Patch 1.3 on PTR - Page 49
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Gescom
Canada3309 Posts
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Demarini
United States151 Posts
On February 26 2011 13:45 Sky0 wrote: hey how about i bet blizzard has more information about this game then any of us and the changes they make are obviously backed up some sort of statistics. they made the changes that everyone obviously new were coming. nerfing terran early game nerfing toss late game and removing some of the bs that people can insta win games with. Zerg cant QQ anymore since they really cant lose to anything now so stop acting like your race is underpowered and go learn to actually play this game. Stats don't mean jack shit. nerfing terran early game nerfing toss late game and removing some of the bs that people can insta win games with. The timing on stim is hardly the biggest issue, it's the friggen effectiveness of it. If the Terran army stims on anything it tears a hole right through the direction it's running. | ||
MrSmarter
United States7 Posts
I think the mothership nerf was just to make vortex do what it was suppose to, trap units for a time. It wasn't meant to be a major combat advantage. | ||
101toss
3232 Posts
On February 26 2011 13:43 TheTenthDoc wrote: Actually, I would like it if they modified the amulet to be like the BW amulet upgrade so that it gave faster regen and a small energy boost (12.5). That would be interesting; no insta-storms at warp-in but still a reason to get it. There was never faster regen. It was just the 12.5 boost and 250 max energy | ||
Keitzer
United States2509 Posts
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flexy
United States182 Posts
we'll see how the BC's work tho ![]() | ||
Joementum
787 Posts
Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily. I'm also sick and tired of getting my Hatch/Nexus sniped by a group of 8 Marauders before my army can even do anything. Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard thought giving them 15 more HP would help this game. Broodwar: 30 HP for kick ass DPS Wings of Liberty: 45 HP for kick ass DPS Something's wrong here... | ||
TheTenthDoc
United States9561 Posts
On February 26 2011 13:48 101toss wrote: There was never faster regen. It was just the 12.5 boost and 250 max energy My mistake. That shows how often my BW games went past +1 Zealot timing attacks. ![]() | ||
KaiserW
United States87 Posts
Units can now be revived multiple times. Hero buttons are now displayed while a hero is dead if they are revivable. Clicking on the button while a hero is dead will either select the building reviving it or cycle between buildings that can. Revivable units? Heroes. WC3 anyone? ![]() Edit: Must be some custom game... Idk. | ||
Mikelius
Germany517 Posts
On February 26 2011 13:11 101toss wrote: So, how does mech have enough gas for towers, vikings, thors, tanks, production facilities/add-ons, and upgrades? Are you fucking kidding me?! 150 gas for one lousy HT that does 80 damage over 4 fucking seconds. After a 150 gas council, 200 templar archives, 200 storm research and 150 gas amulet upgrade and Terran can't afford one lousy tower and 3 ghosts (becuase thats all you need in a head on fight). | ||
Lucius22
172 Posts
On February 26 2011 13:48 flexy wrote: Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now.. what stuff did u take? concussive shells? stim? mass roach ling push? gl holding that every game with only gateway units User was warned for this post | ||
flexy
United States182 Posts
On February 26 2011 13:49 Joementum wrote: Two things that would make this game fun and playable for everyone. Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily. Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game. No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell.. | ||
101toss
3232 Posts
On February 26 2011 13:48 flexy wrote: Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now.. we'll see how the BC's work tho ![]() Zerg-best earlygame Terran-best midgame Protoss-best midgame prepatch, ofc | ||
Demarini
United States151 Posts
On February 26 2011 13:50 flexy wrote: No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell.. I can't believe you just said nerf one of the most cost inefficient units in the game. "Completely destroy air" Apparently you have not seen Stalkers attempt to deal with mutas without blink. | ||
flexy
United States182 Posts
On February 26 2011 13:50 Lucius22 wrote: what stuff did u take? concussive shells? stim? mass roach ling push? gl holding that every game with only gateway units you realize that I was talking about EARLY game right? before stim.. | ||
Demarini
United States151 Posts
On February 26 2011 13:52 flexy wrote: you realize that I was talking about EARLY game right? before stim.. So when you're getting your first zealot? | ||
flexy
United States182 Posts
On February 26 2011 13:52 Demarini wrote: I can't believe you just said nerf one of the most cost inefficient units in the game. thats exactly how maraders can be.. its just that most stupid protoss keep making stalkers and zealots while they see a whole ball of mauraders.. lol | ||
Sky0
United States214 Posts
On February 26 2011 13:52 Demarini wrote: I can't believe you just said nerf one of the most cost inefficient units in the game. Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me. | ||
Joementum
787 Posts
On February 26 2011 13:52 Demarini wrote: I can't believe you just said nerf one of the most cost inefficient units in the game. "Completely destroy air" Apparently you have not seen Stalkers attempt to deal with mutas without blink. I'm pretty sure he was trolling. That, or he's an idiot. | ||
101toss
3232 Posts
On February 26 2011 13:49 Joementum wrote: Two things that would make this game fun and playable for everyone. Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily. Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game. Marines in bw PvT are terrible. They get pwned by reaver, storm, and goons. The issue isn't that Terran has more powerful units. It's because Protoss units are less powerful ( what if stalker was the goon that did 20 damage to ground and air? Marauders wouldn't seem nearly as powerful) | ||
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