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New Maps in 1v1 Pool - Page 10

Forum Index > SC2 General
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rauk
Profile Blog Joined February 2009
United States2228 Posts
February 26 2011 00:07 GMT
#181
slag pits close pos is so much luls in TvZ. i'd put money on it that the rush distance is shorter than steppes of war.
Psycosquirrel
Profile Joined October 2008
United States161 Posts
February 26 2011 00:07 GMT
#182
I can confirm that the maps have been changed a little from their form on the PTR. Main one i noticed so far is that destructible rocks were moved to being on the ramp on tarsonis assault,and that rocks were removed from the 12 and 6 oclock positions. This can be seen in the new loaded pictures in the OP. I cant think of any other changes, but i havent looked too carefully at the new versions
Sadist
Profile Blog Joined October 2002
United States7328 Posts
February 26 2011 00:08 GMT
#183
The rush distance from nat to nat is the same on steppes, ramp to ramp slag pits is shorther though :DDDD
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 00:08 GMT
#184
On February 26 2011 09:04 Scias wrote:
slag pits close position is terrible

Try Blackwater Gulch, that is even worse, it is like Blizzard don't want you to take a third base, Creep reaches your base in close position 7-8 mins into the game :/
Neivler
Profile Blog Joined November 2008
Norway911 Posts
February 26 2011 00:08 GMT
#185
Well I know what map I am going to down vote imitatively. Just as the first time I layed my eyes on Jungle Basin I know that Backwater Gulch is just bad in every way. How can they make such a map? Will any of these maps even make it to any serious tournament?
I pwn noobs
Dave.
Profile Joined August 2010
Ireland272 Posts
February 26 2011 00:09 GMT
#186
Typhon peaks and the new LT look ok, but the other two are ridiculously bad.
#1 Ryung, Hasuobs, Machine, and Socke fan!
Seriox
Profile Joined November 2010
Germany373 Posts
February 26 2011 00:09 GMT
#187
Okay veto:
Delta Quadrant
Slag Pit

I think its fine without these maps. :D
branflakes14
Profile Joined July 2010
2082 Posts
February 26 2011 00:09 GMT
#188
On February 26 2011 09:07 rauk wrote:
slag pits close pos is so much luls in TvZ. i'd put money on it that the rush distance is shorter than steppes of war.


Get ready for the second coming of TSL.Rain
StreetWise
Profile Joined January 2010
United States594 Posts
February 26 2011 00:09 GMT
#189
Yeah I am also sadden by the lack of shakuras even though it was my worst map. Hopefully these maps will make for better plays in the end however.
I will not be poisoned by your bitterness
DarthXX
Profile Joined September 2010
Australia998 Posts
February 26 2011 00:09 GMT
#190
And Blizzard continues its obsession with shared base maps in team games .... ugh, why does nearly every map have to be like that ...
silencesc
Profile Joined July 2010
United States464 Posts
February 26 2011 00:10 GMT
#191
Why did they get rid of SP? I thought that was a good map..ah well. At least it's good to see a lot of new variety!
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
KevinIX
Profile Joined October 2009
United States2472 Posts
February 26 2011 00:11 GMT
#192
To be honest, Shakuras wasn't *that* good. I don't mind too much. Overall, this was a good change.
Liquid FIGHTING!!!
GinDo
Profile Blog Joined September 2010
3327 Posts
February 26 2011 00:11 GMT
#193
no GSL maps.

GinDo= Sad Panda

At least i don;t need to veto anything but DQ.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
RedBarchetta
Profile Joined December 2010
49 Posts
February 26 2011 00:11 GMT
#194
Delta is still there and Shakuras is gone? You've got to be kidding me. That's absolutely ridiculous. Delta was one of the worst maps in the ladder pool in the first place.

Have the spawns been fixed on the new ones so you can't get close positions?
ZvZ is like taking in turns of kicking each other in the balls|| I can learn to resist Anything but frustration I can learn to persist With anything but aiming low-Neil Peart/Rush
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 00:11 GMT
#195
These maps are infuriating to vs Terran on..
IamOBESE
Profile Blog Joined April 2010
United States134 Posts
February 26 2011 00:11 GMT
#196
On February 26 2011 09:09 DarthXX wrote:
And Blizzard continues its obsession with shared base maps in team games .... ugh, why does nearly every map have to be like that ...



Because high level team games invariably end up as a rush fest without shared bases.

Shared bases gives the defender a shot at defending a rush.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 26 2011 00:12 GMT
#197
So far its okay except that slag pits is a joke 2base play the only way ehh whatever
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
February 26 2011 00:12 GMT
#198
On February 26 2011 08:24 RndmGdNck wrote:
Thank god I'll actually start laddering again. But no Shakuras??? error maybe?


Close positions wasn't balanced. I'm all for removing it for a better map.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 26 2011 00:13 GMT
#199
probably shakuras is out because even though it was a loved macro map, it strongly favored one race (and no i don't mean zerg). And the reason delta is in is obvious, as the ladder aims for variety. (the reason why everyone hates it, because they only like 2 maps and everyone likes other maps mmmm wonder why ... when it should have maps in it for everyone).

Blizzard probably removes the most downvoted maps, so yeah delta seemed to be more liked then shakuras. (because alot of not pro oriented players play bnet and are probably really compftable on longer one base play, most easy to 2 base play maps were removed and replaced by either replaced by 3 base maps or one base maps)
Stiver
Profile Joined April 2010
Canada285 Posts
February 26 2011 00:13 GMT
#200
People talking about Slag pits, have you played it? because that map was huge on the PTR,

Have you played on it, or are you just looking at it and making judgements?
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
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