Patch 1.3 on PTR - Page 53
Forum Index > SC2 General |
Drowsy
United States4876 Posts
| ||
Demarini
United States151 Posts
On February 26 2011 14:13 Paradice wrote: Soo many Terrans are thinking to themselves "lol, Blizz were gonna nerf me? What was I even worried about?" and then plopping down a couple more rax right now. No they're still going to bunker rush. 5 seconds will make it a little easier to stop..I guess...but it's still extremely cost effective...aka it doesn't cost anything. | ||
LordMaghra
United States6 Posts
Just some thoughts on that particular note with no particular confidence: Since it now does more damage against armored targets, I get the sense it was meant for making them a better support unit against things like colossi, seige tanks and the like, but it's duration is so short now, I'm skeptical that it will actually work that way. Is it still viable as a strategy for shorting a mineral line? What does this mean against a Terran or Zerg Bio-ball? I guess it's more powerful against marauder/stalker/roach, but it seems like that wasn't as critical a target since it can virtually wipe out the weaker units thanks to it's duration and "freeze" mechanic. On an unrelated note: props to whoever it is on the Blizzard staff that realized that Control Group Buttons on the UI should have the option to be either unclickable or off altogether. I do this constantly and I hate losing to a mis-click like that (which has happened - believe me). Also, I like not having to see the menu buttons I've already disabled at the top of the screen. More screen, fewer buttons to accidentally press - fewer mis-clicks, more uninterrupted game time. Thanks to all involved. | ||
lowercase
Canada1047 Posts
| ||
Scarecrow
Korea (South)9172 Posts
| ||
azn_dude1
162 Posts
| ||
![]()
Joementum
787 Posts
On February 26 2011 14:16 azn_dude1 wrote: Maybe HT nerf is to encourage gettings HTs for archons more instead of only storm. Too bad archons aren't that great. I doubt archons were ever meant to be a unit you actually get. 300 gas for a melee unit that only tanks for a few seconds is quite expensive. Archons are just a throw away unit. | ||
3clipse
Canada2555 Posts
HT nerf was not the right way to go. Collosi are even more of a no-brainer now. | ||
Demarini
United States151 Posts
On February 26 2011 14:16 azn_dude1 wrote: Maybe HT nerf is to encourage gettings HTs for archons more instead of only storm. Too bad archons aren't that great. I doubt it. Concussive shells will blast Archons into oblivion. | ||
HenryGale
United States23 Posts
| ||
Elefanto
Switzerland3584 Posts
any REAL terran nerfs? Protoss gets hits the most since beta, zergs gets some small buffs here and there, but are still mostly terrible, and terran gets build time reduce nerfs? | ||
L3gendary
Canada1470 Posts
| ||
T0fuuu
Australia2275 Posts
| ||
![]()
Joementum
787 Posts
On February 26 2011 14:19 T0fuuu wrote: Battleship got the speed upgrade and mothership didnt. Will be interesting to see what changes get through. At least the zerg ones made some sense. Instant cast fungals pretty bullshit And Marines being the counter to Banelings isn't bullshit... You are definitely a Terran player if you think Fungal needed reworking. The only useful thing about Fungal was the fact that it actually made your Banelings somewhat cost-effective. | ||
Lucius22
172 Posts
On February 26 2011 14:19 T0fuuu wrote: Battleship got the speed upgrade and mothership didnt. Will be interesting to see what changes get through. At least the zerg ones made some sense. Instant cast fungals pretty bullshit ye and instant emp isnt bullshit which deals way more dmg and additionally drains all energy | ||
weiliem
2050 Posts
![]() | ||
-Archangel-
Croatia7457 Posts
This 30% damage bonus, does it mean it does 8 damage/s to armored and 6/s to others or it still does same damage to all but armored units under fungal receive 30% damage from all attacks? | ||
Demarini
United States151 Posts
On February 26 2011 14:19 T0fuuu wrote: Battleship got the speed upgrade and mothership didnt. Will be interesting to see what changes get through. At least the zerg ones made some sense. Instant cast fungals pretty bullshit Yea, it's not fair that Marines weren't able to kite Banelings infinitely. | ||
Drowsy
United States4876 Posts
On February 26 2011 14:14 Nemireck wrote: What they SHOULD have done, though, is adjust the HT starting energy with the amulet upgrade such that a P would have to wait 10 seconds or so to use their newly-warped-in HT. This would be ok independently of anything else. I'm shocked they didn't buff corruptors. It seems like the huge balance issue in the game right now is pvz colossus deathball, not pvt templars. I think maybe blizzard really does play terran. | ||
dartoo
India2889 Posts
Maybe some one can dig that convo up from miniguns stream videos.. | ||
| ||