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ccHaZaRd
Profile Joined February 2009
Canada1024 Posts
February 20 2011 07:47 GMT
#421
lol but they have said before they are only talking about balance at the pro level, they certainly aren't pro level terrans
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-02-20 10:45:05
February 20 2011 10:44 GMT
#422
feeling that this show shouldn't speak about mm early game but mid game. Protoss have a big weakness vs terran around 14:00 (late expo; they have colossus but no HT) or 9:00 - 11:00 with fast expo. (no t3 yet).
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
February 20 2011 16:34 GMT
#423
On February 20 2011 16:47 ccHaZaRd wrote:
lol but they have said before they are only talking about balance at the pro level, they certainly aren't pro level terrans


Neither are almost all of the posters in this thread. If you use that logic, this thread shouldn't even exist, so few people would be able to post in it.
dustyman
Profile Blog Joined January 2011
United States66 Posts
Last Edited: 2011-02-21 23:48:34
February 21 2011 04:49 GMT
#424
They don't say anything about Terran really besides that were more powerful. Well they dont say more powerful but they kind of suggest it IMO. Also they play protoss and zerg.... their is no terran their speaking with them so that might be why. Their heavily favoring how their races have problems but forgetting that their is 3 races.

I Just believe they need a Terran pro in this to "balance" the conversation. Since their show is currently imbalanced.

Besides my disappointment when more Terran bashing in this show... I do enjoy it.
FiWiFaKi
Profile Blog Joined February 2009
Canada9858 Posts
February 21 2011 04:53 GMT
#425
On February 20 2011 19:44 Hane wrote:
feeling that this show shouldn't speak about mm early game but mid game. Protoss have a big weakness vs terran around 14:00 (late expo; they have colossus but no HT) or 9:00 - 11:00 with fast expo. (no t3 yet).


Protoss doesn't have a weakness at 14 minutes. Protoss does feel weak when they have one collosis on two base, but you just need to be defensive and have good forcefields.

The only build I have trouble with is 1 base banshee, raven, marine marauder. Theres just nothing to kill the banshees in the answer. I may just be a noob but I feel like its pretty easy to execute considering how hard its to deal with.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
TimeSpiral
Profile Joined January 2011
United States1010 Posts
February 21 2011 19:11 GMT
#426
On February 20 2011 16:44 ixi.genocide wrote:
Show nested quote +
On February 18 2011 01:29 TimeSpiral wrote:
Just as an experiment, and to help round out the opinions, I'd love for IdrA and Artosis to privately roll Terran for like a week.


I'm not saying they don't have the ability to put themselves in Terran's shoes, to some extent, but to say it is "easier" for the Terran to execute a Marauder -> Expand, or a Stim Timing Push, or a technical Raven All-in would suggest that they've done these things, and have found it to be easier than what it takes to stop it.

I feel like for them to roll Terran for a bit, and try some of these things, they will probably gain a little bit more respect for the Terran players.

Stim is too early and too cheap?

• Ling speed is just as early, and just as cheap, and just as useful.
• Warpgate costs the same as concussive shell. But c-shells, a single-target slow spell, might be imba?
• The Cyber Core unlocks Warpgate, Stalker, Hallucination, Air Upgrades, and one of the most useful spell-casters in the game - the Sentry, but the Barrack's tech lab might be imba?

I honestly just don't see it. Warpgate finishes at 5:30-6:00 ish (Speed-first also finishes right around 5:30 ish, right?), and Stim finishes at like 7 minutes, usually.

I'm enjoying the show, but I sincerely feel like there is a lack of understanding from the Terran perspective.


I'm sure artosis is at least a diamond/master T and IdrA used to play terran and there was some speculation back in november that he could main terran. Without a doubt both of these players are better terran than the majority of terrans (non-pros) in the game.


Are you sure?

The reason I bring up things like this is because they say things like Stim is cheaper and faster than ling speed, both of which are just incorrect, and that Stim and C-Shells are more useful than other early game techs, like Warpgates, Sentries, Ling Speed, etc ... which is obviously not an objective statement.

They say things like, to beat the Gateway/Colossus/Phoenix ball just park your vikings over your marines, when obviously your marines die instantaneously to the Colossus.

They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.

Obviously they are both raw-dogs at this game. My OP is simple; roll Terran for like a week and see if it is really as easy as you think it is to deal with these things in the manner in which you think a Terran can deal with them.

Clearly I'm a non-progamer scrub, but I am a patron of the show, so my input matters in some small way. I'd be willing to bet there are a few Terran fans who can sympathize with or share my suggestion.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
rycho
Profile Joined July 2010
United States360 Posts
February 21 2011 20:22 GMT
#427
They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.


rofl? do you honestly think this is wrong?
dustyman
Profile Blog Joined January 2011
United States66 Posts
Last Edited: 2011-02-21 23:48:01
February 21 2011 21:09 GMT
#428
On February 22 2011 05:22 rycho wrote:
Show nested quote +
They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.


rofl? do you honestly think this is wrong?


have you played Terran before? Remember while were battling you we also have to macro at our own base at the same time which is somewhere else on the map. Which seems harder to me than macroing and microing in the same area.

I'm going to go play some protoss vs my friends and have them do this rush to see if it still true after ive seen it on both sides.ill edit it with my opinion after.

OK . First lets say I am a master league Terran player and have not played Protoss pretty much EVER. I played a friend who is also a master league Terran player and I had difficulty holding his push but I still held it.... and even was breaking even by mid game and late game. SO wait a player who rarely plays a race (if i ever have which I dont think I have) held a player who is in the master league off and has a lot of experience playing his race. I found Protoss incredibly easier to macro and micro than Terran also... but that is besides the point.
shaman6ix
Profile Joined January 2011
Greece212 Posts
February 21 2011 21:24 GMT
#429
On February 22 2011 06:09 dustyman wrote:
Show nested quote +
On February 22 2011 05:22 rycho wrote:
They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.


rofl? do you honestly think this is wrong?


have you played Terran before? Remember while were battling you we also have to macro at our own base at the same time which is somewhere else on the map. Which seems harder to me than macroing and microing in the same area.

I'm going to go play some protoss vs my friends and have them do this rush to see if it still true after ive seen it on both sides.ill edit it with my opinion after.


what are you talking about? terran can macro and micro at the same spot on the map because you just select the hotkeyed production facilities (which are already rallied into the battle) and just press d and a for marauders/marines or whatever else youre making. toss has to warp in units where the pylons are (and most of the time they are not IN the battle, even if they are proxy) AND go back to the warpgates to chronoboost whilst terran has the reactor for that purpose.
when evolution is outlawed, only outlaws will evolve
dustyman
Profile Blog Joined January 2011
United States66 Posts
Last Edited: 2011-02-21 21:36:24
February 21 2011 21:34 GMT
#430
On February 22 2011 06:24 shaman6ix wrote:
Show nested quote +
On February 22 2011 06:09 dustyman wrote:
On February 22 2011 05:22 rycho wrote:
They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.


rofl? do you honestly think this is wrong?


have you played Terran before? Remember while were battling you we also have to macro at our own base at the same time which is somewhere else on the map. Which seems harder to me than macroing and microing in the same area.

I'm going to go play some protoss vs my friends and have them do this rush to see if it still true after ive seen it on both sides.ill edit it with my opinion after.


what are you talking about? terran can macro and micro at the same spot on the map because you just select the hotkeyed production facilities (which are already rallied into the battle) and just press d and a for marauders/marines or whatever else youre making. toss has to warp in units where the pylons are (and most of the time they are not IN the battle, even if they are proxy) AND go back to the warpgates to chronoboost whilst terran has the reactor for that purpose.


Im assuming their talking about the marudor push into a FE? which means you do have to return to your base for building buildings. If your just pushing a and d and not making any buildings within your base such as FE supply's factory or something your gonna get owned by the protoss and rightfully so. I'm not saying its hard I'm just saying I believe it requires more work than you think. As a protoss shouldnt you have a pylon at your ramp? where most of the fighting is going to be anyways? Terran units have to run over to the battle while protoss can warp into the battle giving the protoss the essentially defender boost where their reinforcements are almost instant. (also i dont know the bane of chrono boosting but couldnt you just hot key your nexus and hit c)(is this the hotkey?) and click on the warpgate which is gonna be near the fighting anyways?)
shaman6ix
Profile Joined January 2011
Greece212 Posts
February 22 2011 00:55 GMT
#431
On February 22 2011 06:34 dustyman wrote:
Show nested quote +
On February 22 2011 06:24 shaman6ix wrote:
On February 22 2011 06:09 dustyman wrote:
On February 22 2011 05:22 rycho wrote:
They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.


rofl? do you honestly think this is wrong?


have you played Terran before? Remember while were battling you we also have to macro at our own base at the same time which is somewhere else on the map. Which seems harder to me than macroing and microing in the same area.

I'm going to go play some protoss vs my friends and have them do this rush to see if it still true after ive seen it on both sides.ill edit it with my opinion after.


what are you talking about? terran can macro and micro at the same spot on the map because you just select the hotkeyed production facilities (which are already rallied into the battle) and just press d and a for marauders/marines or whatever else youre making. toss has to warp in units where the pylons are (and most of the time they are not IN the battle, even if they are proxy) AND go back to the warpgates to chronoboost whilst terran has the reactor for that purpose.


Im assuming their talking about the marudor push into a FE? which means you do have to return to your base for building buildings. If your just pushing a and d and not making any buildings within your base such as FE supply's factory or something your gonna get owned by the protoss and rightfully so. I'm not saying its hard I'm just saying I believe it requires more work than you think. As a protoss shouldnt you have a pylon at your ramp? where most of the fighting is going to be anyways? Terran units have to run over to the battle while protoss can warp into the battle giving the protoss the essentially defender boost where their reinforcements are almost instant. (also i dont know the bane of chrono boosting but couldnt you just hot key your nexus and hit c)(is this the hotkey?) and click on the warpgate which is gonna be near the fighting anyways?)


Well i wasnt talking about defending your friggin ramp - thats of course easier for the defender whatever race you have, not only protoss. I was compairing the offensive mechanics of protoss vs the terrans. of course I am not complaining about the way warping technology works, i am just pointing out the differences. btw the reference about building depots and buildings was unnecessary as protoss has to do that as well.
when evolution is outlawed, only outlaws will evolve
dustyman
Profile Blog Joined January 2011
United States66 Posts
February 22 2011 01:53 GMT
#432
On February 22 2011 09:55 shaman6ix wrote:
Show nested quote +
On February 22 2011 06:34 dustyman wrote:
On February 22 2011 06:24 shaman6ix wrote:
On February 22 2011 06:09 dustyman wrote:
On February 22 2011 05:22 rycho wrote:
They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.


rofl? do you honestly think this is wrong?


have you played Terran before? Remember while were battling you we also have to macro at our own base at the same time which is somewhere else on the map. Which seems harder to me than macroing and microing in the same area.

I'm going to go play some protoss vs my friends and have them do this rush to see if it still true after ive seen it on both sides.ill edit it with my opinion after.


what are you talking about? terran can macro and micro at the same spot on the map because you just select the hotkeyed production facilities (which are already rallied into the battle) and just press d and a for marauders/marines or whatever else youre making. toss has to warp in units where the pylons are (and most of the time they are not IN the battle, even if they are proxy) AND go back to the warpgates to chronoboost whilst terran has the reactor for that purpose.


Im assuming their talking about the marudor push into a FE? which means you do have to return to your base for building buildings. If your just pushing a and d and not making any buildings within your base such as FE supply's factory or something your gonna get owned by the protoss and rightfully so. I'm not saying its hard I'm just saying I believe it requires more work than you think. As a protoss shouldnt you have a pylon at your ramp? where most of the fighting is going to be anyways? Terran units have to run over to the battle while protoss can warp into the battle giving the protoss the essentially defender boost where their reinforcements are almost instant. (also i dont know the bane of chrono boosting but couldnt you just hot key your nexus and hit c)(is this the hotkey?) and click on the warpgate which is gonna be near the fighting anyways?)


Well i wasnt talking about defending your friggin ramp - thats of course easier for the defender whatever race you have, not only protoss. I was compairing the offensive mechanics of protoss vs the terrans. of course I am not complaining about the way warping technology works, i am just pointing out the differences. btw the reference about building depots and buildings was unnecessary as protoss has to do that as well.


Your right I was assuming that players do what I do which is wrong lol... I do a 2 rax FE and keep the protoss contained in their base as long as I can to saturate my 2nd and keep the protoss off a 2nd.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
February 22 2011 18:34 GMT
#433
On February 22 2011 05:22 rycho wrote:
Show nested quote +
They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.


rofl? do you honestly think this is wrong?


That sentence you quoted supports the primary point I was making in that post. While you've pulled it out of context, your question is still a valid one.

Yes. I think they're incorrect.

Have you ever tried to pressure a Protoss with one tech lab rax? Lol. It is light years away from being IMBA. It punishes any early game inefficiencies, sure, but there are plenty of plays like that.

It's kinda like Protoss walking the first Stalker over to the Terran's base, or maybe they Chrono'd two out. If there is just Marines, even if it is like 4 or 5, the Stalker(s) can actually kill every Marine and then start wailing on the SCVs. If the Terran has a bunker, or a Marauder w/ c-shell support, that play is defended.

If a Terran player is able to apply 1rax pressure to a Protoss while expanding, macroing his base, and doing c-shell micro in Protoss territory then ... uhm, he's a bad ass. It's not imba.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
Last Edited: 2011-02-22 18:43:57
February 22 2011 18:43 GMT
#434
On February 23 2011 03:34 TimeSpiral wrote:
Show nested quote +
On February 22 2011 05:22 rycho wrote:
They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.


rofl? do you honestly think this is wrong?




If a Terran player is able to apply 1rax pressure to a Protoss while expanding, macroing his base, and doing c-shell micro in Protoss territory then ... uhm, he's a bad ass. It's not imba.


Yeah, for every bronze player, that might be a good achievement, but for every decent player its
a cake.

The problem lies that the protoss has to commit so much to defense, and teching to be able to
deflect that, while the terran has an established oc with bunkers to defend any incoming attacks.
While protoss sits on 1 base, with a halfway done tech, if he deflects it, he might outright die there if he messes up, cause you cant micro against concussive.

It wouldn't be that big of a deal if the second Oc wouldn't be such a HUGE increase of income to the terran thanks to mule.
Terran gets an auto economic boost only thanks to their additional expansion, without any workers.

Protoss is behind from that point on the whole game.
wat
TimeSpiral
Profile Joined January 2011
United States1010 Posts
February 22 2011 18:50 GMT
#435
On February 23 2011 03:43 Elefanto wrote:
Show nested quote +
On February 23 2011 03:34 TimeSpiral wrote:
On February 22 2011 05:22 rycho wrote:
They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.


rofl? do you honestly think this is wrong?




If a Terran player is able to apply 1rax pressure to a Protoss while expanding, macroing his base, and doing c-shell micro in Protoss territory then ... uhm, he's a bad ass. It's not imba.


Yeah, for every bronze player, that might be a good achievement, but for every decent player its
a cake.

The problem lies that the protoss has to commit so much to defense, and teching to be able to
deflect that, while the terran has an established oc with bunkers to defend any incoming attacks.
While protoss sits on 1 base, with a halfway done tech, if he deflects it, he might outright die there if he messes up, cause you cant micro against concussive.

It wouldn't be that big of a deal if the second Oc wouldn't be such a HUGE increase of income to the terran thanks to mule.
Terran gets an auto economic boost only thanks to their additional expansion, without any workers.

Protoss is behind from that point on the whole game.


Idk what to say to such a silly response. Are you serious?
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Djinx
Profile Joined February 2011
18 Posts
February 22 2011 19:55 GMT
#436
Protoss is just a freak of nature, its the strongest, most flexible and hardest, nearly impossible to beat race. We can all agree that ZvP has lately transformed into direct "gg", as from the start of the game you can get cannon rushed with 3 pylons on the ramp leaving you on 1 base long enough so there isn't really any point to continue the game. Because zerg units are a lot less cost efficient than protosses, zerg can never really get ahead and win a game, once he has less income or bases than his opponent .In this manner we can just say that all the zerg units are easy detectable, easy to kill and counter with protoss, which leads us to such game scenarios like the one where protoss just goes mass immortals and voidrayes vs mass roaches and hydras, and because both protoss units are hard counter to the roaches and kill them instantly, there isn't anything left to take the dmg and the hydras die despite their high dps. Another interesting thing to think about if you don't get cannon rushed, or 4th gated is "How can Protoss kill an expansion in seconds and freely walk away without losing anything with the help of couple of FF, blink, or of course the help of 1 hidden pylon and Dark or High Templar. Both protoss units can destroy your economy or tech just in a couple of seconds,so if u are not prepared for it you are probably going to struggle a little bit more, until again you realize what is going be the final outcome.No matter what do you do,you are always going to be behind in nearly every aspect of the game, which the protoss can always exploit and use to finish you(like killing your liar or hive and going for mothership, or blinked stalkers dark templar) Somehow all these units complete one another quite perfectly( sniping overseers with blink and warping DTs or going Mothership with storm or archon toilet destroyes every singe unit right after the vortex is finished. So if you don't think that the amount of protoss units that slice zerg into little pieces in a matter of seconds is not ridiculous(if u think about it all zerg ground units are useless vs Colosus, Voirays and Sentries ) , think twice about the unit spells and additional upgrades, which makes them not only superior to the same level units of other races, but transforms them into a perfect counter for much more expensive and hard to produce units like mutas, broodlords, ultralisk, infestors). And when protoss combines all the spells during battle it doesn't matter if you are prepared, because protoss can instantly put new units on the battlefield and use their spells and abilities to finish faster the opponent, thus after a big battle protoss could have used a lot bigger army composition and has been so fast in switching into different unit composition that other races can't really produce a counter unit so fast and they die.. Zerg doesn't really have a single unit that can put an early pressure on the protosll, leaving our dear friend to comfortably macro and upgrade his units in preparation for the last battle So basically the scenario is like this, when protoss comes out and gets good FF u are dead or you have just lost a sizable army count for the cost of 3 FF. Putting this in context I at higher level, where people know their build orders and timing, there isn't really a chance for zerg to beat protoss. Once he has that amount of sentry when he can come,kill your expand, block you and leave you on the same amount of bases as him, which zerg doesn't have any chance surviving and thats how most games work. Protoss can always sneak put FF or blink away and win the game because of a single spell or upgrade. While terran has EMP and can directly deal with everything protoss has, zerg doesn't really have a unit which lives a couple of second after the start of the fight. Ye this is not wc3 but it' feels kinda strange dying b4 you have really started the fight . In this manner zerglings, roaches, hydras and all other ground units are becoming useless in late game vs protoss as they cannot put any real damage to army of the protoss. Ye some people will say hydras and roaches are lower tech units, but all tier1 protoss units have an additional upgrade, that is game changing and most of the time game wining. We have all seen p army of zealots,stalkers and colosus dancing teleporting, charging and basically leaving nothing for you as there isn't really something that can be done in a couple of seconds, except roll your tale and run away with the hope that you can still beat him. With all these special abilities and hero units Blizzard has made the game dull and uninteresting to play.The pace of the game is dictated by protoss and it's strategies and has turned zerg into a statik, defensive race, which has no means of harassment except mutas and which has to make the same unit composition in order to just survive( basically you always go speedling , roaches, hydras and then somehow the game slows down because there isn't any any logical way to continue ur tech tree, u can go ultras or broodlords but the truth is that these are the most expensive and most fragile units in the zerg army and here we can talk about cost efficiency , because as higher u go in the zerg tech tree units are the least cost effective(in large fights most zerg units doesnt even have a chance to deal dmg, having 4-5 immortals, just melts any kind of ultras, blinked stalkers destroy ultras, voirayes are the same , its almost ridiculous how protoss can choose how to deal, and not only do it but do it effectively, because the truth is if we only look at the voidray as a unit that it direcly counter every single zerg unit, and its a hard counter to roaches,ultras,broodlords and corruptors, not to mention that 20voids vs 20 mutas finishes with 2-3 dead voidrayes. So taking into account statistics and the fact that when the voidray kills sth it moves direcly to another unit , I can freely conclude that every idiot who can press the F,B,T buttons will be pretty much able to win mostly vs the other races.
Again blizzard showed how much they lack quality employees, who can invent something new and interesting instead of slightly modify old starcraft and brood war units, and then use them into the new game. Like the concept of baneling: they say it should serve as a lurker. Mb they dont understand really how the game works but lurkers were a unit than can put pressure on the mineral line or on the wall, forcing the opponent to slow his tech or income. While baneling in late game just die before they reach their target, cause you cant really use them vs protoss or terran without fungal and be cost effective. Because now tanks dont overkill, but all of them shoot at a different unit in the same time, they can basically 2-3 shot your whole zerg army, cause again if you think about it tanks 1 shot zerglings with +1, hard counter to roaches, destroy hydras and make soap from ultras. How can the creation of 1 unit as terran, automatically denies the usage of 4 zerg unit.if u think about it
if u play vs mech as zerg, there isnnt any unit zerg can make possible ground unit zerg can make. The only counter for tanks is mutas and again if mutas die you cant replenish them instantly, because they are too gas heavy , while steamed marines and steamed marines drop are a complete joke , because with upgrades and medivac, marines will do their fool dmg till the moment they die are your workers or expand dies mostly. And again even terran can split army cause he can defend expand only with planetary and be safe.its so fuckin ridiculous when u think about the basics of the game and how they put on protoss warpgate and all these special units with special atack and armor, they gave terran free bunker and mule, so even when he is bunker rushing you, with witch if he succeeds u have 99% lost , while if he fails he doesn't really pay any prize.Just ridiculous strategies like bkue flame hellion, where you just need to get them behind min line for 1 max 2 shots
to clear everything and there are idiots doing this non stop all game
cause sooner or later they know they gona be ahead of you. That's why all these hard counters
doesnt do anything else than force players go the same strategie over and over again . Cause you can't defend blue flame without roaches even if you do you will loose so many zerglings and so much larva that it wont even matter.I just hope they take care of sc2, because they should really balance out some things, its normal one race to have more upgrades or different play style
or some speaci upgrades
but i dont understand why protos has all these units that seem like they all have special power in late game
and why terran can upgrade
building armor tourest range
and zerg is is just unit and speed upgrade for later game
ye speed helps but all these units witouth upgrade
are really glarbage
not even wortth to go, so they just try to make ur garbage units
better for the mid game while the make p upgrades
hard counter to
every heavy armored unit the zerg has.
As a whole zerg seems a lot of undersigned, there are many gaps where zerg cant atack because units are useless vs sentries
cand expand cause it cannot hold pressure
basicly u are just stuck with some army composition
waiting for the push
where you just need to build enough roaches
In the end iI feel zerg race has been damaged the most and it hasnt really got any edge over the other races
like protos with warp
and terran with all this tech switches
tech labs and reactors
nowadays protoss seems much more flexible than both terran and zerg. with couple of pilon over the map protoss can have map control and units in each corne this makes protoss a joke i can say
because everybody can imagine 25 warpgate on macro map with blink charge ht dt
there is -it doesnt matter if zerg has limit zer or hydras or roaches
cause basically you can storm and gg and 1 more thing is that the state of the roach as a tank unit
has made them the best unit for many situation
now zvz is all about the bigger roach count
and the faster +1
with speed
all these timings which if u get in good timing and atack
u just know u gona win,cause as zerg u know it , which again is all about the strategy its just that some units beat others and it doesnt matter how good micro you have
you have to make the ones that are cost efficient
and everybody goes and does the same strategy that it only looks a little different like zvp and tvp
both z and t
play vs colosus the same way
tier 1 ground army
with air units
for colosus
this is like the most simple play in the world
ur air units even shooot only air
so u dont have to control them really so much
The game at the moment is EZ and doesn't really involve any type of skill
there are things that do so much dmg in later stages
that people are feeling comfortable enough doing them
and not anything else
since the beta we haven't seen something different
than marine tanks
or colosus
there are too many hard-counters
that doesn't do anything else except ruin the game for the people who wanna be innovative and create their play style
most of the game in battle net seem one sided from the start to the end
not to say there isn't a singe mirror match that you can get any pleasure playing
and that there isn't any way to hold if u dont play exactly like ur opponents
which forces people to play pointless, 8 minute all in games , where everything is decided from from who will make a mistake earlier
but thats the most disgusting thing
that when u know ur opponents is goign one strat
if u go high tech he just comes and kills you
I hope blizzard change most of their ridiculous creations and put them realy into play
like reaper
this unit is tottaly useless
zerglings in late game
they are just so stupid unit in the end game
and like ultras and broodlords is only used when he is already dead
or u are just finishing him
if you are beinh az zerg
but make 5 ultras
omg marines kill so fast ultras u even cant see the hp bar going down
its like they blow instantly
i cant imagine how can unit with 5 amor
i dont know how much hp
but basically owned by every single terran unit from tier 1 and tier 2
while zerg tier one and tier 2 can even make it to the batle ground
cause they can get 1 or 2 shot
Thats my insights guys... had many things to say, dont know if somebody will read though
gl hf and enjoy the game :D
SmoKim
Profile Joined March 2010
Denmark10301 Posts
February 22 2011 19:59 GMT
#437
^ sickest wall of text post ever
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
BrodiaQ
Profile Blog Joined October 2008
United States892 Posts
February 22 2011 20:04 GMT
#438
Oh my god, such a painful wall of text. I even tried to read, just couldn't. Paragraphs please

Eagerly waiting for episode 3. These have definitely started up the discussion Idra and Artosis wanted.
"So come right up and let me squash your creativity with my iron fist of conservative play."--Nony
Djinx
Profile Joined February 2011
18 Posts
February 22 2011 20:07 GMT
#439
On February 23 2011 03:34 TimeSpiral wrote:
Show nested quote +
On February 22 2011 05:22 rycho wrote:
They say things like pulling off the c-shell marauder pressure expand is easier to execute than it is for the Protoss to defend.


rofl? do you honestly think this is wrong?


That sentence you quoted supports the primary point I was making in that post. While you've pulled it out of context, your question is still a valid one.

Yes. I think they're incorrect.

Have you ever tried to pressure a Protoss with one tech lab rax? Lol. It is light years away from being IMBA. It punishes any early game inefficiencies, sure, but there are plenty of plays like that.

It's kinda like Protoss walking the first Stalker over to the Terran's base, or maybe they Chrono'd two out. If there is just Marines, even if it is like 4 or 5, the Stalker(s) can actually kill every Marine and then start wailing on the SCVs. If the Terran has a bunker, or a Marauder w/ c-shell support, that play is defended.

If a Terran player is able to apply 1rax pressure to a Protoss while expanding, macroing his base, and doing c-shell micro in Protoss territory then ... uhm, he's a bad ass. It's not imba.


Man sry but you probably don't understand how protoss workes exactly. You see there is one thing called forcefield which stopes all early pressure
and there is another thing called warpgate
i just make warpgate
and go and kill him
cause he can make units faster
also guardian shield cut the dmg of marines in half
and for maroders also
so main protoss the easiest race
no apm required
i just need good forcefields here and there
to keep u alive
and u can always protect urself with forcefield if u dont wanna engage
its so fuckin easy that i dont understand how every protoss is not feeling ashamed that he is playing the one button win into mega cheese gogo win transition race
Its just ridiculous cause u never know what to expect with protos
he can go
blink stalker and fuck you
charge zeloaats and fuck you
3 gate robo
stargate
warprism colosu haras
so many things that are crazy for haras
and are direct transition from ur normal units
like blink stalkers
kill expo
blink back
gg
no expo
its even not EZ its retarded how they can make it so ez for one race
and in the same time
u cant even go tier 3 with zerg cause units doesnt really do more dmg
and die faster
because of armor hard counter mega stupid wc3 stategie


User was temp banned for this post.
Robje
Profile Joined October 2010
Netherlands1044 Posts
February 22 2011 20:18 GMT
#440
On February 23 2011 04:55 Djinx wrote:
Protoss is just a freak of nature, its the strongest, most flexible and hardest, nearly impossible to beat race. We can all agree that ZvP has lately transformed into direct "gg", as from the start of the game you can get cannon rushed with 3 pylons on the ramp leaving you on 1 base long enough so there isn't really any point to continue the game. Because zerg units are a lot less cost efficient than protosses, zerg can never really get ahead and win a game, once he has less income or bases than his opponent .In this manner we can just say that all the zerg units are easy detectable, easy to kill and counter with protoss, which leads us to such game scenarios like the one where protoss just goes mass immortals and voidrayes vs mass roaches and hydras, and because both protoss units are hard counter to the roaches and kill them instantly, there isn't anything left to take the dmg and the hydras die despite their high dps.
huge wall of text


You made an account just for this wall? :D

Anyway, anyone know if there will be more episodes with IdrA leaving?
Holy shit ziek leger
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