• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:45
CET 21:45
KST 05:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea KK Platform will provide 1 million CNY RepMastered™: replay sharing and analyzer site ASL21 General Discussion mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1430 users

Imbalanced - Show - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 23 Next All
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-02-10 05:19:38
February 10 2011 05:14 GMT
#101
On February 10 2011 14:06 infinity21 wrote:
Show nested quote +
On February 10 2011 13:55 NExt wrote:
Again guys please consider a podcast / using replays as video aid. Watching you psyche out Greg with a High5 made my heart cry tears, felt so bad for Greg lol :D

BUT --> Early Ghosts ?!?!?!! <-- Didn't talk about it or did I miss it?

Again awesome show. I never realised but its soo true - everything Protoss has to deal with stuff is really gas heavy.

♥

If you get ghost before vikings in your typical mmm+v+g army, you will get overrun by 1 robo colossus. ~3 colo sieging your bunker line and picking off your ghosts is never fun for terran.


early ghost - i.e. 8 - 10 minute bio push with ghosts. Show is about openings and ghost openings are quite strong imo and was curious on what they thought about it.
Waiting for Protoss Jesus
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 10 2011 05:17 GMT
#102
I wish they would of brought up the maps role in TvP thats such a big issue in this MU.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 10 2011 05:19 GMT
#103
On February 10 2011 14:05 Moki.tv wrote:
(3.2k Masters)
I think the show would really benefit from a Terran perspective. While artosis and Idra do try to give terran a fair point of view, there are some things that they get wrong.

1. Phoenix/Colossus
-the reason this is really hard to deal with is because colossus have insane range, and stalkers destroy vikings. So that really rules out any flanking by vikings. What Idra said about keeping marines w/ vikings is also not possible, b/c the time it takes for vikings/marines to kill the phoenix, the colossus have had ample time to destroy the bio.

2. Bio Openings
early bio pressure isn't as strong as they make it out to be, esp. on maps like xel'naga or maps with ramps, toss forcefield destroy these bio pushes. 1gate FE can solidly hold off most bio pushes, and definitely holds off 2rax FE. I use 2rax FE often, and my goal is just to trade down armies here.

Just my 2 cents



Excellent post.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-02-10 05:22:01
February 10 2011 05:21 GMT
#104
On February 10 2011 14:05 Moki.tv wrote:
(3.2k Masters)
I think the show would really benefit from a Terran perspective. While artosis and Idra do try to give terran a fair point of view, there are some things that they get wrong.

1. Phoenix/Colossus
-the reason this is really hard to deal with is because colossus have insane range, and stalkers destroy vikings. So that really rules out any flanking by vikings. What Idra said about keeping marines w/ vikings is also not possible, b/c the time it takes for vikings/marines to kill the phoenix, the colossus have had ample time to destroy the bio.

2. Bio Openings
early bio pressure isn't as strong as they make it out to be, esp. on maps like xel'naga or maps with ramps, toss forcefield destroy these bio pushes. 1gate FE can solidly hold off most bio pushes, and definitely holds off 2rax FE. I use 2rax FE often, and my goal is just to trade down armies here.

Just my 2 cents



I agree with 1.

But I would like to say that they did highlight Protoss does need to learn how to place forcefields well and good resource allocation to be able to deal with early bio pushes.

Otherwise all true
Waiting for Protoss Jesus
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
February 10 2011 05:23 GMT
#105
On February 10 2011 14:14 NExt wrote:
Show nested quote +
On February 10 2011 14:06 infinity21 wrote:
On February 10 2011 13:55 NExt wrote:
Again guys please consider a podcast / using replays as video aid. Watching you psyche out Greg with a High5 made my heart cry tears, felt so bad for Greg lol :D

BUT --> Early Ghosts ?!?!?!! <-- Didn't talk about it or did I miss it?

Again awesome show. I never realised but its soo true - everything Protoss has to deal with stuff is really gas heavy.

♥

If you get ghost before vikings in your typical mmm+v+g army, you will get overrun by 1 robo colossus. ~3 colo sieging your bunker line and picking off your ghosts is never fun for terran.


early ghost - i.e. 8 - 10 minute bio push with ghosts. Show is about openings and ghost openings are quite strong imo and was curious on what they thought about it.

8-10 minute push sounds pretty late... off 1 base? Can you post a video/rep of the build?
Official Entusman #21
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 10 2011 05:31 GMT
#106
Early ghost openings are pretty old, I remeber those being really popular at release, but nothing really beats the flexibilty of a 2 rax FE or a 3-4 rax all in. Both of those builds are very strong early game openers. The early ghost build is kind of in the middle, the ghosts just take too long to get so timings get thrown off and you cant go ghost/expo effectively because they eat so much gas you ahve to get 2 geysers so if toss FE's and your delayed ghost timing attack doesnt work you are miles behind the P.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
Last Edited: 2011-02-10 05:36:53
February 10 2011 05:34 GMT
#107
On February 10 2011 14:23 infinity21 wrote:
8-10 minute push sounds pretty late... off 1 base? Can you post a video/rep of the build?


:'( just cleaned out my replays folder. But i dont know all i remember is i got ghosted made things very difficult in the early game.

But is it that late? earliest possible Colossus with a realistic Gateway support army comes at 9 minutes. One basing and all - so later if 2 base etc.. but that small window is pretty vulnerable to Ghosts.

iunno i've always wondered why don't T always get Ghosts (I don't play Terran) but how far does the Ghost tech set Terrans behind ? or sacrifice or whatever? as a Toss I believe their quite cost effective.

edit:
and as I was typing my reply. this makes sense. but surely there are builds that allow you to get ghosts @ a nice timing.

Early ghost openings are pretty old, I remeber those being really popular at release, but nothing really beats the flexibilty of a 2 rax FE or a 3-4 rax all in. Both of those builds are very strong early game openers. The early ghost build is kind of in the middle, the ghosts just take too long to get so timings get thrown off and you cant go ghost/expo effectively because they eat so much gas you ahve to get 2 geysers so if toss FE's and your delayed ghost timing attack doesnt work you are miles behind the P.


now that i think about it - Are early ghosts considered all in? cause whenever i see ghosts if i dont lose I just race to Colossi.
Waiting for Protoss Jesus
xbankx
Profile Joined July 2010
703 Posts
February 10 2011 05:37 GMT
#108
Any terran saying bio with stim is not good versus toss due to forcefield is just not looking at the reality. Personally as a toss, I would like stim mm to be weaker in early game example: make stim factory required upgrade or cost more(like 200/200) or require another building like EE bay to build it. This way the stim timing comes a lot later. However, as a toss player I recognize late game TvP is almost unplayable unless you can somehow secretly go BC and get like 5 of them without toss noticing or are like 2-3 bases ahead of toss due to temp warpin. My suggestion is to make templar amulet more expansive(like 250/250 and increase gas cost of temps to 200 instead of 150. This way toss can't freely spam high temps+immortals as soon as he reach 3 bases but would require 4-5.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
February 10 2011 05:38 GMT
#109
I think both Terrans and Protoss feel the other race is imbalanced. I, as a Terran, shit myself against a competent Protoss. But, I really think alot of what makes the matchup so scary is how small the maps are. This game has alot more hard counters, and without the Tank being the backbone it was, the game can literally end in 2 seconds flat.

With maps getting larger I think that will mend some of the issues both races face. AND, I think mech will be alot more powerful now than before. Terran will be able to have 3 bases. But the warp in mechanic is still troublesome for everyone against P.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
DooMDash
Profile Joined May 2010
United States1015 Posts
February 10 2011 05:38 GMT
#110
FF is sick good vs bio... but I can understand Protoss's pain having to depend on such a thing to live so early.
S1 3500+ Master T. S2 1600+ Master T.
Gwaltgw
Profile Joined September 2010
United States44 Posts
Last Edited: 2011-02-10 05:40:36
February 10 2011 05:39 GMT
#111
They need to keep the definition of imbalance very clear. It is possible for one unit (colossus) to be so much better than that races' other units that its not worth getting anything else, and still have a balanced game.

One example is mass dott's vs orc in wc3.

If, for example, protoss can beat any zerg strat by just massing colossi, but zerg can also win, then the game is balanced even though protoss only make one unit.

I'm not saying that this massing of one unit strat would not be extremely boring. I also can't say it's not bad for the game, but it's not imbalance, since the matchup would be balanced.

People are always going to find the cheapest, easiest thing they can to get a win. That's how standard play is found.

I don't think one unit should get nerfed just to force people to consider using other units.

Edit: lol on the high five deny by artosis.
Fa1nT
Profile Joined September 2010
United States3423 Posts
February 10 2011 05:41 GMT
#112
On February 10 2011 14:39 Gwaltgw wrote:
I don't think one unit should get nerfed just to force people to consider using other units.


This is essentially what happened with reapers and roaches (beta).
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
February 10 2011 05:44 GMT
#113
Is there anyway you could make an MP3 out of this? Id love to listen to these episodes at work.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
February 10 2011 05:51 GMT
#114
On February 10 2011 14:34 NExt wrote:
Show nested quote +
On February 10 2011 14:23 infinity21 wrote:
8-10 minute push sounds pretty late... off 1 base? Can you post a video/rep of the build?


:'( just cleaned out my replays folder. But i dont know all i remember is i got ghosted made things very difficult in the early game.

But is it that late? earliest possible Colossus with a realistic Gateway support army comes at 9 minutes. One basing and all - so later if 2 base etc.. but that small window is pretty vulnerable to Ghosts.

iunno i've always wondered why don't T always get Ghosts (I don't play Terran) but how far does the Ghost tech set Terrans behind ? or sacrifice or whatever? as a Toss I believe their quite cost effective.

edit:
and as I was typing my reply. this makes sense. but surely there are builds that allow you to get ghosts @ a nice timing.
Show nested quote +

Early ghost openings are pretty old, I remeber those being really popular at release, but nothing really beats the flexibilty of a 2 rax FE or a 3-4 rax all in. Both of those builds are very strong early game openers. The early ghost build is kind of in the middle, the ghosts just take too long to get so timings get thrown off and you cant go ghost/expo effectively because they eat so much gas you ahve to get 2 geysers so if toss FE's and your delayed ghost timing attack doesnt work you are miles behind the P.


now that i think about it - Are early ghosts considered all in? cause whenever i see ghosts if i dont lose I just race to Colossi.


I definately consider it all in, it just eats so much gas, that theres no way you can transition to medivacs in a good amount of time because your expo is so delayed.

Ghosts are so much better when they are added later on in the game. EMP is much better when the Protss ball gets really big and I need EMPs to put a dent in it.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
February 10 2011 05:51 GMT
#115
On February 10 2011 14:34 NExt wrote:
Show nested quote +
On February 10 2011 14:23 infinity21 wrote:
8-10 minute push sounds pretty late... off 1 base? Can you post a video/rep of the build?


:'( just cleaned out my replays folder. But i dont know all i remember is i got ghosted made things very difficult in the early game.

But is it that late? earliest possible Colossus with a realistic Gateway support army comes at 9 minutes. One basing and all - so later if 2 base etc.. but that small window is pretty vulnerable to Ghosts.

iunno i've always wondered why don't T always get Ghosts (I don't play Terran) but how far does the Ghost tech set Terrans behind ? or sacrifice or whatever? as a Toss I believe their quite cost effective.

edit:
and as I was typing my reply. this makes sense. but surely there are builds that allow you to get ghosts @ a nice timing.
Show nested quote +

Early ghost openings are pretty old, I remeber those being really popular at release, but nothing really beats the flexibilty of a 2 rax FE or a 3-4 rax all in. Both of those builds are very strong early game openers. The early ghost build is kind of in the middle, the ghosts just take too long to get so timings get thrown off and you cant go ghost/expo effectively because they eat so much gas you ahve to get 2 geysers so if toss FE's and your delayed ghost timing attack doesnt work you are miles behind the P.


now that i think about it - Are early ghosts considered all in? cause whenever i see ghosts if i dont lose I just race to Colossi.

Yes early ghost is pretty much all-in as once P gets colo, mm+ghost is not a viable composition. Also, getting ghost is very gas heavy so your factory & starport tech will be way later. Expoing doesn't help as colo scales very well vs bio.
Official Entusman #21
FearTHeFrO
Profile Joined August 2010
United States204 Posts
February 10 2011 06:01 GMT
#116
I don't think marine/maurader early game is imbalanced. I agree with them, it might be hard to hold it off with sentry's but that doesn't make it imbalanced.

As for late game pvt, I'm not sure thats imbalanced either. I think terran just has to explore more unit combinations vs the late game protoss army before I would say that its imbalanced. Sometimes when I play pvt it feels like there was nothing the terran could do to stop my army, but when I play vs a good player who is dropping me everywhere and has really good macro, it feels like there is nothing I can do. So I think pvt just really comes down to who plays the better game. Certain times it feels like my protoss deathball is unbeatable and certain times it feels like the terran deathball is unbeatable, and usually its just because one player just straight up out-plays the other one. The player that won is imbalanced, not the races themselves. But this is just from my own experience of playing this matchup a lot.
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
February 10 2011 06:08 GMT
#117
On February 10 2011 14:44 DyEnasTy wrote:
Is there anyway you could make an MP3 out of this? Id love to listen to these episodes at work.

Just google youtube to mp3, but its gonna take a while cause its like 50 minutes but...
龔智禮 _________________________________________________________________________________________________ CJ NATION
nemahsys
Profile Joined April 2010
Canada457 Posts
February 10 2011 06:10 GMT
#118
On February 10 2011 11:13 infinity21 wrote:
IdrA completely glossed over phoenix colo unit mix in TvP... Yes rine/viking will do just fine against phoenix harass BUT at the time of engagement, before vikings can do any significant damage, the marines will melt to a significant number of colo. Then T has to make the choice to ignore phoenix and fire at the colo which may kill off 2-4 but at the cost of air dominance. Then the phoenix will simply lift up half of your remaining marauders and clean up.

My point is, after a certain point, colo/phoenix can't be cracked with simple mmm+viking.


stop reading my thoughts!!!!!
DJ Wheat, if you read this, plz get Lo3 back on itunes stat!
inFeZa
Profile Blog Joined June 2009
Australia556 Posts
February 10 2011 06:27 GMT
#119
that cat :O
Starcraft 2 in-game Observer. Follow me twitter.com/infeza
taintmachine
Profile Joined May 2010
United States431 Posts
February 10 2011 06:29 GMT
#120
should release these in mp3 format too!
Prev 1 4 5 6 7 8 23 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#110
Reynor vs HeRoMaRinELIVE!
RotterdaM1400
IndyStarCraft 305
TKL 300
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1400
IndyStarCraft 305
TKL 300
ProTech136
UpATreeSC 123
StarCraft: Brood War
Britney 18615
EffOrt 416
Mini 408
Shuttle 142
Aegong 51
Bonyth 36
LancerX 21
IntoTheRainbow 12
NaDa 11
Dota 2
Gorgc7590
Counter-Strike
fl0m2140
Heroes of the Storm
Liquid`Hasu441
Other Games
Grubby3348
summit1g2792
Beastyqt706
shahzam443
ArmadaUGS248
DeMusliM195
crisheroes169
C9.Mang0169
KnowMe95
Hui .91
mouzStarbuck73
Trikslyr48
trigger37
ZombieGrub27
Organizations
Other Games
gamesdonequick2113
StarCraft 2
angryscii 8
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 49
• musti20045 33
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2656
• WagamamaTV581
• lizZardDota246
Other Games
• imaqtpie1233
• Scarra1051
• Shiphtur147
Upcoming Events
RSL Revival
13h 15m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
18h 15m
BSL
23h 15m
RSL Revival
1d 13h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 15h
BSL
1d 22h
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.