• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:50
CEST 15:50
KST 22:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
The Big Programming Thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1354 users

Patch 1.3 on PTR - Page 46

Forum Index > SC2 General
Post a Reply
Prev 1 44 45 46 47 48 186 Next
SkatesSC
Profile Blog Joined June 2004
United States191 Posts
February 26 2011 04:22 GMT
#901
On February 26 2011 13:08 Whitewing wrote:
Most people here are missing the point:

It doesn't matter if high templar are balanced now or not. The fact is, they are rarely used in comparison the alternative (the colossus) which is used way too often. If you nerf High Templar, especially in this particular way, you'll never see HT's used again.

And I HATE colossus.


This is how I feel about it. I love playing HTs and I hate colossi play. Nerfing the amulet pretty much forces me to go colossi in almost every situation.
HerO fighting!!!
Azarkon
Profile Joined January 2010
United States21060 Posts
February 26 2011 04:22 GMT
#902
Tyler is talking about the patch changes on stream atm: http://www.teamliquid.net/video/streams/Liquid`Tyler
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:22 GMT
#903
On February 26 2011 13:20 Ezekyle wrote:
This is freaking Starcraft, stop trying to make it easy to play.

With that philosophy, blizzard would lose the entire casual gamer market
Math doesn't kill champions and neither do wards
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
February 26 2011 04:23 GMT
#904
On February 26 2011 13:20 jaearess wrote:
Show nested quote +
On February 26 2011 13:13 KonohaFlash wrote:
On February 26 2011 13:08 Shooks wrote:
On February 26 2011 13:00 FabledIntegral wrote:
On February 26 2011 12:39 Kratisto wrote:
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.


I quit.

Oh right, constructive discussion. What was wrong with Templar before? Protoss, Terran, and Zerg all had good responses to Templar tech (EMP and high health units, roach regen). I guess we'll be seeing even more Colossus-centric Protoss strategy, if that's even possible.


Most people disagree with you. Templars broke TvP lategame into oblivion.


Most of the people that disagree in bronze, just saying, and the ones that aren't, are still not experimenting with mech play, I don't even know why the whole TvP lategame is OP for protoss is still being brought up, ever since we saw IMMvp vs Squirtle we saw the transition into mech is strong, IMMvp just played it wrong.


Then why don't you Show all us Terrans how we're supposed to play Mech? This game has been out for how many months? All you're brought up is Jinro and MVP. What are you trying to say about Mech? That only people at the pro level can utilize it properly?

If the vast majority of Terrans out there excluding MVP and Jinro are having trouble using Mech against toss what does that say?


That they're all shitty players? The game should only be balanced for the highest level of play. Everyone else can improve so much about their play than balance tweaks aren't necessary for them.


Yo dude. I think that Blizzard actually has stated several times, that they try to cater to the top level players when making balance changes. It might be the case with this patch aswell.

Using this logic one could also say that all the shitty tosses should improve their game and use templars effeciently.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
Obelisco
Profile Joined January 2011
Peru1962 Posts
February 26 2011 04:23 GMT
#905
I ask myself why didn't they use GSL maps...I mean, its a possitive change that some bad maps are gone. As a protoss played, i actually dont like small maps at all. However, I just can't understand why they didn't just use gsl maps for ladder...

Terran changes are fine, perhaps reduce effectiveness of stim instead of increasing the research time.

Mothership nerf? the vortex was the only thing i build a mothership for... now i might just vortex my own units to make them invulnerable?... I wonder if theres a way to use FFs to make the units in the vortex stay together.

HT nerf? Makes protoss more colossi dependant even if that was possible. HT's opening are going to be very weak in PvT and its going to be hard to stay away from colossi. Perhaps a reduce in +energy of the amulet would have been better?

Infestor change? hm, against bio its going to be better, however i can't really say anything as i haven't seen the speed of the missile... i wonder if it gets cancelled by PDD
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 26 2011 04:24 GMT
#906
You actually still can do Viking flower, but instead of patrolling in a line, you have to do it in a tiny triangle. If you get what I mean
[TLNY]Mahjong Club Thread
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:25 GMT
#907
On February 26 2011 13:20 jaearess wrote:
Show nested quote +
On February 26 2011 13:13 KonohaFlash wrote:
On February 26 2011 13:08 Shooks wrote:
On February 26 2011 13:00 FabledIntegral wrote:
On February 26 2011 12:39 Kratisto wrote:
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.


I quit.

Oh right, constructive discussion. What was wrong with Templar before? Protoss, Terran, and Zerg all had good responses to Templar tech (EMP and high health units, roach regen). I guess we'll be seeing even more Colossus-centric Protoss strategy, if that's even possible.


Most people disagree with you. Templars broke TvP lategame into oblivion.


Most of the people that disagree in bronze, just saying, and the ones that aren't, are still not experimenting with mech play, I don't even know why the whole TvP lategame is OP for protoss is still being brought up, ever since we saw IMMvp vs Squirtle we saw the transition into mech is strong, IMMvp just played it wrong.


Then why don't you Show all us Terrans how we're supposed to play Mech? This game has been out for how many months? All you're brought up is Jinro and MVP. What are you trying to say about Mech? That only people at the pro level can utilize it properly?

If the vast majority of Terrans out there excluding MVP and Jinro are having trouble using Mech against toss what does that say?


That they're all shitty players? The game should only be balanced for the highest level of play. Everyone else can improve so much about their play than balance tweaks aren't necessary for them.

Why get better when I can 4gate to masters?
Math doesn't kill champions and neither do wards
Millitron
Profile Blog Joined August 2010
United States2611 Posts
February 26 2011 04:25 GMT
#908
"Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds"

Well, no more archon toilet. We will never see the mothership again.
Who called in the fleet?
brentsen
Profile Joined November 2010
1252 Posts
February 26 2011 04:25 GMT
#909
Mothership
- Units leaving the Mothership's Vortex are now un-targetable and immune to damage for 1.5 seconds.

So does that mean Archon toilets are no longer possible?
I'm pretty much okay with the rest of the changes especially the amulet but this would make the mothership pretty much unusable and its usage was already very slim to begin with.
KonohaFlash
Profile Joined July 2010
Canada1590 Posts
February 26 2011 04:25 GMT
#910
On February 26 2011 13:15 fadestep wrote:
Show nested quote +
On February 26 2011 13:13 KonohaFlash wrote:
On February 26 2011 13:08 Shooks wrote:
On February 26 2011 13:00 FabledIntegral wrote:
On February 26 2011 12:39 Kratisto wrote:
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.


I quit.

Oh right, constructive discussion. What was wrong with Templar before? Protoss, Terran, and Zerg all had good responses to Templar tech (EMP and high health units, roach regen). I guess we'll be seeing even more Colossus-centric Protoss strategy, if that's even possible.


Most people disagree with you. Templars broke TvP lategame into oblivion.


Most of the people that disagree in bronze, just saying, and the ones that aren't, are still not experimenting with mech play, I don't even know why the whole TvP lategame is OP for protoss is still being brought up, ever since we saw IMMvp vs Squirtle we saw the transition into mech is strong, IMMvp just played it wrong.


Then why don't you Show all us Terrans how we're supposed to play Mech? This game has been out for how many months? All you're brought up is Jinro and MVP. What are you trying to say about Mech? That only people at the pro level can utilize it properly?

If the vast majority of Terrans out there excluding MVP and Jinro are having trouble using Mech against toss what does that say?


The argument that Terran requires a pro level of play to utilize compared to other races actually just left me in tears. I guess anything above 1a + T would be considered pro level play for a Terran.


You obviously didn't understand the tone of my post. I was saying that's basically what Shooks Is saying, is that since Jinro and MVP had some success with mech, it means that mech is completely and utterly viable, when that isn't the case.

The only times mech has a great deal of success, is when the opponent doesn't scout it. However if they scout it, they'll just go the robo,stargate tech-path and rofl-stomp the slow army, and even use warp-prisms to attack mineral lines.

Now you could place a tank in your mineral line, yes but it's still not going to prevent zealots from charging towards it and killing it.


101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:25 GMT
#911
On February 26 2011 13:24 Blasterion wrote:
You actually still can do Viking flower, but instead of patrolling in a line, you have to do it in a tiny triangle. If you get what I mean

You probably just made some terrans cry lol
Math doesn't kill champions and neither do wards
LoLAdriankat
Profile Blog Joined August 2010
United States4307 Posts
February 26 2011 04:26 GMT
#912
On February 26 2011 13:25 101toss wrote:
Show nested quote +
On February 26 2011 13:20 jaearess wrote:
On February 26 2011 13:13 KonohaFlash wrote:
On February 26 2011 13:08 Shooks wrote:
On February 26 2011 13:00 FabledIntegral wrote:
On February 26 2011 12:39 Kratisto wrote:
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.


I quit.

Oh right, constructive discussion. What was wrong with Templar before? Protoss, Terran, and Zerg all had good responses to Templar tech (EMP and high health units, roach regen). I guess we'll be seeing even more Colossus-centric Protoss strategy, if that's even possible.


Most people disagree with you. Templars broke TvP lategame into oblivion.


Most of the people that disagree in bronze, just saying, and the ones that aren't, are still not experimenting with mech play, I don't even know why the whole TvP lategame is OP for protoss is still being brought up, ever since we saw IMMvp vs Squirtle we saw the transition into mech is strong, IMMvp just played it wrong.


Then why don't you Show all us Terrans how we're supposed to play Mech? This game has been out for how many months? All you're brought up is Jinro and MVP. What are you trying to say about Mech? That only people at the pro level can utilize it properly?

If the vast majority of Terrans out there excluding MVP and Jinro are having trouble using Mech against toss what does that say?


That they're all shitty players? The game should only be balanced for the highest level of play. Everyone else can improve so much about their play than balance tweaks aren't necessary for them.

Why get better when I can 4gate to masters?

Because when you get to masters by 4gating you'll have no idea what to do against competent players.
squintz
Profile Blog Joined April 2010
Canada217 Posts
February 26 2011 04:26 GMT
#913
On February 26 2011 13:22 JSkates wrote:
Show nested quote +
On February 26 2011 13:08 Whitewing wrote:
Most people here are missing the point:

It doesn't matter if high templar are balanced now or not. The fact is, they are rarely used in comparison the alternative (the colossus) which is used way too often. If you nerf High Templar, especially in this particular way, you'll never see HT's used again.

And I HATE colossus.


This is how I feel about it. I love playing HTs and I hate colossi play. Nerfing the amulet pretty much forces me to go colossi in almost every situation.


OR make templar ahead of time.
Neptuneajax
Profile Joined April 2009
Australia206 Posts
February 26 2011 04:27 GMT
#914
The more I think about this the more I am convinced that Blizzard is completly deaf to the community. We all agree that we would like to see less use of collosi from protoss and more variety. So instead of nerfing Collosi they nerf the only viable option, HT. Khaydarin Amulet is ESSENTIAL! If you choose HT tech now you WILL lose! Blizz are you drunk? Take one of the most interesting units in the game and nerf the fuck out of it why dont ya. While your at it lets take seige away from SEIGE tanks. Ya useless fucks.
MechaCthulhu
Profile Joined November 2010
United States136 Posts
February 26 2011 04:27 GMT
#915
On February 26 2011 13:23 gakkgakk wrote:
Show nested quote +
On February 26 2011 13:20 jaearess wrote:
On February 26 2011 13:13 KonohaFlash wrote:
On February 26 2011 13:08 Shooks wrote:
On February 26 2011 13:00 FabledIntegral wrote:
On February 26 2011 12:39 Kratisto wrote:
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.


I quit.

Oh right, constructive discussion. What was wrong with Templar before? Protoss, Terran, and Zerg all had good responses to Templar tech (EMP and high health units, roach regen). I guess we'll be seeing even more Colossus-centric Protoss strategy, if that's even possible.


Most people disagree with you. Templars broke TvP lategame into oblivion.


Most of the people that disagree in bronze, just saying, and the ones that aren't, are still not experimenting with mech play, I don't even know why the whole TvP lategame is OP for protoss is still being brought up, ever since we saw IMMvp vs Squirtle we saw the transition into mech is strong, IMMvp just played it wrong.


Then why don't you Show all us Terrans how we're supposed to play Mech? This game has been out for how many months? All you're brought up is Jinro and MVP. What are you trying to say about Mech? That only people at the pro level can utilize it properly?

If the vast majority of Terrans out there excluding MVP and Jinro are having trouble using Mech against toss what does that say?


That they're all shitty players? The game should only be balanced for the highest level of play. Everyone else can improve so much about their play than balance tweaks aren't necessary for them.


Yo dude. I think that Blizzard actually has stated several times, that they try to cater to the top level players when making balance changes. It might be the case with this patch aswell.

Using this logic one could also say that all the shitty tosses should improve their game and use templars effeciently.


He's saying that two of the best Terran's in world can use mech effectively, but no one else can (not really true, but I'll go with it.) What I'm saying is, the game should be balanced around what people can do at the highest levels--what you said has nothing to do with that.

If MC was using Templar effectively, and smashing everyone with the Archon toilet, you might have a point. He's not, so your post is basically a non sequitur.
That which can be asserted without proof can be dismissed without proof.
Swad1000
Profile Joined January 2011
United States366 Posts
February 26 2011 04:27 GMT
#916
Storm awarded the terrans with a brain who didn't clump up there mmm into one ball and spread it out to avoid splash. Or actually used micro to get away instead of standing in it like most of them do. Not to change the fact we have to waste a warp in on getting a unit that cannot attack/call in nukes/go invisible and is incredible weak to any attacks/ archons are not cost effective and get destroyed by the ever so hard kiting ability of concussion shells.

T is a poor excuse for shitty play/tier1/all ins and honestly if you think that mech play is immobile you have never had siege tanks dropped on the back of your natural on lost temple. If you want to see immobile drop on a colossus ball that is up on multiple bases. If im not patrolling phoenixs/voids or have cannons up you kill a a nexus with stim marauders then just fly away. Playing vs T is the most frustrating thing in the world and nerfing amulet is just fucking ridiculous. Like making stim 30 more seconds is going to change anything especially if we transition to macro oriented maps in the future.

4 Gate easy to do T? How many times have you guys won using cloaked banshee,
RoyalFlush1994
Profile Joined February 2011
Singapore30 Posts
February 26 2011 04:29 GMT
#917
cant belive they remved amult.... how can toss evn deal with teran drops now???? cant believ it... lol
top the flop on the mississippi
thesideshow
Profile Blog Joined May 2010
930 Posts
February 26 2011 04:29 GMT
#918
Does the league locking take effect now? Or when 1.3 comes out? I'm trying to break to masters atm!
OGS:levelchange
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:30 GMT
#919
On February 26 2011 13:26 LoLAdriankat wrote:
Show nested quote +
On February 26 2011 13:25 101toss wrote:
On February 26 2011 13:20 jaearess wrote:
On February 26 2011 13:13 KonohaFlash wrote:
On February 26 2011 13:08 Shooks wrote:
On February 26 2011 13:00 FabledIntegral wrote:
On February 26 2011 12:39 Kratisto wrote:
High Templar
- Khaydarin Amulet upgrade (+25 starting energy) has been removed.


I quit.

Oh right, constructive discussion. What was wrong with Templar before? Protoss, Terran, and Zerg all had good responses to Templar tech (EMP and high health units, roach regen). I guess we'll be seeing even more Colossus-centric Protoss strategy, if that's even possible.


Most people disagree with you. Templars broke TvP lategame into oblivion.


Most of the people that disagree in bronze, just saying, and the ones that aren't, are still not experimenting with mech play, I don't even know why the whole TvP lategame is OP for protoss is still being brought up, ever since we saw IMMvp vs Squirtle we saw the transition into mech is strong, IMMvp just played it wrong.


Then why don't you Show all us Terrans how we're supposed to play Mech? This game has been out for how many months? All you're brought up is Jinro and MVP. What are you trying to say about Mech? That only people at the pro level can utilize it properly?

If the vast majority of Terrans out there excluding MVP and Jinro are having trouble using Mech against toss what does that say?


That they're all shitty players? The game should only be balanced for the highest level of play. Everyone else can improve so much about their play than balance tweaks aren't necessary for them.

Why get better when I can 4gate to masters?

Because when you get to masters by 4gating you'll have no idea what to do against competent players.

Or I can continue 4gating in masters 0.0
Math doesn't kill champions and neither do wards
entropius
Profile Joined June 2010
United States1046 Posts
February 26 2011 04:30 GMT
#920
Wow. Protoss just got even more retarded. No fix to colossus against zerg, and their other option (storm) just got even weaker.

Looks like protoss will even more be either 4-gates or unstoppable colossus death-balls, barring the various midgame gimmicks (stargate bullshit against zerg, or DT's)
Prev 1 44 45 46 47 48 186 Next
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
13:00
Playoffs - Round of 8
Bunny vs ZounLIVE!
ShoWTimE vs herO
TBD vs Serral
ComeBackTV 1157
RotterdaM634
WardiTV339
IndyStarCraft 212
PiGStarcraft190
Rex155
SteadfastSC108
CranKy Ducklings86
EnkiAlexander 28
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 634
IndyStarCraft 212
PiGStarcraft190
Rex 155
SteadfastSC 108
StarCraft: Brood War
Horang2 4777
EffOrt 1057
ggaemo 215
Last 197
Hyun 135
Rush 115
sSak 115
Sea.KH 64
ToSsGirL 60
zelot 57
[ Show more ]
Nal_rA 50
JYJ37
yabsab 18
Terrorterran 10
Noble 9
Shine 8
Hm[arnc] 8
Icarus 8
Dota 2
The International217368
Gorgc17533
Dendi1256
BananaSlamJamma144
PGG 51
Counter-Strike
flusha89
Super Smash Bros
Mew2King76
Westballz24
Other Games
tarik_tv24949
gofns10383
B2W.Neo1135
DeMusliM388
Hui .179
Happy172
mouzStarbuck147
KnowMe109
XaKoH 82
NeuroSwarm40
MindelVK22
Organizations
Other Games
gamesdonequick612
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• iHatsuTV 23
• musti20045 11
• LaughNgamezSOOP
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
StarCraft: Brood War
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler91
• Noizen59
League of Legends
• Jankos2645
Other Games
• Shiphtur67
Upcoming Events
BSL Team Wars
5h 10m
Afreeca Starleague
20h 10m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
21h 10m
OSC
1d 10h
Sparkling Tuna Cup
1d 20h
Afreeca Starleague
1d 20h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.