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New Maps in 1v1 Pool - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 68 Next
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 25 2011 23:58 GMT
#141
Where is the third on slag pits? I don't see it on the mini map.
Developer for http://mtgfiddle.com
vrok
Profile Joined August 2009
Sweden2541 Posts
February 25 2011 23:58 GMT
#142
On February 26 2011 08:56 Emperor_Earth wrote:
Just because a map doesn't favor your race/style of play/aesthetic feng shui doesn't mean that it isn't a good map.

Why am I not surprised to see a marine icon with this post?
"Starcraft 2 very easy game" - White-Ra
aristarchus
Profile Blog Joined September 2010
United States652 Posts
February 25 2011 23:58 GMT
#143
I don't know why people seem surprised they didn't put in GSL maps. There's been no indication at all that they would, and they're very different from standard ladder maps. I really don't think blizzard is going to put half-bases or neutral supply depots in ladder maps any time soon. They're great for pros, but most people don't have map-specific build orders for every map.
Neivler
Profile Blog Joined November 2008
Norway911 Posts
February 25 2011 23:58 GMT
#144
And once again they put in just as bad maps. Why wont you ever listen :'(
I pwn noobs
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
February 25 2011 23:59 GMT
#145
New maps!!!!! I was really really hoping DQ would be gone, maybe they'll change it so you can only spawn cross as a compromise? The natural is still SOOOOOOOOO wide that even <insert sexual joke here>.
I always try to shield slam face, just to make sure it doesnt work
Logo
Profile Blog Joined April 2010
United States7542 Posts
February 25 2011 23:59 GMT
#146
I've just spent about 5-10 minutes laughing because of backwater gulch.

On it...
Zerg can't hold vs 2 rax (so much room to drop bunkers to split main and natural apart)
Zerg can't hold vs hellion harass/hellion marauder push (just try to get some sort of hellion defense up at both the main and nat).
Zerg can't win if Terran takes their gold with a PF (cuts off all attack routes and gives a gold to Terran)
Zerg can't take the gold ever really (gold can be sieged from xel'naga or colossied from xel'naga)
Logo
BandonBanshee
Profile Joined February 2011
Canada437 Posts
February 25 2011 23:59 GMT
#147
So im guessing Blizzard didn't read the 230 455 posts about how bad their maps are...
fickazzz
Profile Joined June 2009
Germany152 Posts
February 25 2011 23:59 GMT
#148
oh god... i hope these maps never hit the eu server...... :/
they look terrible

didnt blizzard get enough bad feedback about the maps on the testserver?
Jieun
Profile Joined October 2010
United States247 Posts
February 25 2011 23:59 GMT
#149
On February 26 2011 08:58 darmousseh wrote:
Where is the third on slag pits? I don't see it on the mini map.


it's below the natural next to the..
i mean adjacent to the main--wait

shit, i don't see it either
gnutz
Profile Joined November 2010
Germany666 Posts
February 26 2011 00:00 GMT
#150
LOL they put "Steppes of Blistering Sands", "No 3rd kkthxbye" and "Anti-Protoss-LT" in there.
Just sad. These maps change nothing. At least i have to do some funny cheeses now.
rolfe
Profile Joined September 2010
United Kingdom1266 Posts
February 26 2011 00:00 GMT
#151
i have a feeling that after one or two games i'll be using my veto on slag pits. i really can't understand why they would take out shakuras, i know they want to rotate it all but it hasn't even been in the map pool the whole time. i am quite optimistic about backwater gulch though. i understand why the cliffs got removed from LT but why have they changed the island? i don't think i've ever heard anyone complain about the island once!

hoever i am just bloody happy that i will never play on steppes of war or blistering sands again (when the new maps come on EU)
life will not be contained. Life breaks free, it expands to new territories and crashes through barriers, painfully, maybe even dangerously but there it is. Life finds a way
pirates
Profile Joined October 2010
United States701 Posts
Last Edited: 2011-02-26 00:01:48
February 26 2011 00:00 GMT
#152
Wait, they removed Shakuras again but Delta Quadrant is still in? Oh, boy...

Also, I don't know how I feel about them changing Lost Temple. I really loved the map, it had a classic feel to it. I have not played on the new Shattered Temple yet, perhaps I will like it more. Very glad to see these changes, overall, despite some questionable decisions.
vilg
Profile Joined April 2010
Denmark413 Posts
February 26 2011 00:01 GMT
#153
disgusted how shakuras can be gone when delta q is still in.
shows that blizzard still has no clue at all about what is wrong with the map pool.
preacha
Profile Joined January 2010
Norway210 Posts
February 26 2011 00:01 GMT
#154
o_O

shattered temple looks cool :D

im happy with the inclusion of new maps :D and not just on 1on1-ladder
dont pet a burning dog
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
Last Edited: 2011-02-26 00:02:06
February 26 2011 00:01 GMT
#155
There are also 'new' Free For All maps for anyone who cares

"Slag Pits" and
"The Shattered Temple"

They are just 1v1 maps put in the FFA section though.

(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
February 26 2011 00:01 GMT
#156
Yay Slag Pits....say goodbye to taking a 3rd base Zerg players. Other than that, these maps are better than the old ones without a doubt. But Slag Pits is seriously awful...


Close positions? g.g.

Viable 3rd base? Nope.

Zerg tears? Plenty.
"Infestors are the suck" - LzGamer
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
February 26 2011 00:01 GMT
#157
I don't understand why they removed some of the best maps which created some of the best and most interesting games and threw in these random maps that were only played a handful of times into the map pool. Sure, Shakuras plateau had some problems with the spawn locations idea and LT had cliff problems, why not fix them like they do in BW? instead they just remove and a new maps which create new problems.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
ribboo
Profile Joined October 2010
Sweden1842 Posts
February 26 2011 00:01 GMT
#158
On February 26 2011 08:59 Logo wrote:
I've just spent about 5-10 minutes laughing because of backwater gulch.

On it...
Zerg can't hold vs 2 rax (so much room to drop bunkers to split main and natural apart)
Zerg can't hold vs hellion harass/hellion marauder push (just try to get some sort of hellion defense up at both the main and nat).
Zerg can't win if Terran takes their gold with a PF (cuts off all attack routes and gives a gold to Terran)
Zerg can't take the gold ever really (gold can be sieged from xel'naga or colossied from xel'naga)

Scrap should be pretty much the same thing?
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 00:01 GMT
#159
Holy shit, just played a few games on some of these maps, I'm actually considering un-vetoing Delta Quad right now
Belegurth
Profile Joined November 2010
165 Posts
February 26 2011 00:01 GMT
#160
On February 26 2011 08:54 tree.hugger wrote:
Things Blizzard Hates:
Void Rays [X]
Bunkers [X]
Shakuras Plateau [X]

Checklist Complete!


%100 agreed

its so hilarious that on every patch they tweak bunker here and there. they still couldnt decide.
On March 02 2011 11:23 awu25 wrote: i don't think it's a marketing thing most koreans wouldn't be able to pronounce flash, jaedong, or mvp, i think that's why their korean names are used
Prev 1 6 7 8 9 10 68 Next
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