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New Maps in 1v1 Pool - Page 13

Forum Index > SC2 General
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Prev 1 11 12 13 14 15 68 Next
IcedteaDota
Profile Joined January 2011
223 Posts
February 26 2011 00:30 GMT
#241
On February 26 2011 09:25 o3.power91 wrote:
oh dear god the close position bases are terrible T_T. Gonna cross out Slag, Typhon and Delta until Gulch proves to be equally terrible as well...

lol i agree
Cygon
Profile Joined January 2011
New Zealand11 Posts
February 26 2011 00:31 GMT
#242
It takes ~10 in-game seconds to go from natural to natural on Typon Peaks after the destructible rocks have been cleared :/ This leaves zerg with about zero seconds to respond to any kind of mid-game push before them being at your doorstep.
Emperor_Earth
Profile Blog Joined April 2009
United States824 Posts
February 26 2011 00:32 GMT
#243
On February 26 2011 09:27 darmousseh wrote:
Blizzard must really like 2 base play. All of these maps are like 2 base maps.


Good catch. Now that I think about it, Blizz has been really pushing hard for 2 base play.
@Emperor_Earth ------- "Amat Victoria Curam."
a176
Profile Blog Joined August 2009
Canada6688 Posts
February 26 2011 00:32 GMT
#244
The rest of the maps in high res

+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]
starleague forever
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 26 2011 00:33 GMT
#245
On February 26 2011 09:20 Mettyman wrote:
backwater gulch looks like a terran map*10^26

siege tanks on high ground to defend natural, nice one blizz


It's actually a protoss map. Protoss has 3 different entrances they can 4 gate you from so you have to build 8 bunkers to get your expansion up if you FE. It's not any better for protoss, as if they try to FE and you go for mass marine/marauder they will need 8 forcefield to block the bottom of their ramp that leads to their expo.

The map is basically telling you to play it 1 base style or to all-in or do something mega aggressive. And then if it does get to mid-game...as mentioned, tvz Terran will get a planetary at gold and be able to attack from every direction, not to mention siege tanks get a free watchtower to shell the opponent's gold...lol...

and collosus also will reign king on this map i'm pretty sure.
Sup
Rkie
Profile Blog Joined October 2009
United States1278 Posts
February 26 2011 00:34 GMT
#246
I was really hoping for some of the GSL maps...

Pros(For Me):
The best part of this other than new maps, is that they are bigger maps, which will lead to more creative and thought out strategy as opposed to cheesing.

Cons(For Me):
They took out Shakuras?!?
I do not like them too much, because there is not really a wide open area to be used for flanking. In huge battles, it will still be giant army pushing into the other.
I do not know too much about balance, but Backwater Gulch and Slag Pits seem very unbalanced positionally.
nathangonmad
Profile Joined September 2010
United Kingdom317 Posts
February 26 2011 00:34 GMT
#247
Just played a few new games. these are terrible zerg maps.
Keep trying Leenock
raf3776
Profile Blog Joined August 2010
United States1904 Posts
February 26 2011 00:35 GMT
#248
On February 26 2011 09:32 Emperor_Earth wrote:
Show nested quote +
On February 26 2011 09:27 darmousseh wrote:
Blizzard must really like 2 base play. All of these maps are like 2 base maps.


Good catch. Now that I think about it, Blizz has been really pushing hard for 2 base play.

I actually think theyre pushing for more than 2 base. its so easy to turtle on the new maps
WWJD (What Would Jaedong Do)
Lokian
Profile Joined March 2010
United States699 Posts
February 26 2011 00:35 GMT
#249
yea... big maps are getting boring. wait wait wait big army done -_-
Watch my gaming channel: http://www.youtube.com/user/BedinSpace
SetStndbySmn
Profile Joined August 2010
United States657 Posts
February 26 2011 00:35 GMT
#250
The destructible path on typhon is a joke.
"He doesn't operate under some divine shroud that lets him determine what is or is not valid culture. He cannot rob you, retroactively, of wholly valid experiences; he cannot transform them into worthless things." - Tycho
Daria
Profile Blog Joined August 2010
Australia500 Posts
February 26 2011 00:35 GMT
#251
On February 26 2011 08:24 TUski wrote:
Was so excited for LT to be balanced, but at the cost of shakuras?

Blizzard needs to get new people in that office of theirs, their logic continues to baffle everyone who is any good at this game.

I agree, Shakuras was a great map.
daria[e]
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
February 26 2011 00:36 GMT
#252
Does the narrow-ness of Typhon Beaks bug any other Zerg players?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Gecko
Profile Joined August 2010
United States519 Posts
February 26 2011 00:36 GMT
#253
I'm disappointed, i wanted to see delta quadrant gone. But i'm glad jungle and blistering sands are gone. I wish they would have resolved some of the complaints people had about the maps, like the awkward naturals, but i think blizzard is heading in the right direction.
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
February 26 2011 00:36 GMT
#254
Taking a third on these maps is actually kind of difficult. I don't see why they got rid of Shakuras and put in maps with the same problem as the old ladder maps. Just why?
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2011-02-26 00:37:56
February 26 2011 00:37 GMT
#255
Didn't they remove shakuras briefly and bring it back once before though? I hope it was just an oversight, it's one of the few maps that goes past 2 base for me.
Powster
Profile Joined April 2010
United States650 Posts
February 26 2011 00:37 GMT
#256
Is shakuras really gone lol..? Never in a million years would I guess shakuras plateau would be one of the maps taken out. Hopefully they took it out for now just to have more play on the new maps or something.. I hope its not gone forever from ladder..
goldenwitch
Profile Joined August 2010
United States338 Posts
February 26 2011 00:37 GMT
#257
blizzard, how can you make so many terrible maps in a row? Can zerg win any of these?
vrok
Profile Joined August 2009
Sweden2541 Posts
Last Edited: 2011-02-26 00:38:29
February 26 2011 00:38 GMT
#258
On February 26 2011 09:35 raf3776 wrote:
Show nested quote +
On February 26 2011 09:32 Emperor_Earth wrote:
On February 26 2011 09:27 darmousseh wrote:
Blizzard must really like 2 base play. All of these maps are like 2 base maps.


Good catch. Now that I think about it, Blizz has been really pushing hard for 2 base play.

I actually think theyre pushing for more than 2 base. its so easy to turtle on the new maps

1. Try zerg.
2. LOL.
3. ???
4. Profit.

It's so ridiculous it's unreal.
"Starcraft 2 very easy game" - White-Ra
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
February 26 2011 00:38 GMT
#259
I really really don't understand why Blzzard would put in 3 new maps(Not counting shattered temple since that's more of a 'fix' of LT) that have a 33% chance of being a god awful close position slug fest. Haven't they been listening that that is exactly what players DON'T want lately?
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
February 26 2011 00:38 GMT
#260
Since there seems to be a lot of complaints about the new maps, I figured I would make a poll since it's not really worth it's own thread.

Poll: Overall, do you like the new maps?

No (166)
 
86%

Yes (26)
 
14%

192 total votes

Your vote: Overall, do you like the new maps?

(Vote): Yes
(Vote): No

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