On February 26 2011 13:53 Demarini wrote:
So when you're getting your first zealot?
So when you're getting your first zealot?
im guessing your bronze.. but anyways Im talking about the default 4gate will be better vs terran early game now.
Forum Index > SC2 General |
flexy
United States182 Posts
On February 26 2011 13:53 Demarini wrote: Show nested quote + On February 26 2011 13:52 flexy wrote: On February 26 2011 13:50 Lucius22 wrote: On February 26 2011 13:48 flexy wrote: Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now.. what stuff did u take? concussive shells? stim? mass roach ling push? gl holding that every game with only gateway units you realize that I was talking about EARLY game right? before stim.. So when you're getting your first zealot? im guessing your bronze.. but anyways Im talking about the default 4gate will be better vs terran early game now. | ||
Lucius22
172 Posts
On February 26 2011 13:52 flexy wrote: Show nested quote + On February 26 2011 13:50 Lucius22 wrote: On February 26 2011 13:48 flexy wrote: Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now.. what stuff did u take? concussive shells? stim? mass roach ling push? gl holding that every game with only gateway units you realize that I was talking about EARLY game right? before stim.. so just push with 2 marauder, 2 marines and an scv and protoss can already be in a lot of trouble. if he doesnt account for this kind of mini push he dies outright. but from the kind of the other posts you made, i can just safely assume that you really should take less drugs, or that you are actually believing what you are saying rofl. | ||
Emokes
United States37 Posts
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sevia
United States954 Posts
![]() Khaydarin was the cornerstone of my PvT and I used motherships pretty frequently in PvZ. I was already trying out terran, but man, I guess this pushes it over the edge. I can see the reasoning behind their balance changes, I like how they're removing some of terran's early game pressure and buffing BCs/Infestors (two underused units in all matchups). Still, they removed my two favorite things about protoss in a single patch. Feels like a punch in the khala's gut. | ||
Demarini
United States151 Posts
On February 26 2011 13:53 Sky0 wrote: Show nested quote + On February 26 2011 13:52 Demarini wrote: On February 26 2011 13:50 flexy wrote: On February 26 2011 13:49 Joementum wrote: Two things that would make this game fun and playable for everyone. Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily. Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game. No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell.. I can't believe you just said nerf one of the most cost inefficient units in the game. Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me. And then transition into Templar. Wait a second........... Edit- I need a building..a whole freakin building to get my upgrades to make my gateway units cost effective. Hurr techlab. That was hard. Real big risk going down that road. | ||
junemermaid
United States981 Posts
On February 26 2011 13:42 Paradice wrote:In general, I'm really not liking the direction they seem to be going, where to try and solve balance they nerf things and remove upgrades. (void ray speed, now amulet, I'm sure there are others but can't quite think of them right now). I would much rather flip it around, balance by making more upgrade options. Provides more variation on mid/endgame (oh he's got marine stim but not marauder stim, how's that gonna play out?), more room for innovation in orders, more shortcuts to be taken. The thinking that led to Concussive Shells being an upgrade instead of by default. The last thing I want is more tech paths like Dark Shrine, where it's just an empty building... that's not that exciting. Maybe they should put khydarin amulet in the dark shrine | ||
SageFantasma
United States383 Posts
On February 26 2011 13:47 Leeto wrote: A lot of these changes seem really unnecessary. Removing the viking flower doesn't do all that much, and removing the archon toilet seems petty. It's extremely situational and when pulled off correctly is one of the few "wow" moments in a game. And removing the Khaydarin Amulet seems like a horrible idea. That just encourages both terran and protoss to be more one-dimensional by allowing terran to go tier 1 all game and forcing P to go the colossus tech path.. Well, the archon toilet really isn't that hard to do IMO. If you've got Archons and a Mothership with 100 energy, it's pretty easy to pull off. However, I totally agree with you on the second issue. I hate how they are making this game have each and every damn match look exactly the same. Every match-up, except maybe with the exclusion of TvT or PvZ, has the exact same feel to it. I mean, I understand the player with the best strategy is going to win, but c'mon, at least in BW the worst strategies were weeded out eventually, it just feels like Blizzard is trying to force the process. ![]() | ||
flexy
United States182 Posts
On February 26 2011 13:54 Lucius22 wrote: Show nested quote + On February 26 2011 13:52 flexy wrote: On February 26 2011 13:50 Lucius22 wrote: On February 26 2011 13:48 flexy wrote: Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now.. what stuff did u take? concussive shells? stim? mass roach ling push? gl holding that every game with only gateway units you realize that I was talking about EARLY game right? before stim.. so just push with 2 marauder, 2 marines and an scv and protoss can already be in a lot of trouble. if he doesnt account for this kind of mini push he dies outright. but from the kind of the other posts you made, i can just safely assume that you really should take less drugs, or that you are actually believing what you are saying rofl. so your saying that the patch wont help protoss's early game vs terran AT ALL? which seems like a big advantage seeing that their late game is known to get really good. | ||
TyrantPotato
Australia1541 Posts
On February 26 2011 13:55 Demarini wrote: Show nested quote + On February 26 2011 13:53 Sky0 wrote: On February 26 2011 13:52 Demarini wrote: On February 26 2011 13:50 flexy wrote: On February 26 2011 13:49 Joementum wrote: Two things that would make this game fun and playable for everyone. Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily. Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game. No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell.. I can't believe you just said nerf one of the most cost inefficient units in the game. Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me. And then transition into Templar. Wait a second........... despite some people in thie thread going ape shit over the top with the templar stuff. well played sir | ||
ishboh
United States954 Posts
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Sabu113
United States11035 Posts
Motherships are going to be a gimmick again. Vortex is absolute crap compared to statsis. If you cant cut an army up to engage it, then there's no point to vortex. Hell it will only rearrange marines in a more efficient manner -.- Curious to see what kiwi will make of it. His recall tactics looked sweet, but the utility of the mothership was seriously hurt. Khydarin nerf... Great. Stargate Colosi tech then. I should be fair and say that it wokred out more than fine in sc1, but then again sc1 storm was another thing completely and we had almost guaranteed dps out of shuttle reaver supplementing a fairly sturdy army. If I'm being completly fair, probably need to see how this works out, but more than likely going to hurt toss badly. I cant believe someone just said to nerf stalkers. seriously. Are you playing the same game? The stim will slightly hurt T. In that I'm going to use MC's ff 4gate everygame if I cant deal with ghosts in the lategame. | ||
101toss
3232 Posts
On February 26 2011 13:53 Sky0 wrote: Show nested quote + On February 26 2011 13:52 Demarini wrote: On February 26 2011 13:50 flexy wrote: On February 26 2011 13:49 Joementum wrote: Two things that would make this game fun and playable for everyone. Nerf god damn marauders. They do too much damn damage to buildings and armored units. Make concussive shells more expensive and have a longer research time. Concussive shells just rape any early Protoss army too easily. Fix Marine's DPS. 50 minerals for the best DPS in the game. What bullshit. They were already great in Broodwar. I seriously can't believe Blizzard though giving them 15 more HP would help this game. No they need to nerf stalkers they shouldnt be just as good as mauraders vs tanks and stuff and completely destroy air.. and they are fast as hell.. I can't believe you just said nerf one of the most cost inefficient units in the game. Ever heard of getting upgrades like idk maybe blink that makes stalkers pretty cost effective if you ask me. Late game stalkers are terrible. The scaling is broken. Stalker gets +1 per weap up, while roach gets +2. Roaches have higher dps then stalkers at +2 ups, and are half as cheap. | ||
ectonym
United States147 Posts
What does this mean??? | ||
lololol
5198 Posts
For example: Dark Shrine will require Templar Archives(instead of the Twilight Council), but cost 100/100 50s instead of 100/250 100s. Getting DTs will take the same amount of time and more resources(250/300 vs 100/250), but you will also get HTs in the process for a lower total cost(250/300 vs 250/450). Also, if they want to nerf toss AoE they should really nerf collosus, since they are used way more than templars. Currently it's 200/200 for the support bay and 200/200 for range with a 200/100 production building. They could make that stuff cheaper, like 100/100 + 100/100 and a 150/100 robo, while the collosus would deal less damage or attack slower or cost more. This way getting a collosus or two for some early aoe will be cheaper, but massing them would be weaker than before. Making stim take longer than a level 1 upgrade is kind of weird. They should just change it back to 150/150, which they shouldn't have touched during beta, instead of trying to come up with something else, just for the sake of not reverting a change. Fungal damage being so fast can lead to pretty quick kills of marine balls by 2 fungals, so that change may potentially have a big effect on the game. The shorter snare would make them not own air so much. | ||
PikaXchU
Singapore379 Posts
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101toss
3232 Posts
On February 26 2011 13:54 Lucius22 wrote: Show nested quote + On February 26 2011 13:52 flexy wrote: On February 26 2011 13:50 Lucius22 wrote: On February 26 2011 13:48 flexy wrote: Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now.. what stuff did u take? concussive shells? stim? mass roach ling push? gl holding that every game with only gateway units you realize that I was talking about EARLY game right? before stim.. so just push with 2 marauder, 2 marines and an scv and protoss can already be in a lot of trouble. if he doesnt account for this kind of mini push he dies outright. but from the kind of the other posts you made, i can just safely assume that you really should take less drugs, or that you are actually believing what you are saying rofl. Forcefield. | ||
Lucius22
172 Posts
On February 26 2011 13:54 flexy wrote: Show nested quote + On February 26 2011 13:53 Demarini wrote: On February 26 2011 13:52 flexy wrote: On February 26 2011 13:50 Lucius22 wrote: On February 26 2011 13:48 flexy wrote: Its not forcing anything. and imo protoss will still be the best late game race.. which doesnt make sense since they are probably gonna be the best early game race now.. what stuff did u take? concussive shells? stim? mass roach ling push? gl holding that every game with only gateway units you realize that I was talking about EARLY game right? before stim.. So when you're getting your first zealot? im guessing your bronze.. but anyways Im talking about the default 4gate will be better vs terran early game now. so you contradict yourself nice. so when does stim not finish when he is not going for fast exe or tech? so for you stim is already midgame, but 4gate early game. ok and how comes i just saw a game between oGsHero and oGsTheStc where protoss went for 4 gate and terran hold that off while building a command center? doesnt make much sense to me, but i guess its jsut that gateway units are idd op. | ||
dartoo
India2889 Posts
On February 26 2011 13:55 junemermaid wrote: Show nested quote + On February 26 2011 13:42 Paradice wrote:In general, I'm really not liking the direction they seem to be going, where to try and solve balance they nerf things and remove upgrades. (void ray speed, now amulet, I'm sure there are others but can't quite think of them right now). I would much rather flip it around, balance by making more upgrade options. Provides more variation on mid/endgame (oh he's got marine stim but not marauder stim, how's that gonna play out?), more room for innovation in orders, more shortcuts to be taken. The thinking that led to Concussive Shells being an upgrade instead of by default. The last thing I want is more tech paths like Dark Shrine, where it's just an empty building... that's not that exciting. Maybe they should put khydarin amulet in the dark shrine Maybe they should make dt cloaking a free upgrade in the dark shrine :p | ||
eviltomahawk
United States11133 Posts
I'm disappointed that they are removing the Viking flower. It was always cool to see them in games. Other than the balance changes, the rest of the changes are AWESOME. New observer UI is amazing. The new Custom Games UI is a major improvement, though it still needs some work. Grandmaster league is going to be great to watch. The new in-game notifications shouldn't be as much of an issue as people are complaining about. Of course, they will benefit lower level players immensely, but their effects on an even slightly good player are completely negligible. I don't think the skill cap will be affected in any way by the notification change. | ||
shakenbake
United States207 Posts
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