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Patch 1.3 on PTR - Page 48

Forum Index > SC2 General
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Prev 1 46 47 48 49 50 186 Next
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:39 GMT
#941
On February 26 2011 13:38 CodECleaR wrote:
God, Khydarian amulet removed. Many protoss, myself included, will probably go back to BW....

I have some faith that this won't be in the official patch
Math doesn't kill champions and neither do wards
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 04:40 GMT
#942
On February 26 2011 13:39 101toss wrote:
Show nested quote +
On February 26 2011 13:38 CodECleaR wrote:
God, Khydarian amulet removed. Many protoss, myself included, will probably go back to BW....

I have some faith that this won't be in the official patch


ye, i think so aswell, collosus are still too strong, they might remove thermal lance. would balance things out.
lebgduweb
Profile Joined August 2010
United States3 Posts
February 26 2011 04:40 GMT
#943
PvT 41% win ratio and yet Khaydarin Amulet upgrade removed... How is that supposed to help P win against T exactly?

God helps us all If this patch ever goes live and if it really does, then further change(s) should be made to counter this horrible Khaydarin Amulet upgrade removal.
1) Make HTs spawn with Storm OR
2) Make EMP researchable at the same cost as Storm and remove Moebius Reactor ( the +25energy upgrade for the ghost version)

Change 2) would really balance ghost/ht and at the same time, it would prevent the massive warping in storms that caused the Khaydarin Amulet upgrade to be removed in the first place.
What are you guys thoughts on this?
Nemireck
Profile Joined October 2010
Canada1875 Posts
February 26 2011 04:41 GMT
#944
On February 26 2011 13:38 CodECleaR wrote:
God, Khydarian amulet removed. Many protoss, myself included, will probably go back to BW....


Good riddance.

Teamwork is awesome... As long as your team is doing all the work!
Paradice
Profile Joined October 2010
New Zealand431 Posts
February 26 2011 04:42 GMT
#945
Wow, the changes to T and P just seem really bad.

The mothership was *just* starting to find it's way in to a few late game plans - now they've killed the archon toilet, forget about that.

OK Khaydarin Amulet was very strong, but just removing it... while leaving EMP intact... Terrans now have no reason to ever deviate from bio + reactor starport, it's all they'll need TvP, ever.

And buffing the battlecruiser while at the same time removing the desire to ever get to it? I always had faith that Blizzard really did know what they were doing, that the pros were just being cynics, but great zombie jesus this is hard to take.

The zerg changes... zerg need a buff. The infestor is definitely underused and I get the impression they're trying to buff it, but it hasn't worked. Doubling the DPS on fungal growth sounds good in theory but only 4 seconds isn't long enough for infested terrans. Basically, terran drops just got stronger against both P and Z by nerfing their spellcasting counters.


In general, I'm really not liking the direction they seem to be going, where to try and solve balance they nerf things and remove upgrades. (void ray speed, now amulet, I'm sure there are others but can't quite think of them right now). I would much rather flip it around, balance by making more upgrade options. Provides more variation on mid/endgame (oh he's got marine stim but not marauder stim, how's that gonna play out?), more room for innovation in orders, more shortcuts to be taken. The thinking that led to Concussive Shells being an upgrade instead of by default. The last thing I want is more tech paths like Dark Shrine, where it's just an empty building... that's not that exciting.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
February 26 2011 04:42 GMT
#946
the templar tech is seriously the worst in the game, dt / ht are split, both are ridiculously expensive, and can be easily shut down by the other race.

what happened to fucking protoss, the whole design of the race is just complet crap in sc2 compared to bw.
wat
IamBach
Profile Blog Joined August 2010
United States1059 Posts
February 26 2011 04:43 GMT
#947
On February 26 2011 13:38 CodECleaR wrote:
God, Khydarian amulet removed. Many protoss, myself included, will probably go back to BW....

Cool. Welcome back.
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Demarini
Profile Joined May 2010
United States151 Posts
February 26 2011 04:43 GMT
#948
To all the Ts that say mech is immobile....what do you think Robo tech is? Problem is, anything else is now completely useless. I mean, you should start getting Vikings without even scouting every single game now. There is literally no use to Templars without amulet. Too fragile, not enough damage done, takes too long to build energy for storms now. Not cost effective at all. It's a shame that Blizz would 100% force Colossi on Toss now. Very boring way to play, and a game that goes 3 bases or more should be Terran favored. Never take an offensive fight as Terran now. Drop. Drop. Drop. Drop. Drop. Drop until the guy is dead. The immobility of Colossi will not be able to stop drops, and if they bring their army to stop a drop, their other bases will die. Cannons can only do so much(nothing) against a double medivac stim marauder drop. Doing drops in multiple bases will be devastating. Better keep working on your 4gate fellas, because it ain't getting any better. This is why I quit SC2 a long time ago because of my frustrations with all the Toss and Zerg nerfs, while Marines and Marauders herp derped their way around. I can't believe Blizz is this blind to how the game works.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-02-26 04:50:56
February 26 2011 04:43 GMT
#949
On February 26 2011 13:38 CodECleaR wrote:
God, Khydarian amulet removed. Many protoss, myself included, will probably go back to BW....


Actually, I would like it if they modified the amulet to be like the BW amulet upgrade so that it gave faster regen and a small energy boost (12.5). That would be interesting; no insta-storms at warp-in but still a reason to get it.

Edit: Haha my bad, it only increases initial and max energy, not regen rate. I never teched that far in BW I guess.
flexy
Profile Joined February 2011
United States182 Posts
February 26 2011 04:45 GMT
#950
I think its obvious they have the percentages and stuff. I think the changes are fine
o_o
Sky0
Profile Blog Joined June 2010
United States214 Posts
February 26 2011 04:45 GMT
#951
hey how about i bet blizzard has more information about this game then any of us and the changes they make are obviously backed up some sort of statistics. they made the changes that everyone obviously new were coming. nerfing terran early game nerfing toss late game and removing some of the bs that people can insta win games with. Zerg cant QQ anymore since they really cant lose to anything now so stop acting like your race is underpowered and go learn to actually play this game.
"We are not retreating, we are advancing in another direction"
flexy
Profile Joined February 2011
United States182 Posts
February 26 2011 04:45 GMT
#952
I dont get how all the protoss players are complaining so bad tho.. 1 unit should not kill a whole army
o_o
L3gendary
Profile Joined October 2010
Canada1470 Posts
February 26 2011 04:46 GMT
#953
On February 26 2011 13:40 lebgduweb wrote:
PvT 41% win ratio and yet Khaydarin Amulet upgrade removed... How is that supposed to help P win against T exactly?


The reason why toss loses to terran is mainly stimmed marauder timing pushes in the early-mid game. Toss lategame was generally viewed as easily the strongest of the 3 races so this nerf along with the terran nerfs will hopefully balance things out.

I can see the point of some toss players saying tht collosi based armies will be the dominate composition but tht wont make the game unbalanced and toss late game will still be pretty fearsome.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-02-26 04:47:40
February 26 2011 04:46 GMT
#954
On February 26 2011 13:25 101toss wrote:
Show nested quote +
On February 26 2011 13:24 Blasterion wrote:
You actually still can do Viking flower, but instead of patrolling in a line, you have to do it in a tiny triangle. If you get what I mean

You probably just made some terrans cry lol

lol how so? hahaha, I am Terran and tested it out and it worked so I share my joy of discovering the 2nd generation Viking flower with my fellow TLers, Terrans should rejoice =D
[TLNY]Mahjong Club Thread
Karthane
Profile Joined June 2010
United States1183 Posts
February 26 2011 04:46 GMT
#955
On February 26 2011 13:42 Elefanto wrote:
the templar tech is seriously the worst in the game, dt / ht are split, both are ridiculously expensive, and can be easily shut down by the other race.

what happened to fucking protoss, the whole design of the race is just complet crap in sc2 compared to bw.


As a zerg i can safely say that high templar are not easily shut down.
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:46 GMT
#956
On February 26 2011 13:42 Elefanto wrote:
the templar tech is seriously the worst in the game, dt / ht are split, both are ridiculously expensive, and can be easily shut down by the other race.

what happened to fucking protoss, the whole design of the race is just complet crap in sc2 compared to bw.

BW Protoss was OP at the casual level. I think blizzard wanted it differently in sc2.

Oh, and the marauder
Math doesn't kill champions and neither do wards
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
Last Edited: 2011-02-26 04:47:16
February 26 2011 04:46 GMT
#957
On February 26 2011 13:35 nalgene wrote:
They nerfed it due to SmartCast function...


Yeah I'm sure being able to warp in storms had no bearing what so ever. /rollteheyes
I have a beard. I'm unprofessional.
Leeto
Profile Joined August 2007
United States1320 Posts
February 26 2011 04:47 GMT
#958
A lot of these changes seem really unnecessary. Removing the viking flower doesn't do all that much, and removing the archon toilet seems petty. It's extremely situational and when pulled off correctly is one of the few "wow" moments in a game.

And removing the Khaydarin Amulet seems like a horrible idea. That just encourages both terran and protoss to be more one-dimensional by allowing terran to go tier 1 all game and forcing P to go the colossus tech path..
Ratel
Profile Joined July 2010
Canada184 Posts
February 26 2011 04:47 GMT
#959
On February 26 2011 13:46 L3gendary wrote:
Show nested quote +
On February 26 2011 13:40 lebgduweb wrote:
PvT 41% win ratio and yet Khaydarin Amulet upgrade removed... How is that supposed to help P win against T exactly?


The reason why toss loses to terran is mainly stimmed marauder timing pushes in the early-mid game. Toss lategame was generally viewed as easily the strongest of the 3 races so this nerf along with the terran nerfs will hopefully balance things out.

I can see the point of some toss players saying tht collosi based armies will be the dominate composition but tht wont make the game unbalanced and toss late game will still be pretty fearsome.

the toss lategame is imbalanced against a 200 marine army.. yes you are correct
Dfgj
Profile Joined May 2008
Singapore5922 Posts
February 26 2011 04:47 GMT
#960
On February 26 2011 13:46 L3gendary wrote:
Show nested quote +
On February 26 2011 13:40 lebgduweb wrote:
PvT 41% win ratio and yet Khaydarin Amulet upgrade removed... How is that supposed to help P win against T exactly?


The reason why toss loses to terran is mainly stimmed marauder timing pushes in the early-mid game. Toss lategame was generally viewed as easily the strongest of the 3 races so this nerf along with the terran nerfs will hopefully balance things out.

I can see the point of some toss players saying tht collosi based armies will be the dominate composition but tht wont make the game unbalanced and toss late game will still be pretty fearsome.

It's not a question of unbalancing the lategame, it's a matter of limiting viable options.
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