Stream cheating - Page 10
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SolHeiM
Sweden1264 Posts
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cyprin
United States1105 Posts
On February 09 2011 00:31 bmg4ever wrote: @Ipp i think what chill means is why forcing casters to cast the replays instead of live would be ridiculous, cause it just isn't. of course forcing players to stream first person is just silly, nobody would ever do that, and it wouldnt solve the issue at all. There has been discussion in the past about casting from replays, On September 07 2010 09:14 iCCup.Raelcun wrote: Okay so Huk's thread got closed with the invitation to summarize the main points and make a more positive discussion so here goes: See his original post here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=150556 I will try and be much more clear in this OP about what I think should happen. The big tournament issue Huk has some valid points but the problem is saying that all events should be done from replays is just unreasonable. I'm all for compromising but this involves accepting that many events cannot use replays. Big $$ tournaments with large prize pools can easily say "send replays or else," or have enough organization to get a referee into each match to save replays and tell the players to save the replays as well and they might be asked for the replays if there is a problem. Smaller tournaments The problem are the smaller tournaments that are filling up the SC2 Tourneys forum, the smaller $$ tournaments that many times have large numbers of entrants. Chasing around 500 players for a $100 tournament and or trying to get enough referees to sit in each round 1 game is not going to happen. Tournaments such as the Gosucoaching weekly tournament are a good example of when live casting games is really the only option. And these smaller tournaments are happening constantly there are weekly cups, smaller events that draw in a lot of players in that the top players want a chance to win some $$ and the other players want a chance to try and beat these players. These tournaments have a big role in the esports scene right now as there are far more of them than the gigantic tournaments. edit: Yes well why don't we cast the last 16 players then? Well the main draw for these gigantic tournaments for a sponsor is the idea that the stream will be online for many hours straight with lots of plugging of their name over and over. Saying we will only cast the final 16 removes some incentive for lesser players to enter to possibly get on stream, and for the tournament to be sponsored. [/edit] Lag So for the big well organized tournaments yes you can try and organize replay casts but then the players themselves have to cooperate or face the consequences. The lag issue should not happen, tournaments need to have restrictions on the number of people in game this is a fact. Allowing 5 different streams into a game is just plain stupid, admins need to put their foots down and say "NO." This also means that if it's lagging the admins who are observing because they don't want to watch the stream also have to be willing to step out as well. These solutions work what needs to happen are the sweeping generalizations need to stop ie "only cast LAN live" "every other event can use replays." This is simply not true. Other issues The stress issue is covered by having an official stream and limiting the number of people who are allowed to cast as well because then the player can say "you're not on the list talk to the admin." If a player is being bothered by a someone wanting to stream they should be legit able to tell the admin "deal with this guy for me." The admins should be trying to keep as much stress because of the stream off the players as possible. Sub point: admins Admins need to be able to recognize that they made a mistake issues like what happened with Morrow should not happen. Basically both parties were at fault and they should be able to recognize this and say that you broke the rules but only cuz we fucked up and be willing to improve their policies for the good of the scene. Conclusions The final point, when it comes down to it the sponsors are paying for the tournament to be covered, the live coverage should not infringe upon the ability of the players to play. But at the same time players need to put up with slight annoyances in order to get that coverage out there so the sponsors can get their money's worth. This means sometimes you'll have to wait for the stream sometimes a guy will lag and it will take him a minute to leave (which he should), sometimes a streamer will drop and interrrupt the game. But both parties need to work together on this issue like I said about five times previously; the players can't say "without us there is no tour" and refuse to compromise and the streams can't say "without us there is no prize" and do the same thing. Middle grounds must be found. So what does this mean? When discussing this don't talk in imperatives saying this MUST happen or else. Try to keep the discussion more constructive than just saying "no it must happen my way because I"m more important." Or else the discussion will go the same way as the last one, with it being closed. | ||
Sein
United States1811 Posts
On February 09 2011 00:26 Skomski wrote: No one will ever stream cheating because cheating is so much easier with a external maphack: Why do people keep saying this with such certainty? It's happened before, even in SC2. | ||
KimKandor
United States5 Posts
All that aside, I've watched some matches where it seemed pretty obvious someone was cheating (ie: probe moves just far enough to not get scouted, comes back just when scout leaves, moves again when scout returns kind of things) I think cheating ruins any kind of contest. In the above example, I just turned off the vid and will be much more critical of games from player "X" in the future. My main point in this is not that I hate cheating (which I do) or that live commentary should be delayed (since I don't care) but that the cammentary or casting is the most important thing and should be protected if furthering e-sports is the goal. | ||
.Trex
73 Posts
On February 09 2011 00:27 Ipp wrote: I didn't want to go into #2 as it is much hard to do then is sounds and requires a lot of thinking of how to enforce it; additionally I could write an entire essay on repercussions this has. I think the point was "why caster casting from replay has to be ridiculous ?". If you think about it, the best way to prevent cheating (appart from maphacking and softwares that are not our problem anyway) is to have the least amount of people present in the game. How is it better to have a 15 minutes delay provided by justin.tv and 10 observers in the games than to have a both player safely playing there match together with maybe one admin and the replay posted has soon has available and casted as soon as possible ? Casting from replay removes the pauses, the lag window and everything that a sponsor doesn't want anyway. The delay is an usefull option for any player streaming while playing but the casters have not their place in the game to begin with (except for an offline event). | ||
iSEV
Sweden47 Posts
There is nothing you can do about people that "Stream cheat" (If they use their real ID + is in chat you can catch them, but why would they) I have seen a lot of streams from tournaments where people seem to cheat, Although; If it's an online tournament, You have to get the luck to get your own game casted aswel before you are able to cheat in the first place. The only way to prevent "stream cheats" or friends spectating telling you what to do (On skype, Teamspeak, Ventrilo etc.) would be to only cast replays, Wich by me would seem like the best idea actually, Since it prevents the cheating by 100%. (Obviously not maphacks). | ||
Ipp
United States456 Posts
I don't see how it's taken out of context just casting from replays is not hard at all. | ||
Deleted User 101379
4849 Posts
On February 09 2011 00:32 PatouPower wrote: Well, I don't think hearing what your opponent does can help you a lot anyways. Obviously, you cannot watch the stream a lot because you need to be 100% focused on the game, but the sounds would distract you more than help you IMO. That, and also streams are often delayed of at least 5-10 seconds, wich is HUGE in starcraft. Well, even 30s would be fine if you heard "and there he builds the proxy dark shrine" or "oh, this could be fun, he just finished his second starport and started his cloaked banshee tech" | ||
FlashIsHigh
United States474 Posts
On February 09 2011 00:45 Keregan wrote: Let the cheaters cheat, People that cheat are just sad and should not play. There is nothing you can do about people that "Stream cheat" (If they use their real ID + is in chat you can catch them, but why would they) I have seen a lot of streams from tournaments where people seem to cheat, Although; If it's an online tournament, You have to get the luck to get your own game casted aswel before you are able to cheat in the first place. The only way to prevent "stream cheats" or friends spectating telling you what to do (On skype, Teamspeak, Ventrilo etc.) would be to only cast replays, Wich by me would seem like the best idea actually, Since it prevents the cheating by 100%. (Obviously not maphacks). Let the cheaters cheat? That simply doesnt make sense in any sort of competitive activity there should be no cheating. Who cares how 'sad' the person is whos cheating? In the end the 'sad' person wins and it doesnt rest on there conscience bcuz if it did they wouldnt have done it in the first place. They are still making money by having information that they would otherwise not kno. Its like insider information when buying stocks only worse.... cuz its starcraft. | ||
italiangymnast
United States246 Posts
On February 09 2011 00:47 Ipp wrote: Let me get this straight - casting from relays is not ridiculous, I say it's a smart idea whenever I get to Ro16 in TL Opens and people complained. What is ridiculous is doing 30 things to prevent cheating. I don't see how it's taken out of context just casting from replays is not hard at all. the only downside i see to replays, is just that its not as epic when its actually happening live. when someone in real time is moving into the finals, its intense! it shouldnt be any less so from replays, but it is. if justin.tv could get that stream delay, that would be really cool! or there is a thing in skype, where you can share your screen with the person you are talking to. what if at the begining of the match, the players get into a skype call with an admin of the tourny and then share thier screens showing that nothing is open except the skype call and Starcraft 2. *shrugs* only thing i could think of that could be a possible fix, and it sucks cause it forces all players to download skype even if they do not want it. | ||
tGFuRy
United States537 Posts
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Chill
Calgary25986 Posts
On February 09 2011 00:27 Ipp wrote: I didn't want to go into #2 as it is much hard to do then is sounds and requires a lot of thinking of how to enforce it; additionally I could write an entire essay on repercussions this has. I was talking about replays. That's what you said was ridiculous. | ||
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Chill
Calgary25986 Posts
On February 09 2011 00:47 Ipp wrote: Let me get this straight - casting from relays is not ridiculous, I say it's a smart idea whenever I get to Ro16 in TL Opens and people complained. What is ridiculous is doing 30 things to prevent cheating. I don't see how it's taken out of context just casting from replays is not hard at all. Oh just saw this. | ||
Deleted User 101379
4849 Posts
On February 09 2011 01:00 italiangymnast wrote: the only downside i see to replays, is just that its not as epic when its actually happening live. when someone in real time is moving into the finals, its intense! it shouldnt be any less so from replays, but it is. if justin.tv could get that stream delay, that would be really cool! or there is a thing in skype, where you can share your screen with the person you are talking to. what if at the begining of the match, the players get into a skype call with an admin of the tourny and then share thier screens showing that nothing is open except the skype call and Starcraft 2. *shrugs* only thing i could think of that could be a possible fix, and it sucks cause it forces all players to download skype even if they do not want it. A problem with only casting replays is that many smaller casters can't get hold of them. There aren't just big casters but also newcomers who like to cast small tournaments unrelated to the main casters just to make a name for themselves. Ofc it doesn't matter for big tournaments, but for the small, regular tournaments the small casters can be important to make the tournament better known to players and viewers. | ||
P00RKID
United States424 Posts
A 10 minute delay stream would work out. Good luck getting any edge from 10 minute old information. Any good player will have the needed info by then, or they are going to lose anyway. | ||
hifriend
China7935 Posts
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Ipp
United States456 Posts
On February 09 2011 01:05 Morfildur wrote: A problem with only casting replays is that many smaller casters can't get hold of them. There aren't just big casters but also newcomers who like to cast small tournaments unrelated to the main casters just to make a name for themselves. Ofc it doesn't matter for big tournaments, but for the small, regular tournaments the small casters can be important to make the tournament better known to players and viewers. If a tournament seriously wanted to go the "replay" route it would be very easy to do. In fact it could make it even easier for anyone who has coded their own system. Sure, distributing replays if you use challonge could be troublesome BUT if you have the system advance games based upon the replays; there is a PHPReplay Parser last i checked so you can make a web script check winner to my knowledge. You would not only have a system that runs itself but also the casters could download games fairly easily. Of course Starcraft is new and this stuff hasn't been done yet, the replay parser still has some bugs, etc. But if casting moves over to replays for events, systems will adapt and make it easy; right now that is low priority so it doesn't get done. The issue will come down to player responsibility; it will be someones job to upload the replay after the game is complete. Unless you have a staff as dedicated as TeamLiquid to keep admins in the game and handle that entire part. | ||
Timerly
Germany511 Posts
First, exclusive broadcasting rights can easily be violated once you do everything off replays (someone will get hold of them, might even release them before the cast etc.) which is just not possible live because you'd have to be ingame (or restream, which is less of a problem even though it's still bad because you lose viewer numbers as an argument in negotiations). Second, the "live feeling" is just not there. That's not some stupid made up idea without any rational, that's a result of years of sports broadcasting research. Live will always be more entertaining because for some weird reason our brain understands the difference between what happens parallel to everybody else and what does not (there are pschological implications pointing towards the social interaction being part of it as our brain was never created to observe pre-recorded things but may rationalize it, leaving us with the feeling of a loss in interaction even though it's observed and should be there, don't know if I can word that correctly in english). The best example is the group of people you states that as an argument even without knowing any studies, it's not that it wouldn't matter, eh? Third, players are unreliable. That's just a simple fact, whenever I tried to get some replays to fill in gaps while casting I had my share of fun with that. Some are nice, reliable, friendly. Some are not. While you could enforce uploads to be able to claim prizes, would you really want to invest the manpower to manage that and put another burden on the players? Fourth, there's the "live keeps you going" idea. When I'm watching GSL live but have to leave in 5min I will stick around when it's 3:1 because I want to see the end of it and actually might. When the streaming schedule is still +2hrs I just won't, at least as a casual viewer. Remember, we're talking about SC2 as a whole and when (if) it gets adopted by TV schedules will have to be set. You can't one hour of airtime on after game discussion apart from maybe the world cup finale. Fifth, replay bar. Yes, it's friggin annoying even if it's just a couple pixels on full HD. I admit it sounds nice to to everything from replays (heck, I'd just cast everything in full HD with extreme details and then upload it, man would that improve the video quality) but there's a reason tennis games are broadcasted live and not off recordings even though these games, too, are not time-based like football... btw full support for TB | ||
Ipp
United States456 Posts
On February 09 2011 01:32 Timerly wrote: + Show Spoiler + There's a couple of issues with the whole replay idea: First, exclusive broadcasting rights can easily be violated once you do everything off replays (someone will get hold of them, might even release them before the cast etc.) which is just not possible live because you'd have to be ingame (or restream, which is less of a problem even though it's still bad because you lose viewer numbers as an argument in negotiations). Second, the "live feeling" is just not there. That's not some stupid made up idea without any rational, that's a result of years of sports broadcasting research. Live will always be more entertaining because for some weird reason our brain understands the difference between what happens parallel to everybody else and what does not (there are pschological implications pointing towards the social interaction being part of it as our brain was never created to observe pre-recorded things but may rationalize it, leaving us with the feeling of a loss in interaction even though it's observed and should be there, don't know if I can word that correctly in english). The best example is the group of people you states that as an argument even without knowing any studies, it's not that it wouldn't matter, eh? Third, players are unreliable. That's just a simple fact, whenever I tried to get some replays to fill in gaps while casting I had my share of fun with that. Some are nice, reliable, friendly. Some are not. While you could enforce uploads to be able to claim prizes, would you really want to invest the manpower to manage that and put another burden on the players? Fourth, there's the "live keeps you going" idea. When I'm watching GSL live but have to leave in 5min I will stick around when it's 3:1 because I want to see the end of it and actually might. When the streaming schedule is still +2hrs I just won't, at least as a casual viewer. Remember, we're talking about SC2 as a whole and when (if) it gets adopted by TV schedules will have to be set. You can't one hour of airtime on after game discussion apart from maybe the world cup finale. Fifth, replay bar. Yes, it's friggin annoying even if it's just a couple pixels on full HD. I admit it sounds nice to to everything from replays (heck, I'd just cast everything in full HD with extreme details and then upload it, man would that improve the video quality) but there's a reason tennis games are broadcasted live and not off recordings even though these games, too, are not time-based like football... btw full support for TB #1 - Exclusive broadcasting rights are still broken. Restreamers -- Look at GomTV. #2 - The "Live" feeling would be killed by a delay too by your explanation. If you cast replays after the game is played it is like having a "fool proof" delay; it is still live by commentators point of view. #3 - You have a valid point. Players are the #1 cause for delayed tournaments but like anything it's painful at first but after a month or so of it being standard, it probably wouldn't be a problem. #4 - Replay bar has been shrunk in 1.2 and most sponsors will want a watermark somewhere. Perfect place. Of course I do prefer casting live; get to see disconnects and such which definitely adds to the meta game and well I'm a caster so it makes my life easy. But the TL Open; Hot_Bid in specific has proven to me that casting from replays is not that bad and it doesn't bother me when a tournament says "Replay only". I'd much rather do Replays then put a delay on the stream because I enjoy interacting with the chat in between games to kill time; I can't imagine how boring it would be to be in between games as a solo caster with no chat interaction. The only thing I don't like about replays is the fact you can't just host a replay, have people join, and have BNet keep everyone sync'd. That is a small thing that is bound to come one day and when it does there will be no downside to replays from my point of view. | ||
italiangymnast
United States246 Posts
On February 09 2011 01:49 Ipp wrote: #2 - The "Live" feeling would be killed by a delay too by your explanation. If you cast replays after the game is played it is like having a "fool proof" delay; it is still live by commentators point of view. i disagree - the live feeling is still there with a 10 minute delay. cause you know the even is goingon right now! feels the same. | ||
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