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New Maps in 1v1 Pool - Page 16

Forum Index > SC2 General
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Prev 1 14 15 16 17 18 68 Next
MK4512
Profile Blog Joined September 2010
Canada938 Posts
February 26 2011 01:00 GMT
#301
Shakuras was one of the best maps blizzard has made!! GRAGHHH
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
February 26 2011 01:00 GMT
#302
On February 26 2011 09:59 Stiver wrote:
To be fair, it seemed no one played on the RTR and I never saw anyone on it. So if they didn't get the stats and the feedback you wanted to give, not 100% their fault.


maybe nobody played them cause they were absolutely no fun to begin with?
imagine if some of the gsl maps would have been on the ptr, i can guarantee you
many would have played prt.
wat
Kanil
Profile Joined April 2010
United States1713 Posts
February 26 2011 01:01 GMT
#303
They got rid of Shakuras? What the hell.... (they also got rid of Coalition/Tarsonis Assault. Was my favorite 2v2 map. )
I used to have an Oz icon over here ---->
Ryuu314
Profile Joined October 2009
United States12679 Posts
February 26 2011 01:01 GMT
#304
On February 26 2011 09:59 Stiver wrote:
To be fair, it seemed no one played on the RTR and I never saw anyone on it. So if they didn't get the stats and the feedback you wanted to give, not 100% their fault.

No one played it cause the maps were dumb. So they respond by putting in all the dumb maps and removing one of the best, if not the best map in the pool?

right...
Arkan
Profile Joined April 2010
Canada78 Posts
Last Edited: 2011-02-26 01:02:52
February 26 2011 01:02 GMT
#305
On February 26 2011 09:59 Stiver wrote:
To be fair, it seemed no one played on the RTR and I never saw anyone on it. So if they didn't get the stats and the feedback you wanted to give, not 100% their fault.


People did play and many high level players left detailed explanations on what changes the maps needed, but didnt even consider any of them at all. Go to the PTR forum your self if you dont believe me there are hundreds of posts.....
VanGarde
Profile Joined July 2010
Sweden755 Posts
February 26 2011 01:02 GMT
#306
Sometimes I think that at this point people just want to hate and have just decided that everything is bad before they even see it.

But this still remains an issue of what question you are asking, are the maps better than the gsl maps? No

Are the maps better than the ones they are replacing? Oh my god yes. This might not be the ideal maps that I would want but it is a serious upgrade from what we had previously. Blistering Sands replaced with a bigger 4 player maps which means more bases and it is easier to split the map, it has a natural that is both easier to take than the blistering sands natural but there also is no back door into the main anymore.

Lost temple replaced with a modified version with no high ground at the natural harass.

Shakuras gone yeah, but replaced with a map that is just as big and imo has much better geography for the expansions. I don't know if there are once again restrictions so that you can't spawn in close positions but if that is the case then it is a great map.

Slag pit is not really a good map unless again there is a restriction so you can't spawn in certain positions, but it is still better than steppes of war.
War does not determine who is right - only who is left.
Treehead
Profile Blog Joined November 2010
999 Posts
February 26 2011 01:04 GMT
#307
The new maps have SOOOO much distance between the ramp and the natural, and they're all so wide open - isn't this just going to make more ZvX matchups into 1-base play vs fast hatchery? Are there really people who want blizzard to make it harder to expand early?
DensitY
Profile Joined November 2010
New Zealand74 Posts
February 26 2011 01:05 GMT
#308
On February 26 2011 10:02 VanGarde wrote:
Slag pit is not really a good map unless again there is a restriction so you can't spawn in certain positions, but it is still better than steppes of war.


Sadly not. I had my first 1v1 on Slag Pit and got close spawns. They're very close, pretty sure you can run from your base to the enemy base in 20-25 seconds, and the natural is very very easy to deny.
Xursian
Profile Joined April 2010
Canada94 Posts
February 26 2011 01:07 GMT
#309
still shakuras was a sweet map...
WTFs with Barracks NERF?
HydroXy
Profile Joined May 2010
United States513 Posts
February 26 2011 01:07 GMT
#310
Is Slag Pit supposed to be a harder version of Shakuras for ZvT/P? Close spawns have extremely close and extremely tight connection between the naturals. There's no close third ... I'm not sure who that helps.
chenchen
Profile Joined November 2010
United States1136 Posts
February 26 2011 01:07 GMT
#311
Hooray for hard to defend thirds and fifty million narrow passage ways!
powerade = dragoon blood
Inzight
Profile Joined June 2010
Denmark4 Posts
February 26 2011 01:08 GMT
#312
people complain too much, these new maps is going to be an improvement from lost temple, steppes and blistering even if they might not be the best maps out there
yay
lololol
Profile Joined February 2006
5198 Posts
February 26 2011 01:08 GMT
#313
Backwater Gultch doesn't have anything in common with Blistering Sands, apart from the tileset...
I'll call Nada.
Dommk
Profile Joined May 2010
Australia4865 Posts
February 26 2011 01:10 GMT
#314
On February 26 2011 10:07 HydroXy wrote:
Is Slag Pit supposed to be a harder version of Shakuras for ZvT/P? Close spawns have extremely close and extremely tight connection between the naturals. There's no close third ... I'm not sure who that helps.

Terran.

Map is just as bad for Protoss vs Terran as it is for Zerg right now
butter
Profile Blog Joined July 2009
United States785 Posts
February 26 2011 01:11 GMT
#315
On February 26 2011 08:44 coolcor wrote:
Does anybody notice any changes to the maps from the PTR? It'd be funny if there was no changes based on the feedback everybody said was very important to give them.

The corner semi-island expansions on Shattered Temple (aka. TestMap1) now have 8 mineral patches instead of 7.

On Typhon Peaks (aka. TestMap2) the rocks blocking the 12 and 6 expansions were removed, and the side paths now have rock piles at both ends instead of just one in the middle.

TestMap5, which had backdoor rocks between mains like Shakuras Plateau, is not on the ladder.

There were some other minor changes, but these are the obvious ones.
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
February 26 2011 01:11 GMT
#316
These maps look interesting, and I'll take any change just to have some fresh games. But dammit, why does Shakuras have to get cut out again? I don't want to look a gift horse in the mouth though, we finally have some new maps. Lets see how or if this affects people's gameplay style.

Down the road of course I'd love to see the GSL maps put in, but I'll take what I can get for now.
If the quarter was in your right hand, that would've been micro
vrok
Profile Joined August 2009
Sweden2541 Posts
February 26 2011 01:15 GMT
#317
On February 26 2011 10:08 Inzight wrote:
people complain too much, these new maps is going to be an improvement from lost temple, steppes and blistering even if they might not be the best maps out there

Wake up. We're just starting to have GOOD custom maps in tournaments now. 90% of TL LOVES them so far. They are here to stay. Anything worse from Blizzard is an utter failure and an admission that the ladder is dead and irrelevant. That's why people are complaining. I'm pretty sure any BW player already knew this would happen though.
"Starcraft 2 very easy game" - White-Ra
ch4ppi
Profile Joined July 2010
Germany802 Posts
February 26 2011 01:15 GMT
#318
Well havent seen the new maps yet, but so far Shatterd Temple seems even worse than Lost Temple. Well there is no Auto-GG button-like cliffdrop anymore against Zerg by terran. But now Toss and Terran have a VERY good pushing path if you spawn close.
Also those expos will be easy to defend for T/P while Z will have hard time... like tanks from gold to blue... =/ Im not sure.
And the next thing Shakuras gone. DQ stays. Well Shakuras really had one way to be bad, that was close position TvsZ. But all other MU+positions looked very well. I'm sad =(

But not to diss Blizzard they are trying and at least the maps that have been removed were really bad and so its a good decision. Overall the trade seems okay for us
Yannosh
Profile Joined August 2010
Belgium93 Posts
February 26 2011 01:16 GMT
#319
wow zerg players are gonna be happy !
Miragee
Profile Joined December 2009
8707 Posts
February 26 2011 01:16 GMT
#320
On February 26 2011 10:08 Inzight wrote:
people complain too much, these new maps is going to be an improvement from lost temple, steppes and blistering even if they might not be the best maps out there


The only improvement is LT to ST. But that's it. Slug Pit is just a hybrid of Blistering Sands and Steppes. Typhoon also is not as big and very tight at every point of the map. I just don't see the improvement. And even if there is some it's very slightly.
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