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New Maps in 1v1 Pool - Page 18

Forum Index > SC2 General
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Prev 1 16 17 18 19 20 68 Next
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 26 2011 02:09 GMT
#341
fucksake i just played on all of these maps and PLEASE people actually fucking sit down and play them before complaining. i know its tough, but these maps actually played pretty damn well. the only one that seemed zerg unfriendly was the desert one, slag pits was so big and open, i just rolled over some guy.
fadestep
Profile Blog Joined October 2008
United States605 Posts
February 26 2011 02:11 GMT
#342
Delta still in the pool but Shakuras out. LOL.
not a hero
Lucius22
Profile Joined February 2011
172 Posts
February 26 2011 02:12 GMT
#343
i actually wanted to start playing 1v1 again with the next patch. well now we have these amazing maps and the crappy patch. so i think i rather stick to custom games (CT and stuff)
Saracen
Profile Blog Joined December 2007
United States5139 Posts
February 26 2011 02:14 GMT
#344
On February 26 2011 11:09 WniO wrote:
fucksake i just played on all of these maps and PLEASE people actually fucking sit down and play them before complaining. i know its tough, but these maps actually played pretty damn well. the only one that seemed zerg unfriendly was the desert one, slag pits was so big and open, i just rolled over some guy.

Desert one is god awful. It's impossible to expand, and there's so many abusable spots. Slag pits would be ok if it weren't so spawn dependent. It's like Metalopolis except the positional imbalances are even worse. The other two seem really good.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
February 26 2011 02:15 GMT
#345
Played on Typhon Peaks cross position and it seemed fine, but dunno about close positions with the rocks broken down. And Backwater is interesting and nothing like Blistering sands.
SovSov
Profile Joined September 2010
United States755 Posts
February 26 2011 02:16 GMT
#346
How are we suppose to defend against 4gates as Zerg in backwater gulch? If we build spines at natural, they go to main, if we build them at main, they go to natural...?
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
February 26 2011 02:17 GMT
#347
It's an improvement, but I still wished that Blizzard implemented the GSL maps.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
February 26 2011 02:18 GMT
#348
Playing on Typhon Peaks was really nifty-it reminded me of one of the Char tileset maps from vanilla Starcraft in a good way. Admittedly, I'm biased since I won.
They should have removed Delta if they were putting in the Gulch map. Haven't rolled it yet, but it looks like Delta Quadrant v. 2.0.
Can you even spawn on the really close positions on Slag Pits? If you can that seems pretty stupid. But remember, everyone said the same thing about Shakuras, so there's chance you can't spawn that way. Shakuras set a precedent.
Fixed LT? With only one watchtower so that stalemates aren't as common and aggression is rewarded in the midgame? And island expansions that might actually get taken and remain defensible? Fantastic!

Overall I definitely like Typhon and the new Lost Temple. Gulch and Slag Pits I will have to play before judging.
Keeler
Profile Joined November 2010
United States313 Posts
February 26 2011 02:20 GMT
#349
At least Steppes, Jungle and Blistering are gone.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2011-02-26 02:24:21
February 26 2011 02:23 GMT
#350
This is a hefty assumption, but the removal of Shakuras just indicates that Blizzard truly doesn't understand map design. They had a diamond in the rough out of a pool of many terrible maps, and they axe it?

I don't think there's any possible defense of it, especially when they're leaving/adding so many other terrible maps.
ModeratorNow I'm distant, dark in this anthrobeat
andrewwiggin
Profile Joined September 2010
Australia435 Posts
February 26 2011 02:25 GMT
#351
On February 26 2011 11:05 Miragee wrote:
Show nested quote +
On February 26 2011 10:26 JasperGrimm wrote:
Seems like Blizzard could mail 10 dollar refunds to every player on bnet, and people would complain that their bill was dirty or had a corner ripped off


Seems like the bill is not about the refundation of 10 dollar but the payment of 10 dollars....

Show nested quote +
On February 26 2011 10:41 andrewwiggin wrote:
Hated Shakuras. Could never expand to thirds properly.

Oh and mutas. -_- Big map = great for control with mutas. brrrrr!


So you hated the map because you are awful, that's ok.

Still there is one good thing the most of us dismissed: Blizzard _changed_ the mappool. It seems that it won't be like in WC 3 (from what I heard). So it's a good first step and we can hope in the next one we will get good maps.


It might suprise you, but not every player likes shakuras. And not because they're awful. Dumbass.
Mommas Boy
Profile Joined December 2010
Canada144 Posts
February 26 2011 02:26 GMT
#352
shakuras was over rated. the back path push just destroyed any zerg.
here to play.
relyt
Profile Blog Joined November 2010
United States1073 Posts
February 26 2011 02:29 GMT
#353
Close spawns on Slag pits is too easy for us terrans to exploit in TvZ. I hope Blizz puts the GSL maps in the pools instead of these maps.
Sauce.boss
Profile Joined May 2010
Canada3 Posts
February 26 2011 02:30 GMT
#354
wowza backwater gulch is zerg imbalanced to the MAX map: can't FE for protoss or terran and if you do and manage to block off / get siege tanks than you allow the zerg free reign of the map.. (veto'd out)

Terran imba map has been 'balanced' leaving a huge open area around the terran expo allowing zergs to baneling/ling MUCH easier is the terran tries to fast expand.. the removal of the 2 towers and turning them into one makes gameplay in TvT a little more interesting as holding the center leaves you really open to attack from (EVERYWHERE), I don't like the islands being removed as that once allowed for players who were behind to sneak expos and catch back up, now not a chance for that...

Anybody have any thoughts on them other than 'yeah" or boo they removed shakuras (which was the best map)
Gl hf?
Comeh
Profile Blog Joined July 2008
United States18919 Posts
February 26 2011 02:30 GMT
#355
Eh, no matter what i think of these new maps, at least they are an improvement. Definitely and improvement.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Jibba
Profile Blog Joined October 2007
United States22883 Posts
February 26 2011 02:31 GMT
#356
On February 26 2011 11:25 andrewwiggin wrote:
Show nested quote +
On February 26 2011 11:05 Miragee wrote:
On February 26 2011 10:26 JasperGrimm wrote:
Seems like Blizzard could mail 10 dollar refunds to every player on bnet, and people would complain that their bill was dirty or had a corner ripped off


Seems like the bill is not about the refundation of 10 dollar but the payment of 10 dollars....

On February 26 2011 10:41 andrewwiggin wrote:
Hated Shakuras. Could never expand to thirds properly.

Oh and mutas. -_- Big map = great for control with mutas. brrrrr!


So you hated the map because you are awful, that's ok.

Still there is one good thing the most of us dismissed: Blizzard _changed_ the mappool. It seems that it won't be like in WC 3 (from what I heard). So it's a good first step and we can hope in the next one we will get good maps.


It might suprise you, but not every player likes shakuras. And not because they're awful. Dumbass.

It's one thing to dislike them, but it's one of the more balanced maps.
ModeratorNow I'm distant, dark in this anthrobeat
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
February 26 2011 02:33 GMT
#357
On February 26 2011 11:23 Jibba wrote:
This is a hefty assumption, but the removal of Shakuras just indicates that Blizzard truly doesn't understand map design. They had a diamond in the rough out of a pool of many terrible maps, and they axe it?

I don't think there's any possible defense of it, especially when they're leaving/adding so many other terrible maps.


it's hard to disagree with this,

I could understand making it a 2 player map if they felt that the terran push in 'close' position was to strong, still I was feeling that zergs were figuring how to deal with it (don't put all your tech in your main etc)


I really wish I understood the logic. as a zerg I was all more happy close position shakuras than close position temple.
Pax
Profile Joined August 2010
United States175 Posts
February 26 2011 02:38 GMT
#358
On February 26 2011 11:33 Galleon.frigate wrote:
Show nested quote +
On February 26 2011 11:23 Jibba wrote:
This is a hefty assumption, but the removal of Shakuras just indicates that Blizzard truly doesn't understand map design. They had a diamond in the rough out of a pool of many terrible maps, and they axe it?

I don't think there's any possible defense of it, especially when they're leaving/adding so many other terrible maps.


it's hard to disagree with this,

I could understand making it a 2 player map if they felt that the terran push in 'close' position was to strong, still I was feeling that zergs were figuring how to deal with it (don't put all your tech in your main etc)


I really wish I understood the logic. as a zerg I was all more happy close position shakuras than close position temple.

Yeah, and now new temple STILL has close spawns.
"Mankind censure injustice fearing that they may be the victims of it, and not because they shrink from committing it." -Plato
Trentelshark
Profile Joined September 2010
Canada385 Posts
February 26 2011 02:39 GMT
#359
Ok having played a few games on Slag already, this map is horrible. I'm Terran so:

1) If you spawn versus Zerg cross positions, it's way too easy to just run over their fast expansion
2) Securing a third if you're side-by-side is near impossible for any race
3) It's small with very few places to expand. If you like macro games you won't find it here

In general on Slag, I seriously don't get what Blizzard was thinking. Remove this map and bring back Shakuras, I'm getting irritated with the gimicky small maps, and I can't fathom what made Blizzard consider this map for ladder.
Klamity
Profile Blog Joined April 2010
United States994 Posts
February 26 2011 02:45 GMT
#360
They removed Shakuras and kept Delta? I don't really understand the logic...
Don't believe in yourself, believe in me, who believes in you.
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