• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:15
CEST 06:15
KST 13:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!32Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini [Personal Project Share] Terran Defense v0.60 !!!NEW BUG!!! FIRE ARCHONS [Visual] New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8186 users

Imbalanced - Show - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 21 22 23 Next All
lachy89
Profile Joined November 2010
Australia264 Posts
Last Edited: 2011-02-10 04:37:57
February 10 2011 04:35 GMT
#81
On February 10 2011 13:17 Elefanto wrote:
i still don't get what they want to show here.
are they searching imbalances, and if yes, how do they want to point them out?
what's the actual definition of their point of imbalance?

i mean the stuff they are talking about is visible to everyone following the pro scene, where these scenarios happen often.
do they want us to sensibilize us that actually not everything looking strong is imbalance?


The show is about discussing topics in which readers and fans send to them which they believe may be imbalanced. Idra and Artosis are using their professional expertise to then discuss the topics that people have suggested to talk about.

Idra and Artosis discuss their thoughts on why they believe people may see XYZ is imbalanced and then not only give their professional opinion, but also suggest many ways in which the other player can deal with XYZ. They then follow a detailed discussion with what their conclusions are and if they believe XYZ is imbalanced or not. Which for the most part they will be reluctant to do.

EDIT: I also believe that one of the main reasons in which people think this show is better than the first one is because it does not contain any zerg. People are reluctant to believe anything Idra or Artosis say about zerg because they cannot believe they can analyze zerg play properly without being biased.
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
February 10 2011 04:38 GMT
#82
I liked this episode a lot and I think the more that you do these types of discussions, the more organic the conversations will be. The first episode felt kinda scripted and a little robotic at times, but this felt more like you were have a really nice fire-side chat about imbalance.

In fact, get two chairs, and put them in front of a fire place and wear fancy robes. It would be like Masterpiece Theater, but with Starcraft, and Imbalance.
Apolo
Profile Joined May 2010
Portugal1259 Posts
February 10 2011 04:40 GMT
#83

On February 10 2011 11:54 Dommk wrote:
I think the conclusion of it being easier for the Terran in this situation best describes it, it is not impossible to hold off, but there is a lot more pressure on the Protoss to not fuck up, one missed force field, not enough sentries, too many sentres, positioning, unit combination, choosing the right time to tech whilst getting pressured...


Adding to this, I think Artosis and Idra are mistaking the words imbalanced with invincible. Winnable situations can still be imbalanced. Just because protoss can hold of some terran rushes with certain sentry number, a specific build, doesn't mean it's fine. Then i can say to you go figure out the number of corruptors per colossus/stalker for them to be super effective. There must be a number, and therefore by your logic, it's not imbalanced.

Also saying that there must be some (which you don't know and have no idea which are) unit compositions that don't include colossus that are good vs zerg is a bit weak of an argument. You forgot that unlike protoss, zerg can tech switch. Colossus as you said, are both good vs roaches and hydras. But if you starts with a lot of roaches, the P doesn't go colossus, goes immortals + stalker, the zerg decides to switch to hydras +speedlings, sup protoss? Instantly all P's army is countered by the zerg's. You also seem to forget how long it really takes to get HT, and how much gas they cost. And a protoss fighting a zerg without colossus and HT is just painful to watch.
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
February 10 2011 04:41 GMT
#84
What they were talking about the BW PvT is either needing a tank to hold your wall against zealot+goon early attack or mass repair the front bunker after goon range kicks in.

@topic: I wish they talked about the reasons why some strategies just don't work, in this case, why are cannons or reapers not-so-useful tools in early game? How would it play out if those units/buildings took another role?
EGM guides me
Smigi
Profile Joined April 2010
United States328 Posts
February 10 2011 04:41 GMT
#85
On February 10 2011 13:38 Torpedo.Vegas wrote:
I liked this episode a lot and I think the more that you do these types of discussions, the more organic the conversations will be. The first episode felt kinda scripted and a little robotic at times, but this felt more like you were have a really nice fire-side chat about imbalance.

In fact, get two chairs, and put them in front of a fire place and wear fancy robes. It would be like Masterpiece Theater, but with Starcraft, and Imbalance.


Hahahahaha..

That would definitely be hilarious.

good episode this time guys, keep it up, i'm enjoying them.
Drone then Own
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2011-02-10 04:47:32
February 10 2011 04:41 GMT
#86
hahahha the animals in the backround are making me laugh so hard

I feel that if you buffed corruptor range A LOT.. to that of vikings or so, and perhaps even there damage, that PvZ would be balanced. Sometimes it doesnt matter if you have 13 corruptors in a battle, the 6 colossus kill everything essentially before they die.

With 13 corruptors with a HUGE range, you can float over crevasses and try to snipe colossus like terrans do with vikings, so the protoss have to actually micro their colossus / blink stalkers.
curreh
Profile Joined September 2010
Australia265 Posts
February 10 2011 04:41 GMT
#87
I liked seeing idra giggle at the cat for some reason ahaha, great to see him happy : )
great video guys!
SlayerS Hwaiting! : )
LetoAtreides82
Profile Joined January 2011
United States1188 Posts
Last Edited: 2011-02-10 04:45:34
February 10 2011 04:42 GMT
#88
Great episode and I agree that T v P is balanced at the moment. I hope you guys do T v Z next week, that one I feel is imbalanced in Terran's favor. Part of the problem with that matchup imo is how fast Terran can block off scouting, Terran can do it so much faster than Protoss because Protoss requires the cybernetics core before they have any mobile anti-air whereas Terrans get marines with just the barracks.

Okay so what's so bad about Terran's being able to block off scouting sooner than the other races? Well the fact that Terran is the most versatile race is what makes it so bad. They have so many strong and effective strategies such as mass marines, mass marauders, banshee rush, blue-flame hellion drops, marines + thors. Each of those strategies requires a different response from Zerg, and if you don't scout the Terran's strategy early enough you will lose.

Sometimes your scouting overlord dies before it gets to spot the Terran's strat, and if you lose that overlord you're screwed because overlords are so slow it'd take forever to get another one in there. Terran on the other hand just have to click one button to scan anywhere they want (it's true that a scan costs a mule which is about 300 minerals but you don't lose those minerals, the mule only gets you those minerals quicker).

So I think Zerg needs a better way to scout a Terran's base, and it has to be early in the game. How about an underground scouting unit (lives only underground, and can't attack) that can move underground sort of like Roaches can do?
The spice must flow
Takkara
Profile Blog Joined April 2010
United States2503 Posts
February 10 2011 04:46 GMT
#89
The 2nd show was far more enjoyable than the 1st, where enjoyable is determined by "balanced". I think it's natural that a player with experience with one race will just have a skewed version of balance related to that class, even if they're trying to be objective. Even if they're trying to be academic about it. However, from this perspective, both players were very deferential about what they were describing. Brining in the emails and comments really gave their comments from episode 1 more perspective. I really found myself enjoying the conversation.

Good work on this episode. Won me over.
Gee gee gee gee baby baby baby
IAttackYou
Profile Joined August 2010
United States330 Posts
February 10 2011 04:47 GMT
#90
Big Heart to Artosis, Idra, and the cat
I'm not a nub, I'm gosu of tomorrow
NExt
Profile Blog Joined September 2010
Australia1651 Posts
February 10 2011 04:55 GMT
#91
Again guys please consider a podcast / using replays as video aid. Watching you psyche out Greg with a High5 made my heart cry tears, felt so bad for Greg lol :D

BUT --> Early Ghosts ?!?!?!! <-- Didn't talk about it or did I miss it?

Again awesome show. I never realised but its soo true - everything Protoss has to deal with stuff is really gas heavy.

♥
Waiting for Protoss Jesus
ProtossGirl
Profile Joined December 2010
England123 Posts
February 10 2011 04:57 GMT
#92
Thankyou. :D
Phwar Gate
DeadC
Profile Joined February 2011
United States1 Post
February 10 2011 05:01 GMT
#93
I have a feeling corruptors with contaminate would ruin ZvZ.
Moki.tv
Profile Joined September 2010
United States38 Posts
February 10 2011 05:05 GMT
#94
(3.2k Masters)
I think the show would really benefit from a Terran perspective. While artosis and Idra do try to give terran a fair point of view, there are some things that they get wrong.

1. Phoenix/Colossus
-the reason this is really hard to deal with is because colossus have insane range, and stalkers destroy vikings. So that really rules out any flanking by vikings. What Idra said about keeping marines w/ vikings is also not possible, b/c the time it takes for vikings/marines to kill the phoenix, the colossus have had ample time to destroy the bio.

2. Bio Openings
early bio pressure isn't as strong as they make it out to be, esp. on maps like xel'naga or maps with ramps, toss forcefield destroy these bio pushes. 1gate FE can solidly hold off most bio pushes, and definitely holds off 2rax FE. I use 2rax FE often, and my goal is just to trade down armies here.

Just my 2 cents

Fallen33
Profile Blog Joined April 2007
United States596 Posts
February 10 2011 05:06 GMT
#95
another job very well done -- definitely worth the 50 minutes, i watched most of it twice, constantly rewinding and taking notes.. can't wait for ep 3
"Glory is fleeting, but obscurity is forever." - Napoleon Bonaparte ¯\_(ツ)_/¯
McMonty
Profile Joined September 2010
Canada379 Posts
February 10 2011 05:06 GMT
#96
You guys didnt mention EMP at all. If you rely on sentry energy to hold off an attack, and a single ghost EMPs your sentries, it is game over.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
February 10 2011 05:06 GMT
#97
On February 10 2011 13:55 NExt wrote:
Again guys please consider a podcast / using replays as video aid. Watching you psyche out Greg with a High5 made my heart cry tears, felt so bad for Greg lol :D

BUT --> Early Ghosts ?!?!?!! <-- Didn't talk about it or did I miss it?

Again awesome show. I never realised but its soo true - everything Protoss has to deal with stuff is really gas heavy.

♥

If you get ghost before vikings in your typical mmm+v+g army, you will get overrun by 1 robo colossus. ~3 colo sieging your bunker line and picking off your ghosts is never fun for terran.
Official Entusman #21
ckw
Profile Blog Joined February 2010
United States1018 Posts
February 10 2011 05:08 GMT
#98
On February 10 2011 11:13 infinity21 wrote:
IdrA completely glossed over phoenix colo unit mix in TvP... Yes rine/viking will do just fine against phoenix harass BUT at the time of engagement, before vikings can do any significant damage, the marines will melt to a significant number of colo. Then T has to make the choice to ignore phoenix and fire at the colo which may kill off 2-4 but at the cost of air dominance. Then the phoenix will simply lift up half of your remaining marauders and clean up.

My point is, after a certain point, colo/phoenix can't be cracked with simple mmm+viking.


Just curious if you think adding a few Ghosts with EMP would make the difference in this engagement? Seem's like it would but I don't play Terran and theory-craft is easy compared to practical use.
Being weak is a choice.
Ben...
Profile Joined January 2011
Canada3485 Posts
February 10 2011 05:08 GMT
#99
Remember people, we don't need to be hostile when discussing this stuff. A friendly chat about balance is not difficult, just don't let your emotions get the best of you.

On February 10 2011 13:13 [Eternal]Phoenix wrote:

It's hard to justify any sort of buff to protoss though since they have their own allins that are ridiculous and any buffs for protoss vs zerg right now would be ludicrous. The only options would be to nerf Tbio, at least early on, so that protoss doesn't have to go so far out of the way to survive early pressure and perhaps have a little more flexibility in openings (diversity of the game is a good thing!).

Can you do that without taking into account that terran lategame vs protoss is very flimsy and arguably imbalanced the other way? If terran doesn't get the early advantages from rushes or free wins from protoss fumbles early on, can they still maintain an equal game to protoss? Will it swing TvP in the favor of protoss really heavily?

I think it might, but that's because T lategame needs some love and P lategame might even need some nerfs. However, you cannot have a matchup where 1 race has to allin to have the best chance of winning because their lategame isn't viable. That doesn't make for a balanced/interesting game.
Perhaps nerfing bio without upgrades somewhat but making upgrades more powerful to make up for the nerf would help? It would stop early 3raxes and 2raxes from killing protoss but would still allow bio to be formidable into the mid and late-game. Another thing to consider in TvP lategame would be making battlecruisers a little more accessible (perhaps lowering their cost a bit as they seem prohibitively expensive right now for what they can do). It sounds crazy but Protoss doesn't have any really good ground-based anti-air units other than Stalkers. In my view, the BCs would be used to yamato colossi then act as a damage tank while the bio force cleans up everything. Psi storm sucks against BCs and feedback only puts a small dent in their huge amount of health, especially after they have shot off their yamato. Of course void rays would slaughter them but chances are the protoss will be too far down the robo path to switch into them in time, especially if they are maxed with their colossi/templar/gateway deathball.

I'm probably way off but I thought it would be an interesting idea to discuss.

Also, this show was much better than the last. The points were clearer and it felt much less biased. Keep up the good work guys.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
February 10 2011 05:10 GMT
#100
On February 10 2011 14:06 McMonty wrote:
You guys didnt mention EMP at all. If you rely on sentry energy to hold off an attack, and a single ghost EMPs your sentries, it is game over.


it's your fault then for letting him emp them all with a single ghost...
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
Prev 1 2 3 4 5 6 7 21 22 23 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
02:00
KSL Week 91
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 188
PiLiPiLi 27
SHIN 18
StarCraft: Brood War
Leta 138
Noble 42
Bale 37
Icarus 8
Dota 2
NeuroSwarm194
LuMiX1
League of Legends
JimRising 646
Counter-Strike
taco 425
minikerr50
Super Smash Bros
hungrybox697
Other Games
summit1g3951
Coldzera 1113
WinterStarcraft383
C9.Mang0358
XaKoH 296
Livibee114
Maynarde98
ViBE96
Organizations
Other Games
gamesdonequick856
BasetradeTV103
[ Show 13 non-featured ]
StarCraft 2
• davetesta199
• EnkiAlexander 67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki13
• Light_VIP 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo827
Upcoming Events
GSL
6h 45m
AI Arena Tournament
12h 45m
Replay Cast
19h 45m
WardiTV Weekly
1d 6h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
3 days
PiGosaur Cup
3 days
Replay Cast
4 days
The PondCast
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-08-27
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
BSL 2026 LAN: Kraków
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.