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Patch 1.3 on PTR - Page 53

Forum Index > SC2 General
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Drowsy
Profile Blog Joined November 2005
United States4876 Posts
February 26 2011 05:14 GMT
#1041
lol well this patch just plain sucks. Is there going to be any pvt option other than colossus+stalker or colossus+phoenix late game?
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Demarini
Profile Joined May 2010
United States151 Posts
February 26 2011 05:15 GMT
#1042
On February 26 2011 14:13 Paradice wrote:
Soo many Terrans are thinking to themselves "lol, Blizz were gonna nerf me? What was I even worried about?" and then plopping down a couple more rax right now.


No they're still going to bunker rush. 5 seconds will make it a little easier to stop..I guess...but it's still extremely cost effective...aka it doesn't cost anything.
LordMaghra
Profile Joined January 2011
United States6 Posts
February 26 2011 05:15 GMT
#1043
I for one am looking forward to seeing what the change to the fungal growth duration and damage leads to. I feel like I only just got used to using it the way it is but now it seems like it will fill a completely different niche.

Just some thoughts on that particular note with no particular confidence:
Since it now does more damage against armored targets, I get the sense it was meant for making them a better support unit against things like colossi, seige tanks and the like, but it's duration is so short now, I'm skeptical that it will actually work that way. Is it still viable as a strategy for shorting a mineral line? What does this mean against a Terran or Zerg Bio-ball? I guess it's more powerful against marauder/stalker/roach, but it seems like that wasn't as critical a target since it can virtually wipe out the weaker units thanks to it's duration and "freeze" mechanic.

On an unrelated note: props to whoever it is on the Blizzard staff that realized that Control Group Buttons on the UI should have the option to be either unclickable or off altogether. I do this constantly and I hate losing to a mis-click like that (which has happened - believe me). Also, I like not having to see the menu buttons I've already disabled at the top of the screen. More screen, fewer buttons to accidentally press - fewer mis-clicks, more uninterrupted game time. Thanks to all involved.
There is only passion.
lowercase
Profile Joined September 2010
Canada1047 Posts
February 26 2011 05:15 GMT
#1044
The answer, obviously, is that Blizzard plays Terran.
That is not dead which can eternal lie...
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
February 26 2011 05:16 GMT
#1045
Retarded balance changes, nerfing casters out of the game -.- PvX does not need more collossus play.
Yhamm is the god of predictions
azn_dude1
Profile Joined October 2010
162 Posts
February 26 2011 05:16 GMT
#1046
Maybe HT nerf is to encourage gettings HTs for archons more instead of only storm. Too bad archons aren't that great.
Joementum
Profile Blog Joined October 2010
787 Posts
February 26 2011 05:18 GMT
#1047
On February 26 2011 14:16 azn_dude1 wrote:
Maybe HT nerf is to encourage gettings HTs for archons more instead of only storm. Too bad archons aren't that great.


I doubt archons were ever meant to be a unit you actually get. 300 gas for a melee unit that only tanks for a few seconds is quite expensive. Archons are just a throw away unit.
A marine walks into a bar and asks, "Wheres the counter?"
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
February 26 2011 05:18 GMT
#1048
I don't know how I feel about the fungal change...

HT nerf was not the right way to go. Collosi are even more of a no-brainer now.
Demarini
Profile Joined May 2010
United States151 Posts
February 26 2011 05:18 GMT
#1049
On February 26 2011 14:16 azn_dude1 wrote:
Maybe HT nerf is to encourage gettings HTs for archons more instead of only storm. Too bad archons aren't that great.


I doubt it. Concussive shells will blast Archons into oblivion.
HenryGale
Profile Joined January 2011
United States23 Posts
February 26 2011 05:19 GMT
#1050
Okay, I'm on Mac and never got in on the 1.2 PTR because I couldn't figure out where the file was either on my computer or where I had to download it can anyone please help me? Also are there any new maps on this patch?
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
February 26 2011 05:19 GMT
#1051
there are so many terrans everywhere, tvts all day long in latter tournament stages, but i didn't see
any REAL terran nerfs?

Protoss gets hits the most since beta, zergs gets some small buffs here and there, but are still mostly terrible, and terran gets build time reduce nerfs?
wat
L3gendary
Profile Joined October 2010
Canada1470 Posts
February 26 2011 05:19 GMT
#1052
It's not like zerg have many late game options vs toss. You get roach-hydra-corrupter into broodlords. Name me another composition that actually works. Where is the outcry about that?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
February 26 2011 05:19 GMT
#1053
Battleship got the speed upgrade and mothership didnt. Will be interesting to see what changes get through. At least the zerg ones made some sense. Instant cast fungals pretty bullshit
Joementum
Profile Blog Joined October 2010
787 Posts
Last Edited: 2011-02-26 05:21:23
February 26 2011 05:21 GMT
#1054
On February 26 2011 14:19 T0fuuu wrote:
Battleship got the speed upgrade and mothership didnt. Will be interesting to see what changes get through. At least the zerg ones made some sense. Instant cast fungals pretty bullshit


And Marines being the counter to Banelings isn't bullshit... You are definitely a Terran player if you think Fungal needed reworking. The only useful thing about Fungal was the fact that it actually made your Banelings somewhat cost-effective.
A marine walks into a bar and asks, "Wheres the counter?"
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 05:21 GMT
#1055
On February 26 2011 14:19 T0fuuu wrote:
Battleship got the speed upgrade and mothership didnt. Will be interesting to see what changes get through. At least the zerg ones made some sense. Instant cast fungals pretty bullshit


ye and instant emp isnt bullshit which deals way more dmg and additionally drains all energy
weiliem
Profile Joined January 2008
2073 Posts
February 26 2011 05:21 GMT
#1056
Nerf on mothership and ht is the BEST!!! but reduce fungal growth duration?? that would make fungal growth more of an aoe damage type skill instead of a lock skill....
Oppa feeding style
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
February 26 2011 05:21 GMT
#1057
Can anyone explain to me how is fungal changed exactly. Is total damage still same but done over 4s or did they halve the damage with this?
This 30% damage bonus, does it mean it does 8 damage/s to armored and 6/s to others or it still does same damage to all but armored units under fungal receive 30% damage from all attacks?
Demarini
Profile Joined May 2010
United States151 Posts
February 26 2011 05:22 GMT
#1058
On February 26 2011 14:19 T0fuuu wrote:
Battleship got the speed upgrade and mothership didnt. Will be interesting to see what changes get through. At least the zerg ones made some sense. Instant cast fungals pretty bullshit


Yea, it's not fair that Marines weren't able to kite Banelings infinitely.
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
Last Edited: 2011-02-26 05:22:44
February 26 2011 05:22 GMT
#1059
On February 26 2011 14:14 Nemireck wrote:
Show nested quote +
On February 26 2011 13:55 Emokes wrote:
So they fuking remove Khaydarin Amulet but leave in the ghost and infester one ? WTF that is so stupid i dont see how that makes any sense at all.



What they SHOULD have done, though, is adjust the HT starting energy with the amulet upgrade such that a P would have to wait 10 seconds or so to use their newly-warped-in HT.


This would be ok independently of anything else.


I'm shocked they didn't buff corruptors. It seems like the huge balance issue in the game right now is pvz colossus deathball, not pvt templars. I think maybe blizzard really does play terran.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
dartoo
Profile Joined May 2010
India2889 Posts
February 26 2011 05:22 GMT
#1060
Apparently Dayvie was on minigun's stream and stated that they might be removing the amulet upgrade, because on the newer gsl maps, templar warp in and storm can completely clear out a mineral line, and that made them powerful.

Maybe some one can dig that convo up from miniguns stream videos..
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