wrote:
Show nested quote +
On February 26 2011 13:47 Leeto wrote:
A lot of these changes seem really unnecessary. Removing the viking flower doesn't do all that much, and removing the archon toilet seems petty. It's extremely situational and when pulled off correctly is one of the few "wow" moments in a game.

And removing the Khaydarin Amulet seems like a horrible idea. That just encourages both terran and protoss to be more one-dimensional by allowing terran to go tier 1 all game and forcing P to go the colossus tech path..

Well, the archon toilet really isn't that hard to do IMO. If you've got Archons and a Mothership with 100 energy, it's pretty easy to pull off.

However, I totally agree with you on the second issue. I hate how they are making this game have each and every damn match look exactly the same. Every match-up, except maybe with the exclusion of TvT or PvZ, has the exact same feel to it. I mean, I understand the player with the best strategy is going to win, but c'mon, at least in BW the worst strategies were weeded out eventually, it just feels like Blizzard is trying to force the process.


So, getting to the tip-top of two completely different tech trees, both of which are inferior to the other tech tree available, and then making units that are mostly useless outside of one very specific tactic, then waiting while one unit builds up a bunch of energy, is pretty easy?

Yeah, if you happened to go go Templar/Stargate and randomly decided to build Archons and a Mothership, sure an Archon toilet isn't incredibly hard to pull off. And if you have 20 Thors, it's not hard to fight off 20 Mutas. What exactly is the point of that statement?
That which can be asserted without proof can be dismissed without proof.
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 05:03 GMT
#1014
On February 26 2011 13:58 PikaXchU wrote:
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!

Who leaves their mutas in storm? Mutas are so fast, they'll take no more than 20 damage from storm given basic micro. One of the few instances archons are better.
Math doesn't kill champions and neither do wards
Babaganoush
Profile Joined November 2010
United States626 Posts
February 26 2011 05:03 GMT
#1015
So. After checking the PTR. It doesn't seem to be so bad for two following changes:

Viking Flower is still possible. You just can't cluster and patrol the exact some location, you have to set your patrol rally point probably about 1.5 tiles away from your clustered units, and it still has somewhat the same effects. It's still going to be difficult to target fire that cluster that way.

The alerts for MULE/Larva/Chrono are hardly noticeable - there's no audio alert for it, you can't click the icon or the spacebar key to assist you. Doesn't really hold your hand tightly across the street. As a zerg, it'll probably help me get into the habit of larva inject repetition.
Stick a fork in those buns.
Karas
Profile Joined March 2010
United States230 Posts
February 26 2011 05:03 GMT
#1016
I definitely don't agree with the removal of the amulet. Last game P is not strong against t due to templar, its due to mass collossus.

And here's the tricky balance to that. In the late game, if terrans are hit with mass collossus their army is shredded. But without collossus, bio armies rip through gateway armies like shredded cheese....AND because their dps is so high they can quickly remove protoss expansions if left unchecked.

This is why you see more and more heavy viking armies for the late game terran. The reality is, if the vikings can take out the collossus, I don't care that the terran spent 1/2 of his money on them. The rest of his army is so cost effective it can deal with a greater protoss force.

That said, I still don't think terrans use their late game nearly enough. The fact that I still play terrans into late game diamond matches and I don't see a single ghost is just wrong. Emp is still the single strongest spell in the game.
Cha1R
Profile Joined November 2010
United States221 Posts
February 26 2011 05:04 GMT
#1017
COOL NERF THE INFESTOR! YEAH! 4 second stun blizzard? Really? Comon. the +30% towards armored is great and all but i dont really think ill be getting my infestors anywhere close to collusi or tanks.
kNightLite
Profile Blog Joined December 2010
United States408 Posts
February 26 2011 05:04 GMT
#1018
Eh..mixed feelings about the patch. I feel that blizzard keeps going after the bunker in the wrong way. They should nerf salvage instead of the bunker itself. The problem with bunkers are bunker rushes, its not like theyre overpowered at holding off 4-gate or 7RR.

Stim Im kinda meh about, a longer build time doesnt really fix the problem imo. I feel like stim by itself is fine, its when you combine it with concussive shells it becomes too powerful. Delaying the combo by 30 ingame seconds doesnt change the fact that the combo is still really strong. I wish they nerfed the movement speed bonus portion of stim instead, to make it easier to disengage with bioballs.

The BC change is nice, but the main problem with the BC lies within its long build time and poor AtA attack, not its movement speed. Still, a step in the right direction.

Kydarian Amulet, I would be really surprised if that change made it through. Yes storm+amulet is stupidly strong but it should be for the investment required. I feel like a better fix would be to increase the cost and build time of the Templar Archives instead.

Vortex change Im kinda meh about, its really all the mothership has going for it right now. But in the large scheme of things I guess it doesnt matter that much since it isnt used often.

Infestor HP change is good, 3 tank shots instead of 2. I'm not sure why they needed to change fungal though, I feel like they need to improve either Neural Parasite or Infested Terran instead. Making NP castable while burrowed and reducing the Infested Terrans egg-hatching time would be much better than messing with FG imo.
shakenbake
Profile Joined August 2010
United States207 Posts
February 26 2011 05:05 GMT
#1019
On February 26 2011 14:01 Heavenly wrote:
Show nested quote +
On February 26 2011 13:59 shakenbake wrote:
they should have nerfed colossus instead of templar. why the bunker nerf? why the retarded infestor change? 170 seconds for stim? what the fuck. they are making things worse.


um..have you ever seen a 2 rax bunker rush versus a zerg? It's hilarious how difficult it is for a zerg to hold, and how it puts the terran behind not at all. Ever seen what a stim timing push can do versus any race, especially protoss? Lmao I'm assuming you're a terran who relied on 2 rax bunker and stiming pushes in the early game, if you honestly can't see the point of the nerf.



maybe 15 hatch isnt all that safe? maybe try pool first like every other race.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
February 26 2011 05:05 GMT
#1020
On February 26 2011 14:05 shakenbake wrote:
Show nested quote +
On February 26 2011 14:01 Heavenly wrote:
On February 26 2011 13:59 shakenbake wrote:
they should have nerfed colossus instead of templar. why the bunker nerf? why the retarded infestor change? 170 seconds for stim? what the fuck. they are making things worse.


um..have you ever seen a 2 rax bunker rush versus a zerg? It's hilarious how difficult it is for a zerg to hold, and how it puts the terran behind not at all. Ever seen what a stim timing push can do versus any race, especially protoss? Lmao I'm assuming you're a terran who relied on 2 rax bunker and stiming pushes in the early game, if you honestly can't see the point of the nerf.



maybe 15 hatch isnt all that safe? maybe try pool first like every other race.


It's actually 14 hatch lol.
Prev 1 49 50 51 52 53 186 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group A
Solar vs MaxPaxLIVE!
Zoun vs Bunny
Crank 1170
Tasteless658
ComeBackTV 571
Rex137
IndyStarCraft 120
3DClanTV 54
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1170
Tasteless 658
RotterdaM 166
SortOf 140
Rex 137
IndyStarCraft 120
StarCraft: Brood War
Rain 6251
Calm 5979
Bisu 2463
Sea 1800
Horang2 1361
Flash 780
Free 610
Pusan 525
Leta 184
Last 170
[ Show more ]
Rush 97
ZerO 95
sSak 92
JulyZerg 81
ToSsGirL 65
hero 55
Backho 54
Barracks 52
Aegong 44
Sea.KH 30
Yoon 26
Icarus 24
NaDa 19
Terrorterran 14
Noble 14
ajuk12(nOOB) 9
Dota 2
XcaliburYe218
BananaSlamJamma212
League of Legends
Reynor72
Counter-Strike
olofmeister739
zeus503
x6flipin482
shoxiejesuss279
allub75
Other Games
B2W.Neo739
crisheroes361
ZerO(Twitch)4
Organizations
Other Games
gamesdonequick502
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt588
Upcoming Events
Kung Fu Cup
2m
MaNa vs ShoWTimE
Classic vs Cure
Reynor vs TBD
RotterdaM166
WardiTV Korean Royale
2m
PiGosaur Monday
13h 2m
RSL Revival
22h 2m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d
herO vs TBD
CranKy Ducklings
1d 22h
RSL Revival
1d 22h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
[ Show More ]
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.