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Patch 1.3 on PTR - Page 49

Forum Index > SC2 General
Post a Reply
Prev 1 47 48 49 50 51 186 Next
Gescom
Profile Joined February 2010
Canada3370 Posts
February 26 2011 04:47 GMT
#961
I definitely think that there's been more T>P won because of stim timing than P>T because of Khaydarin. Try and find some positive! Those two changes definitely help to balance the early and late game problems of that matchup. (the zealot charge fix & BC speed is nice too)
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Demarini
Profile Joined May 2010
United States151 Posts
February 26 2011 04:47 GMT
#962
On February 26 2011 13:45 Sky0 wrote:
hey how about i bet blizzard has more information about this game then any of us and the changes they make are obviously backed up some sort of statistics. they made the changes that everyone obviously new were coming. nerfing terran early game nerfing toss late game and removing some of the bs that people can insta win games with. Zerg cant QQ anymore since they really cant lose to anything now so stop acting like your race is underpowered and go learn to actually play this game.


Stats don't mean jack shit.

nerfing terran early game nerfing toss late game and removing some of the bs that people can insta win games with.


The timing on stim is hardly the biggest issue, it's the friggen effectiveness of it. If the Terran army stims on anything it tears a hole right through the direction it's running.
MrSmarter
Profile Joined February 2011
United States7 Posts
February 26 2011 04:47 GMT
#963
I might just have to try out the new battlecruier, see if the speed helps.
I think the mothership nerf was just to make vortex do what it was suppose to, trap units for a time. It wasn't meant to be a major combat advantage.
Who called the exterminator? I didn't! I'm not even playing Terran right now! Ut oh...
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:48 GMT
#964
On February 26 2011 13:43 TheTenthDoc wrote:
Show nested quote +
On February 26 2011 13:38 CodECleaR wrote:
God, Khydarian amulet removed. Many protoss, myself included, will probably go back to BW....


Actually, I would like it if they modified the amulet to be like the BW amulet upgrade so that it gave faster regen and a small energy boost (12.5). That would be interesting; no insta-storms at warp-in but still a reason to get it.

There was never faster regen. It was just the 12.5 boost and 250 max energy
Math doesn't kill champions and neither do wards
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
February 26 2011 04:48 GMT
#965
LOL VIKING FLOWER! that hilarious that blizz actually said that
I'm like badass squared | KeitZer.489
flexy
Profile Joined February 2011
United States182 Posts
Last Edited: 2011-02-26 04:49:40
February 26 2011 04:48 GMT
#966
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..

we'll see how the BC's work tho
o_o
Joementum
Profile Blog Joined October 2010
787 Posts
Last Edited: 2011-02-26 04:52:45
February 26 2011 04:49 GMT
#967
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily. I'm also sick and tired of getting my Hatch/Nexus sniped by a group of 8 Marauders before my army can even do anything.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard thought giving them 15 more HP would help this game.

Broodwar: 30 HP for kick ass DPS
Wings of Liberty: 45 HP for kick ass DPS

Something's wrong here...
A marine walks into a bar and asks, "Wheres the counter?"
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 26 2011 04:49 GMT
#968
On February 26 2011 13:48 101toss wrote:
Show nested quote +
On February 26 2011 13:43 TheTenthDoc wrote:
On February 26 2011 13:38 CodECleaR wrote:
God, Khydarian amulet removed. Many protoss, myself included, will probably go back to BW....


Actually, I would like it if they modified the amulet to be like the BW amulet upgrade so that it gave faster regen and a small energy boost (12.5). That would be interesting; no insta-storms at warp-in but still a reason to get it.

There was never faster regen. It was just the 12.5 boost and 250 max energy


My mistake. That shows how often my BW games went past +1 Zealot timing attacks. Still my point was that BW doesn't have insta-storm either.
KaiserW
Profile Joined November 2010
United States87 Posts
Last Edited: 2011-02-26 05:18:23
February 26 2011 04:49 GMT
#969
Units can now be revived multiple times.

Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can.


Whats up with this?
Revivable units?
Heroes. WC3 anyone?




Edit:
Must be some custom game... Idk.
"We are all but shadows in the void." - Stalker
Mikelius
Profile Joined September 2010
Germany517 Posts
February 26 2011 04:50 GMT
#970
On February 26 2011 13:11 101toss wrote:
Show nested quote +
On February 26 2011 13:09 Lucius22 wrote:
On February 26 2011 13:05 101toss wrote:
On February 26 2011 13:03 Lucius22 wrote:
On February 26 2011 13:00 canikizu wrote:
On February 26 2011 12:56 Uhnno wrote:
On February 26 2011 12:51 101toss wrote:
On February 26 2011 12:47 Shooks wrote:
On February 26 2011 12:45 101toss wrote:
On February 26 2011 12:39 TheDemigod wrote:
[quote]

Maybe you should stop building bio armies against T3 units designed to destroy them?


That's not what blizzard likes. That's probably why they nerfed the tank from 50 to 35 damage against marines, to prevent siege from absolutely denying bio.


Actually every Terran player should transition into Mech in the lategame vs Protoss, and a lot of Terran have been doing it, you probably just don't know how to play.

I don't play terran, that's probably why.

Mech play also DIES to immortals (absent ghosts), carriers/voids. Mech is also pretty bad against colossi.



Mech obliterates MANY toss compositions so hard it's not funny. I still have no idea how to counter a well mixed Thor/Hellion/Tanks/Viking+ mineraldump at marine mix except to not let them get there.

2 robo mass immortals to critical mass.
And use your warp prism and proxy pylon to harass Terran, his army should be quite immobile.


mix 3 ghosts into the army and all your immotrals and chargelots will get 1 shotted by the tankball. while 3 templar on the other hand wouldnt do that much to a mech ball.

You ignored his key element of advice: drops/abuse mobility. Mech is the slowest shit ever. Your mineral line will get raped and you can do nothing about it.



mech builds sensor towers, mech has vikings, mech has blue flame hellions.

so, why again is it so easy to drop mech?

So, how does mech have enough gas for towers, vikings, thors, tanks, production facilities/add-ons, and upgrades?



Are you fucking kidding me?! 150 gas for one lousy HT that does 80 damage over 4 fucking seconds. After a 150 gas council, 200 templar archives, 200 storm research and 150 gas amulet upgrade and Terran can't afford one lousy tower and 3 ghosts (becuase thats all you need in a head on fight).
Less QQ, more PewPew
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 04:50 GMT
#971
On February 26 2011 13:48 flexy wrote:
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..


what stuff did u take?

concussive shells? stim?

mass roach ling push?

gl holding that every game with only gateway units

User was warned for this post
flexy
Profile Joined February 2011
United States182 Posts
February 26 2011 04:50 GMT
#972
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..
o_o
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:50 GMT
#973
On February 26 2011 13:48 flexy wrote:
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..

we'll see how the BC's work tho

Zerg-best earlygame
Terran-best midgame
Protoss-best midgame

prepatch, ofc
Math doesn't kill champions and neither do wards
Demarini
Profile Joined May 2010
United States151 Posts
Last Edited: 2011-02-26 04:53:02
February 26 2011 04:52 GMT
#974
On February 26 2011 13:50 flexy wrote:
Show nested quote +
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..


I can't believe you just said nerf one of the most cost inefficient units in the game.

"Completely destroy air"

Apparently you have not seen Stalkers attempt to deal with mutas without blink.
flexy
Profile Joined February 2011
United States182 Posts
February 26 2011 04:52 GMT
#975
On February 26 2011 13:50 Lucius22 wrote:
Show nested quote +
On February 26 2011 13:48 flexy wrote:
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..


what stuff did u take?

concussive shells? stim?

mass roach ling push?

gl holding that every game with only gateway units



you realize that I was talking about EARLY game right? before stim..
o_o
Demarini
Profile Joined May 2010
United States151 Posts
February 26 2011 04:53 GMT
#976
On February 26 2011 13:52 flexy wrote:
Show nested quote +
On February 26 2011 13:50 Lucius22 wrote:
On February 26 2011 13:48 flexy wrote:
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..


what stuff did u take?

concussive shells? stim?

mass roach ling push?

gl holding that every game with only gateway units



you realize that I was talking about EARLY game right? before stim..


So when you're getting your first zealot?
flexy
Profile Joined February 2011
United States182 Posts
February 26 2011 04:53 GMT
#977
On February 26 2011 13:52 Demarini wrote:
Show nested quote +
On February 26 2011 13:50 flexy wrote:
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..


I can't believe you just said nerf one of the most cost inefficient units in the game.


thats exactly how maraders can be.. its just that most stupid protoss keep making stalkers and zealots while they see a whole ball of mauraders.. lol
o_o
Sky0
Profile Blog Joined June 2010
United States214 Posts
February 26 2011 04:53 GMT
#978
On February 26 2011 13:52 Demarini wrote:
Show nested quote +
On February 26 2011 13:50 flexy wrote:
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..


I can't believe you just said nerf one of the most cost inefficient units in the game.


Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me.
"We are not retreating, we are advancing in another direction"
Joementum
Profile Blog Joined October 2010
787 Posts
February 26 2011 04:53 GMT
#979
On February 26 2011 13:52 Demarini wrote:
Show nested quote +
On February 26 2011 13:50 flexy wrote:
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..


I can't believe you just said nerf one of the most cost inefficient units in the game.

"Completely destroy air"

Apparently you have not seen Stalkers attempt to deal with mutas without blink.


I'm pretty sure he was trolling. That, or he's an idiot.
A marine walks into a bar and asks, "Wheres the counter?"
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:54 GMT
#980
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.

Marines in bw PvT are terrible. They get pwned by reaver, storm, and goons.

The issue isn't that Terran has more powerful units. It's because Protoss units are less powerful ( what if stalker was the goon that did 20 damage to ground and air? Marauders wouldn't seem nearly as powerful)
Math doesn't kill champions and neither do wards
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