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New Maps in 1v1 Pool - Page 12

Forum Index > SC2 General
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Prev 1 10 11 12 13 14 68 Next
Dave.
Profile Joined August 2010
Ireland272 Posts
February 26 2011 00:20 GMT
#221
I'd really hate to be a zerg right about now.
#1 Ryung, Hasuobs, Machine, and Socke fan!
Mettyman
Profile Joined August 2010
Denmark132 Posts
February 26 2011 00:20 GMT
#222
backwater gulch looks like a terran map*10^26

siege tanks on high ground to defend natural, nice one blizz
bLuR
Profile Blog Joined June 2010
Canada625 Posts
February 26 2011 00:20 GMT
#223
Not sure why they kept delta and not shakuras, TvP on shakuras was like the reason i love laddering lol,

Shattered Temple looks pretty good
Zeon0
Profile Joined September 2010
Austria2995 Posts
February 26 2011 00:20 GMT
#224
at least overall it got a bit better!?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
Oreo7
Profile Blog Joined December 2010
United States1647 Posts
February 26 2011 00:22 GMT
#225
Damn you blizzard! You try so hard to make me hate this game! (That was @ Shakuras)
Stork HerO and Protoss everywhere - redfive on bnet
raf3776
Profile Blog Joined August 2010
United States1904 Posts
February 26 2011 00:23 GMT
#226
Overall> better than old maps. But terran is still favored on most maps if they know how to turtle. Plus backwater an open nat is so hard to defend as toss cuz the ramp is extra big
WWJD (What Would Jaedong Do)
RedBarchetta
Profile Joined December 2010
49 Posts
February 26 2011 00:23 GMT
#227
Blizzard---
ZvZ is like taking in turns of kicking each other in the balls|| I can learn to resist Anything but frustration I can learn to persist With anything but aiming low-Neil Peart/Rush
onmach
Profile Blog Joined March 2009
United States1241 Posts
February 26 2011 00:24 GMT
#228
OMG no steppes. Thank you lord! I hate downvoting maps.

This will probably get me into masters. Two maps where I had a 33% win rate are gone, and one where I had a 40%. I'm not even sure if I'll miss shakuras because it was pretty hard to win if you got horizontal positions against a good t or p, but honestly I kind of liked it.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2011-02-26 00:27:42
February 26 2011 00:25 GMT
#229
The top 200 ladder in every region is about to die. As it currently is on ladder, a pro player has to play 40% of their games on maps that tournaments do not use. Nobody would play ladder instead of custom games with a possible tournament in the future.

As a player, I watch tons of tournaments. Watching those tournaments, I see that certain things are strong on maps and how pros respond to those strengths. For example, I can see that on a pro level thor drops are really strong on lost temple. I can also see effective ways to respond. This wont happen at all anymore.

In addition, the new maps are not high enough quality to satisfy what players should be getting. The reason that tournaments don't use Blizzard maps is that they are not updated fast enough, are not fun to play on, and favour cheesy play way too much. GSL and ICcup maps are changed weekly to satisfy balance concerns. I really can't see why ladder maps have to have so little effort and continuous support put into them.

SC2's ladder is in an unacceptable state right now and I'm really disappointed in Blizzard for how they've acted so far. From their actions, we can see that they haven't responded to their amazing community. Teamliquid, and the rest of the pro player base should be taken seriously as a huge treasure trove of knowledge and skill, not a cesspool of discontent to be ignored.

Blizzard needs to add a system where the player chooses maps from a huge map pool. Having GSL maps, Blizzard maps and ICcup maps all on one pool, and the player choosing to up-vote what maps they want to play on, is the answer. Maps in this pool would be played by the community and feedback would be exchanged. To determine if a map is to stay in the pool, players could vote on whether their race is balanced on the map. If a map receives too much bad feedback, or doesn't get a good percentage of a race voting for it, that map would be removed or changed based on what pros want.

With this system I guarantee nobody would be playing maps like blistering sands, steppes, or any of the brand new ladder maps. Map makers would be wildly encouraged and SC2's gameplay would flourish. Pros would be able to play whatever maps they wanted to practice for tournament. People wouldn't have to settle for bad quality and their voices ignored. The game needs to be able to be moddable, with flaws in the it weeded out by the resource that is the community. This cloud of feedback and development can get the game much more polished for players and competitive play than Blizzard ever will.
http://grooveshark.com/#/deltrus/music
Phaint
Profile Joined May 2010
Canada211 Posts
February 26 2011 00:25 GMT
#230
Can't believe they left delta...
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
February 26 2011 00:25 GMT
#231
oh dear god the close position bases are terrible T_T. Gonna cross out Slag, Typhon and Delta until Gulch proves to be equally terrible as well...
badcop
Profile Joined October 2010
United States176 Posts
February 26 2011 00:25 GMT
#232
Maps just went up on KR.
Morphs
Profile Joined July 2010
Netherlands645 Posts
February 26 2011 00:26 GMT
#233
Removing Shakuras sounds completely random. It's not even one of the oldest maps and it's balanced. Why remove that map for crying out loud? Too random to understand for me...

For the rest, seems like maps are bad for zerg by default. Really, if maps so easily mess up Zerg, I think it's actually not a map issue but a race issue..
Treeplant
Profile Blog Joined January 2010
United States214 Posts
February 26 2011 00:26 GMT
#234
I rarely play 4v4's but that District 10 map looks epic
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 26 2011 00:27 GMT
#235
Blizzard must really like 2 base play. All of these maps are like 2 base maps.
Developer for http://mtgfiddle.com
silencesc
Profile Joined July 2010
United States464 Posts
February 26 2011 00:27 GMT
#236
<sarcasm>
just played a PvZ on broken temple, the Z won, therefore,the map is zerg favored.
</sarcasm>

I really like the new maps, g.g. blizzard! :D
Real Men Proxy Gate | TEAM LIQUID HWITINGGGG!! PROUD MEMBER OF UC DAVIS CSL TEAM | "If you don't give a shit about what gum you eat, buy Stride" - Liquid`Tyler on SotG 4/19/2011
Mikami_
Profile Blog Joined July 2009
Estonia274 Posts
Last Edited: 2011-02-26 00:29:54
February 26 2011 00:29 GMT
#237
Let me quote decemvre here:

TERRIBLE.

Finally after 1 year the community is starting to finally produce new balanced maps to be used in tournaments; maps that have been balanced by competent players and now you people bring your own maps.

At first glance those maps look like nothing but the same old imbalanced crap we've been forced to play on for over a year now. Impossible to defend natural base, ramps that are too wide, distances that are too short, positional imbalances and so on.

Instead of simply adding the new succesful maps to the ladder so that everyone can practice on ladder the maps that we are now begining to use in tournaments around the world you are again blowing against the wind and holding E-Sports back with your innability to do what the community asks of you.

Yes we've been asking for new maps, but NOT made by you or at least not balanced by you. Take a look at some ICCup maps or the new GSL maps or AT LEAST ask for advice from progamers before you start drawing in the map editor.

God, here we go again.
Gentso
Profile Joined July 2010
United States2218 Posts
February 26 2011 00:29 GMT
#238
On February 26 2011 09:27 darmousseh wrote:
Blizzard must really like 2 base play. All of these maps are like 2 base maps.


Exactly, these maps really just show much little Blizzard is in tune with what players want.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
Last Edited: 2011-02-26 00:30:40
February 26 2011 00:29 GMT
#239
These maps make PvZ pretty favored to Zerg, while no maps are favored towards toss. I don't know how these maps affect terran though. Lots of wide areas, Toss is unable to fast expand on any of the new maps, Zerg are going to have a hayday.

Also ridiculous that they kept delta quadrant in the map pool yet removed shakuras plateau. I assume most tournaments will just stick to the GSL map pool in the future.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Ben...
Profile Joined January 2011
Canada3485 Posts
February 26 2011 00:30 GMT
#240
I already vetoed Backwater Gulch and Slag Pits. I played them in the PTR and they were absolutely terrible. At least they didn't include that map with the backrocks that could be broken down in under 5 minutes.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
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