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Patch 1.3 on PTR - Page 50

Forum Index > SC2 General
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flexy
Profile Joined February 2011
United States182 Posts
February 26 2011 04:54 GMT
#981
On February 26 2011 13:53 Demarini wrote:
Show nested quote +
On February 26 2011 13:52 flexy wrote:
On February 26 2011 13:50 Lucius22 wrote:
On February 26 2011 13:48 flexy wrote:
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..


what stuff did u take?

concussive shells? stim?

mass roach ling push?

gl holding that every game with only gateway units



you realize that I was talking about EARLY game right? before stim..


So when you're getting your first zealot?


im guessing your bronze.. but anyways Im talking about the default 4gate will be better vs terran early game now.
o_o
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 04:54 GMT
#982
On February 26 2011 13:52 flexy wrote:
Show nested quote +
On February 26 2011 13:50 Lucius22 wrote:
On February 26 2011 13:48 flexy wrote:
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..


what stuff did u take?

concussive shells? stim?

mass roach ling push?

gl holding that every game with only gateway units



you realize that I was talking about EARLY game right? before stim..


so just push with 2 marauder, 2 marines and an scv and protoss can already be in a lot of trouble. if he doesnt account for this kind of mini push he dies outright. but from the kind of the other posts you made, i can just safely assume that you really should take less drugs, or that you are actually believing what you are saying rofl.
Emokes
Profile Joined April 2010
United States37 Posts
February 26 2011 04:55 GMT
#983
So they fuking remove Khaydarin Amulet but leave in the ghost and infester one ? WTF that is so stupid i dont see how that makes any sense at all.
You will eat your friends face off don't do bath salts.
sevia
Profile Joined May 2010
United States954 Posts
February 26 2011 04:55 GMT
#984
Nooo

Khaydarin was the cornerstone of my PvT and I used motherships pretty frequently in PvZ. I was already trying out terran, but man, I guess this pushes it over the edge.

I can see the reasoning behind their balance changes, I like how they're removing some of terran's early game pressure and buffing BCs/Infestors (two underused units in all matchups). Still, they removed my two favorite things about protoss in a single patch. Feels like a punch in the khala's gut.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
Demarini
Profile Joined May 2010
United States151 Posts
Last Edited: 2011-02-26 04:56:30
February 26 2011 04:55 GMT
#985
On February 26 2011 13:53 Sky0 wrote:
Show nested quote +
On February 26 2011 13:52 Demarini wrote:
On February 26 2011 13:50 flexy wrote:
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..


I can't believe you just said nerf one of the most cost inefficient units in the game.


Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me.

And then transition into Templar.



Wait a second...........

Edit- I need a building..a whole freakin building to get my upgrades to make my gateway units cost effective. Hurr techlab. That was hard. Real big risk going down that road.
junemermaid
Profile Joined September 2006
United States981 Posts
February 26 2011 04:55 GMT
#986
On February 26 2011 13:42 Paradice wrote:In general, I'm really not liking the direction they seem to be going, where to try and solve balance they nerf things and remove upgrades. (void ray speed, now amulet, I'm sure there are others but can't quite think of them right now). I would much rather flip it around, balance by making more upgrade options. Provides more variation on mid/endgame (oh he's got marine stim but not marauder stim, how's that gonna play out?), more room for innovation in orders, more shortcuts to be taken. The thinking that led to Concussive Shells being an upgrade instead of by default. The last thing I want is more tech paths like Dark Shrine, where it's just an empty building... that's not that exciting.


Maybe they should put khydarin amulet in the dark shrine
the UMP says YER OUT
SageFantasma
Profile Blog Joined April 2010
United States383 Posts
February 26 2011 04:56 GMT
#987
On February 26 2011 13:47 Leeto wrote:
A lot of these changes seem really unnecessary. Removing the viking flower doesn't do all that much, and removing the archon toilet seems petty. It's extremely situational and when pulled off correctly is one of the few "wow" moments in a game.

And removing the Khaydarin Amulet seems like a horrible idea. That just encourages both terran and protoss to be more one-dimensional by allowing terran to go tier 1 all game and forcing P to go the colossus tech path..

Well, the archon toilet really isn't that hard to do IMO. If you've got Archons and a Mothership with 100 energy, it's pretty easy to pull off.

However, I totally agree with you on the second issue. I hate how they are making this game have each and every damn match look exactly the same. Every match-up, except maybe with the exclusion of TvT or PvZ, has the exact same feel to it. I mean, I understand the player with the best strategy is going to win, but c'mon, at least in BW the worst strategies were weeded out eventually, it just feels like Blizzard is trying to force the process.
flexy
Profile Joined February 2011
United States182 Posts
February 26 2011 04:56 GMT
#988
On February 26 2011 13:54 Lucius22 wrote:
Show nested quote +
On February 26 2011 13:52 flexy wrote:
On February 26 2011 13:50 Lucius22 wrote:
On February 26 2011 13:48 flexy wrote:
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..


what stuff did u take?

concussive shells? stim?

mass roach ling push?

gl holding that every game with only gateway units



you realize that I was talking about EARLY game right? before stim..


so just push with 2 marauder, 2 marines and an scv and protoss can already be in a lot of trouble. if he doesnt account for this kind of mini push he dies outright. but from the kind of the other posts you made, i can just safely assume that you really should take less drugs, or that you are actually believing what you are saying rofl.


so your saying that the patch wont help protoss's early game vs terran AT ALL? which seems like a big advantage seeing that their late game is known to get really good.
o_o
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
February 26 2011 04:57 GMT
#989
On February 26 2011 13:55 Demarini wrote:
Show nested quote +
On February 26 2011 13:53 Sky0 wrote:
On February 26 2011 13:52 Demarini wrote:
On February 26 2011 13:50 flexy wrote:
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..


I can't believe you just said nerf one of the most cost inefficient units in the game.


Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me.

And then transition into Templar.



Wait a second...........


despite some people in thie thread going ape shit over the top with the templar stuff.

well played sir
Forever ZeNEX.
ishboh
Profile Joined October 2010
United States954 Posts
February 26 2011 04:57 GMT
#990
this fungal change better not make fungal missiles really slow, and they better not be blockable by PDDs.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
Last Edited: 2011-02-26 04:58:41
February 26 2011 04:57 GMT
#991
More terran buffs.

Motherships are going to be a gimmick again. Vortex is absolute crap compared to statsis. If you cant cut an army up to engage it, then there's no point to vortex. Hell it will only rearrange marines in a more efficient manner -.- Curious to see what kiwi will make of it. His recall tactics looked sweet, but the utility of the mothership was seriously hurt.

Khydarin nerf... Great. Stargate Colosi tech then. I should be fair and say that it wokred out more than fine in sc1, but then again sc1 storm was another thing completely and we had almost guaranteed dps out of shuttle reaver supplementing a fairly sturdy army. If I'm being completly fair, probably need to see how this works out, but more than likely going to hurt toss badly.

I cant believe someone just said to nerf stalkers. seriously. Are you playing the same game?

The stim will slightly hurt T. In that I'm going to use MC's ff 4gate everygame if I cant deal with ghosts in the lategame.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:57 GMT
#992
On February 26 2011 13:53 Sky0 wrote:
Show nested quote +
On February 26 2011 13:52 Demarini wrote:
On February 26 2011 13:50 flexy wrote:
On February 26 2011 13:49 Joementum wrote:
Two things that would make this game fun and playable for everyone.

Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily.

Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game.


No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell..


I can't believe you just said nerf one of the most cost inefficient units in the game.


Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me.

Late game stalkers are terrible. The scaling is broken. Stalker gets +1 per weap up, while roach gets +2. Roaches have higher dps then stalkers at +2 ups, and are half as cheap.
Math doesn't kill champions and neither do wards
ectonym
Profile Joined July 2010
United States147 Posts
February 26 2011 04:57 GMT
#993
- Units can now be revived multiple times.

What does this mean???
I cannot be what I am so I become money, quarter by quarter, and live as long as I can live. "Why I Play Video Games," by Tony Barnstone. check out my design website, ectonym.com
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-02-26 05:11:25
February 26 2011 04:57 GMT
#994
After this the templar tech path would need improving.

For example: Dark Shrine will require Templar Archives(instead of the Twilight Council), but cost 100/100 50s instead of 100/250 100s.
Getting DTs will take the same amount of time and more resources(250/300 vs 100/250), but you will also get HTs in the process for a lower total cost(250/300 vs 250/450).


Also, if they want to nerf toss AoE they should really nerf collosus, since they are used way more than templars.

Currently it's 200/200 for the support bay and 200/200 for range with a 200/100 production building.
They could make that stuff cheaper, like 100/100 + 100/100 and a 150/100 robo, while the collosus would deal less damage or attack slower or cost more. This way getting a collosus or two for some early aoe will be cheaper, but massing them would be weaker than before.

Making stim take longer than a level 1 upgrade is kind of weird. They should just change it back to 150/150, which they shouldn't have touched during beta, instead of trying to come up with something else, just for the sake of not reverting a change.

Fungal damage being so fast can lead to pretty quick kills of marine balls by 2 fungals, so that change may potentially have a big effect on the game. The shorter snare would make them not own air so much.
I'll call Nada.
PikaXchU
Profile Joined December 2010
Singapore379 Posts
February 26 2011 04:58 GMT
#995
Wait.. If there isn't amulet, how else do we deal with a huge ball of 30 mutalisks?!
Carrier has arrived.
101toss
Profile Blog Joined April 2010
3232 Posts
February 26 2011 04:58 GMT
#996
On February 26 2011 13:54 Lucius22 wrote:
Show nested quote +
On February 26 2011 13:52 flexy wrote:
On February 26 2011 13:50 Lucius22 wrote:
On February 26 2011 13:48 flexy wrote:
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..


what stuff did u take?

concussive shells? stim?

mass roach ling push?

gl holding that every game with only gateway units



you realize that I was talking about EARLY game right? before stim..


so just push with 2 marauder, 2 marines and an scv and protoss can already be in a lot of trouble. if he doesnt account for this kind of mini push he dies outright. but from the kind of the other posts you made, i can just safely assume that you really should take less drugs, or that you are actually believing what you are saying rofl.

Forcefield.
Math doesn't kill champions and neither do wards
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 04:58 GMT
#997
On February 26 2011 13:54 flexy wrote:
Show nested quote +
On February 26 2011 13:53 Demarini wrote:
On February 26 2011 13:52 flexy wrote:
On February 26 2011 13:50 Lucius22 wrote:
On February 26 2011 13:48 flexy wrote:
Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now..


what stuff did u take?

concussive shells? stim?

mass roach ling push?

gl holding that every game with only gateway units



you realize that I was talking about EARLY game right? before stim..


So when you're getting your first zealot?


im guessing your bronze.. but anyways Im talking about the default 4gate will be better vs terran early game now.


so you contradict yourself nice. so when does stim not finish when he is not going for fast exe or tech? so for you stim is already midgame, but 4gate early game. ok

and how comes i just saw a game between oGsHero and oGsTheStc where protoss went for 4 gate and terran hold that off while building a command center? doesnt make much sense to me, but i guess its jsut that gateway units are idd op.
dartoo
Profile Joined May 2010
India2889 Posts
February 26 2011 04:58 GMT
#998
On February 26 2011 13:55 junemermaid wrote:
Show nested quote +
On February 26 2011 13:42 Paradice wrote:In general, I'm really not liking the direction they seem to be going, where to try and solve balance they nerf things and remove upgrades. (void ray speed, now amulet, I'm sure there are others but can't quite think of them right now). I would much rather flip it around, balance by making more upgrade options. Provides more variation on mid/endgame (oh he's got marine stim but not marauder stim, how's that gonna play out?), more room for innovation in orders, more shortcuts to be taken. The thinking that led to Concussive Shells being an upgrade instead of by default. The last thing I want is more tech paths like Dark Shrine, where it's just an empty building... that's not that exciting.


Maybe they should put khydarin amulet in the dark shrine


Maybe they should make dt cloaking a free upgrade in the dark shrine :p
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 26 2011 04:59 GMT
#999
As far as balance goes, I'm quite mixed about the balance changes. BC buff is nice. Stim nerf is also nice for the early game. Infestor changes should be interesting, especially since it's hard to tell if it's a general buff or nerf because of all the changes. Templar nerf is sad, and I hope they revert it. I also hope thy revert the Mothership vortex changes, especially since it seems like the targeting delay now benefits vortexed units.

I'm disappointed that they are removing the Viking flower. It was always cool to see them in games.

Other than the balance changes, the rest of the changes are AWESOME. New observer UI is amazing. The new Custom Games UI is a major improvement, though it still needs some work. Grandmaster league is going to be great to watch.

The new in-game notifications shouldn't be as much of an issue as people are complaining about. Of course, they will benefit lower level players immensely, but their effects on an even slightly good player are completely negligible. I don't think the skill cap will be affected in any way by the notification change.
ㅇㅅㅌㅅ
shakenbake
Profile Joined August 2010
United States207 Posts
February 26 2011 04:59 GMT
#1000
they should have nerfed colossus instead of templar. why the bunker nerf? why the retarded infestor change? 170 seconds for stim? what the fuck. they are making things worse.
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