• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:36
CEST 17:36
KST 00:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
IPSL Spring 2026 Top 4! [ASL22] Wildcard Qualifier [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5446 users

Imbalanced - Show - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 23 Next All
IntoTheBush
Profile Joined July 2010
United States552 Posts
February 10 2011 06:35 GMT
#121
On February 10 2011 14:05 Moki.tv wrote:
(3.2k Masters)
I think the show would really benefit from a Terran perspective. While artosis and Idra do try to give terran a fair point of view, there are some things that they get wrong.

1. Phoenix/Colossus
-the reason this is really hard to deal with is because colossus have insane range, and stalkers destroy vikings. So that really rules out any flanking by vikings. What Idra said about keeping marines w/ vikings is also not possible, b/c the time it takes for vikings/marines to kill the phoenix, the colossus have had ample time to destroy the bio.

2. Bio Openings
early bio pressure isn't as strong as they make it out to be, esp. on maps like xel'naga or maps with ramps, toss forcefield destroy these bio pushes. 1gate FE can solidly hold off most bio pushes, and definitely holds off 2rax FE. I use 2rax FE often, and my goal is just to trade down armies here.

Just my 2 cents


100% agreed.
DONTPANIC
Profile Blog Joined October 2010
United States340 Posts
February 10 2011 06:44 GMT
#122
I think this show is awesome! I never thought of a gas steal when I go DT. By the time you know what the early pressure is going to be like you can decide to go Zealot Legs, Blink, or HT if the DT is looking bad. I personally don't like Colossus and havent learned to use them well. But the problem I always run into is that I never have enough gas for Sentries.
The universe is big. Really big.
Kelberot
Profile Joined July 2010
Brazil364 Posts
February 10 2011 06:52 GMT
#123
Can't stop laughing at the cat
Kyadytim
Profile Joined March 2009
United States886 Posts
February 10 2011 06:56 GMT
#124
On February 10 2011 14:08 Ben... wrote:
Another thing to consider in TvP lategame would be making battlecruisers a little more accessible (perhaps lowering their cost a bit as they seem prohibitively expensive right now for what they can do). It sounds crazy but Protoss doesn't have any really good ground-based anti-air units other than Stalkers. In my view, the BCs would be used to yamato colossi then act as a damage tank while the bio force cleans up everything. Psi storm sucks against BCs and feedback only puts a small dent in their huge amount of health, especially after they have shot off their yamato. Of course void rays would slaughter them but chances are the protoss will be too far down the robo path to switch into them in time, especially if they are maxed with their colossi/templar/gateway deathball.

I'm probably way off but I thought it would be an interesting idea to discuss.

I think the reason that BCs received a 20% AtG DPS nerf a few patches ago was because Protoss has no ground based AA other than the Stalker, which is dies extremely fast to the ground units under the BC. Well, more than that, BCs, iirc, were actually cost effective against Hydralisks in a straight up fight, never find that BCs can use terrain to avoid a full on engagement.
Void rays, btw, do the same damage now to massive units at full charge that they did before the patch 1.1.2 nerf to VRs fully charged damage. They're a moderate counter to BCs, because Yamato kills a Void Ray in one shot. 2 VRs have the same cost as 1 BC, but if the Terran can Yamato half of them...
Also, you can feedback a BC that is charging a Yamato shot. The BC doesn't pay the energy until it fires. Feedback (or EMP) before then will cancel it. I'm assuming that Blizzard did this intentionally.

Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
February 10 2011 06:57 GMT
#125
Is Artosis' cat IMBALANCED?

+ Show Spoiler +
yes.
We found Dove in a soapless place.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2011-02-10 07:18:00
February 10 2011 07:06 GMT
#126
zomg we saw artosis' cat

One thing I am surprised you guys didn't talk about, is simply getting charge on your way to HT to hold off stim pushes. You can get that pretty timely.. you will be getting a bunch of zealots so the 200 gas for the upgrade doesn't affect you THAT much on 2 bases. From my experience, a lot of chargelots can deal with MM very well with some stalkers / immortals.
thrawn2112
Profile Blog Joined June 2010
United States6918 Posts
February 10 2011 07:08 GMT
#127
blizzard better nerf terran, or somebody else will
"People think they know all these things about other people, and if you ask them why they think they know that, it'd be hard for them to be convincing." ES
Maximumraver
Profile Joined September 2010
Netherlands124 Posts
February 10 2011 07:12 GMT
#128
For everyone who wants an audio version. "video2mp3.net"
(☞/  ̄ヮ ̄) ☞/
goldemerald
Profile Joined January 2011
United States39 Posts
February 10 2011 07:12 GMT
#129
Does anyone else think they should rename the series from "Imbalanced" to "difficult situations". The conclusion of this topic really didn't feel like they were saying anything was imbalanced, just it takes some skill/practice to counter other strategies.

Maybe it shouldn't be renamed, but the overall message was "there is always something you can do to beat X strategy"
Trying is the first step towards failure.
SlipperySnake
Profile Blog Joined November 2010
248 Posts
February 10 2011 07:14 GMT
#130
All protoss late game units are vulnerable to air except high templar seems pretty easy to counter to me. What are the protoss going to pull the strong transfer from colossus to void ray. Vikings ftw.
Jayrod
Profile Joined August 2010
1820 Posts
February 10 2011 07:27 GMT
#131
Im now 10 minutes into a show about TvP openings and hearing that corruptors need to get contaminate...

This show is so cancerous. Hopefully the discussions spurred as a result is valuable to community because Idra and Artosis' opinion is not.
Dakkas
Profile Joined October 2010
2550 Posts
February 10 2011 07:31 GMT
#132
Outdated. Since the patch, 2stargate chrono phoenix = 2port reactor viking production. Used to work though.

Also, always enjoy artosis vods ~ thx yo



So Protoss needs two production structures and continuous chronoboosts to match one production facility at normal speed?

You really didn't think that through, didn't you?
k!llua
Profile Blog Joined March 2010
Australia895 Posts
Last Edited: 2011-02-10 07:38:17
February 10 2011 07:36 GMT
#133
On February 10 2011 16:31 Dakkas wrote:
Show nested quote +
Outdated. Since the patch, 2stargate chrono phoenix = 2port reactor viking production. Used to work though.

Also, always enjoy artosis vods ~ thx yo



So Protoss needs two production structures and continuous chronoboosts to match one production facility at normal speed?

You really didn't think that through, didn't you?


i think you're ignoring the reactor component of what he said there; that is, 2 stargate phoenix is equal to 2 starports with reactors pumping out vikings (so 3 or 4 vikings each).
my hair is a wookie, your argument is invalid
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-02-10 07:47:46
February 10 2011 07:41 GMT
#134
They kind of glossed over the really big problem with this matchup. Terran is very strong with almost any type of build they choose to go with: whether it be bio, mech, or air (banshees) etc. Every one of these requires a pretty skewed response from Protoss to deal with, or Protoss is in a world of trouble. Because terran has so many strong build options, Protoss needs good scouting information to be able to respond. The problem is, Protoss has terrible scouting early game. Once the observers are out they are fine, but that requires a robo which takes a while, and early aggression builds are already hitting. Once the first rax is done and out, your probe is either dying or is gone, and a terran who walls off basically denies you even the opportunity to scout before observer. You 'can' scout with hallucinate, but the fact that they could be getting cloaked banshees means you NEED to get the robo and get observers anyway (throwing the robo down after hallucinate is done and you've scouted a cloaked banshee play is too late). You can scout up the ramp with a stalker, but if they have 'a' marauder with concussive shells, you could easily lose that unit.

So basically, Protoss is playing blind, and has to either get a build order win or loss most of the time. And it's very unfortunate that this is the case, because of how strong terran early aggression is.

And on the other end, if the protoss lives to the late game without being at a massive disadvantage, it's extremely hard for terran to keep up, because of how terran production facilities work. If you've got a ton of rax churning out bio, you pretty much have to keep going bio even after toss has storm/colossi out. Protoss tends to be very strong late game against terran, due to the AoE mechanics vs. bio and how easy it is to stop terran heavy air play. I think well executed mech is terran's best chance, but it's extremely difficult to play that well and most terrans I don't think have the ability or the patience (not that it's a balance issue, like IdrA and artosis said: some styles are just easier than others, but that doesn't make the tougher to play one weaker). In general, late game Protoss seems to be stronger than late game Terran, so the game either turns into protoss walking over terran or terran doing 1 million drops to try to force small engagements.

The race with lower aggression needs to have better scouting, and it's not the case in this matchup. It's fine in ZvP because of how easy it is to sacrifice an overlord (it's not free, but it's not difficult to do for the most part).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Jayrod
Profile Joined August 2010
1820 Posts
February 10 2011 07:41 GMT
#135
On February 10 2011 15:44 DONTPANIC wrote:
I think this show is awesome! I never thought of a gas steal when I go DT. By the time you know what the early pressure is going to be like you can decide to go Zealot Legs, Blink, or HT if the DT is looking bad. I personally don't like Colossus and havent learned to use them well. But the problem I always run into is that I never have enough gas for Sentries.

Well you gas stealing a terran is encouraging them to go towards bio right? DTs are actually especially good against NON-bio builds from terran because bio is by far the most efficient way to play terran. Essentially a bio terran's infrastructure is set up to be build a high mineral low gas type army. As such, they are able to replace the army fairly quickly on the same production while teching towards a raven. Conversely, if they are going mech or 1/1/1 and you go DT's you know they will already be really strapped for gas or its likely they wont be able to constantly use all of their prodction/infrastructure effectively. Any damage you do with dts against such an opener is that much stronger because those types of units are harder to replace than the marine your dt one or two shot.

DT rush is a very map dependent build as well. You will likely take a build order loss if they do a raven opener on a map with only one real point of entry to their base. However on some maps, DTs can be effective despite a fast raven from the terran and fulfill its purpose of keeping them in their base. Just warp them in where their units arent or where their raven isnt. You will lose them, yes, but the effect of keeping them in their base is why you went DT's in the first place.

If I'm going DT's the last thing I want to see is some kind of rax heavy play so im not going to gas steal and encourage them to do it. This is also why the last place I would turn to PvT advice is a show hosted by two zergs that consider their shortcomings a flaw built into the game.
SmoKim
Profile Joined March 2010
Denmark10305 Posts
February 10 2011 07:44 GMT
#136
On February 10 2011 11:35 Blasterion wrote:
Show nested quote +
On February 10 2011 11:31 Fa1nT wrote:
On February 10 2011 11:28 Ratel wrote:
you guys reallllly should change the "2 guys on couch" arrangement


Greenscreen + planet Char behind them :D

gracken and Archon back ground, wait is Artosis a high or dark templar?


i would have said Dark Templar, until i remembered that Artosis hates DT's more than ANYTHING in this world
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 10 2011 08:06 GMT
#137
I actually learned a lot about how to play better protoss from this. I think I will be doing my 2 gate robo expand more often instead of 3 gate. Does anyone have good 2 gate robo builds for pvt that works for them?
Developer for http://mtgfiddle.com
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
Last Edited: 2011-02-10 08:18:35
February 10 2011 08:17 GMT
#138
I'm surprised the final verdict wasn't "Yes it's imbalanced", but it goes to show, they are not focusing on the lower level players.

As a shitty player myself, I despise how early and cheap the Terran upgrades are, and I don't think that being able to deal with it with a tremendous amount of skill makes it balanced, unless "dealing with it" is actually a clear victory. I believe that if the upgrades took longer, or if Stim simply didn't multiply the firing rate as much, you'd actually see more skill and fun from all levels of play. Much like the power of the Colossus.

I love your discussions, I can't help feeling like I want some production value behind it, some editing with title overlays for different topics, etc. If I was in your shoes I wouldn't be quick to do that either, but hopefully over time if your series doesn't succumb to the flaming, we can evolve that.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
Rabiator
Profile Joined March 2010
Germany3948 Posts
February 10 2011 08:17 GMT
#139
Two out of two shows coming to a conclusion of "I think not." when asking the question of imbalance about the topic in the end. If they continue like this there wont be many topics left very soon ... because imbalance is all about the very very very strong unit / tactic.

Personally I think the show needs to change the style and not talk about a matchup / tactic / unit with IMBALANCE in mind but rather looking for strengths and weaknesses and ways to improve either side in a battle. Just pick a matchup / tactic and look for strengths and weaknesses.
"To be able to beat that you probably need ..."
"Here is a nifty trick to improve your gameplay: ..."
In the end they can still ask the question of imbalance, but it would sound much better if they asked something like "Is this beatable?" or "For which side is it harder to execute?" (easy-mode takes less of a toll on the player in a professional environment and thus it might make race X more successful).

Oh and obviously the impact of maps needs to be addressed more ...
If you cant say what you're meaning, you can never mean what you're saying.
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
February 10 2011 08:21 GMT
#140
Personally I think the show needs to change the style and not talk about a matchup / tactic / unit with IMBALANCE in mind but rather looking for strengths and weaknesses and ways to improve either side in a battle. Just pick a matchup / tactic and look for strengths and weaknesses.
"To be able to beat that you probably need ..."
"Here is a nifty trick to improve your gameplay: ..."


They are speaking about top-level play, where any advice you would give is ALREADY being used. The analysis is about what happens when you do everything right, and you still have a problem.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
Prev 1 5 6 7 8 9 23 Next All
Please log in or register to reply.
Live Events Refresh
SC Evo League
12:00
SEL S3 Ladder Invitational
ByuN vs Classic
Cure vs Solar
IntoTheiNu 1016
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 552
Lowko508
trigger 126
BRAT_OK 41
StarCraft: Brood War
Britney 30438
Calm 4443
Shuttle 1724
Mini 1192
Horang2 957
BeSt 691
Jaedong 659
EffOrt 589
Hyuk 507
Soma 358
[ Show more ]
Stork 287
Larva 210
ggaemo 206
Soulkey 138
Snow 125
sorry 53
soO 45
Last 44
Sexy 33
sSak 32
ToSsGirL 32
Rock 23
IntoTheRainbow 14
Yoon 10
Dota 2
Dendi1829
XaKoH 648
420jenkins377
LuMiX2
Counter-Strike
fl0m721
Other Games
gofns14617
FrodaN5162
singsing2942
B2W.Neo879
DeMusliM502
ceh9464
Hui .173
mouzStarbuck137
KnowMe124
UpATreeSC40
ToD0
Organizations
Other Games
gamesdonequick32236
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 54
• poizon28 38
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PSISTORM Gaming Misc
19m
IPSL
24m
Dragon vs Ret
Patches Events
24m
RSL Revival
17h 24m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
18h 24m
IPSL
1d
Bonyth vs Hawk
GSL
1d 19h
Replay Cast
2 days
WardiTV Weekly
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.