• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:45
CET 04:45
KST 12:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2437 users

Patch 1.3 on PTR - Page 47

Forum Index > SC2 General
Post a Reply
Prev 1 45 46 47 48 49 186 Next
canikizu
Profile Joined September 2010
4860 Posts
February 26 2011 04:30 GMT
#921
On February 26 2011 13:09 Lucius22 wrote:
Show nested quote +
On February 26 2011 13:05 101toss wrote:
On February 26 2011 13:03 Lucius22 wrote:
On February 26 2011 13:00 canikizu wrote:
On February 26 2011 12:56 Uhnno wrote:
On February 26 2011 12:51 101toss wrote:
On February 26 2011 12:47 Shooks wrote:
On February 26 2011 12:45 101toss wrote:
On February 26 2011 12:39 TheDemigod wrote:
On February 26 2011 12:35 101toss wrote:
[quote]
A HT kills an entire bio army with a single ranged AoE spell. That's why its 200/200.

Ghosts also cost 100 min extra


Maybe you should stop building bio armies against T3 units designed to destroy them?


That's not what blizzard likes. That's probably why they nerfed the tank from 50 to 35 damage against marines, to prevent siege from absolutely denying bio.


Actually every Terran player should transition into Mech in the lategame vs Protoss, and a lot of Terran have been doing it, you probably just don't know how to play.

I don't play terran, that's probably why.

Mech play also DIES to immortals (absent ghosts), carriers/voids. Mech is also pretty bad against colossi.



Mech obliterates MANY toss compositions so hard it's not funny. I still have no idea how to counter a well mixed Thor/Hellion/Tanks/Viking+ mineraldump at marine mix except to not let them get there.

2 robo mass immortals to critical mass.
And use your warp prism and proxy pylon to harass Terran, his army should be quite immobile.


mix 3 ghosts into the army and all your immotrals and chargelots will get 1 shotted by the tankball. while 3 templar on the other hand wouldnt do that much to a mech ball.

You ignored his key element of advice: drops/abuse mobility. Mech is the slowest shit ever. Your mineral line will get raped and you can do nothing about it.



mech builds sensor towers, mech has vikings, mech has blue flame hellions.

so, why again is it so easy to drop mech?

Mech is immobile, that's why. Mech is so immobile that even 2-front dark templar harass can be hell to the Terran. With mech you can't expand safely because you can't defend everywhere. The bigger the map, the harder for mech to defend.
Yes, mech has hellions and vikings. Hellions can still harass stuff if the other is careless, although it can be easily denied by 2,3 cannon. Vikings can only deny drops, and even then if Protoss go phoenixes, which he should because pheonix/voidray play is quite good against mech (pheonix lift tanks up, voidrays decimate thors), viking can't really do anything to deny drop.

That being said, I still think mech is a good way to go if you can mix in with bio. The problem is that unlike Protoss, Terran has 3 seperate upgrade tech for mech and bio, and air, while Protoss only has ground and air, zerg has melee and range. That is one of the reason why switching from bio to mech is so hard, because not only you are behind in term of unit counts, you are behind in term of upgrade too.
vindKtiv
Profile Blog Joined June 2009
United States215 Posts
February 26 2011 04:30 GMT
#922
On February 26 2011 13:20 Ezekyle wrote:
As a Terran player, this is the worst patch I've ever seen, for any game. Removal of the viking flower is pointless and detracts from the game, removal of archon toilet cuts out the only truly exciting and awesome trick present in the game, and removing amulet just encourages the stupid, boring mass T1 Terran lategame. Just as people were starting to try out and use mech armies Blizzard decides to make them utterly pointless and let Terrans just 1a through the enemy army with no skill at all. And macro mechanic alerts are just plain dumb. This is freaking Starcraft, stop trying to make it easy to play.

I whole-heartedly agree. Motherships were only marginally useful even with the Archon Toilet, now they are even more useless without it. I'm also not a fan of the Amulet removal. You could maybe justify removing the amulet by giving a slight buff to the Templar's starting energy, but I personally haven't really had any problems with the warp and storm.

I really hope Blizz goes back on this test patch just like how they went back on Fungal Growth not hitting air units or whatnot. This set of balance changes needs some ironing out, and I'm glad Blizzard is taking time to test it on the PTR instead of jamming it into the general Battle.net populace.
Oxb
Profile Joined August 2010
199 Posts
February 26 2011 04:30 GMT
#923
I'd say the high templar nerf is kinda too much, completely removing it is too much. However being able to warp in 3~4 units just out of sight run in and kill all the mining SCV's/Drones/Probes is kinda too much, I can kinda understand they nerf it but completely remove it? They should've given it like 20 or 15 bonus starting energy so they at least hd to wait several in game seconds before they can attack.
All in all I guess the notes are quite all right, P got nerfed quite hard just when they started to show some domination.

I also like they start talking about seasons and master league, hope they release more information regarding season duration, will a new season mean ladder reset, tournaments based on ladder results, being first in ladder end of season gives auto promotion? (guess not haha)
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
Last Edited: 2011-02-26 04:32:19
February 26 2011 04:31 GMT
#924
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.


I'd be alright with this, if Psi Storm itself was buffed to its previous levels. It was obviously nerfed due to the amulet energy upgrade, but now we're left with nerfed Psi Storm with no amulet upgrade? Stupid.

Also, I'm not sure why they keep removing upgrades like this. Why not change the upgrade to its BW counterpart of just increasing maximum energy? Meh.
I have a beard. I'm unprofessional.
stormchaser
Profile Joined January 2011
Canada1009 Posts
February 26 2011 04:31 GMT
#925
Terran Drops will definitely become much more effective. It's a shame how this turned out.
Xirdain
Profile Joined October 2010
United States28 Posts
February 26 2011 04:32 GMT
#926
I don't understand why blizzard thought that the high templar and mothership changes were necessary.

The mothership is now pretty much useless. Why would I spend so much resources teching and getting it when it is weak, does little damage, and only has one good ability? The mothership really isn't worth it.

The change to high templars makes them almost useless. If a protoss player does tech to them, he will have to sit around and play defensive while he waits for their energy to build up to a point where they will actually be able to do something. And warping in high templars for defense is pointless, because by the time they do have enough energy, chances are, you are dead.

Now protoss players really only have one choice: robo tech. Stargate tech is useless against terran, and while it is good for a while against zerg, it gets owned by hydras. Templar tech is now severely weakened, so really, in the mid to late game, a protoss player will only have one choice: colossi (which we are already incredibly dependent on).

If this patch is made live, then protoss play will become even more limited.
Seems unlikely.
DNA61289
Profile Joined August 2010
United States665 Posts
February 26 2011 04:32 GMT
#927
Storm awarded the terrans with a brain who didn't clump up there mmm into one ball and spread it out to avoid splash. Or actually used micro to get away instead of standing in it like most of them do. Not to change the fact we have to waste a warp in on getting a unit that cannot attack/call in nukes/go invisible and is incredible weak to any attacks/ archons are not cost effective and get destroyed by the ever so hard kiting ability of concussion shells.

T is a poor excuse for shitty play/tier1/all ins and honestly if you think that mech play is immobile you have never had siege tanks dropped on the back of your natural on lost temple. If you want to see immobile drop on a colossus ball that is up on multiple bases. If im not patrolling phoenixs/voids or have cannons up you kill a a nexus with stim marauders then just fly away. Playing vs T is the most frustrating thing in the world and nerfing amulet is just fucking ridiculous. Like making stim 30 more seconds is going to change anything especially if we transition to macro oriented maps in the future.

4 Gate easy to do T? How many times have you guys won using cloaked banshee,

This man wins the whole internet!
But yeah being a Korean gamer is very imba. If you're a non-korean gamer you have to balance your game playing with earning money and your real life. If you're Korean you just sit around playing games all day eating 2 cent ramyun and becoming gosu.
Azarkon
Profile Joined January 2010
United States21060 Posts
February 26 2011 04:32 GMT
#928
Blizzard should add to the game instead of removing from it. This is what I liked about the old Total Annihilation series. The devs would add units and abilities to the game, instead of removing them. But I guess from Blizzard's POV balance is easier to achieve with less things to worry about. Unfortunate.
On_Slaught
Profile Joined August 2008
United States12190 Posts
February 26 2011 04:34 GMT
#929
I like the changes in general but the HT change worries me. Like many others I don't want to see more colossi usage in game (already so many). I agree with those saying that if they are going to remove the upgrade they should change it rather than replace it (the + regen rate is a nice idea).

Having said that I don't think HTs will go the way of the reaper and almost completely disappear. Protoss will just have to be much much much more careful with them (ala BW).
aogmxctm
Profile Joined September 2010
64 Posts
February 26 2011 04:34 GMT
#930
On February 26 2011 13:27 Swad1000 wrote:
Storm awarded the terrans with a brain who didn't clump up there mmm into one ball and spread it out to avoid splash. Or actually used micro to get away instead of standing in it like most of them do. Not to change the fact we have to waste a warp in on getting a unit that cannot attack/call in nukes/go invisible and is incredible weak to any attacks/ archons are not cost effective and get destroyed by the ever so hard kiting ability of concussion shells.

T is a poor excuse for shitty play/tier1/all ins and honestly if you think that mech play is immobile you have never had siege tanks dropped on the back of your natural on lost temple. If you want to see immobile drop on a colossus ball that is up on multiple bases. If im not patrolling phoenixs/voids or have cannons up you kill a a nexus with stim marauders then just fly away. Playing vs T is the most frustrating thing in the world and nerfing amulet is just fucking ridiculous. Like making stim 30 more seconds is going to change anything especially if we transition to macro oriented maps in the future.

4 Gate easy to do T? How many times have you guys won using cloaked banshee,


yea.. cause all t players are shitty and all in every game.
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 26 2011 04:34 GMT
#931
I am not too pleased with the fungal change... the spell was fine.

I agree with IdrA that it was a spell designed to "hold units" while damaging them, giving you time to get more units/etc.

4 seconds in SC2 time is so short, that marines fungaled can probably get out of it and run away before banelings even reach them :/

It also means fungaling phoenix/vikings is much worse, as they will simply fly away before your muta get there a lot of the time.

Fungal + infested terran combo no longer works unless you have a ton of infestors to spam it.
lowercase
Profile Joined September 2010
Canada1047 Posts
February 26 2011 04:35 GMT
#932
Hey guys I thought of a solution:

Everyone get on the PTR and play games as Protoss and lose. You probably will anyway, this won't be hard.
That is not dead which can eternal lie...
nalgene
Profile Joined October 2010
Canada2153 Posts
February 26 2011 04:35 GMT
#933
On February 26 2011 13:31 Striding Strider wrote:
Show nested quote +
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.


I'd be alright with this, if Psi Storm itself was buffed to its previous levels. It was obviously nerfed due to the amulet energy upgrade, but now we're left with nerfed Psi Storm with no amulet upgrade? Stupid.

Also, I'm not sure why they keep removing upgrades like this. Why not change the upgrade to its BW counterpart of just increasing maximum energy? Meh.


They nerfed it due to SmartCast function...
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
Tetryl
Profile Joined March 2010
United States13 Posts
February 26 2011 04:36 GMT
#934
I don't know about the good or bad of why amulet was removed but why did blizzard remove it (an upgrade that was actually bought) and not remove the battlecruiser or raven +25 energy, 2 upgrades that are never bought.
Mega One
Profile Joined November 2010
United States31 Posts
February 26 2011 04:37 GMT
#935
Ugh @ the Amulet removal. Toss just got even more one dimensional.
Neptuneajax
Profile Joined April 2009
Australia206 Posts
February 26 2011 04:37 GMT
#936
Ok Blizzard I have calmed down. You can remove the amulet if all High Templar COME with storm in the first fucking place.
MechaCthulhu
Profile Joined November 2010
United States136 Posts
Last Edited: 2011-02-26 04:40:12
February 26 2011 04:38 GMT
#937
"Everyone is using Collosus too much. It's in every single game against every race."

"I've got a solution: we should nerf Templar!"
That which can be asserted without proof can be dismissed without proof.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
February 26 2011 04:38 GMT
#938
On February 26 2011 13:35 nalgene wrote:
Show nested quote +
On February 26 2011 13:31 Striding Strider wrote:
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.


I'd be alright with this, if Psi Storm itself was buffed to its previous levels. It was obviously nerfed due to the amulet energy upgrade, but now we're left with nerfed Psi Storm with no amulet upgrade? Stupid.

Also, I'm not sure why they keep removing upgrades like this. Why not change the upgrade to its BW counterpart of just increasing maximum energy? Meh.


They nerfed it due to SmartCast function...

He's probably talking about the nerf to storm radius in beta

And wow at nerfing HTs. I mean don't they watch the hit show Imbalanced!
CodECleaR
Profile Joined November 2010
United States395 Posts
February 26 2011 04:38 GMT
#939
God, Khydarian amulet removed. Many protoss, myself included, will probably go back to BW....
How do you beat a terran who's hardcore turtling off 3 base? Flip him on his back and walk away."
Gescom
Profile Joined February 2010
Canada3509 Posts
February 26 2011 04:39 GMT
#940
Would be nice to see Temps spawn with enough energy to storm in 10 - 15s so you have to think about warping in in advance.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Prev 1 45 46 47 48 49 186 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
LiuLi Cup Grand Finals Group B
LiquipediaDiscussion
AI Arena Tournament
20:00
RO8
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta65
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 207
NeuroSwarm 170
Ketroc 71
Livibee 18
StarCraft: Brood War
GuemChi 2645
ggaemo 252
NaDa 84
Shine 53
Dota 2
LuMiX1
Super Smash Bros
hungrybox932
Heroes of the Storm
Khaldor150
Other Games
summit1g9289
JimRising 569
ViBE98
Organizations
Other Games
gamesdonequick787
Counter-Strike
PGL227
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 429
• Sammyuel 15
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 24
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift6825
• Lourlo456
• Rush394
Upcoming Events
PiG Sty Festival
5h 15m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
6h 15m
uThermal 2v2 Circuit
11h 15m
Replay Cast
1d 5h
Wardi Open
1d 8h
Monday Night Weeklies
1d 13h
Replay Cast
1d 20h
Replay Cast
3 days
Replay Cast
3 days
The PondCast
4 days
[ Show More ]
KCM Race Survival
4 days
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.