Stream cheating
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Hartlin
Canada33 Posts
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xtfftc
United Kingdom2343 Posts
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Bleak
Turkey3059 Posts
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Iplaythings
Denmark9110 Posts
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lolsixtynine
United States600 Posts
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TotalBiscuit
United Kingdom5437 Posts
Justin.tv is implementing a tape-delay feature so that there's about 5 minutes lag time between what happens and what the spectator sees, but in any tournament that matters, no player with the potential to win anything, would risk cheating. | ||
Hartlin
Canada33 Posts
On February 08 2011 01:20 Iplaythings wrote: Streaming tournament games is also very "not smart" in that manner, though the TL open was streamed by alot of players Well, there was a game between 2 players in the Finals of a tournament yesterday that was being streamed by someone who was observing the game, who could see everything that was happening, so I thought perhaps there was a way to prevent any cheating in that manner, but based on the replies here, it seems it's all based on the honor system. Appreciate the replies everyone. | ||
Sewi
Germany1697 Posts
If, lets say, someone like Huk streams a game and ihs opponent watches it, there are two options: 1. Huk wins anyways because the other players doesnt want to look too suspicious and gets outplayed eventually 2. He reacts to everything just perfectly and will be banned from any tournament on TL in the future because thousands of people saw it and report it eventually | ||
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NonY
8751 Posts
On February 08 2011 01:21 TotalBiscuit wrote: but in any tournament that matters, no player with the potential to win anything, would risk cheating. Joined TL.net Saturday, 20th of March 2010 I think that explains that! You have some bold opinions for how little you know. | ||
Nuublet
Sweden130 Posts
Really all tournaments should do what the TL tournaments have been doing for ages and cast from replays (TL does this in ro16 and onwards I believe). | ||
Boonbag
France3318 Posts
On February 08 2011 01:21 TotalBiscuit wrote: Nothing, other than the fact that if they're caught cheating they get blacklisted from every tournament in existence so it's not worth doing. Justin.tv is implementing a tape-delay feature so that there's about 5 minutes lag time between what happens and what the spectator sees, but in any tournament that matters, no player with the potential to win anything, would risk cheating. haha it's like man you got no idea top players been cheating since 98's blizz pgls ! edit : also, problem is that very often, the guy cheating and winning ends up beeing a fairly competitive player anyway so it's kind of hard to tell without any 3rd party method. even pro gamers use to abuse and map hack ladder At first Koreans didn't have the reputation of playing good on bnet but beeing bad mouthed and arrogant map hackers :D | ||
basic369
Sweden119 Posts
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redFF
United States3910 Posts
On February 08 2011 01:20 Bleak wrote: His respect towards the competition and his opponent. | ||
knL
Germany400 Posts
btw I think tyler is in a bad mood :o | ||
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Hot_Bid
Braavos36379 Posts
On February 08 2011 01:21 TotalBiscuit wrote: Nothing, other than the fact that if they're caught cheating they get blacklisted from every tournament in existence so it's not worth doing. Justin.tv is implementing a tape-delay feature so that there's about 5 minutes lag time between what happens and what the spectator sees, but in any tournament that matters, no player with the potential to win anything, would risk cheating. The bolded portion of your statement is so absurdly not true it's mind boggling. Years of history of cheating, abuse, and maphacking from top players in the international scene disagrees with you. I say this with all due respect since you're a relatively well known caster, but you're extremely wrong. Assuming what you in your post here will lead to an atmosphere of cheating. Until there is a delay implemented, no event with money should have a live stream. That's our stance on it. If some events want to ignore this, that's obviously their choice. But I would not be surprised at all, in fact I believe it more likely than not, that these events have already had cheating occur. There's no way to prove it but in the past, when players can cheat without being caught, some will cheat. | ||
StarStruck
25339 Posts
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Boonbag
France3318 Posts
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Deadlyfish
Denmark1980 Posts
I mean, yea maphacking, arranged matches bla bla bla. But actually watching your opponents stream? afaik most streams have a pretty big delay, i dont think watching it would help as much as people seem to think. | ||
mizU
United States12125 Posts
Also if you're like me, you'll probably lag if playing with a stream in the background. (Day[9]) RAWR) | ||
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Hot_Bid
Braavos36379 Posts
On February 08 2011 01:39 Deadlyfish wrote: Has there ever been a case where someone was watching a livestream while playing that person? Maybe there has, but i cant remember anything like that. I mean, yea maphacking, arranged matches bla bla bla. But actually watching your opponents stream? afaik most streams have a pretty big delay, i dont think watching it would help as much as people seem to think. The problem is that it is impossible to prove. That's what makes it even more attractive to cheaters. You cannot prove someone is listening to the stream. No, most streams do not have a pretty big delay. Many are just streamed live. Where do you get that information? On February 08 2011 01:41 mizU wrote: There's generally a 5 second or so delay in most streams, but it's usually fairly easy to determine if someone is listening to a stream while playing... So most players don't do it. 5 seconds is definitely not enough. I'd say 3-5 minutes minimum. Even then, something said by casters as simple as "he's making a twilight council" or "he's taking a secret expansion" can give an advantage even minutes later. Also, "easy to determine" is not a deterrent, and just not true. You can have a friend listen to the stream and just tell you relevant information like build orders. None of this is easily proved. | ||
Torte de Lini
Germany38463 Posts
It's just a question of integrity that and the enjoyment of accomplishing, achieving and progressing in skill and talent. Those who undermine these values, cheat. | ||
stormchaser
Canada1009 Posts
Even if it's blatantly obvious, the player could simply say ''I had a feel for what was going on'' or ''I've seen this build before''.There are literally thousands of excuses you could use and if a ref accused a player of cheating, probably a big deal would be made out of it (so most don't bother). I bet you 100% of players that do this type of thing do it successfully which is another reason why LAN tournaments are the best form of holding a competition. Or maybe tournaments should just not be streamed live at all..... | ||
zamehan
2 Posts
I may be completely wrong but I think they should not underestimate the risk. | ||
Grumbels
Netherlands7031 Posts
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delHospital
Poland261 Posts
On February 08 2011 01:46 Grumbels wrote: Set the status to busy, I guess.What I always wondered: if someone plays in the TL:Open vs someone that streams his games and he is told by an anonymous person "hey, he's going proxy banshee rush", what is he supposed to do? Pause the game and inform his opponent? | ||
skindzer
Chile5114 Posts
On February 08 2011 01:30 Boonbag wrote: even pro gamers use to abuse and map hack ladder This reminds me of that SUPER OLD replay of Nada map hacking in ladder against an opponent who dt rushed him. I believe Masterofchaos or someone of the sort confirmed that he was indeed using MH but most of the community dismisse as something he used just to test build times or someone else using the account. | ||
Grumbels
Netherlands7031 Posts
On February 08 2011 01:47 delHospital wrote: Set the status to busy, I guess. Yeah, would it be his responsibility to have set himself to busy beforehand to stop such things? I think a case could be made he would have to forfeit the game, though that sounds a bit ridiculous I suppose. | ||
mizU
United States12125 Posts
On February 08 2011 01:48 skindzer wrote: This reminds me of that SUPER OLD replay of Nada map hacking in ladder against an opponent who dt rushed him. I believe Masterofchaos or someone of the sort confirmed that he was indeed using MH but most of the community dismisse as something he used just to test build times or someone else using the account. WAIT WHAT?!?!?! LINK? | ||
n0ise
3452 Posts
Anyone who's been following the e-sports scene for some time knows that cheating is a serious matter from the lowest to the highest level. SCII included. | ||
Herculix
United States946 Posts
On February 08 2011 01:49 Grumbels wrote: Yeah, would it be his responsibility to have set himself to busy beforehand to stop such things? I think a case could be made he would have to forfeit the game, though that sounds a bit ridiculous I suppose. no, the case could be made that the game would have to be restarted. why would he have to forfeit a game over something he didn't do? there are some tournaments which make players take a "busy check" to make sure they aren't informed of anything like that before a match. if you are gonna stream games live, i think this is pretty mandatory. | ||
YourMom
Romania565 Posts
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legatus legionis
Netherlands559 Posts
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clickrush
Switzerland3257 Posts
what many probably do not know is that quite a handfull of known sc2 players have cheated in some way or another in their broodwar days. but now its a new age of sc and we hopefully all get along! | ||
BadWolf0
United States300 Posts
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Grumbels
Netherlands7031 Posts
On February 08 2011 01:52 Herculix wrote: no, the case could be made that the game would have to be restarted. why would he have to forfeit a game over something he didn't do? there are some tournaments which make players take a "busy check" to make sure they aren't informed of anything like that before a match. if you are gonna stream games live, i think this is pretty mandatory. Not being busy is inviting such things perhaps (just playing devil's advocate, mind you). | ||
Xswordy
United Kingdom425 Posts
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tealc
109 Posts
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Mr Tambourine Man
Netherlands190 Posts
Seems an interesting way to check if someone seems suspicious. | ||
Sein
United States1811 Posts
On February 08 2011 01:39 Deadlyfish wrote: Has there ever been a case where someone was watching a livestream while playing that person? Maybe there has, but i cant remember anything like that. I mean, yea maphacking, arranged matches bla bla bla. But actually watching your opponents stream? afaik most streams have a pretty big delay, i dont think watching it would help as much as people seem to think. MioWerra (Now Slayers_Jys or Dragon) was caught cheating this way back in September on Gisado. I was surprised that hardly anyone talked about it here because it was a huge deal in Korea. So, yes, people still do this and I would very much welcome delayed streams. | ||
DePHIB
France72 Posts
On War3 W3CL, one of the most important team competition in war3, 2 or 3 teams were found guilty of smurfing with some pros playing at the place of others. When I was admin for french great competition, some players were accused of cheating using the radio stream, and they were known people. Some other high level players (I won't tell any name) were influencing admins in order to avoid others or change the seeds on their tournaments when I was admin. I can't imagine there is magically no cheating or things like that in SC2. Remember that russian became legend that has been using maphack for years before accessing to top at war3 ? All pros ends getting forgiven by fans. | ||
Finrod1
Germany3997 Posts
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Rakanishu2
United States475 Posts
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aeoliant
Canada361 Posts
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ALPINA
3791 Posts
On February 08 2011 02:03 Finrod1 wrote: The best indicator for cheating i think is too watch if there is a difference between online and offline results. Actually that's the worst indicator ever ^^ Actually most non-Lan tournaments should be casted from replays or have a few minutes delay and that's all. | ||
DePHIB
France72 Posts
Adding a few delay is the only solution for the stream pb. | ||
Froadac
United States6733 Posts
On February 08 2011 01:26 Liquid`Tyler wrote: Joined TL.net Saturday, 20th of March 2010 I think that explains that! You have some bold opinions for how little you know. Yeah. People are self servinga lot of the time ![]() | ||
FeyFey
Germany10114 Posts
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ThisiswhyIdontjoinok
3 Posts
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Sonictonic
Sweden62 Posts
So let me get this straight....Knowledge is based on the date joined to this crap half ass community? Is'nt your statement bold enough in its own right for even saying that...? Yeah, a general rule of thumb is that the longer someone has been with a community knows more about what has happend in that community. | ||
DarKFoRcE
Germany1215 Posts
On February 08 2011 01:34 Hot_Bid wrote: The bolded portion of your statement is so absurdly not true it's mind boggling. Years of history of cheating, abuse, and maphacking from top players in the international scene disagrees with you. I say this with all due respect since you're a relatively well known caster, but you're extremely wrong. Assuming what you in your post here will lead to an atmosphere of cheating. Until there is a delay implemented, no event with money should have a live stream. That's our stance on it. If some events want to ignore this, that's obviously their choice. But I would not be surprised at all, in fact I believe it more likely than not, that these events have already had cheating occur. There's no way to prove it but in the past, when players can cheat without being caught, some will cheat. I agree with this. Although i think most people are honest and do not watch streams while playing, it is just really unlikely that this has never happened. | ||
Sworn
Canada920 Posts
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TotalBiscuit
United Kingdom5437 Posts
On the subject of live streams Hot_Bid, you know for a fact that's not going to happen. Players and organisers are extremely unreliable when it comes to getting replays to casters on time. I'm still waiting for replays promised by Dreamhack months ago that should have been sent on the day, to cover a series that did not get cast. There have been plenty of issues in the past where players have not sent replays on-time and you simply cannot do a tournament live-stream with significant delays like that, people will switch off. Delay is a technical aspect that only Justin.tv seems to be trying to implement right now and nobody's come up with a local software buffering solution yet. SCReddit's delay had problems so they had to disable it, but I had a word with Justin.tv's COO a couple of days ago and they claim to have resolved that (plus they're getting servers in Europe to alleviate the problems some European viewers have). | ||
Pro]ChoSen-
United States318 Posts
I think it would be more distracting than helpful to try and cheat by listening/watching a stream while ur playing. I feel it would be better to just focus 100% on ur game. Now if there was 0 delay, and you are hearing commentary in ur headset live and in realtime, then yes obvious that would be a huge help / unfair advantage, but I believe there is always a delay. | ||
TotalBiscuit
United Kingdom5437 Posts
On February 08 2011 02:19 Pro]ChoSen- wrote: I don't think it would it would be very beneficial for a player to listen to a stream while they are gaming to try and cheat. Whenever I'm watching a stream it's usually like a 30 second delay isn't it? So they would hear "oh he's moving out for an attack" like after the battle already happened. I think it would be more distracting than helpful to try and cheat by listening/watching a stream while ur playing. I feel it would be better to just focus 100% on ur game. Now if there was 0 delay, and you are hearing commentary in ur headset live and in realtime, then yes obvious that would be a huge help / unfair advantage, but I believe there is always a delay. It's about spotting hidden expos, proxy buildings, hidden tech, builds that you can't easily scout. Yes it is potentially a huge advantage, even if the typical delay is about 30 seconds on your average stream you can still do it. | ||
Koshi
Belgium38799 Posts
To answer the OP: I don't think many people will watch the live streams while laddering. Also, to take as example HuK or Idra, when you play ladder as a competitive player you are trying to understand the game better. Any kind of cheat isn't beneficiary to help you progress. But, I am certain in their life everybody will cheat given the opportunity. Video game or not. | ||
Sein
United States1811 Posts
On February 08 2011 02:13 ThisiswhyIdontjoinok wrote: So let me get this straight....Knowledge is based on the date joined to this crap half ass community? Is'nt your statement bold enough in its own right for even saying that...? So by your logic and reasoning, by which you have NONE, I myself do not know anything about anything since I just joined today.... The people that run this mainstream lamer website is just disgustingly more disgust by day by day. Teamliquid.net is just a newbie magnet and will always stay a newbie magnet. Wow, an account made solely in purpose of replying to a single post. I don't want this thread to be closed. Let's stay on topic. | ||
ThisiswhyIdontjoinok
3 Posts
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Noam
Israel2209 Posts
On February 08 2011 02:18 TotalBiscuit wrote: Delay is a technical aspect that only Justin.tv seems to be trying to implement right now and nobody's come up with a local software buffering solution yet. Actually own3d has made stream-delay of up to 60seconds available to all live streams roughly a month ago. It works well and "partners" can request a longer delay. sc-streams.com too has the feature open for every user, up to 5 minutes actually, but it seems buggy right now. | ||
ThisiswhyIdontjoinok
3 Posts
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TotalBiscuit
United Kingdom5437 Posts
On February 08 2011 02:13 ThisiswhyIdontjoinok wrote: So let me get this straight....Knowledge is based on the date joined to this crap half ass community? Is'nt your statement bold enough in its own right for even saying that...? So by your logic and reasoning, by which you have NONE, I myself do not know anything about anything since I just joined today.... The people that run this mainstream lamer website is just disgustingly more disgust by day by day. Teamliquid.net is just a newbie magnet and will always stay a newbie magnet. I dunno where the fuck this tirade came from. Tyler is right, I don't know the backstory of the competitive scene pre-SC2, I wasn't part of this community at that point, hell I didn't and still don't give a shit about Brood War, wasn't my scene, won't ever be my scene. Doesn't matter how harsh he was in the delivery of the message, the message was on point and accurate. It's the internet, best not to get crazy offended because somebody pointed out that someone else is wrong. | ||
leakingpear
United Kingdom302 Posts
On February 08 2011 02:13 ThisiswhyIdontjoinok wrote: So let me get this straight....Knowledge is based on the date joined to this crap half ass community? Is'nt your statement bold enough in its own right for even saying that...? So by your logic and reasoning, by which you have NONE, I myself do not know anything about anything since I just joined today.... The people that run this mainstream lamer website is just disgustingly more disgust by day by day. Teamliquid.net is just a newbie magnet and will always stay a newbie magnet. There aren't shovels big enough to adequately hit you with. He's clearly pointing out that because he hasn't been around longer than a year he missed the very very recent BW events that have repeated year on year and still made a sweeping, incorrect assumption that people won't cheat. It's the clear lack of knowledge that he's insulting and trying to be nice by attributing it to the reg date rather than the probably more apt lack of research by TB before he posts general sweeping statements. I can't tell if people are just unaware that as recently as TSL2 there was cheating to qualify, or that players like TT1 and Spades (who are now on the straight and narrow) were near the top flight of foreigner BW and map hacked (or whatever it was they did I forget) a year or two prior. | ||
Sein
United States1811 Posts
On February 08 2011 02:24 ThisiswhyIdontjoinok wrote: So to stay on topic you would reply to my post and comment on my actions without responding to the question of the thread which is about gamers watching other gamers via streaming..... Half assed * ITS OVER 9000!!!???? * Try reading all the posts in this thread and calm down. I had already replied to OP before commenting on your post. | ||
pilsken
Germany441 Posts
So let me get this straight....Knowledge is based on the date joined to this crap half ass community? Is'nt your statement bold enough in its own right for even saying that...? So by your logic and reasoning, by which you have NONE, I myself do not know anything about anything since I just joined today.... Apparantly that's the case. The people that run this mainstream lamer website is just disgustingly more disgust by day by day. Teamliquid.net is just a newbie magnet and will always stay a newbie magnet. Yes it's a horrible place. Please leave immediatly so you don't have to stand to read posts from newbies like Tyler anymore. @OP: It's so damn easy to cheat that way at Starcraft and impossible to prove that you did it if it's an online tournament. The only option to completely shut that down is a LAN-Event with prepared computers. But for online tournaments... casting from replays seems like the only reasonable way to avoid it. Delayed streaming might work, but you'd need at least 5-10 minutes so that you don't reveal any important information. Might screw up scheduling of tournament. | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
On February 08 2011 02:22 ThisiswhyIdontjoinok wrote: This has nothing to do with this half ass community. The question is related to a gamer watching another gamer via streaming..... Thanks for proving this half of assed as I know it to be. Maximum madness, oh boy you really feel insulted don't you? Yeah, that statement regarding the join date was stupid but relax for christs sake. And on topic again, if there's the opportunity people will cheat. Simply as that. Some may not even know but for a lot guys winning 100€/$ is so tempting, why not give it a try? Chances that someone else is going to find it out are close to non existent. And pride is overrated! I'm disgusted by cheaters but that doesn't make them disappear. People cheat for much less than any real price. | ||
vyyye
Sweden3917 Posts
On February 08 2011 02:22 ThisiswhyIdontjoinok wrote: This has nothing to do with this half ass community. The question is related to a gamer watching another gamer via streaming..... Thanks for proving this half of assed as I know it to be. If you look into the initial post a bit more it should be evident what he was referring to, unless you're new to SC2 as a whole. It wasn't long ago the betting scandal unfolded in Korea which shook every SC related website at the time. Not to mention that there were cheaters in the last TSL. You're reading too much into it, he just called TB out for saying quite a bold statement without actually knowing too much about it. Not in the friendliest manner but hey, it's not a social club, and TB is hardly a five year old, I doubt he felt offended to the deepest reaches of his soul ![]() Anyway, back on topic. No, that's why livestreaming really is quite dumb. You don't even need two monitors, even hearing the casters can give you valuable information. Casting from replays obviously has its' own problems but anything that eliminates cheating is worth it, in my opinion, especially when playing for money. Until a real delay for the various livestreaming websites pop up streaming should ideally be from replays and not live. But eh, the tournament organizers will obviously have to make the call. | ||
Timerly
Germany511 Posts
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Duka08
3391 Posts
TotalBiscuit kinda had the right idea, in that most players (nowadays mostly, moreso because of the implementation of such easily accessible replays and player cams) won't do it out of obvious respect and competitive spirit. The past, especially online, has it's bumps though. Essentially it's the same reason why a ton of players COMPLAIN about being able to hear commentators at some major events; they don't want it to be the case and while they might not be paying any attention to it - out of moral and/or distractive reasons - others might... I'm actually interested in hearing about the Justin.tv tape delay thing. Seems like something that wouldn't be too unreasonable to implement, as an option at least. Edit - perhaps I'm wrong though, the more I think about it >_> I hope it at least turns out well when it happens. Could really make "repairing" a troubled stream even more of a hassle, hopefully that won't be the case | ||
FinnGamer
Germany2426 Posts
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holynorth
United States590 Posts
But compare it to cheating in sports. Who knows how many baseball players take or have taken steroids. Getting to the top and making money is pretty important. | ||
Mentos
United Kingdom203 Posts
On February 08 2011 01:34 Hot_Bid wrote: The bolded portion of your statement is so absurdly not true it's mind boggling. Years of history of cheating, abuse, and maphacking from top players in the international scene disagrees with you. I say this with all due respect since you're a relatively well known caster, but you're extremely wrong. so if he wasn't ' a relatively well known caster ' you wouldn't say this with all due respect? Just fyi, this condescending tone is completely out of place, especially coming from an administrator. Ever thought that some may look at things from a different perspective, and would rather assume that the majority of the player base is actually honourable and with integrity? Of course that there are bad apples, have been and will be, but why would their presence dictate such pessimistic view on the scene as a whole? Assuming that a player with the potential to do well in a big tournament, doesn't need to watch a stream to know what his opponent is or may be doing is a totally valid way of thinking in my opinion, so I don't really understand why anything in what you quoted boggles your mind. | ||
hmunkey
United Kingdom1973 Posts
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hackmed
United Kingdom74 Posts
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leakingpear
United Kingdom302 Posts
On February 08 2011 02:31 Mentos wrote: so if he wasn't ' a relatively well known caster ' you wouldn't say this with all due respect? Just fyi, this condescending tone is completely out of place, especially coming from an administrator. Ever thought that some may look at things from a different perspective, and would rather assume that the majority of the player base is actually honourable and with integrity? Of course that there are bad apples, have been and will be, but why would their presence dictate such pessimistic view on the scene as a whole? Assuming that a player with the potential to do well in a big tournament, doesn't need to watch a stream to know what his opponent is or may be doing is a totally valid way of thinking in my opinion, so I don't really understand why anything in what you quoted boggles your mind. Speaking of boggling minds how on earth did you leap from disproving a statement with evidence of it being false to how HotBid views the community in general? He didn't say the history of cheating was purported by the majority of progamers or the minority or anything, you just made some bizarre leap to satisfy your own bizarre preconceived notion of what he meant despite there not being any evidence to support it. | ||
vyyye
Sweden3917 Posts
On February 08 2011 02:31 Mentos wrote: so if he wasn't ' a relatively well known caster ' you wouldn't say this with all due respect? Just fyi, this condescending tone is completely out of place, especially coming from an administrator. Ever thought that some may look at things from a different perspective, and would rather assume that the majority of the player base is actually honourable and with integrity? Of course that there are bad apples, have been and will be, but why would their presence dictate such pessimistic view on the scene as a whole? Assuming that a player with the potential to do well in a big tournament, doesn't need to watch a stream to know what his opponent is or may be doing is a totally valid way of thinking in my opinion, so I don't really understand why anything in what you quoted boggles your mind. One bad apple is enough to ruin an entire tournament. Even top players can miss things they should have scouted, imagine if IdrA could hear Tastosis yelling about the hidden expansion in GSL 1 (or was it 2?) on Metalopolis. He would have won that without a problem, and IdrA was, and is, considered one of the most solid players in the world. I get what you're saying, the pessimism towards the scene as a whole is obviously not great, but it's necessary. There are people whose lives are based on their tournament performance, the stakes are just too high for anyone to turn a blind eye. | ||
TotalBiscuit
United Kingdom5437 Posts
On February 08 2011 02:35 hackmed wrote: I always wondered about the EG masters cup, great production value but i wasn't sure if there was a delay or not. As far as i know, ustream doesnt have a delay option yet so im not sure if it was delayed locally before streaming. I very much doubt it was. Nobody seems to have come up with an adequate solution for local buffering yet and if they have, they ain't sharin' | ||
Piledriver
United States1697 Posts
How I miss that functionality. Blizzard has got it all backwards by removing LAN, and Bobby Kotick should DIAF. /end rant. | ||
Z-R0E
United States147 Posts
There might not have been that many live streams going on during TSL2, but best believe people still tried to cheat. You get into the bigger tournaments though, starting talking in thousands, then I fully agree with "don't trust any one, use replays." Justin.tv's 5 minute delay option they're adding is a welcome band-aid, and I think that'd cover most circumstances. It's not perfect, but I would say it's good enough considering how hard replays are to work with (and god knows Blizzard doesn't make it any easier). | ||
D10
Brazil3409 Posts
AND EVEN THEN, theres cases like Leta lol | ||
Cuddle
Sweden1345 Posts
On February 08 2011 02:18 TotalBiscuit wrote: I had a word with Justin.tv's COO a couple of days ago and they claim to have resolved that (plus they're getting servers in Europe to alleviate the problems some European viewers have). Best news I've heard in weeks! It's sad that you have to "babysit" and prevent players from cheating but it has to be done. There no end what people will do to catch a break. | ||
Zaphid
Czech Republic1860 Posts
Really, the only solution is delayed stream or a reliable admin that observes the games and delivers the replays on time to the casters, so you start casting before the series is over. | ||
TedJustice
Canada1324 Posts
But for online tournaments, yeah, it's a bit of a problem. One of the reasons I don't really watch online tournaments much. | ||
Slardar
Canada7593 Posts
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Neverplay
Austria532 Posts
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Sein
United States1811 Posts
On February 08 2011 03:02 Neverplay wrote: any half decend player would be better off concentrating on the game, then watching the stream while playing I doubt it. Knowing what your opponent is doing really helps and that's why many top level players have cheated in the past. You can also just listen to the stream rather than watching it. | ||
hackmed
United Kingdom74 Posts
On February 08 2011 03:02 Neverplay wrote: any half decend player would be better off concentrating on the game, then watching the stream while playing If i was to put myself in a cheaters shoes, i wouldnt watch the stream exactly, i would have the stream open and just listen. Im sure if i heard a keyword such as "dt's" (for example) that would be quite a giveaway and it wouldnt really take away my concentration from the game. | ||
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Jibba
United States22883 Posts
On February 08 2011 02:25 TotalBiscuit wrote: I dunno where the fuck this tirade came from. Tyler is right, I don't know the backstory of the competitive scene pre-SC2, I wasn't part of this community at that point, hell I didn't and still don't give a shit about Brood War, wasn't my scene, won't ever be my scene. Doesn't matter how harsh he was in the delivery of the message, the message was on point and accurate. It's the internet, best not to get crazy offended because somebody pointed out that someone else is wrong. Plus when you say it in Tyler's voice, you can't help but feel the chillness in his tone. I think Justin.tv is going to get a huge leg up (they're already getting one) if they're the only casting service that offers a useful delay (1 minute is not useful.) Even if I trusted all the players, I probably wouldn't trust the viewers. Now that everyone knows qxc's character code, if he ever got in a finals of a big tournament and didn't have /dnd on, I'm absolutely positive he'd get spammed with what his opponent is doing. | ||
Sceptor87
Canada266 Posts
Even Savior, one of the top guys in BW for something like a year or two, cheated with that whole scandal. Then you have news that Choya is win trading or playing rock, paper, scissors on BNet or some shit. It just is what it is. A solution will eventually come up like with what justintv is doing with a delay. But chances are some people will try to find ways around that as well. | ||
Djagulingu
Germany3605 Posts
On February 08 2011 03:11 Jibba wrote: Plus when you say it in Tyler's voice, you can't help but feel the chillness in his tone. I think Justin.tv is going to get a huge leg up (they're already getting one) if they're the only casting service that offers a useful delay (1 minute is not useful.) Even if I trusted all the players, I probably wouldn't trust the viewers. Now that everyone knows qxc's character code, if he ever got in a finals of a big tournament and didn't have /dnd on, I'm absolutely positive he'd get spammed with what his opponent is doing. Actually, even with /dnd, people will eventually spam. /dnd or busy status only changes the time that qxc sees the spams. And yeah, Tyler chilled me out. | ||
TotalBiscuit
United Kingdom5437 Posts
On February 08 2011 03:11 Jibba wrote: Plus when you say it in Tyler's voice, you can't help but feel the chillness in his tone. I think Justin.tv is going to get a huge leg up (they're already getting one) if they're the only casting service that offers a useful delay (1 minute is not useful.) Even if I trusted all the players, I probably wouldn't trust the viewers. Now that everyone knows qxc's character code, if he ever got in a finals of a big tournament and didn't have /dnd on, I'm absolutely positive he'd get spammed with what his opponent is doing. Justin.tv have outright said this is exactly what they're trying to do, which is why they're providing technical provisions to make that happen and pouring money into sponsorships for SC2 eSports events. Blizzard could help out as well (as they so often can when they feel like it). A tournament mode for custom games that forced Busy on all players just to ensure no accidental (or not so accidental) messages, which also did NOT report the results of games via the profile, would eliminate a few concerns. | ||
Silmakuoppaanikinko
799 Posts
On February 08 2011 01:26 Liquid`Tyler wrote: Oh please, like TL-joining date is proportional to StarCraft meta-knowledge.Joined TL.net Saturday, 20th of March 2010 I think that explains that! You have some bold opinions for how little you know. While I agree that that cheating is common place, and often impossible to prove, so possibly even more common place then one may think it is. This is just trying to find an argument. Also, you check people's profile when responding to them? On February 08 2011 01:34 Hot_Bid wrote: And why would any respect be 'due' since "[he's] a relatively well known caster"?I say this with all due respect since you're a relatively well known caster, but you're extremely wrong. It's a dubious statement that can easily be refuted that is presented without anything to back it up. Assuming what you in your post here will lead to an atmosphere of cheating. Until there is a delay implemented, no event with money should have a live stream. That's our stance on it. If some events want to ignore this, that's obviously their choice. But I would not be surprised at all, in fact I believe it more likely than not, that these events have already had cheating occur. There's no way to prove it but in the past, when players can cheat without being caught, some will cheat. Yap, you only have a lower bound, which makes it even more scary.Also, I personally see no reason to not implement a 5 minute delay, I don't see where it can hurt, but maybe I'm missing a part. On February 08 2011 01:49 Grumbels wrote: Well, this is a problem in about every sport, say you have an important chess championship and someone just walks by and reveals a devastating combination for the person who is thinking about his move right now.Yeah, would it be his responsibility to have set himself to busy beforehand to stop such things? I think a case could be made he would have to forfeit the game, though that sounds a bit ridiculous I suppose. What can you do then? Forbid him to make that move? He could always claim 'But I WANTED to make that move, I was just contemplating if it wasn't a swindle!' There's nothing you can once that happened, the match is simply ruined and might have to be re-played. Also, it's basically a thing you have to deal with in 'online tournaments' of any strategy game where there aren't people watching over your shoulder and you're every move. And 'online chess tournament', who's going to stop me to confer with Deep Fritz once in a while? Same with anything, this is why these things are generally done in a hall with people looking on. I understand it's hard to pay for a thing like that, but if you don't you're going to have to accept that you make it 2893.56% easier for people to cheat if you don't. Most online poker sites simply allow you in the rules to use software to assist you. Why? Because they can't check it anyway and if they forbid it they'd just punish the people who obey the rules. User was temp banned for this post. | ||
semm
United States9 Posts
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kaisr
Canada715 Posts
On February 08 2011 03:42 semm wrote: Despite some of the classless responses to the contrary, TB is on average correct. It's the same as in life. It's really super easy to purposefully bounce a ton of checks around town. So long as they didn’t have your name on them, you could get away with it an awfully long time. And yet, check bouncing isn't a major problem. For some, they don't do it because they know it's just wrong, for others its the fear of consequences. I don't think if someone said 'People really don't bounce checks on purpose' folks wouldn't jump down their throat ... Nony's citation of join date and statement is a reference to the fact that both previous TSLs had a ton of top level respected players cheating in order to qualify. So, no cheating is definitely something that should be a concern for live streamed tournaments. | ||
MindRush
Romania916 Posts
10 minutes is nothing, really! sometimes you wait so long for a tournament to start that 10 minutes seem like nothing | ||
Mentos
United Kingdom203 Posts
On February 08 2011 02:36 leakingpear wrote: Speaking of boggling minds how on earth did you leap from disproving a statement with evidence of it being false to how HotBid views the community in general? He didn't say the history of cheating was purported by the majority of progamers or the minority or anything, you just made some bizarre leap to satisfy your own bizarre preconceived notion of what he meant despite there not being any evidence to support it. If you actually read the topic and understand that a discussion doesn't ever have just one angle and that my post doesn't address only the quote, but also the general approach he viewed towards online tournaments as a whole (as in: we won't approve live streams in tournaments with prizes, because people can and most likely will cheat), you will get your answer. | ||
ffz
United States490 Posts
Also I have no doubt that ppl do ghost using stream and maybe even using observers during tournaments that pay money. Too much is on the line when you think about the prize money. shit ppl cheated in BW when there were no prize money. | ||
Xswordy
United Kingdom425 Posts
On February 08 2011 03:07 Sein wrote: I doubt it. Knowing what your opponent is doing really helps and that's why many top level players have cheated in the past. You can also just listen to the stream rather than watching it. Indeed , also most players have 2 monitors these days , which makes stream cheating a piece of cake. | ||
leakingpear
United Kingdom302 Posts
On February 08 2011 03:47 Mentos wrote: If you actually read the topic and understand that a discussion doesn't ever have just one angle and that my post doesn't address only the quote, but also the general approach he viewed towards online tournaments as a whole (as in: we won't approve live streams in tournaments with prizes, because people can and most likely will cheat), you will get your answer. Why is it that people on TL do this I honestly don't get it, you're literally inventing stuff up and presenting it as if it not only is fact but also is obviously apparent to everyone else. At no point has HotBid implied that the general population of tournament players can't be trusted, all he's said is that those who do cheat do exist and that because they exist TL has taken these measures to counter act that. At no point has anyone but you and TotalBiscuit implied there's some grand conspiracy to look down on all players as guilty until proven innocent, it's a completely manufactured argument that you're trying to continue on with cryptic posts like this latest pile of shit that implies that because someone disagrees with you they 'don't get it' because you couldn't possibly be wrong. Honestly the biggest problem with TL isn't the people who post just to get a post count, the people who have endless balance discussions with no merit or the people who go on and on about BW vs SC2, it's this endless series of posters who read a snippet of the thing they're replying to and then pigeon hole it into the thing that they want to bang on about, regardless of whether it's true or relevant. I guess it's to be expected with places like Fox News and The Sun legitimizing this farcical approach to conversation/debate/argument/whatever you want to call it. | ||
TotalBiscuit
United Kingdom5437 Posts
On February 08 2011 03:45 MindRush wrote: implement a delay in the tournament of 10 minutes. The viewers can see everything 10 minutes after things happen. Any1 watching a stream and aiding a player participating is useless. A player will have already figured out what the opponent has been doing for 10 minutes anyway.(ex. if PLAYER_A is doing a 6 roach push, PLAYER_B will see it ingame about 5 minutes after the roach warren begins constructing. After another 5 minutes the guy aiding PLAYER_B tells PLAYER_B that his opponent is building a roach warren.) 10 minutes is nothing, really! sometimes you wait so long for a tournament to start that 10 minutes seem like nothing I'm not really sure you understand why this isn't already being done. It's not being done because of technical limitations, not because people don't want to do it. You can't magically create a 10 minute stream delay, you have to buffer the video which is far harder than it sounds. Sometimes it happens accidently, but not reliably. You need streaming providers to implement that, or find a software solution on the streamers end. Justin.tv are implementing it, Own3d have like 60 seconds, not that that's actually enough and it seems to cause technical problems (SCReddit had to disable theirs) when it's utilised. | ||
banzaiib
United States53 Posts
<shrug> I like justin.tv, i hope they get the delay figured out. I've noticed a huge increase in the number of people streaming using their site lately. | ||
DusTerr
2520 Posts
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Hadron.
Norway104 Posts
Edit: I want to stress that having a delay that long. or even longer is absolutely neccessary for the integrity of a tournament. When funcasts, casted random honmatches were streamed but not delayed the casters would sometimes mess with the players, saying things that didn't happen. Much fun was had. | ||
Keitzer
United States2509 Posts
in fact streaming promotes cheating (if you think about it). i can't wait until jtv releases their delay... will make for a better viewing experience... since even if it's not 100% live, it's still pretty damn close. | ||
Nazarid
United States445 Posts
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XsebT
Denmark2980 Posts
On February 08 2011 05:05 Keitzer wrote: absolutely nothing... in fact streaming promotes cheating (if you think about it). i can't wait until jtv releases their delay... will make for a better viewing experience... since even if it's not 100% live, it's still pretty damn close. Yeah, such delay has been needed for a loooong time (from many other communities aswell, I assume). Awesome to see a site finally doing something about it. Hopefully the other streaming sites will follow suit and keep up with the competition. + Show Spoiler + edit: typo. ![]() | ||
MindRush
Romania916 Posts
On February 08 2011 04:56 DusTerr wrote: besides local events, casting replays or delayed casts... have each player stream their desktop. Unfortunately it would still be possible to get around that (2nd pc watching stream, etc) you can make them wear a camera-helmet and see everything through their eyes | ||
Signum
Canada99 Posts
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MindRush
Romania916 Posts
On February 08 2011 06:41 Signum wrote: you dont even need to actually watch it, you could just have the stream on a minimized browser tab and listen. or listen with a phone. or a 2nd pc | ||
Parnage
United States7414 Posts
Sadly, the only sure way to do this would be replays and while I am not the largest fan of the replay system it's the best they've got at the moment. If what Justin.tv is doing is true then that's fantastic and will only prove just how serious Justin is about helping tournament organizers and just in general being awesome for figuring out how to get a delay going with no ill effects. As a fan you gotta believe the players are not cheating however, it's just not something you want to think about. It ruins the fun so I can see why lots of folks would think it minor issue. Hell, no one wants to hear that the player they've loved to see play is actually getting fed info from some guy in his room watching the stream. | ||
Telcontar
United Kingdom16710 Posts
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Manifesto7
Osaka27154 Posts
On February 08 2011 03:42 semm wrote: Despite some of the classless responses to the contrary, TB is on average correct. It's the same as in life. It's really super easy to purposefully bounce a ton of checks around town. So long as they didn’t have your name on them, you could get away with it an awfully long time. And yet, check bouncing isn't a major problem. For some, they don't do it because they know it's just wrong, for others its the fear of consequences. I don't think if someone said 'People really don't bounce checks on purpose' folks wouldn't jump down their throat Cashing bad checks does not equal cheating in an online tournament. That is a terrible analogy. Despite some of the ignorance on display in this thread, the entire history of StarCraft (and there is a continuum between the two games, no divide) is riddled with evidence of cheating and abuse. That is what some of the more experienced members are trying to tell some of the people who are newer to the scene. | ||
apalemorning
Canada509 Posts
On February 08 2011 01:20 Bleak wrote: His respect towards the competition and his opponent. you have a lot of faith in humanity, dude. if there's any kind of cash prize involved, if most people can stream watch and get away with it. they will do it. oops, im cynical. | ||
shindigs
United States4795 Posts
In interviews with old BW progamers, they even admit to map hacking in the early BW ladders because that was the only way to rise to the top, as everyone else was map hacking. It was near impossible to win otherwise. It is a sad truth that online games will be riddled with some sort of cheating. There are lots of controversies in eSports when I think about it O_O Pretty crazy scene. | ||
mmianzde
Canada30 Posts
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KevinIX
United States2472 Posts
Of course, it's pretty easy to tell if someone is cheating, just as easy as if they were maphacking. | ||
udgnim
United States8024 Posts
if some tournament makes a rule that any match of their choosing can be live streamed, then players can just voice their opinion on the rule and not participate in that tournament | ||
Ksyper
Bulgaria665 Posts
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Hot_Bid
Braavos36379 Posts
On February 08 2011 02:31 Mentos wrote: So if he wasn't ' a relatively well known caster ' you wouldn't say this with all due respect? Just fyi, this condescending tone is completely out of place, especially coming from an administrator. I didn't intend it to be condescending. I was just venting a little frustration because we've probably spent hundreds of man hours dealing with cheating and abuse. From the flag method checks in TSL1 to the anti-abuse efforts in TSL2 to the replay casting in current TL Opens, we're trying to maintain an atmosphere of fair play. It's very hard. I'd love more than anything to not have to do this. Sure, it'd be easier to throw our hands up in the air and "trust" players, but given the history of cheating and abuse that would be quite irresponsible of us. That would be the easy way out, and our community has always had the highest standards of fair play. Yeah, it might be inconvenient or even hurt our broadcasts. But it's the right thing to do. Ever thought that some may look at things from a different perspective, and would rather assume that the majority of the player base is actually honourable and with integrity? Of course that there are bad apples, have been and will be, but why would their presence dictate such pessimistic view on the scene as a whole? Assuming that a player with the potential to do well in a big tournament, doesn't need to watch a stream to know what his opponent is or may be doing is a totally valid way of thinking in my opinion, so I don't really understand why anything in what you quoted boggles your mind. It's not pessimism, it's pragmatism. Of course I'd love to trust every player. But given the history of hacking and abusing in the international BW scene, it's pretty ridiculous to think we can just trust everyone because it's a new game. Obviously, most players play fair. Only a minority of players cheat. However, as history has shown, many top players are willing to exploit any advantage they can get to win money or fame or whatever. So yes, it's mind boggling to me that someone who knows even a fraction of the history of BW would believe "any player who can do well" would not cheat. It's happened over, and over, and over again. TotalBiscuit is a reasonable person. He is relatively new and didn't know the history behind it, if he did I'm sure his opinion would be different. Maybe I was a little harsh with my words. But I think when talking and dealing with cheating, as well as opinions that make it easier to get away with cheating, a little extra harshness is warranted. | ||
Bonham
Canada655 Posts
On February 08 2011 01:21 TotalBiscuit wrote: But in any tournament that matters, no player with the potential to win anything, would risk cheating. What about the Tour de France? What about the Olympics? What about the match-fixing in SC1? Big stakes just increase the incentive to cheat and not get caught. | ||
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Hot_Bid
Braavos36379 Posts
On February 08 2011 02:18 TotalBiscuit wrote: Well there ya go, that's me told. So assume players are dishonourable self-serving cheats with no regard for the competitive scene until proven otherwise, no problem. That is not what I am suggesting at all. I know you're being a bit flippant / sarcastic, but it should be said that obviously you can't (and shouldn't) treat every player like a criminal. You can treat every player fairly like they are an honest citizen. But you should also put safeguards in place to prevent the 1% or 5% or 10% that would cheat if given the opportunity. Tournament organizers should always plan for the worse case scenarios / players. On the subject of live streams Hot_Bid, you know for a fact that's not going to happen. Players and organisers are extremely unreliable when it comes to getting replays to casters on time. I'm still waiting for replays promised by Dreamhack months ago that should have been sent on the day, to cover a series that did not get cast. There have been plenty of issues in the past where players have not sent replays on-time and you simply cannot do a tournament live-stream with significant delays like that, people will switch off. The way we do it with TL Open is that we do not allow the players to advance in the bracket without uploading replays. We also have referees in every game past the Ro16 to ensure replays are delivered on time. I know not every tournament organizer has the man power or coding to do this, so yes oftentimes tournaments have to make a cost-benefit decision about whether to put these safeguards in place. Additionally, we do not allow observers outside the official caster, which is another safeguard (there have been instances of obs helping players). It is a trade off, and I would not be surprised if cheating did occur already in many of these tournaments. I don't want to bash on other tournaments because it's obvious there are very reasonable practical concerns with doing things like we do with regards to fairness. I don't fault anyone for not putting all these checks in place, but pretending it doesn't happen is not responsible. "We know they may cheat, but given X and Y and Z we just have to trust them" is just very different than "Nobody cheats, no player with potential would cheat." One is a pragmatic view, the other is just naive. Delay is a technical aspect that only Justin.tv seems to be trying to implement right now and nobody's come up with a local software buffering solution yet. SCReddit's delay had problems so they had to disable it, but I had a word with Justin.tv's COO a couple of days ago and they claim to have resolved that (plus they're getting servers in Europe to alleviate the problems some European viewers have). Once a delay is implemented of 3-5 minutes we'd probably see that as acceptable and stream live. Hopefully this technology comes soon. | ||
Puremiss
United States232 Posts
On February 08 2011 02:18 TotalBiscuit wrote: Delay is a technical aspect that only Justin.tv seems to be trying to implement right now and nobody's come up with a local software buffering solution yet. SCReddit's delay had problems so they had to disable it, but I had a word with Justin.tv's COO a couple of days ago and they claim to have resolved that (plus they're getting servers in Europe to alleviate the problems some European viewers have). I've heard about Justin.tv's implementation, however they are not the only ones. I know firsthand that own3d.tv has implemented a very successful 10minute (or 15 i cannot remember) delay. We had a huge HoN tournament finals recently where it ran with no problems whatsoever. It is still in early stages, and takes an immense amount of resources on the part of the provider, but hopefully the technology will be refined so it can be implemented more widespread. I think another factor to this is that there has not been much demand for delay in SC2 unlike other games, (dota/hon) from tournament organizers and the viewers. Of course it is natural that viewers want to see things live as they happen and it is not to be expected that the viewers would pressure streamers to add delay. However an interesting thing that I've witnessed is that in the dota/hon community, the notion of livestreaming a tournament without delay is ludicrous, even one without prize money. The difference is that the assumption from the community in hon/dota seem to be that the players are bound to cheat with a livestream, whereas so far in SC2, the assumption I've seen as a very prevalent viewpoint is that players are "honorable" and would not think of cheating. I personally lean towards the hon/dota viewpoint but of course it is extremely controversial and really depends on your perspective on the world. | ||
Mr Tambourine Man
Netherlands190 Posts
On February 08 2011 07:31 KevinIX wrote: Of course, it's pretty easy to tell if someone is cheating, just as easy as if they were maphacking. That just isn't true. Look if the person is a complete idiot about it then sure, people will notice. But if you're not a complete idiot (which I think applies to most people in the starcraft community). Then you aren't going to respond too obviously. Just imagine the situation of a player going for dt's. It would be pretty obvious to build an overseer right when the caster spots the shrine. But a dark shrine takes 100 game seconds to build. You can hardly accuse a player of cheating just because he gets an overseer somewhere in that time. | ||
ucbEntilZha
United States96 Posts
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crms
United States11933 Posts
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RyanRushia
United States2748 Posts
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DotADeMoN
United States517 Posts
On February 08 2011 08:40 RyanRushia wrote: feel like if someone is caught stream-watching or something... youll basically have the rest of your competitve career get screwed over, so i wouldnt say its worth it to win some online tourny Doesn't stop many people from doing it and some of those who have been caught still have active competitive careers. | ||
.Trex
73 Posts
I don't know what you guys think about that, but I'm looking forward to blizzard's implementation of a synchronized way to watch replays. Having a 15 min delay with the real game and with the casters (ie justin.tv implementation of delay) is more like watching a VOD with fast encoding for me. The current way of running the TL opens is my favorite way of casting an online event because the casters are synchronized with the chat and everyone involved discovers the action at the same time. Also, a game with 10 observers streaming leads sometime to lag, and can also be a source of cheating. The only cons of this method is - obviously when there is no more replay to cast, the caster has some time to fill, not a big deal - the actual delay between the casters when they are 2, it's frustrating to hear the off-screen caster saying something totally off ("oh what a nice baneling !"... what ?! 1 mins ago, or not yet happening), That's why I tend prefer single caster with the actual format (while waiting any kind of coordination method). But it really looks like the most "fair" way to provide live entertainement without disturbing the players and the games. | ||
Ssoulle
United Kingdom149 Posts
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Sanguinarius
United States3427 Posts
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TotalBiscuit
United Kingdom5437 Posts
On February 08 2011 08:53 .Trex wrote: Not really related to the OP but about the upcoming implementation of "delay" by justin.tv I don't know what you guys think about that, but I'm looking forward to blizzard's implementation of a synchronized way to watch replays. Having a 15 min delay with the real game and with the casters (ie justin.tv implementation of delay) is more like watching a VOD with fast encoding for me. The current way of running the TL opens is my favorite way of casting an online event because the casters are synchronized with the chat and everyone involved discovers the action at the same time. Also, a game with 10 observers streaming leads sometime to lag, and can also be a source of cheating. The only cons of this method is - obviously when there is no more replay to cast, the caster has some time to fill, not a big deal - the actual delay between the casters when they are 2, it's frustrating to hear the off-screen caster saying something totally off ("oh what a nice baneling !"... what ?! 1 mins ago, or not yet happening), That's why I tend prefer single caster with the actual format (while waiting any kind of coordination method). But it really looks like the most "fair" way to provide live entertainement without disturbing the players and the games. The thing is, with stream delay, you really don't realise it's even there. Especially with online tournaments, how would you know that the games are delayed by 10 minutes or actually happening right now? You won't see a difference, the casters don't see a difference (because the footage is buffered, they don't know when it's actually airing). | ||
megagoten
318 Posts
On February 08 2011 09:06 TotalBiscuit wrote: The thing is, with stream delay, you really don't realise it's even there. Especially with online tournaments, how would you know that the games are delayed by 10 minutes or actually happening right now? You won't see a difference, the casters don't see a difference (because the footage is buffered, they don't know when it's actually airing). i believe that the casters will be casting live and that the chat will be 10 minutes late, relative to the caster. | ||
ChoboCop
United States954 Posts
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TotalBiscuit
United Kingdom5437 Posts
i believe that the casters will be casting live and that the chat will be 10 minutes late, relative to the caster. How would that matter? Everyone who is watching is watching it with the same delay. Unless the casters are interacting with the chat (why would they be doing this?), there's no way the viewers could tell if there was 0 delay or 20 minutes delay. | ||
ComusLoM
Norway3547 Posts
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NonY
8751 Posts
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KevinIX
United States2472 Posts
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Oreo7
United States1647 Posts
Last week I played the Reddit Open, got matched up against dde first round (LOLOL) and so my game got casted, I could have flipped my lap top open at any time and just watched the stream. I didn't, partially 'cause of honor and partially cause I can't learn well from a replay where I cheated in ^^ In any case, people staying that cheater's careers are destroyed, well that's simply not true. A lot of people don't have any idea people like Dimaga, TT1 and Spades all cheated in one form or another. The Justin.tv delay seems the most viable solution. I think their is something to be said for doing things relatively live (esp. things like clan wars to get that team atmosphere going), and that seems the best way to do it. | ||
WniO
United States2706 Posts
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Conrose
437 Posts
On February 08 2011 01:31 knL wrote: I also think thats kind of a problem. But you have to life with that until its normal to have a delay on the tounament streams. Also "getting caught" abusing it is not that easy. I mean if you intercept a drop or blind counter something you can always argue on luck. btw I think tyler is in a bad mood :o Oh man, reminds me of a 3v3 I had where I was trying to harass with Mutas. En Route to mineral lines throughout the game, they netted 8 floating OC/CC kills (5 of which were floating to Typhon's island expands and the other 3 were headed to/from the gold expand), Five waves of cloak banshees totaling over 20 banshees in all, 30 worker kills on saturation transfers to expansions, 2 waves of VR attacks, 3 waves of Ovie Hunting Vikings en route to my base, and a massive blob of banelings meant to bust our door and any defenders at it. | ||
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NonY
8751 Posts
On February 08 2011 02:18 TotalBiscuit wrote: Delay is a technical aspect that only Justin.tv seems to be trying to implement right now and nobody's come up with a local software buffering solution yet. I'm not sure if this counts as a solution since it uses a local network and 2 PC's, but I was able to set up a delay by doing the following: The computer that is in-game records screen and saves to an .flv file on its hard drive in a folder that is shared over a local network. A second computer on the local network opens the .flv file 10 minutes later and streams (to ustream, jtv, etc) a media player playing the file. As long as the first computer keeps writing the file, the second computer will keep on playing it. In other words, the video doesn't simply stop when it gets through the data the file had when it was opened. It keeps on streaming. Disk space isn't a concern because the video is compressed so you can stream at 720p while using up ~1GB/hour or less. | ||
TotalBiscuit
United Kingdom5437 Posts
On February 08 2011 11:47 KevinIX wrote: It would be interesting as a player to finish a match and then tune into the stream to watch your own game casted live. Hahah. Would be pretty awesome honestly. As regards to Justin.tv's delay, when I spoke to them about it they said, theoretically, you can have an almost infinite delay, but it's highly reliant on how powerful a machine you have (specifically, how much RAM you've got). I'll give their new setup a try when I get the chance and report back, it's still in beta and not open to everyone. | ||
Desti
Germany138 Posts
http://blog.sc-streams.com/?p=48 | ||
flyersa
Germany141 Posts
We stresstested our delay feature on last sundays craftcup king of the month tournament where we force a 3 minute delay for the streams and it was running smooth on all streams for 5+ hours or so. We want to provide a delayed restream feature for all rtmp capable streamproviders on the craftcup website as a service soon. | ||
idonthinksobro
3138 Posts
The players should have the right to say that they dont want their game castet in any tournament. User was warned for this post | ||
Special Endrey
Germany1929 Posts
![]() its a circle Players -> Casters -> Viewers -> Sponsors -> Prizemoney -> Players u mess with one thing it goes down the road - and yeah im talk about those weekly tournaments - have run those a replay based cast will just no work out becasue its just too much work to sort eve´rything out - and i as a caster casted SOOO many games and tours live - only had the suspicion of like twice in about 3000 games so yeah i dont really care ![]() and yeah the possibilty to delay the stream is there aswell | ||
Taf the Ghost
United States11751 Posts
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Special Endrey
Germany1929 Posts
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Loomies
United States645 Posts
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DeLoAdEr
Japan527 Posts
On February 08 2011 12:04 Liquid`Tyler wrote: I'm not sure if this counts as a solution since it uses a local network and 2 PC's, but I was able to set up a delay by doing the following: The computer that is in-game records screen and saves to an .flv file on its hard drive in a folder that is shared over a local network. A second computer on the local network opens the .flv file 10 minutes later and streams (to ustream, jtv, etc) a media player playing the file. As long as the first computer keeps writing the file, the second computer will keep on playing it. In other words, the video doesn't simply stop when it gets through the data the file had when it was opened. It keeps on streaming. Disk space isn't a concern because the video is compressed so you can stream at 720p while using up ~1GB/hour or less. I remember there was a similar discussion thread for TSL2 and someone suggested this but it was dismissed for reasons I dont remember... If something simple like this would work, why the hell isn't every caster doing this already? :/ | ||
myk3
Austria80 Posts
Its retarded that most tournaments allow the people to stream their games - and its even worse that "cash-hungry hookers" known as casters are allowed to stream games live and in HD. Its basically a free maphack and anyone can use it I am really surprised that there is so much discussion about the possibility of using the stream as kind of maphack - but no discussion about actual map hacks, which obviously exist and, because of the rich community of people hacking blizzard games since a decade or so, won´t stop existing in the near future, i guess. I certainly don´t want to encourage people to just google and get themselves a maphack, but at least people who organize tournaments and stuff should be aware of the possibilities, which would let players get an unfair advantage over their opponents. Of course a smart maphacker/stream listener can make it look as if he wasn´t cheating, which imho is the biggest problem. For example you dont have to have your map revealed - you just have to know your opponents production tab to know that there might be a drop coming soon. Being just prepared for the right thing will make you look good without really raising suspicions - you dont have to run your army cross map to deny a medivac, if you have 2 queens waiting for it at home you are fine aswell. The point i´m trying to make (and i didn´t really until now) is - In any online tournament there WILL always be someone cheating. Be it for the price money, be it for the fame, be it for whatever reason. The mindset is: "If i can get an advantage, why shouldn´t I". Morale and ethics dont apply when you are an anonymous name amongst thousands in some online game. The argument that players who get caught cheating would be disqualified from further events only applies to reknown top players - any no-name who wants to keep going will change his name and - keep going. Enough of that. @ OP - There is _no_ way to make sure players aren´t cheating. Delaying Streams about 5+ minutes will help alot against that really easy abuse of commentators who are so naive to think people wouldn´t take the opportunity. But other than that only LAN prevents cheating effectively. Just my 2 cents, please excuse my english :> | ||
Zentakki
Spain1 Post
![]() The only answer I see it's full access to player's computer by an administrator of the tournament via remote-control without causing lag. Or recording with procaster or any software similar every players computer and after send de recordings to an administrator. Otherwise, like has been said, if cheating is allowed, we can't trust in players honesty, someone is going to cheat. | ||
Shameless
Netherlands349 Posts
So, i'm not accusing anyone, but if i was Mana in that game i would have never let those guys in in the first place. | ||
kAra
Germany1387 Posts
On February 08 2011 20:25 Shameless wrote: Few weeks ago i was watching Mana's stream while he was in some tournament, he was really on a roll and went through the brackets like a truck. Then he ran into some guy from aAa that asked if it was ok if some streamers joined. So suddenly he had 3 aAa observers in his game, i went to get a drink and make a quick phonecall, when i got back he already lost... So, i'm not accusing anyone, but if i was Mana in that game i would have never let those guys in in the first place. that sounds VERY suspicious - mana cant lose to some aaa scrubs ! | ||
RebirthOfLeGenD
USA5860 Posts
On February 08 2011 12:04 Liquid`Tyler wrote: I'm not sure if this counts as a solution since it uses a local network and 2 PC's, but I was able to set up a delay by doing the following: The computer that is in-game records screen and saves to an .flv file on its hard drive in a folder that is shared over a local network. A second computer on the local network opens the .flv file 10 minutes later and streams (to ustream, jtv, etc) a media player playing the file. As long as the first computer keeps writing the file, the second computer will keep on playing it. In other words, the video doesn't simply stop when it gets through the data the file had when it was opened. It keeps on streaming. Disk space isn't a concern because the video is compressed so you can stream at 720p while using up ~1GB/hour or less. I was actually thinking this would be a way more practical solution that gets built into the streaming software. I think it would be much more resource efficient to temporarily save the data to the streamers hard drive then send it all the the website as a "live" feed, just delayed. That way the site isn't forced to hold an enormous 10 minute buffer, which I image would really stress servers. I like the way you rigged it up though, but I imagine there is a much more practical way that it can be done for everyone with a single computer. The only thing I was really worried about was read/write speeds on standard hard drives. They might get stressed really hard by reading and writing a ton of data simultaneously for hours. Although, I guess with an SSD that wouldn't be a problem at all. | ||
PepperoniPiZZa
Sierra Leone1660 Posts
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TotalBiscuit
United Kingdom5437 Posts
On February 08 2011 19:17 idonthinksobro wrote: its retarded that most tournaments allow the people to stream their games - and its even worse that "cash-hungry hookers" known as casters are allowed to stream games live and in HD. Its basically a free maphack and anyone can use it, as long you arent totally retarded e.g, the caster says huge as drop on the left and you suddenly move all your army from the middle of the map back to defend that drop. But even early game and only hearing what he is going to do will help you way too much, "oh he is one rax expanding allin incoming". The players should have the right to say that they dont want their game castet in any tournament. You are everything that's wrong with the Starcraft 2 community, I just want to point that out. I can't help but think that 'U jelly?'. Think I'm over-reacting? No, absolutely not. Good luck getting pro players paid without casters. Good luck getting an audience of any description without casters. See these 4 things? Players Sponsors Casters Viewers Take any one of those away and you have no pro-scene. You can quibble over which is more or less important than the other but it won't make any difference because without any one element of that, the pro-scene ceases to exist. Your attitude is not only ignorant, but toxic to the community and for the record, if I wanted to be a 'cash hungry hooker', I'd do an hour of DC Universe in 3 parts, not 5 hours of Starcraft 2 without a break until I threw up at the end from sheer exhaustion. I'd get paid more that way. In short, go away. User was warned for this post | ||
shaaw
Spain97 Posts
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Skyze
Canada2324 Posts
On February 08 2011 01:26 Liquid`Tyler wrote: Joined TL.net Saturday, 20th of March 2010 I think that explains that! You have some bold opinions for how little you know. I think he meant any logical player who is playing LAN's often, would not want to take the chance to risk it.. thats not saying it hasnt happened in the past, cause it certainly has.. but to the majority of players, I doubt they would be that stupid. (iccup/ladder abusing is still lame as hell, but not as bad as stream watching.. thats almost as bad as maphacking) | ||
AgentSmax
Slovenia26 Posts
On February 08 2011 22:47 shaaw wrote: what do u think guys of casting tournaments entirely from replays? That would be an option with the "watch a replay in group featured" ? Nah... It's good but not the same. Watching games while they happen live is much better. Stream delay is the perfect fix to disable cheating on stream. And I'd think if it's obvious that players are cheating they would get penalized one way or the other. | ||
Deleted User 101379
4849 Posts
On February 08 2011 20:31 RebirthOfLeGenD wrote: I was actually thinking this would be a way more practical solution that gets built into the streaming software. I think it would be much more resource efficient to temporarily save the data to the streamers hard drive then send it all the the website as a "live" feed, just delayed. That way the site isn't forced to hold an enormous 10 minute buffer, which I image would really stress servers. I like the way you rigged it up though, but I imagine there is a much more practical way that it can be done for everyone with a single computer. The only thing I was really worried about was read/write speeds on standard hard drives. They might get stressed really hard by reading and writing a ton of data simultaneously for hours. Although, I guess with an SSD that wouldn't be a problem at all. The simultaneus reading and writing will definatly be a problem for normal HDDs. SSDs might work, though a RAID setup might improve the performance, too. A big problem should be the on-the-fly encoding of the flash files while still having the game open and lots of action going on, it requires quite a powerfull PC. You could use a capture card on the second PC, capture the output of the first and do the encoding/streaming there. For 10 minutes delay a PC with 2-4GB ram should even be able to keep the encoded file in memory if you write to new files every ~30 minutes and delete the old ones, removing the need for expensive SSDs or RAID systems. Hmm.... maybe i should start developing a "streaming box" that does all that as a black box, you just buy it, plug a VGA/DVI/HDMI cable in, configure your stream, configure delay and it works automagically :p | ||
shaaw
Spain97 Posts
On February 08 2011 22:56 AgentSmax wrote: Nah... It's good but not the same. Watching games while they happen live is much better. Stream delay is the perfect fix to disable cheating on stream. And I'd think if it's obvious that players are cheating they would get penalized one way or the other. I mean as a temporal solution until we get a way to dalay the stream in some way. Just like they stream semis and finals of TLOpen. | ||
Dauntless
Norway548 Posts
Too many people are talking down on casters. | ||
Zeyro
Germany16 Posts
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Deleted User 101379
4849 Posts
On February 08 2011 23:28 Dauntless wrote: Why did TotalBiscuit get a warning? Everything he said was right! Too many people are talking down on casters. It's not always about "what" you say, but also "how". I think TB already is getting used to warnings, but stating his opinions differently just wouldn't be his style. It would be like IdrA GGing after losing to 2rax 4 times in a row in a Bo7 after being 3-0 in the lead. I love TBs style (and his awesome voice and humour ![]() | ||
Darthozzan
Sweden136 Posts
Also, until software lets you put in a large delay I don't forsee that happening and I don't really see any streaming software have this alternative for quite a bit. But I'd recommend asking the people at X-Split or something to try and add this in, but I think you can keep dreaming about it personally... | ||
DreamScaR
Canada2127 Posts
Also, since people are always telling casters and streamers to "Just add a delay!". It's already expensive to cast, you're typically paying much more for your internet than the average user. Probably needing a beefier computer to be able to handle the output at a high enough quality so that people don't complain that it's not on at least the high setting. Not everyone has access to oodles of money to add such things as a delay. Myself personally, I can't even get an internet connection where I am fast enough to stream, but I still cast as a co-caster. Honestly, if you have that much issue with things like this. Don't watch streams at all. Load up the replay and enjoy it that way. | ||
kellymilkies
Singapore1393 Posts
Like if there was no scouting done and if he obviously chooses a different route or cancels an attack, it will be fairly obvious that there is something weird going on. Justin TV is implementing a delay system where you can delay your stream for minutes after the tournament. At the end of the day, if someone wants to cheat, they will find a way to. When the player who win or gain recognition through winning online tournament and playing sensationally but fail HORRIBLY to perform in offline events, that's when its probably the end of that person's gaming credibility and career. | ||
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Chill
Calgary25986 Posts
On February 08 2011 23:48 kellymilkies wrote: It is also obvious when someone is stream cheating. No, it actually isn't. You can make educated guesses, but you can't be 100% sure, and you definitely can't take action against someone on a hunch. | ||
AimForTheBushes
United States1760 Posts
On February 08 2011 01:21 TotalBiscuit wrote: Nothing, other than the fact that if they're caught cheating they get blacklisted from every tournament in existence so it's not worth doing. ... no player with the potential to win anything, would risk cheating. What a beautiful and naive place England must be... You can't name one semi-competitive popular sport, all the way from football down to chess, where players aren't constantly getting caught for cheating. Video games are no exception.. | ||
Ipp
United States456 Posts
Not everyone is this trustworthy, additionally lets not forget there are other methods to cheating such as map hacking. I'm not sure how strong blizzard looks at map hacks in custom games and all the player would have to do is win 1 tournament, and his/her license has been paid for. Blizzard to my knowledge doesn't have a public database of map hackers like BW did, so the player would just have to buy another copy and he still gains money. There are only two ways to absolutely prevent cheating: 1.) Live event 2.) Only tournament admin in game, players forced to provide a FPVod or Stream themselves and casters go off replays -- which is ridiculous (entire statement). Streams aren't the only problem: where there's a will, there's a way. Edit: Changed a few words around to avoid confusion. I am in support of replays, but in no way should it be "to definitely rule out cheating". | ||
RebirthOfLeGenD
USA5860 Posts
On February 08 2011 22:56 Morfildur wrote: The simultaneus reading and writing will definatly be a problem for normal HDDs. SSDs might work, though a RAID setup might improve the performance, too. A big problem should be the on-the-fly encoding of the flash files while still having the game open and lots of action going on, it requires quite a powerfull PC. You could use a capture card on the second PC, capture the output of the first and do the encoding/streaming there. For 10 minutes delay a PC with 2-4GB ram should even be able to keep the encoded file in memory if you write to new files every ~30 minutes and delete the old ones, removing the need for expensive SSDs or RAID systems. Hmm.... maybe i should start developing a "streaming box" that does all that as a black box, you just buy it, plug a VGA/DVI/HDMI cable in, configure your stream, configure delay and it works automagically :p Awesome response ![]() | ||
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Chill
Calgary25986 Posts
On February 09 2011 00:14 Ipp wrote: Having live streams of the finals just makes it so players don't have to go out of their way to cheat. Heck, I recall some games back in beta where people messaged a certain pro in middle of a game the build his opponent was doing; he respectfully paused let his opponent know and went on busy. Not everyone is this trustworthy, additionally lets not forget there are other methods to cheating such as map hacking. I'm not sure how strong blizzard looks at map hacks in custom games and all the player would have to do is win 1 tournament, and his/her license has been paid for. Blizzard to my knowledge doesn't have a public database of map hackers like BW did, so the player would just have to buy another copy and he still gains money. There are only two ways to absolutely prevent cheating: 1.) Live event 2.) Only tournament admin in game, players forced to provide a FPVod or Stream themselves. Casters go off replays; which is ridiculous. Streams aren't the only problem: where there's a will, there's a way. Why is option 2 ridiculous? I don't get why you choose to just gloss over as if it's a foregone conclusion when it's at the heart of the discussion. | ||
bmg4ever
Germany74 Posts
On February 09 2011 00:14 Ipp wrote: Not everyone is this trustworthy, additionally lets not forget there are other methods to cheating such as map hacking. I'm not sure how strong blizzard looks at map hacks in custom games and all the player would have to do is win 1 tournament, and his/her license has been paid for. Blizzard to my knowledge doesn't have a public database of map hackers like BW did, so the player would just have to buy another copy and he still gains money. still map hacking is quite easy to proof for tournament admins, especially in starcraft 2, while stream cheating isn't. with a maphack you still need to look at things ingame , which will very fast become suspicious while watching the replay in the first person view. | ||
LtOin
Belgium19 Posts
On February 09 2011 00:15 Chill wrote: Why is option 2 ridiculous? I don't get why you choose to just gloss over as if it's a foregone conclusion when it's at the heart of the discussion. Option 2 would feel ridiculous to many people because we've gotten so used to completely live streams. Not to say that it's not worth changing our ways to adapt to a more reliable way of doing things. I would prefer to have reliable stream delays though. That has a more live feeling to it and live is usually more fun to watch for some reason. | ||
Skomski
Germany43 Posts
- Undetectable for Starcraft 2 - No bandwith for the stream - Only the important information And yeah I know because I am a programmer. No online tournament is safe. | ||
Ipp
United States456 Posts
On February 09 2011 00:15 Chill wrote: Why is option 2 ridiculous? I don't get why you choose to just gloss over as if it's a foregone conclusion when it's at the heart of the discussion. I didn't want to go into #2 as it is much hard to do then is sounds and requires a lot of thinking of how to enforce it; additionally I could write an entire essay on repercussions this has. - It can create video lag for players which could give the person with a better CPU an advantage. I guess you can justify that with you are a professional gamer get a good computer. - What if you run out of space while creating the VOD? Or it goes corrupt. Therefore not being able to provide a VOD after winning -- it's down to judgment calls and there is almost always an upset party. - What if the stream crashes as they do from time to time. Same situation as above. - What if the player has dual monitors and has his opponents stream up on the other screen? Guess you need to password protect streams. - What if a players stream gets leaked, kind of hard to keep what happens in the game a secret. Not only will you have to deal with people spoiling the result but actually spoiling the game. - What if map hack goes on the second monitor, it wouldn't be hard to add a feature to such program to just export the minimap to another window and be able to place it outside of Stream/VOD area. Edit: Cheaters are not obvious when watched; especially if a "famed" player did it. Everyone would be like omg thats so high level, or he's so good! | ||
Aberu
United States968 Posts
On February 08 2011 01:26 Liquid`Tyler wrote: Joined TL.net Saturday, 20th of March 2010 I think that explains that! You have some bold opinions for how little you know. Meh, TotalBiscuit is pretty well known, but more for WoW. I think what he's saying is that the good players, in the good big tournaments, are not the kind of people that would usually cheat. He's wrong because it has happened before. Of course he is mistaken, but to attack him for when he joined the forum as some sort of way to discredit what he said; isn't that aimed in the wrong direction? How about just pointing out the logical fallacy of what he said, like how he made a blanket statement with no room for variables whatsoever. To me, elitism on message boards about how long you have been around just bothers me, no matter how important you are, you can still look pretty bad trying to show it off. On the topic, there is hardly anything that would stop that happening, but a good tournament will do the new system of only allowing people to cast the replays, and obs were only tournament organizers. I like that new method, and I think it's quite effective. | ||
Sein
United States1811 Posts
On February 09 2011 00:21 bmg4ever wrote: still map hacking is quite easy to proof for tournament admins, especially in starcraft 2, while stream cheating isn't. with a maphack you still need to look at things ingame , which will very fast become suspicious while watching the replay in the first person view. There are maphacks that let you lock the cam onto one spot whenever you want. Well, I suppose maphacks at least can be detected, while you can't really prove that someone's been watching the tournament stream while playing. | ||
bmg4ever
Germany74 Posts
i think what chill means is why forcing casters to cast the replays instead of live would be ridiculous, cause it just isn't. of course forcing players to stream first person is just silly, nobody would ever do that, and it wouldnt solve the issue at all. | ||
PatouPower
Canada1119 Posts
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StarStruck
25339 Posts
There is ample proof not only in the BW foreigner scene, but Pro League and within the MSL and OSL as well. Several big names were caught. Use some common sense. There are several programs out there that aren't detectable and only an idiot would make it obvious that they are cheating. A 5-10 minute delay would go a long way to stop abusers, but even then you would have to put more safety guards up as well. For example, have the caster as the only observer/ref (like they did with the TSL Open), or cast from replays. Unless you put foolproof safeguards for online tournaments players will still cheat. Even then, players can still abuse offline systems as I've already said in KeSPA sanctioned events. Illegal gambling can pose a big problem still. | ||
SolHeiM
Sweden1264 Posts
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cyprin
United States1105 Posts
On February 09 2011 00:31 bmg4ever wrote: @Ipp i think what chill means is why forcing casters to cast the replays instead of live would be ridiculous, cause it just isn't. of course forcing players to stream first person is just silly, nobody would ever do that, and it wouldnt solve the issue at all. There has been discussion in the past about casting from replays, On September 07 2010 09:14 iCCup.Raelcun wrote: Okay so Huk's thread got closed with the invitation to summarize the main points and make a more positive discussion so here goes: See his original post here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=150556 I will try and be much more clear in this OP about what I think should happen. The big tournament issue Huk has some valid points but the problem is saying that all events should be done from replays is just unreasonable. I'm all for compromising but this involves accepting that many events cannot use replays. Big $$ tournaments with large prize pools can easily say "send replays or else," or have enough organization to get a referee into each match to save replays and tell the players to save the replays as well and they might be asked for the replays if there is a problem. Smaller tournaments The problem are the smaller tournaments that are filling up the SC2 Tourneys forum, the smaller $$ tournaments that many times have large numbers of entrants. Chasing around 500 players for a $100 tournament and or trying to get enough referees to sit in each round 1 game is not going to happen. Tournaments such as the Gosucoaching weekly tournament are a good example of when live casting games is really the only option. And these smaller tournaments are happening constantly there are weekly cups, smaller events that draw in a lot of players in that the top players want a chance to win some $$ and the other players want a chance to try and beat these players. These tournaments have a big role in the esports scene right now as there are far more of them than the gigantic tournaments. edit: Yes well why don't we cast the last 16 players then? Well the main draw for these gigantic tournaments for a sponsor is the idea that the stream will be online for many hours straight with lots of plugging of their name over and over. Saying we will only cast the final 16 removes some incentive for lesser players to enter to possibly get on stream, and for the tournament to be sponsored. [/edit] Lag So for the big well organized tournaments yes you can try and organize replay casts but then the players themselves have to cooperate or face the consequences. The lag issue should not happen, tournaments need to have restrictions on the number of people in game this is a fact. Allowing 5 different streams into a game is just plain stupid, admins need to put their foots down and say "NO." This also means that if it's lagging the admins who are observing because they don't want to watch the stream also have to be willing to step out as well. These solutions work what needs to happen are the sweeping generalizations need to stop ie "only cast LAN live" "every other event can use replays." This is simply not true. Other issues The stress issue is covered by having an official stream and limiting the number of people who are allowed to cast as well because then the player can say "you're not on the list talk to the admin." If a player is being bothered by a someone wanting to stream they should be legit able to tell the admin "deal with this guy for me." The admins should be trying to keep as much stress because of the stream off the players as possible. Sub point: admins Admins need to be able to recognize that they made a mistake issues like what happened with Morrow should not happen. Basically both parties were at fault and they should be able to recognize this and say that you broke the rules but only cuz we fucked up and be willing to improve their policies for the good of the scene. Conclusions The final point, when it comes down to it the sponsors are paying for the tournament to be covered, the live coverage should not infringe upon the ability of the players to play. But at the same time players need to put up with slight annoyances in order to get that coverage out there so the sponsors can get their money's worth. This means sometimes you'll have to wait for the stream sometimes a guy will lag and it will take him a minute to leave (which he should), sometimes a streamer will drop and interrrupt the game. But both parties need to work together on this issue like I said about five times previously; the players can't say "without us there is no tour" and refuse to compromise and the streams can't say "without us there is no prize" and do the same thing. Middle grounds must be found. So what does this mean? When discussing this don't talk in imperatives saying this MUST happen or else. Try to keep the discussion more constructive than just saying "no it must happen my way because I"m more important." Or else the discussion will go the same way as the last one, with it being closed. | ||
Sein
United States1811 Posts
On February 09 2011 00:26 Skomski wrote: No one will ever stream cheating because cheating is so much easier with a external maphack: Why do people keep saying this with such certainty? It's happened before, even in SC2. | ||
KimKandor
United States5 Posts
All that aside, I've watched some matches where it seemed pretty obvious someone was cheating (ie: probe moves just far enough to not get scouted, comes back just when scout leaves, moves again when scout returns kind of things) I think cheating ruins any kind of contest. In the above example, I just turned off the vid and will be much more critical of games from player "X" in the future. My main point in this is not that I hate cheating (which I do) or that live commentary should be delayed (since I don't care) but that the cammentary or casting is the most important thing and should be protected if furthering e-sports is the goal. | ||
.Trex
73 Posts
On February 09 2011 00:27 Ipp wrote: I didn't want to go into #2 as it is much hard to do then is sounds and requires a lot of thinking of how to enforce it; additionally I could write an entire essay on repercussions this has. I think the point was "why caster casting from replay has to be ridiculous ?". If you think about it, the best way to prevent cheating (appart from maphacking and softwares that are not our problem anyway) is to have the least amount of people present in the game. How is it better to have a 15 minutes delay provided by justin.tv and 10 observers in the games than to have a both player safely playing there match together with maybe one admin and the replay posted has soon has available and casted as soon as possible ? Casting from replay removes the pauses, the lag window and everything that a sponsor doesn't want anyway. The delay is an usefull option for any player streaming while playing but the casters have not their place in the game to begin with (except for an offline event). | ||
iSEV
Sweden47 Posts
There is nothing you can do about people that "Stream cheat" (If they use their real ID + is in chat you can catch them, but why would they) I have seen a lot of streams from tournaments where people seem to cheat, Although; If it's an online tournament, You have to get the luck to get your own game casted aswel before you are able to cheat in the first place. The only way to prevent "stream cheats" or friends spectating telling you what to do (On skype, Teamspeak, Ventrilo etc.) would be to only cast replays, Wich by me would seem like the best idea actually, Since it prevents the cheating by 100%. (Obviously not maphacks). | ||
Ipp
United States456 Posts
I don't see how it's taken out of context just casting from replays is not hard at all. | ||
Deleted User 101379
4849 Posts
On February 09 2011 00:32 PatouPower wrote: Well, I don't think hearing what your opponent does can help you a lot anyways. Obviously, you cannot watch the stream a lot because you need to be 100% focused on the game, but the sounds would distract you more than help you IMO. That, and also streams are often delayed of at least 5-10 seconds, wich is HUGE in starcraft. Well, even 30s would be fine if you heard "and there he builds the proxy dark shrine" or "oh, this could be fun, he just finished his second starport and started his cloaked banshee tech" | ||
FlashIsHigh
United States474 Posts
On February 09 2011 00:45 Keregan wrote: Let the cheaters cheat, People that cheat are just sad and should not play. There is nothing you can do about people that "Stream cheat" (If they use their real ID + is in chat you can catch them, but why would they) I have seen a lot of streams from tournaments where people seem to cheat, Although; If it's an online tournament, You have to get the luck to get your own game casted aswel before you are able to cheat in the first place. The only way to prevent "stream cheats" or friends spectating telling you what to do (On skype, Teamspeak, Ventrilo etc.) would be to only cast replays, Wich by me would seem like the best idea actually, Since it prevents the cheating by 100%. (Obviously not maphacks). Let the cheaters cheat? That simply doesnt make sense in any sort of competitive activity there should be no cheating. Who cares how 'sad' the person is whos cheating? In the end the 'sad' person wins and it doesnt rest on there conscience bcuz if it did they wouldnt have done it in the first place. They are still making money by having information that they would otherwise not kno. Its like insider information when buying stocks only worse.... cuz its starcraft. | ||
italiangymnast
United States246 Posts
On February 09 2011 00:47 Ipp wrote: Let me get this straight - casting from relays is not ridiculous, I say it's a smart idea whenever I get to Ro16 in TL Opens and people complained. What is ridiculous is doing 30 things to prevent cheating. I don't see how it's taken out of context just casting from replays is not hard at all. the only downside i see to replays, is just that its not as epic when its actually happening live. when someone in real time is moving into the finals, its intense! it shouldnt be any less so from replays, but it is. if justin.tv could get that stream delay, that would be really cool! or there is a thing in skype, where you can share your screen with the person you are talking to. what if at the begining of the match, the players get into a skype call with an admin of the tourny and then share thier screens showing that nothing is open except the skype call and Starcraft 2. *shrugs* only thing i could think of that could be a possible fix, and it sucks cause it forces all players to download skype even if they do not want it. | ||
tGFuRy
United States537 Posts
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Chill
Calgary25986 Posts
On February 09 2011 00:27 Ipp wrote: I didn't want to go into #2 as it is much hard to do then is sounds and requires a lot of thinking of how to enforce it; additionally I could write an entire essay on repercussions this has. I was talking about replays. That's what you said was ridiculous. | ||
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Chill
Calgary25986 Posts
On February 09 2011 00:47 Ipp wrote: Let me get this straight - casting from relays is not ridiculous, I say it's a smart idea whenever I get to Ro16 in TL Opens and people complained. What is ridiculous is doing 30 things to prevent cheating. I don't see how it's taken out of context just casting from replays is not hard at all. Oh just saw this. | ||
Deleted User 101379
4849 Posts
On February 09 2011 01:00 italiangymnast wrote: the only downside i see to replays, is just that its not as epic when its actually happening live. when someone in real time is moving into the finals, its intense! it shouldnt be any less so from replays, but it is. if justin.tv could get that stream delay, that would be really cool! or there is a thing in skype, where you can share your screen with the person you are talking to. what if at the begining of the match, the players get into a skype call with an admin of the tourny and then share thier screens showing that nothing is open except the skype call and Starcraft 2. *shrugs* only thing i could think of that could be a possible fix, and it sucks cause it forces all players to download skype even if they do not want it. A problem with only casting replays is that many smaller casters can't get hold of them. There aren't just big casters but also newcomers who like to cast small tournaments unrelated to the main casters just to make a name for themselves. Ofc it doesn't matter for big tournaments, but for the small, regular tournaments the small casters can be important to make the tournament better known to players and viewers. | ||
P00RKID
United States424 Posts
A 10 minute delay stream would work out. Good luck getting any edge from 10 minute old information. Any good player will have the needed info by then, or they are going to lose anyway. | ||
hifriend
China7935 Posts
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Ipp
United States456 Posts
On February 09 2011 01:05 Morfildur wrote: A problem with only casting replays is that many smaller casters can't get hold of them. There aren't just big casters but also newcomers who like to cast small tournaments unrelated to the main casters just to make a name for themselves. Ofc it doesn't matter for big tournaments, but for the small, regular tournaments the small casters can be important to make the tournament better known to players and viewers. If a tournament seriously wanted to go the "replay" route it would be very easy to do. In fact it could make it even easier for anyone who has coded their own system. Sure, distributing replays if you use challonge could be troublesome BUT if you have the system advance games based upon the replays; there is a PHPReplay Parser last i checked so you can make a web script check winner to my knowledge. You would not only have a system that runs itself but also the casters could download games fairly easily. Of course Starcraft is new and this stuff hasn't been done yet, the replay parser still has some bugs, etc. But if casting moves over to replays for events, systems will adapt and make it easy; right now that is low priority so it doesn't get done. The issue will come down to player responsibility; it will be someones job to upload the replay after the game is complete. Unless you have a staff as dedicated as TeamLiquid to keep admins in the game and handle that entire part. | ||
Timerly
Germany511 Posts
First, exclusive broadcasting rights can easily be violated once you do everything off replays (someone will get hold of them, might even release them before the cast etc.) which is just not possible live because you'd have to be ingame (or restream, which is less of a problem even though it's still bad because you lose viewer numbers as an argument in negotiations). Second, the "live feeling" is just not there. That's not some stupid made up idea without any rational, that's a result of years of sports broadcasting research. Live will always be more entertaining because for some weird reason our brain understands the difference between what happens parallel to everybody else and what does not (there are pschological implications pointing towards the social interaction being part of it as our brain was never created to observe pre-recorded things but may rationalize it, leaving us with the feeling of a loss in interaction even though it's observed and should be there, don't know if I can word that correctly in english). The best example is the group of people you states that as an argument even without knowing any studies, it's not that it wouldn't matter, eh? Third, players are unreliable. That's just a simple fact, whenever I tried to get some replays to fill in gaps while casting I had my share of fun with that. Some are nice, reliable, friendly. Some are not. While you could enforce uploads to be able to claim prizes, would you really want to invest the manpower to manage that and put another burden on the players? Fourth, there's the "live keeps you going" idea. When I'm watching GSL live but have to leave in 5min I will stick around when it's 3:1 because I want to see the end of it and actually might. When the streaming schedule is still +2hrs I just won't, at least as a casual viewer. Remember, we're talking about SC2 as a whole and when (if) it gets adopted by TV schedules will have to be set. You can't one hour of airtime on after game discussion apart from maybe the world cup finale. Fifth, replay bar. Yes, it's friggin annoying even if it's just a couple pixels on full HD. I admit it sounds nice to to everything from replays (heck, I'd just cast everything in full HD with extreme details and then upload it, man would that improve the video quality) but there's a reason tennis games are broadcasted live and not off recordings even though these games, too, are not time-based like football... btw full support for TB | ||
Ipp
United States456 Posts
On February 09 2011 01:32 Timerly wrote: + Show Spoiler + There's a couple of issues with the whole replay idea: First, exclusive broadcasting rights can easily be violated once you do everything off replays (someone will get hold of them, might even release them before the cast etc.) which is just not possible live because you'd have to be ingame (or restream, which is less of a problem even though it's still bad because you lose viewer numbers as an argument in negotiations). Second, the "live feeling" is just not there. That's not some stupid made up idea without any rational, that's a result of years of sports broadcasting research. Live will always be more entertaining because for some weird reason our brain understands the difference between what happens parallel to everybody else and what does not (there are pschological implications pointing towards the social interaction being part of it as our brain was never created to observe pre-recorded things but may rationalize it, leaving us with the feeling of a loss in interaction even though it's observed and should be there, don't know if I can word that correctly in english). The best example is the group of people you states that as an argument even without knowing any studies, it's not that it wouldn't matter, eh? Third, players are unreliable. That's just a simple fact, whenever I tried to get some replays to fill in gaps while casting I had my share of fun with that. Some are nice, reliable, friendly. Some are not. While you could enforce uploads to be able to claim prizes, would you really want to invest the manpower to manage that and put another burden on the players? Fourth, there's the "live keeps you going" idea. When I'm watching GSL live but have to leave in 5min I will stick around when it's 3:1 because I want to see the end of it and actually might. When the streaming schedule is still +2hrs I just won't, at least as a casual viewer. Remember, we're talking about SC2 as a whole and when (if) it gets adopted by TV schedules will have to be set. You can't one hour of airtime on after game discussion apart from maybe the world cup finale. Fifth, replay bar. Yes, it's friggin annoying even if it's just a couple pixels on full HD. I admit it sounds nice to to everything from replays (heck, I'd just cast everything in full HD with extreme details and then upload it, man would that improve the video quality) but there's a reason tennis games are broadcasted live and not off recordings even though these games, too, are not time-based like football... btw full support for TB #1 - Exclusive broadcasting rights are still broken. Restreamers -- Look at GomTV. #2 - The "Live" feeling would be killed by a delay too by your explanation. If you cast replays after the game is played it is like having a "fool proof" delay; it is still live by commentators point of view. #3 - You have a valid point. Players are the #1 cause for delayed tournaments but like anything it's painful at first but after a month or so of it being standard, it probably wouldn't be a problem. #4 - Replay bar has been shrunk in 1.2 and most sponsors will want a watermark somewhere. Perfect place. Of course I do prefer casting live; get to see disconnects and such which definitely adds to the meta game and well I'm a caster so it makes my life easy. But the TL Open; Hot_Bid in specific has proven to me that casting from replays is not that bad and it doesn't bother me when a tournament says "Replay only". I'd much rather do Replays then put a delay on the stream because I enjoy interacting with the chat in between games to kill time; I can't imagine how boring it would be to be in between games as a solo caster with no chat interaction. The only thing I don't like about replays is the fact you can't just host a replay, have people join, and have BNet keep everyone sync'd. That is a small thing that is bound to come one day and when it does there will be no downside to replays from my point of view. | ||
italiangymnast
United States246 Posts
On February 09 2011 01:49 Ipp wrote: #2 - The "Live" feeling would be killed by a delay too by your explanation. If you cast replays after the game is played it is like having a "fool proof" delay; it is still live by commentators point of view. i disagree - the live feeling is still there with a 10 minute delay. cause you know the even is goingon right now! feels the same. | ||
TotalBiscuit
United Kingdom5437 Posts
Because the TL tournaments that are cast from replays are done in a problem-free and efficient manner (so I'm being told) Chill, I think perhaps you're assuming that every tournament runs that smoothly. It doesn't, that's the main reason why there's opposition to tournament replay casting. It causes a lot of downtime on the stream when replays are not supplied promptly, it is a sub-par experience for the viewers. Consider the following hypothetical situation. Mega Tournament XXL 00:00 Game 1 - Player X vs Player Y - takes 11 minutes 12:00 Game 2 -Player X vs Player Y - takes 27 minutes 40:00 Game 3 - Player X vs Player Y - takes 16 minutes Casting schedule 00:00-12:00 - No cast 12:00-23:00 - Casting Game 2 23:00-40:00 - Downtime, no cast. 56:00 onwards - Casting Game 2 And that's assuming a 1 minute delay between finishing a game and getting a replay sent to the caster, which may be generous. You can get around that by delaying the cast significantly but then you run into time issues as well and that's something you have to take into consideration from both a casting and viewing point of view. Let's say Mega Tournament XXL starts at 7pm and ends at around midnight. Let's say the casting is delayed by 1 hour, which might be a reasonable window to ensure a constant stream of replays. So the cast is going on from 8pm to 1am, that's a stretch and can affect the quality of the cast, since the casters will be getting very fatigued by the end of it. It's also unreasonable to expect spectators to stay up that long (obviously timezones are a major factor, but it's still worth considering). This is all assuming there are no other problems that prevent replays from getting to the casters, further delaying the broadcast. Then there's the issue of spoilers. The longer the delay between the games and the cast, the more likely it is that the result will be spoiled. It's not an inconsiderable factor, sports broadcasting of any sort relies on that drama and excitement that is easily destroyed by spoilers. TL obviously cares about spoilers, as we've seen. I know that some of these replay-cast tournaments have been done with smurf/guest pass accounts, but that's not necessarily practical to do all the time. Spoilers are possible in a tape-delay situation too but they're less likely since the window between game and cast is smaller. Does it have to be? No, but I'm suggesting that a significant window is required for replays in order to ensure minimal downtime and problems, keeping the caster supplied with games to cast rather than having the hypothetical situation above occur. Anyway, just a few thoughts on why replays are not necessarily ideal. EDIT : Oh yes, a major issue I completely neglected to mention. As stated by the guy below VVV Replay casting is impractical for co-casted events. Until Blizzard implement a proper synchronised multi-spectator replay system, you will run into syncing issues where one caster gets ahead or behind another. If you watched the SCReddit finals cast from replays you'd have noticed Sean getting ahead of the stream. Not his fault by any means, but it negatively impacted the viewing experience. | ||
ffz
United States490 Posts
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LittLeD
Sweden7973 Posts
On February 09 2011 02:04 ffz wrote: i think the problem from casting from replays is that when you get 2 ppl dualcasting a replay, it's so hard to keep it sync. It really bothers me when the battle is happening and something hasn't died yet on the stream, but the other caster is just a little bit ahead and he tells us it dies. kills the suspense a little. Think I heard something about sync-programs that could be used to fix this issue. | ||
Nillinch
Poland147 Posts
Its sad... MorroW isn't my favorited player anymore. | ||
Zocat
Germany2229 Posts
On February 08 2011 02:18 TotalBiscuit wrote: Delay is a technical aspect that only Justin.tv seems to be trying to implement right now and nobody's come up with a local software buffering solution yet. Wait what? Really? A friend of mine is streaming his WoW raids and can adjust the delay as he wants. Though he isnt using any of those streaming websites but his normal rootserver (thus nowwhere possible to sustain more than couple of viewers). I'm going to tranlsate his post he made about his setup: + Show Spoiler + My solution is completely linux based and I dont capture the screen with VLC, but with my videocard which gives me RAW pictures. The setup is pretty simple: The pictures are produced from my "gaming pc" and the graphic cards is connected via DVI to my monitor. The 2nd DVI is being transformed with a passive adapter to HDMI and this goes to my Intensity Pro of my 2nd PC which normally only serves as NAS/router. That pc has 4x 2.6ghz which is enough power to encode the videostream in realtime to H264. (my gaming PC 2x4ghz couldnt handle that). On my linux box i have a small application which only writes the pictures (1920x1080x24fps) from the videocard to a file. Not really a file but a pipe which delivers the data directly to the next program. The following lines of code do this: + Show Spoiler + videoFrame->GetBytes(&frameBytes); write(videoOutputFile, frameBytes, videoFrame->GetRowBytes() * videoFrame->GetHeight()); The other end of the pipe is connected to mencoder: + Show Spoiler + MENCDEMUX="-demuxer rawvideo -rawvideo fps=24:w=1920:h=1080:format=uyvy" MENCMUX="-of rawvideo" MENCFILTER="-vf scale=1280:720" X264EncOts="aud:bitrate=1800:keyint=60:ref=2:subme=1" mencoder pipe1 -o pipe2 $MENCDEMUX -ovc x264 $MENCMUX -x264encopts $X264EncOts $MENCFILTER & mencoder encodes my stream with the help of x264 to H264 and gives the stream to the next pipe for the server delivery. For this I use netcat and also copy the content of the stream to a local fine for a bossfight video. + Show Spoiler + cat pipe2 | tee /mnt/riesending/Videos/wow/`date +%Y-%m-%d_%H-%M-%S`.h264 | nc DOMAIN.de 5478 -v On the server I accept it via netcat and give it via a pipe to vlc: + Show Spoiler + nc -l -p 5478 -v > pipe vlc -vvv --intf=dummy file/h264:///home/*****/stream/pipe --h264-fps=24 --sout '#std{access=http,mux=ts,dst=0.0.0.0:8080/wow.ts}' My flash player doesnt connect to vlc but to a php script + Show Spoiler + <?php header("Content-Type: text/plain"); header("Cache-Control: no-cache, must-revalidate"); // HTTP/1.1 header("Expires: Sat, 26 Jul 1997 05:00:00 GMT"); // Date in the past header("Content-Length: 2000000000"); passthru ("ffmpeg -i http://127.0.0.1:8080/wow.ts -vcodec copy -acodec copy -f flv -") or die ("err"); ?> The script packs the stream into the flv container which the flash player then plays. Directly to vlc wasnt possible and I also had to give him content-length, else the player wouldnt run. The flashplayer now thinks that he plays a file and not a stream, which leads to other problems. The support for real livestreams from flashplayer is restricted to adobes own format (RTMP) and I havnt involved myself with the adobe streaming server itself yet. I dont know how the streaming for the streaming websites work, but I assume you just follow the "guide" until the "send to server" part, and give the result to you streaming application. The delay can be added in the encoding step. Well you could even just play the delayed "stream" on the PC and stream this to ustream & co with their normal application. Which means you dont have to work with "their" format they expect. | ||
Ipp
United States456 Posts
On February 09 2011 01:53 italiangymnast wrote: i disagree - the live feeling is still there with a 10 minute delay. cause you know the even is goingon right now! feels the same. Well if you add a 10 minute delay, a lot of games are over within 10 minutes. I'm almost positive the gameclock is about 20% faster than RL Time. Even so a successful 4gate ends the game around the 8-9 minute mark in game; therefore at times watching replays will have less delay than a stream delay. What is your definition of live? If you start casting games soon as they end in a BoX series; not to mention it is cheaper because somewhere along the line adding a delay is costing someone more money to do. | ||
TotalBiscuit
United Kingdom5437 Posts
On February 09 2011 02:29 Zocat wrote: Wait what? Really? A friend of mine is streaming his WoW raids and can adjust the delay as he wants. Though he isnt using any of those streaming websites but his normal rootserver (thus nowwhere possible to sustain more than couple of viewers). Well therein lies the problem, you're describing a complex Linux setup with an expensive capture device (not to mention a pain in the ass to get working, I have 2 Blackmagic products, neither of them actually work) beyond the capabilities of most casters. We're not talking about adjusting a delay slider and clicking go. | ||
Justanx
United States240 Posts
So this solution of trying to stop cheaters from cheating.It seems it doesn't matter because if they are caught, it gets glossed over. | ||
Bleb
Croatia278 Posts
- casting via replay is far from perfect solution. As TB showed it messes with casting schedule. If you opt for 1 day delay between tournament and casts you still have some issues. Website are full of spoilers, VOD names often times contain spoilers (ie finals TLO vs bleb... you can clearly tell who won semis), number of games casted usually spoil game result (2 games casted in bo3 = 2:0 score), vod length is also spoiler. All in all I'm afraid we will have problems until we implement 10-15 min delay for streamers. | ||
schimmetje
Netherlands1104 Posts
On February 09 2011 02:36 TotalBiscuit wrote: Well therein lies the problem, you're describing a complex Linux setup with an expensive capture device (not to mention a pain in the ass to get working, I have 2 Blackmagic products, neither of them actually work) beyond the capabilities of most casters. We're not talking about adjusting a delay slider and clicking go. Yeah I'm thinking this is the crux of the matter regarding the technological side of things. It's quite possible to delay streams, but you're talking server level changes in an environment with as many users as the big stream sites (Edit: thinking about it more (great, something else to keep me up tonight) client side could work too, the scale of the thing is still pretty big). Those can be painful to open up to everyone while keeping some decent performance going (and it's not really reasonable to expect casters to roll their own while still being able to cater to a larger audience). In regards to co-casting replays, is this something the announced replay sharing feature is aimed towards? Or will that really just be sharing of the file itself? | ||
Timerly
Germany511 Posts
When it comes to replays, there's the nebulous feeling of "it's just not quite as epic", though I don't think that can be properly quantified into anything concrete so it's not necessarily worthy of major consideration. Ok, so because YOU can't put a number on it, it's not worthy of consideration? Wait, what? Maybe let the guys doing research on the subject for years handle that, thank you. btw we're talking maybe 5min delay, not 10min+, 5min is more than enough to not make a major difference, every tech will have been shown after 5min and every hidden base should either be scouted or is half empty already, nothing to get all excited about. | ||
Aerakin
185 Posts
On February 09 2011 03:00 Bleb wrote: - cheating via stream is really easy (who doesn't have old laptop with decent internet connection?) and incredible hard to spot (assuming that cheater has more than 1 brain cell) Hell, just having a second monitor does it. And that's incredibly getting more common for people to have. But yeah, I believe delays are the way to go. I think that, with time, people are going to find that 'sweet spot' where the delay is not to big but enough to prevent people from cheating. | ||
trancey_
Germany729 Posts
On February 09 2011 01:54 TotalBiscuit wrote: When it comes to replays, there's the nebulous feeling of "it's just not quite as epic", though I don't think that can be properly quantified into anything concrete so it's not necessarily worthy of major consideration. In my opinion you are underestimating the effect of live-casting. Good tournament coverage in my opinion is 1. a good caster (not boring but fun to listen to) 2. good games (obviously) 3. live. I know it sounds ridiculous maybe from the players point of view, but if i know the game which i see has taken place a longer time ago and this is just a replay i do not get as excited as i'd be if the game was live. This is even the case when the replay is casted as if it was live with excitement in the voice of the caster. I know in my head that no matter what happens or how cool the players moves are it won't change the final outcome and i can cheer for a player as much as i want, it has already happened..S o why be excited?! I could just visit a replay site and get the game from there or just visit the players profiles. I know there are other people feeling this way too. Some seconds stream delay are acceptable however, because for the caster it's live too and he does not know the outcome of the game unlike when a replay is casted. | ||
coddan
Estonia890 Posts
On February 09 2011 02:17 MrKozi wrote: I was watching last TLOpen some MorroW games. He was on DecemberTV stream answering accordingly to that casters were saying. Then ppl on chat start taking about cheating and MorroW said that he's only listening stream between games. You can belive him or not but I notice after that he was playing some random terran who went for cloack banshees and MorroW build some spore clawers without scouting anything... Its sad... MorroW isn't my favorited player anymore. What do players do when they know they're better than their opponent? Make sure they don't lose to random shit. Anticipating banshees isn't that hard. | ||
TotalBiscuit
United Kingdom5437 Posts
On February 09 2011 03:24 Timerly wrote: Ok, so because YOU can't put a number on it, it's not worthy of consideration? Wait, what? Maybe let the guys doing research on the subject for years handle that, thank you. What research? Why even mention it if you aren't going to link it? You can't use subjective, personal feelings in a debate like this. One person's 'it ruins the live experience' is anothers 'I see no actual difference'. btw we're talking maybe 5min delay, not 10min+, 5min is more than enough to not make a major difference, every tech will have been shown after 5min and every hidden base should either be scouted or is half empty already, nothing to get all excited about. I don't think you've been reading what I've said up to this point. In my opinion you are underestimating the effect of live-casting. I am not underestimating it, I am a massive supporter of it, but I dislike bringing it into the argument when it's impossible to quantify it's importance or lack thereof. You can't even estimate the effect of live-casting, let alone under or overestimate it. | ||
Ipp
United States456 Posts
On February 09 2011 02:41 Justanx wrote: We keep hearing about cheating does go on or it doesn't. That there has been incidents of cheating with big names being caught. What really gets me, is that these cheaters are still lauded upon. Spades as an example. So what happened to being black listed, i think more he is being A-listed. So this solution of trying to stop cheaters from cheating.It seems it doesn't matter because if they are caught, it gets glossed over. Everyone deserves a second chance. Spades is in Korea right now competing in Live Tournaments where cheating is next to impossible. Please avoid saying things that can ruin a players reputation; when naming people in negative ways think, is it really necessary? Anyone here should know that big names have cheated in the past. I'm positive everyone here has done something in the past that they regret doing. | ||
whomybuddy
United States620 Posts
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Chill
Calgary25986 Posts
On February 09 2011 01:54 TotalBiscuit wrote: When it comes to replays, there's the nebulous feeling of "it's just not quite as epic", though I don't think that can be properly quantified into anything concrete so it's not necessarily worthy of major consideration. Because the TL tournaments that are cast from replays are done in a problem-free and efficient manner (so I'm being told) Chill, I think perhaps you're assuming that every tournament runs that smoothly. It doesn't, that's the main reason why there's opposition to tournament replay casting. It causes a lot of downtime on the stream when replays are not supplied promptly, it is a sub-par experience for the viewers. Consider the following hypothetical situation. Mega Tournament XXL 00:00 Game 1 - Player X vs Player Y - takes 11 minutes 12:00 Game 2 -Player X vs Player Y - takes 27 minutes 40:00 Game 3 - Player X vs Player Y - takes 16 minutes Casting schedule 00:00-12:00 - No cast 12:00-23:00 - Casting Game 2 23:00-40:00 - Downtime, no cast. 56:00 onwards - Casting Game 2 And that's assuming a 1 minute delay between finishing a game and getting a replay sent to the caster, which may be generous. You can get around that by delaying the cast significantly but then you run into time issues as well and that's something you have to take into consideration from both a casting and viewing point of view. Let's say Mega Tournament XXL starts at 7pm and ends at around midnight. Let's say the casting is delayed by 1 hour, which might be a reasonable window to ensure a constant stream of replays. So the cast is going on from 8pm to 1am, that's a stretch and can affect the quality of the cast, since the casters will be getting very fatigued by the end of it. It's also unreasonable to expect spectators to stay up that long (obviously timezones are a major factor, but it's still worth considering). This is all assuming there are no other problems that prevent replays from getting to the casters, further delaying the broadcast. Then there's the issue of spoilers. The longer the delay between the games and the cast, the more likely it is that the result will be spoiled. It's not an inconsiderable factor, sports broadcasting of any sort relies on that drama and excitement that is easily destroyed by spoilers. TL obviously cares about spoilers, as we've seen. I know that some of these replay-cast tournaments have been done with smurf/guest pass accounts, but that's not necessarily practical to do all the time. Spoilers are possible in a tape-delay situation too but they're less likely since the window between game and cast is smaller. Does it have to be? No, but I'm suggesting that a significant window is required for replays in order to ensure minimal downtime and problems, keeping the caster supplied with games to cast rather than having the hypothetical situation above occur. Anyway, just a few thoughts on why replays are not necessarily ideal. EDIT : Oh yes, a major issue I completely neglected to mention. As stated by the guy below VVV Replay casting is impractical for co-casted events. Until Blizzard implement a proper synchronised multi-spectator replay system, you will run into syncing issues where one caster gets ahead or behind another. If you watched the SCReddit finals cast from replays you'd have noticed Sean getting ahead of the stream. Not his fault by any means, but it negatively impacted the viewing experience. Yea, I agree with all your points and basically it's just a shitty situation for everyone. I don't know if you're familiar with the SC1 TSLs, but they were cast from replays for a variety of reasons. When we were having the internal discussion about it, I was the biggest advocate of 'live or nothing'. I think for TL, we try to put the integrity of the game above all else. So if running a fair league means the viewer has a marginally worse experience, I would think TL would do it. Whether that's the proper way to run an event or not is a discussion in itself. The issue of lag being present in a casted game is also a big deal for top players which affects the integrity of the game. Before TSL2 I would have been on board with "People will never cheat" too, but that event really opened my eyes. Famous, top tier players who were already all but qualified were caught cheating. After that I realized that if there's a possibility for someone to cheat, we have to assume they will take it. There's improvements being made on both sides (live and from replays)... if there's a practical and reliable way to delay a stream, then that will always be the standard. R1CH has developed a small program that lets everyone know if they are synced in their replay or not, and it helps keep casters synced together. I don't really have a point with this post... I guess I just hope people can see everyone's views on the live vs replays issue and see it's not a simple choice where one is clearly superior to the other. | ||
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NonY
8751 Posts
On February 09 2011 00:30 Aberu wrote: Meh, TotalBiscuit is pretty well known, but more for WoW. I think what he's saying is that the good players, in the good big tournaments, are not the kind of people that would usually cheat. He's wrong because it has happened before. Of course he is mistaken, but to attack him for when he joined the forum as some sort of way to discredit what he said; isn't that aimed in the wrong direction? How about just pointing out the logical fallacy of what he said, like how he made a blanket statement with no room for variables whatsoever. To me, elitism on message boards about how long you have been around just bothers me, no matter how important you are, you can still look pretty bad trying to show it off. On the topic, there is hardly anything that would stop that happening, but a good tournament will do the new system of only allowing people to cast the replays, and obs were only tournament organizers. I like that new method, and I think it's quite effective. What does being well known or knowing a lot about WoW have to do with the issue? There are tons of famous people that have no idea whether good SC players who can get results without cheating will cheat when given the opportunity. Narrowing famous people down to people who also know a lot about WoW doesn't help. Join date on TL implies that he was ignorant of all the evidence this community has accumulated that contradicts his judgment and it turned out to be true. He didn't know how ridiculous he sounded to any TL veteran. It'd be like some new politician rising up in America questioning why flight security is so high, saying "terrorists wouldn't target planes or use them as weapons." I could have posted a timeline like Prior to March 20, 2010: reports of good sc players cheating are on TL March 20, 2010: totalbiscuit joins TL Conclusion: totalbiscuit doesn't know that good sc players cheat. I think that argument was fairly obvious. How you got to message board elitism based on join date is beyond me. | ||
Justanx
United States240 Posts
Then why are we talking about stopping cheating. If it really has no bearing on if a player does it or not. What is the penalty if a player is caught cheating. They talk about being black listed. If there are no repercussions, what is to stop one from even trying it. I am just trying to understand this thread about cheating. The onus should be on all of the integral parts of the tournament. (caster, player, tournament admins). Yes, I believe everyone deserves a second chance, (god knows I've had my share). I only bring it up because this whole thread is about cheating. | ||
Justanx
United States240 Posts
Reputations are earned either bad or good | ||
Ipp
United States456 Posts
On February 09 2011 02:17 MrKozi wrote: I was watching last TLOpen some MorroW games. He was on DecemberTV stream answering accordingly to that casters were saying. Then ppl on chat start taking about cheating and MorroW said that he's only listening stream between games. You can belive him or not but I notice after that he was playing some random terran who went for cloack banshees and MorroW build some spore clawers without scouting anything... Its sad... MorroW isn't my favorited player anymore. Keep in mind you are not as smart as a player. You don't need to see the building to see what is coming. If you know Terran is getting gas but only see marines and hellions; there is a good chance a banshee is on the way. Please don't slander people; especially pros. Do you expect players to just be sitting idle waiting for the next game? Some players will hop on the stream in between games especially if it their opponent coming up to see how long they have. I'd much rather them do this as it helps the tournament run smoothly; if it was live they'd have the opportunity to watch the preceding game so I don't have any issues with it. At one time MorroW was #1 on Eu and is an IEM Champion; then switched his race and still has an impressive win rate on ladder where you can't really cheat. If a player of his caliber was cheating, I think he would be winning a lot more tournaments. Last but not least. I have not seen anyone who scouts more then MorroW; he is one of the last people I would accuse of cheating. | ||
TotalBiscuit
United Kingdom5437 Posts
On February 09 2011 03:59 Liquid`Tyler wrote: What does being well known or knowing a lot about WoW have to do with the issue? There are tons of famous people that have no idea whether good SC players who can get results without cheating will cheat when given the opportunity. Narrowing famous people down to people who also know a lot about WoW doesn't help. Join date on TL implies that he was ignorant of all the evidence this community has accumulated that contradicts his judgment and it turned out to be true. He didn't know how ridiculous he sounded to any TL veteran. It'd be like some new politician rising up in America questioning why flight security is so high, saying "terrorists wouldn't target planes or use them as weapons." I could have posted a timeline like Prior to March 20, 2010: reports of good sc players cheating are on TL March 20, 2010: totalbiscuit joins TL Conclusion: totalbiscuit doesn't know that good sc players cheat. I think that argument was fairly obvious. How you got to message board elitism based on join date is beyond me. Basically what Tyler just said. I didn't take offense to it (and he was totally on the money) so nobody else should either. Don't read between lines which aren't there to begin with. | ||
Timerly
Germany511 Posts
What research? Why even mention it if you aren't going to link it? You can't use subjective, personal feelings in a debate like this. One person's 'it ruins the live experience' is anothers 'I see no actual difference'. Well I can hardly link written down papers from the 90s from my home university, just google up on sports broadcasting research, how people perceive different ways to present sports etc. I've done some work on it while interning (NDA, sorry, again no numbers...does that disqualify me?) but I can tell you, live is always perceived as better than taped. There is no objective reason for it but as humans are naturally based on subjective perception we can't leave a point out of the discussion just because it's insanely hard to put a reliable number on it. "Viewer pleasure was down 20%" is just not a viable statement but neither is saying it doesn't matter because we can't make such a statement. Also, in your example there's a detrimental effect for some of the viewers. Would that be acceptable? Because some don't seem to care that others who see an effect don't count? I don't think you've been reading what I've said up to this point. I don't think you did either, plus you didn't read the thread a while back when the whole HuK issue came up with the ESL, so? | ||
alonndo
46 Posts
Join date on TL implies ....,Joined TL.net Saturday, 20th of March 2010 You have some bold opinions for how little you know. You rly overdo the relevance of TL. | ||
leakingpear
United Kingdom302 Posts
Oh COME ON! *gets on his segway* | ||
PepperoniPiZZa
Sierra Leone1660 Posts
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holy_war
United States3590 Posts
On February 09 2011 04:52 PepperoniPiZZa wrote: How about somebody creates WaaaghTV or HLTV for sc2? ->problem solved Didn't WaaaghTV require you to have LAN mode? How would you do it without LAN? I have no idea about how the technical side of it works. | ||
Smigi
United States328 Posts
On February 08 2011 01:20 Bleak wrote: His respect towards the competition and his opponent. There you go. Have respect towards the game. | ||
nathangonmad
United Kingdom317 Posts
On February 08 2011 01:26 Liquid`Tyler wrote: Joined TL.net Saturday, 20th of March 2010 I think that explains that! You have some bold opinions for how little you know. Care to give us an example of cheats that have potential to win anything? | ||
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Chill
Calgary25986 Posts
On February 09 2011 05:03 nathangonmad wrote: Care to give us an example of cheats that have potential to win anything? Dimaga, TT1, KawaiiRice, Testie, Yosh, Savior... off the top of my head. Unless you're looking for a current list of cheaters, which would be silly, because the above list shows good people can turn to cheaters if the opportunity is right. | ||
Astromonkey
United States111 Posts
On February 09 2011 05:05 Chill wrote: Dimaga, TT1, KawaiiRice, Testie, Yosh, Savior... off the top of my head. Unless you're looking for a current list of cheaters, which would be silly, because the above list shows good people can turn to cheaters if the opportunity is right. The sad fact is that the easier it is to cheat, the more people are going to cheat. I was actually unaware of some of those players cheating formerly, but the fact that I've been following the scene about a year and never heard of these allegations until now signifies to me that the community is relatively forgiving re: cheating. That's another giant factor that will push players to cheat, even if they aren't "bad" people. As much as I love the feeling of live casts, the recent TL Open tournaments have demonstrated that replay-cast tournaments can be awesome too. Hopefully some easy for casters to implement solution arises, but the focus should be on prevention until then, I would think. It wouldn't hurt for replays of streamed tournament games to be scrutinized by the community either, to root out fishy play. | ||
Justanx
United States240 Posts
On February 09 2011 05:05 Chill wrote: Dimaga, TT1, KawaiiRice, Testie, Yosh, Savior... off the top of my head. Unless you're looking for a current list of cheaters, which would be silly, because the above list shows good people can turn to cheaters if the opportunity is right. IMO these players have suffered the backlash,as is well deserved TY CHill | ||
Doriboi
United States181 Posts
On February 09 2011 04:21 Ipp wrote: Keep in mind you are not as smart as a player. You don't need to see the building to see what is coming. If you know Terran is getting gas but only see marines and hellions; there is a good chance a banshee is on the way. Please don't slander people; especially pros. Do you expect players to just be sitting idle waiting for the next game? Some players will hop on the stream in between games especially if it their opponent coming up to see how long they have. I'd much rather them do this as it helps the tournament run smoothly; if it was live they'd have the opportunity to watch the preceding game so I don't have any issues with it. At one time MorroW was #1 on Eu and is an IEM Champion; then switched his race and still has an impressive win rate on ladder where you can't really cheat. If a player of his caliber was cheating, I think he would be winning a lot more tournaments. Last but not least. I have not seen anyone who scouts more then MorroW; he is one of the last people I would accuse of cheating. Ipp, This is the second time I've seen you come out and directly defend Morrow. The first was regarding the prize splitting issue with Sjow. So I want to tackle some points here if I can. The person stated that he built spore crawlers without even scouting it. Now if the poster could provide further replays to establish a pattern to Morrow's play, his argument would hold greater validity. But is it up to the poster to do that? Perhaps not. Now I will not say that Morrow is a cheater, because I think he is a very talented player. But his ethics are definitely questionable. And when your ethics are questioned by other people, other accusatory remarks are soon to follow. People still have a bad taste in their mouth from IEM vs Idra, and I still have a bad taste in my mouth over the prize splitting affair. So final remarks. Ipp I love that you care about the community and Starcraft. However I think you need to approach this from the point of view of a journalist rather than a friend of Morrow, because you are a journalist in the Starcraft scene. If this person has an opinion, you should not question his intelligence or degrade him in any way. He was stating an observing a game that felt questionable to him, and can you blame him for the questions he posed? | ||
hifriend
China7935 Posts
I mean if someone wanted to cheat in starcraft 2, in an online prize tourny, nothing's ever going to stop that person from doing so. It doesn't matter what measures you take because people will always be able to cheat their way through tourneys that aren't offline. If someone managed to register for a tourny I'm sure he'd have no problem maneuvering google to one of the many maphack releases that have been around since early beta. Yeah, same public softwares with practically identical code made it from beta to release without blizzard lifting a finger. Think they care about esports? As for casting replays, yeah sure. Lag is the fucking bane of esports and I want to see players being able to perform to their full potential, only thing that matters is that the games are good. The fact that blizzard failed to implement multiplayer replays simply boggles my mind. I mean how is that not a high priority implementation for a game that had several money tourneys running daily since the beginning of the fucking beta? I understand that they have a lot of stuff they want to cram into bnet 2.0 but come on, if an achievement system made it then there's no excuse for leaving multiplayer replay viewing or some serious warden improvements out. | ||
Eliezar
United States481 Posts
On February 08 2011 01:26 Liquid`Tyler wrote: Joined TL.net Saturday, 20th of March 2010 I think that explains that! You have some bold opinions for how little you know. Just to echo what Tyler said. In starcraft 1...there was an amazing amount of cheating. Whether you want to get into Tillerman and eVERLAST or into the Texan whose dad helped him cheat at a live event! When money is involved some people will do whatever. Don't forget about the Korean pros that were banned for throwing games (win trading?) including Yellow. There are some people that won't cheat no matter what. I was watching a stream where the player actually asked the guy for a pause because he had the guys stream running on his other PC! Of course this was ladder. The good thing is that play in SC2 is so far advanced compared to SC1/BW that there isn't as many baseless accusations of cheating. However, that doesn't mean it doesn't happen. I had a friend who swore that Maynard map hacked him in PGL (Ninja+ or Liquid from Kali)...don't think it happened. Now you can watch the elite players and you see their instincts seem like map hacks. So if I was streaming live it would make me wonder. Hell, in ladder today I intercepted 3 medivac drops by a terran player. Probes patrolling, 3 observers on the map, and 5 phoenix can do that. Did it cross his mind that I might be hacking? If he had a stream would he have wondered if I or someone there with me was watching it and tipping me off? Cheating happens... 8( | ||
hifriend
China7935 Posts
On February 09 2011 05:20 Doriboi wrote: Ipp, This is the second time I've seen you come out and directly defend Morrow. The first was regarding the prize splitting issue with Sjow. So I want to tackle some points here if I can. The person stated that he built spore crawlers without even scouting it. Now if the poster could provide further replays to establish a pattern to Morrow's play, his argument would hold greater validity. But is it up to the poster to do that? Perhaps not. Now I will not say that Morrow is a cheater, because I think he is a very talented player. But his ethics are definitely questionable. And when your ethics are questioned by other people, other accusatory remarks are soon to follow. People still have a bad taste in their mouth from IEM vs Idra, and I still have a bad taste in my mouth over the prize splitting affair. So final remarks. Ipp I love that you care about the community and Starcraft. However I think you need to approach this from the point of view of a journalist rather than a friend of Morrow, because you are a journalist in the Starcraft scene. If this person has an opinion, you should not question his intelligence or degrade him in any way. He was stating an observing a game that felt questionable to him, and can you blame him for the questions he posed? Can you enlighten me on what actions you're referring to when you talk about questionable ethics and especially your reference to IEM. The prize splitting affair was pretty much resolved when an admin explicitly stated on rakaka.se (god I hate that site) that he had initially allowed for them to simply throw and/or leave WO in the finals of each tourny. In the end some drama queens made a big deal of it and a head admin went in the opposite direction and prevented them from doing so, which only resulted in one of them dropping out of the tourny. I don't see what was so questionable about that. And if you had seen that game you'd know that morrow had every reason to suspect banshees despite not having actually seen a techlab starport. Oh and anyone that thinks replay casts take away all of the excitement definitely missed out on TSL 1 & 2. | ||
Ipp
United States456 Posts
On February 09 2011 05:20 Doriboi wrote: Ipp, This is the second time I've seen you come out and directly defend Morrow. The first was regarding the prize splitting issue with Sjow. So I want to tackle some points here if I can. The person stated that he built spore crawlers without even scouting it. Now if the poster could provide further replays to establish a pattern to Morrow's play, his argument would hold greater validity. But is it up to the poster to do that? Perhaps not. Now I will not say that Morrow is a cheater, because I think he is a very talented player. But his ethics are definitely questionable. And when your ethics are questioned by other people, other accusatory remarks are soon to follow. People still have a bad taste in their mouth from IEM vs Idra, and I still have a bad taste in my mouth over the prize splitting affair. So final remarks. Ipp I love that you care about the community and Starcraft. However I think you need to approach this from the point of view of a journalist rather than a friend of Morrow, because you are a journalist in the Starcraft scene. If this person has an opinion, you should not question his intelligence or degrade him in any way. He was stating an observing a game that felt questionable to him, and can you blame him for the questions he posed? I literally just defended Spades a few posts back. I'm not picking favorites, I'm defending esports. Accusing high level players of cheating can seriously hurt this industry, do you think the industry will pick up sponsors if a rumors of high level people cheating comes up every frequently? There are many types of journalist, I'm one of the responsible ones who don't report facts before gathering evidence. The past offense of MorroW/SjoW was irresponsible journalism, no foul play was involved, go back and read that thread if you still have a foul taste. Edit: If a player suspects something do it in private with the player first I have seen this happen in a ZvP in tournament play. The Protoss went mass phoenix and was greeted by mass queen. He asked and the Zerg said you weren't getting warp gates and only had zealots. | ||
TotalBiscuit
United Kingdom5437 Posts
On February 09 2011 04:42 Timerly wrote: Well I can hardly link written down papers from the 90s from my home university, just google up on sports broadcasting research, how people perceive different ways to present sports etc. I've done some work on it while interning (NDA, sorry, again no numbers...does that disqualify me?) but I can tell you, live is always perceived as better than taped. There is no objective reason for it but as humans are naturally based on subjective perception we can't leave a point out of the discussion just because it's insanely hard to put a reliable number on it. "Viewer pleasure was down 20%" is just not a viable statement but neither is saying it doesn't matter because we can't make such a statement. Also, in your example there's a detrimental effect for some of the viewers. Would that be acceptable? Because some don't seem to care that others who see an effect don't count? My point is you cannot give major consideration to a factor that cannot be proved to be major. If it's a subjective issue for a minority of people, should it really weigh heavily on the debate as to whether or not to cast from replays? How many people does it affect? Is it a prevalent attitude amongst the viewer base? Any demographic information for that? Because we don't know how important it is, it is not a good idea to imply importance where none necessarily exists, as a factor in a discussion of this kind. | ||
Tomken
Norway1144 Posts
On February 09 2011 02:17 MrKozi wrote: I was watching last TLOpen some MorroW games. He was on DecemberTV stream answering accordingly to that casters were saying. Then ppl on chat start taking about cheating and MorroW said that he's only listening stream between games. You can belive him or not but I notice after that he was playing some random terran who went for cloack banshees and MorroW build some spore clawers without scouting anything... Its sad... MorroW isn't my favorited player anymore. For the first can you explain how a zerg can scout a decent terran..? Ofc you need to do things blindly as zerg, cause you mostly don't have any fucking clue what your opponent is doing. | ||
Timerly
Germany511 Posts
On February 09 2011 05:40 TotalBiscuit wrote: My point is you cannot give major consideration to a factor that cannot be proved to be major. If it's a subjective issue for a minority of people, should it really weigh heavily on the debate as to whether or not to cast from replays? How many people does it affect? Is it a prevalent attitude amongst the viewer base? Any demographic information for that? Because we don't know how important it is, it is not a good idea to imply importance where none necessarily exists, as a factor in a discussion of this kind. Again, from a purely logical point of view disregarding an unknown factor is just as stupid as overestimating it. You simply don't know and leaving everything we don't know out of the picture would make pretty much everything pointless. I told you, it's a factor and a big one at that, statistically speaking people have a very strong (0,5% error iirc) preference for live games. You can't measure how much more they like it (there were studies about this kind of thing as part of "utility" research in economics, majorly inconclusive) but you can know it's that way. To go a bit off topic: read some consumer behaviour themed books when you have the time, you will understand why objectivity is unreachable when talking about people and their decisions. | ||
Doriboi
United States181 Posts
On February 09 2011 05:37 Ipp wrote: I literally just defended Spades a few posts back. I'm not picking favorites, I'm defending esports. Accusing high level players of cheating can seriously hurt this industry, do you think the industry will pick up sponsors if a rumors of high level people cheating comes up every frequently? There are many types of journalist, I'm one of the responsible ones who don't report facts before gathering evidence. The past offense of MorroW/SjoW was irresponsible journalism, no foul play was involved, go back and read that thread if you still have a foul taste. It didn't become a large issue because the admin of the tournament nixed that idea. I commend you on your post with Spades and the dedication to e-sports. You are correct that it will be difficult to continue to sponsor e-sports with consistent accusations of cheating. But accusations in cheating in sports is nothing new. From MLB, Cycling, NFL, Hockey and Golf, there will always be people asking questions whether this player is doing this. But is it wrong to ask these questions? If MrKizu doesn't do it, who will? Sadly the world needs the MrKizus, Matt Taibbis, Bob Woodwards, TotalBiscuits, and Ipps. Some questions will be slanderous, some will just be suspicions. To take on a personal crusade to eradicate these questions is a futile effort. The foul play was the mere thought of splitting prizes. It opens up a can of worms akin to the Super Smash Bros. debacle at MLG. How do we know which games are legitimate, who was trying their best, etc. I did read the entire post, Sjow came out and apologized, Morrow defended himself, and you defended Morrow. I don't think it was bad journalism at all. The story eventually died down, and both players are still enjoying their successes. I just don't think you should be quick to defend any player, I'm quite confident in the community to do it. | ||
Badboyrune
Sweden2247 Posts
I'm not sure how they achieved the delay though, but I was under the impression that they used some software they had bought and seem to be working good. Sadly I haven't been following honcast for the last few months and a lot of things seem to have changed, but if people were interested I'm sure it would be possible to talk to breakycpk or someone else from the honcast crew and hear how they have things set up. | ||
Klive5ive
United Kingdom6056 Posts
I think you've also got to be very careful who you invite into tournament games too. There's sometimes LOADS of observers in these games, not just streamers but friends also. One of them could easily pass information. | ||
Antedelerium
United States224 Posts
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TotalBiscuit
United Kingdom5437 Posts
On February 09 2011 05:52 Timerly wrote: Again, from a purely logical point of view disregarding an unknown factor is just as stupid as overestimating it. You simply don't know and leaving everything we don't know out of the picture would make pretty much everything pointless. I told you, it's a factor and a big one at that, statistically speaking people have a very strong (0,5% error iirc) preference for live games. You can't measure how much more they like it (there were studies about this kind of thing as part of "utility" research in economics, majorly inconclusive) but you can know it's that way. To go a bit off topic: read some consumer behaviour themed books when you have the time, you will understand why objectivity is unreachable when talking about people and their decisions. No-one said anything about disregarding it, what I did say is that it cannot be a major consideration. The statistics that you speak of do not necessarily apply to SC2, where a culture of full match replays is far more prevalent than real sports. On that basis I don't think it's worthy of major consideration. A factor? Certainly, an over-ridingly important one? I don't think so. On the topic of delays I was under the impression that the people from honcast have been using delays for their live casts. Or well I know for sure that they always had a ~7 min delay whenever they were casting live matches. I'm not sure how they achieved the delay though, but I was under the impression that they used some software they had bought and seem to be working good. Unless they've changed things recently, they have a custom server cluster to stream from so have far more control than you would on a public, free service. | ||
Timerly
Germany511 Posts
On the topic of delays I was under the impression that the people from honcast have been using delays for their live casts. Or well I know for sure that they always had a ~7 min delay whenever they were casting live matches. You need 7min delay in HoN/DotA because wards last pretty much exactly that long afaik. How they did it I don't know but I could easily imagine a software/hardware solution (SSD as a buffer, should work fine). If somebody has a good tool, just pass it on^^ | ||
iSTime
1579 Posts
On February 09 2011 05:20 Doriboi wrote: Ipp, This is the second time I've seen you come out and directly defend Morrow. The first was regarding the prize splitting issue with Sjow. So I want to tackle some points here if I can. The person stated that he built spore crawlers without even scouting it. Now if the poster could provide further replays to establish a pattern to Morrow's play, his argument would hold greater validity. But is it up to the poster to do that? Perhaps not. Now I will not say that Morrow is a cheater, because I think he is a very talented player. But his ethics are definitely questionable. And when your ethics are questioned by other people, other accusatory remarks are soon to follow. People still have a bad taste in their mouth from IEM vs Idra, and I still have a bad taste in my mouth over the prize splitting affair. So final remarks. Ipp I love that you care about the community and Starcraft. However I think you need to approach this from the point of view of a journalist rather than a friend of Morrow, because you are a journalist in the Starcraft scene. If this person has an opinion, you should not question his intelligence or degrade him in any way. He was stating an observing a game that felt questionable to him, and can you blame him for the questions he posed? What happened at IEM? Also, regarding accusing Morrow of cheating: MrKozi didn't watch the game and go "hey I think this is fishy let me pose some questions," he said "Its sad... Morrow isn't my favorite player anymore." He's already made up his mind: Morrow was cheating. Evidence: Morrow listens to stream in between games and had good spore crawler timing. Really? That's your evidence? Give me a break. I listen to streams in between rounds when I'm being casted, and I'm sure I've gotten observers out against banshees tons of times without scouting them directly (how would one even achieve such a thing?). How are we supposed to not question his intelligence or degrade him when he makes such obviously inflammatory remarks, when his evidence is building spore crawlers with good timing against a complete unknown terran? | ||
emythrel
United Kingdom2599 Posts
On February 09 2011 05:59 Antedelerium wrote: Ok, I have gone through the entire thread, and I don't believe anybody has mentioned this. Tyler, your setup would probably work if you had an SSD, but I imagine the problem for justin.tv is one of scale. If they implement this kind of thing for their streams, they need to figure out how much disk space/bandwidth is available if there are lots of casters/streamers trying to use the delay system simultaneously. While this does seem to be somewhat of an edge case, if I were working for justin.tv, I would be concerned about this. The whole introduction of EU servers to reduce delay (thought I read that in this thread) and spreading out the systems could complicate things as well. sc-streams.com has a delay feature now, of up to 5 minutes. I think this is definately the future for any streaming service that wants to get gamers using their services for live events. Livestream does offer a delay service, but you have to be a premium member and its truely expensive!!!! As for the whole sjow thing, that wasn't about throwing games it was about trading their tourney wins so that they could both play and it be worth their while. The events were setup so winning more events got you better prizes, they simply asked if it would be possible for one of them to give the win credit to the other so that one could win the top prize (a top end gaming comp) while retaining the money and acclaim for winning the tourney... at no point did they talk about throwing matches, simply if Sjow won 6 tourneys and the other guy (can't remember who it was now) won 5, Sjow could give his 6 wins to the other one or vice-versa. While I wouldn't allow this to happen if i was in charge, it certainly wasn't underhanded, they were simply seeing if it were possible for both to compete without tripping each other up on the grand prize. | ||
Kenny
United States678 Posts
JTV offers a professional delay service to their partner streamers, which from what they have told me can delay up to 2 hours if really desired. Make it even 5 minutes and it is plenty. I think a lot of tournaments will start using this sort of technology. People can and WILL cheat if they have the opportunity. It's sad, but true. | ||
dacthehork
United States2000 Posts
It's impossible to prove though and naming names does nothing and people could be wrong. It happens, the only legit tournament is a lan one. Blizzard could have done a S2 GAMES / hon makers settup that makes it impossible to maphack, and also lets you put an inbuilt delay while observing. Blizzard is obviously not really supporting SC2 esports, and it shows. In general though any online tourney you watch is imperfect and open to cheating. | ||
LittLeD
Sweden7973 Posts
On February 09 2011 04:52 PepperoniPiZZa wrote: How about somebody creates WaaaghTV or HLTV for sc2? ->problem solved How on earth would that solve anything if I may ask? Dont get me wrong, I loved WTV, but its still perfectly cheatable with having observers sit through teamspeak and tell you whats going on, isnt it? | ||
Longshank
1648 Posts
On February 09 2011 05:52 Doriboi wrote: The foul play was the mere thought of splitting prizes. It opens up a can of worms akin to the Super Smash Bros. debacle at MLG. How do we know which games are legitimate, who was trying their best, etc. I did read the entire post, Sjow came out and apologized, Morrow defended himself, and you defended Morrow. I don't think it was bad journalism at all. The story eventually died down, and both players are still enjoying their successes. I just don't think you should be quick to defend any player, I'm quite confident in the community to do it. So you read a 50 page thread but didn't understand any of it? They weren't going to throw any games, they asked asked the admins if they were allowed to pool their victories to have a shot at winning the big prize. The admin said yes, later when rakaka.se had blown in way out of proportion no. The story died because it wasn't even a story to begin with. I'm also very curious to what fouls he committed at IEM vs Idra. Please elaborate. | ||
dacthehork
United States2000 Posts
On February 09 2011 06:14 LittLeD wrote: How on earth would that solve anything if I may ask? Dont get me wrong, I loved WTV, but its still perfectly cheatable with having observers sit through teamspeak and tell you whats going on, isnt it? they could also just maphack (from what I remember there was a viable working mh in beta even) | ||
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Antoine
United States7481 Posts
On a tangentially related issue there are some really dumb posts in this thread. People saying yellow got banned from BW without clarifying that it was ![]() ![]() | ||
Doriboi
United States181 Posts
On February 09 2011 06:08 PJA wrote: What happened at IEM? Also, regarding accusing Morrow of cheating: MrKozi didn't watch the game and go "hey I think this is fishy let me pose some questions," he said "Its sad... Morrow isn't my favorite player anymore." He's already made up his mind: Morrow was cheating. Evidence: Morrow listens to stream in between games and had good spore crawler timing. Really? That's your evidence? Give me a break. I listen to streams in between rounds when I'm being casted, and I'm sure I've gotten observers out against banshees tons of times without scouting them directly (how would one even achieve such a thing?). How are we supposed to not question his intelligence or degrade him when he makes such obviously inflammatory remarks, when his evidence is building spore crawlers with good timing against a complete unknown terran? Well Time I'd hope we don't resort to his level of inflammatory rhetoric because we are supposed to be better than that, that we do not resort to questioning a person's mental age or ability. You are correct that the burden of proof is on the person presenting the accusation. IEM- 5 rax reaper, doing whatever it takes to win. I just said some still have a bad taste in their mouth from it. Unethical? No, it was a legitimate strategy at the time. But some saw it as imbalanced or unethical. My point I am trying to articulate (or perhaps I'm failing at) is people have a right to their opinion, no matter how skewed it is, and the journalism side needs to remain impartial, rather than take sides. | ||
Doriboi
United States181 Posts
On February 09 2011 06:15 Longshank wrote: So you read a 50 page thread but didn't understand any of it? They weren't going to throw any games, they asked asked the admins if they were allowed to pool their victories to have a shot at winning the big prize. The admin said yes, later when rakaka.se had blown in way out of proportion no. The story died because it wasn't even a story to begin with. I'm also very curious to what fouls he committed at IEM vs Idra. Please elaborate. No I read the key posts, 48 pages of people posting their opinions is quite strenuous. | ||
Ratel
Canada184 Posts
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Toxi78
966 Posts
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StarStruck
25339 Posts
On February 09 2011 05:29 Eliezar wrote: The good thing is that play in SC2 is so far advanced compared to SC1/BW that there isn't as many baseless accusations of cheating. However, that doesn't mean it doesn't happen. Wait. What? You got to be kidding me. Back then, we didn't have Skype or the issue of having so many livestreamers for starters. Please don't turn this into a BW versus SC2 conversation. | ||
Frankon
3054 Posts
On February 09 2011 05:05 Chill wrote: + Show Spoiler + On February 09 2011 05:03 nathangonmad wrote: Care to give us an example of cheats that have potential to win anything? Dimaga, TT1, KawaiiRice, Testie, Yosh, Savior... off the top of my head. Unless you're looking for a current list of cheaters, which would be silly, because the above list shows good people can turn to cheaters if the opportunity is right. As far as i know Dimaga didn't maphack, listened to stream etc... You could even said he was victim of faulty system that allowed people to not play games that they would think they could lose so they wouldn't lose theirs standing. Ok now back to topic. I kind of like TLOpen format. Early rounds are live streamed and then we get casts from replays. Since usually the pros are seeded (so they dont run into each other in early rounds) its fair since they have a edge on normal players. When come the replay casting rounds Hot_Bid and rest of TL staff are doing some really good work. We can be sure there is no cheating involved. Still there could be some improvment to their work... Like changing first post of LR thread of TLO about which streamer would cast what games. eg: they send replays of X player match to streamer Y. They edit the post with streamer Y - Some round match of player X... some other streamer some other player match. | ||
legaton
France1763 Posts
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TimeSpiral
United States1010 Posts
============================================ I know this is slightly off-topic, but some believe that "people won't cheat if they care about the game," or are asking, "why would someone cheat when they have a chance to win?" So on, and so forth. The rewards are given to the victor. Simple. It doesn't matter how you got there unless you get caught. It is dangerously ignorant to project yourself onto the public. Just because you have decency, honor, and self-respect does not mean other people will. Look at the most successful politicians, businessmen, and underground cartels? So many of them got where they are because of lying, cheating, and stealing. Some get caught. Many do not. It is a damn shame. We're taught be humble, and honest so we don't expect the people teaching us that are liars and cheaters. It's a horrible thing to think, and I'm being more symbolic than literal, but it's true. Livestreaming a tournament almost guarantees cheating at some level. | ||
Doriboi
United States181 Posts
On February 09 2011 07:02 legaton wrote: If Doriboi senses a bad taste on his mouth, maybe he should stop sprouting bullshit about Morrow. It is crazy to question his ethics (!?) because he used what was a well-known BO in TvZ. 5rax reaper was definitely imbalanced, but it was part of the game. And frankly, if he was so eager to win, he would have just kept playing terran. He was one of the best, if not the best "foreigner" terran when he decided to switch races. I'm not sprouting "bullshit." If you want my sources, I can give them to you. Would you like MLA, or APA format? Please be courteous to me, and I will be more than happy to extend you the same courtesy. A friendly debate does not need to degenerate into rude comments. | ||
legaton
France1763 Posts
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skipdog172
United States331 Posts
On February 08 2011 08:40 crms wrote: What strikes me the most in this thread and just teamliquid in general is the forgiveness of the SC community is pretty unique. I made the biggest impact in online gaming through FPS and once someone was found to be a cheater they were basically never allowed back... ever. Bans were essentially lifetime even if leagues stipulated 6months-1year. Cheaters were treated like cancer, their only option to get back in were to smurf. This also stunned me. I am boggled how this community so easily forgives some of these cheaters. I'll never understand why some of the popular players here who have cheated in the past are still accepted and allowed to play in tournaments. I guess the fact that being a skillful player and cheating doesn't get you completely banned from the SC scene could be a reason why this happens at all. Hard to imagine one of these top players cheating if it literally meant the total end of their SC career(which it clearly is not). | ||
leakingpear
United Kingdom302 Posts
Spouting is when you say something in a rather aggressive manner. | ||
deadjon
United States83 Posts
I much prefer to watch a live or even 5min tape delayed match than one from replays. At TB did mention (tho discounted) there is a much more epic feel to the match when live than when casted from replays. Staying up late to watch GSL, or watching MLG finals on weekends this summer has been very fun and exciting. I still watch lots of replay casted matches and games, but I can say, 100%, I enjoy them less. Mostly because they feel stale, and that someone, somewhere, already knows how it ends. The excitement is in the player skill, but also in the feeling of watching something unfold with 100s or 1000s of other fans on the internet. Until there is an easy way to add tape delay to streaming matches, I'm not sure there's a good solution for everyone involved (pros, casters, fans and sponsors.) | ||
Stil
United Kingdom206 Posts
On February 09 2011 07:29 leakingpear wrote: Sprouting is what seeds do when they start to turn into plants after they germinate. It's pretty BM when someone leafs without saying gg | ||
Timerly
Germany511 Posts
No-one said anything about disregarding it, what I did say is that it cannot be a major consideration. The statistics that you speak of do not necessarily apply to SC2, where a culture of full match replays is far more prevalent than real sports. On that basis I don't think it's worthy of major consideration. A factor? Certainly, an over-ridingly important one? I don't think so. That's the point, it's valid for pretty much every sports event ever tested (even friggin' chess), why wouldn't it for SC2? Sure it's easier to do taped casts but it's no different from a taped commentary on a football game in the perception, it already happened, people tried to do commentary without prior knowledge of the outcome, effectively the same. Just deal with it as a consideration, don't just disregard it, if you were to make a decision on that matter at least put it to a vote or a major survey to get somewhat of an idea about how important it might be. Saying it's "just not that important" is ignorant, that's all I'm saying. | ||
Justanx
United States240 Posts
On February 09 2011 07:24 skipdog172 wrote: This also stunned me. I am boggled how this community so easily forgives some of these cheaters. I'll never understand why some of the popular players here who have cheated in the past are still accepted and allowed to play in tournaments. I guess the fact that being a skillful player and cheating doesn't get you completely banned from the SC scene could be a reason why this happens at all. Hard to imagine one of these top players cheating if it literally meant the total end of their SC career(which it clearly is not). Exactly, and they are still being protected by certain casters, because they are friends with no bias. Also being invited on certain shows as in the one tonight I guess as a fan I'll just not watch when they are on. just hard for me to believe that its all forgotten even when its proven they were a cheat. | ||
StarStruck
25339 Posts
On February 09 2011 07:24 skipdog172 wrote: This also stunned me. I am boggled how this community so easily forgives some of these cheaters. I'll never understand why some of the popular players here who have cheated in the past are still accepted and allowed to play in tournaments. I guess the fact that being a skillful player and cheating doesn't get you completely banned from the SC scene could be a reason why this happens at all. Hard to imagine one of these top players cheating if it literally meant the total end of their SC career(which it clearly is not). Wait, what? You guys really need to do more research before you spout out bullshit. Prior to SC2 Beta and a lot of B.S. you see around here, TL was known for their strict policies against any cheaters (point trading, account sharing, map hacking, etc.). | ||
pHelix Equilibria
United States1134 Posts
EDIT: Just read TotalBith statement. Woops. | ||
Sein
United States1811 Posts
On February 09 2011 22:35 StarStruck wrote: Wait, what? You guys really need to do more research before you spout out bullshit. Prior to SC2 Beta and a lot of B.S. you see around here, TL was known for their strict policies against any cheaters (point trading, account sharing, map hacking, etc.). Whoa, calm down there. I'm pretty sure he is not talking specifically about TL's policies in tournaments, but rather about the starcraft community in general. | ||
RoyalCheese
Czech Republic745 Posts
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Lonyo
United Kingdom3884 Posts
On February 09 2011 07:24 skipdog172 wrote: This also stunned me. I am boggled how this community so easily forgives some of these cheaters. I'll never understand why some of the popular players here who have cheated in the past are still accepted and allowed to play in tournaments. I guess the fact that being a skillful player and cheating doesn't get you completely banned from the SC scene could be a reason why this happens at all. Hard to imagine one of these top players cheating if it literally meant the total end of their SC career(which it clearly is not). http://news.bbc.co.uk/sport1/hi/cricket/other_international/pakistan/9388422.stm 3 cricketers caught match fixing cheating, given 5 to 10 year bans. http://en.wikipedia.org/wiki/2006_Italian_football_scandal#Sentences Various sentences for officials mostly in Italian football scandal, ranging from 3 months to 5 years. http://en.wikipedia.org/wiki/Renault_Formula_One_crash_controversy#FIA_appeal F1: a few years away from the sport/FIA events. http://en.wikipedia.org/wiki/Dwain_Chambers#Drug_ban http://en.wikipedia.org/wiki/Tim_Montgomery#Steroid_scandal_and_retirement Doping in Athletics: 2 year ban. Compare that to the Starcraft match fixing scandal, where they got permanent bans from any Kespa organised events (which other companies, e.g. GOM, also decided to adhere to). Giving people a second chance in the Starcraft community isn't something completely off the wall. In other sports you don't typically get permanently banned either, for fixing matches or for cheating in other ways. Someone like Spades, for example, who cheated in the past and got banned from events has gone to Korea to try and play in the GSL. It's not possible to cheat in the GSL AFAIK (aside from cheating to get high enough on the Korean ladder to enter), since you use GOM equipment and it's probably fairly monitored. Just because someone has cheated doesn't mean they should necessarily be blacklisted forever, or entirely forgiven, but in most major "proper" environments, people do get second chances. Why shouldn't it be so in Starcraft where it makes sense? It's harder to monitor, so you have to be cautious, but part of that is the responsibility of tournament organisers as well. Also people who haven't ever been caught could be cheating just as much as people who have been caught (which is the whole point of this thread). There's being cynical, and then there's being prejudiced. | ||
bentski
Canada31 Posts
Just because someone has cheated doesn't mean they should necessarily be blacklisted forever, or entirely forgiven, but in most major "proper" environments, people do get second chances. Why shouldn't it be so in Starcraft where it makes sense? I guess the point is that if cheating literally ended the career of these progamers, then it would be more of a deterrent. For example, if after being caught cheating TT1 and Spades had been permanently banned from all starcraft tournaments, then you better believe other progamers would think long and hard before even considering cheating. Yes, you might lose some very talented progamers along the way, but I think the sacrifice would be worth it. Obviously you would only ban them when you're 100% sure they cheated. Personally I was also surprised at the willingness to forgive cheaters in this community. I think it was when TT1 was in the finals of MLG with Jinro (I hope I'm remembering this correctly) that I first heard TT1 had cheated in the past... and all I could think was "How are they even letting him play?" ... it kind of soured the whole thing for me. And I don't think I'm alone here. | ||
Diamond
United States10796 Posts
On February 10 2011 02:10 bentski wrote: I guess the point is that if cheating literally ended the career of these progamers, then it would be more of a deterrent. For example, if after being caught cheating TT1 and Spades had been permanently banned from all starcraft tournaments, then you better believe other progamers would think long and hard before even considering cheating. Yes, you might lose some very talented progamers along the way, but I think the sacrifice would be worth it. Obviously you would only ban them when you're 100% sure they cheated. Personally I was also surprised at the willingness to forgive cheaters in this community. I think it was when TT1 was in the finals of MLG with Jinro (I hope I'm remembering this correctly) that I first heard TT1 had cheated in the past... and all I could think was "How are they even letting him play?" ... it kind of soured the whole thing for me. And I don't think I'm alone here. There is no sport on the planet I can think of that blacklist's players for all time because of one incident. It's just a bad policy. Plus doing this would not stop cheating, people will cheat even knowing they could be banned forever. | ||
bentski
Canada31 Posts
On February 10 2011 02:11 iCCup.Diamond wrote: There is no sport on the planet I can think of that blacklist's players for all time because of one incident. It's just a bad policy. Plus doing this would not stop cheating, people will cheat even knowing they could be banned forever. You may have a point, but why is it just "bad policy" if you don't mind me asking? I guess I'd have to say that e-sports and regular sports are completely different, and so I don't think we need to rely on other sports to tell us how to deal with cheating. In e-sports you're just an anonymous ID tag behind a computer screen (in online tourneys at least), which I think encourages cheating... so perhaps we should be more harsh than traditional sports? And no it probably would not stop cheating completely, but I do think it would deter it. Again, perhaps 100% perm-banning cheaters isn't the right answer, but I still think the SC community is too forgiving to cheaters. | ||
Diamond
United States10796 Posts
On February 10 2011 02:27 bentski wrote: You may have a point, but why is it just "bad policy" if you don't mind me asking? I guess I'd have to say that e-sports and regular sports are completely different, and so I don't think we need to rely on other sports to tell us how to deal with cheating. In e-sports you're just an anonymous ID tag behind a computer screen (in online tourneys at least), which I think encourages cheating... so perhaps we should be more harsh than traditional sports? And no it probably would not stop cheating completely, but I do think it would deter it. Again, perhaps 100% perm-banning cheaters isn't the right answer, but I still think the SC community is too forgiving to cheaters. Spades' name is pretty well known, he's not hiding behind a tag. It's no different then Georges St Pierre being known as "Rush" or "GSP". It's just a nickname... It's bad policy because you may end up banning very good players over one indiscretion years ago when the stakes were not as high. If you were not around in BW it was not like the SCII scene, there was not daily tournaments, or really any non Korean tournaments. Most players made nothing and played BW in hopes of maybe winning $1,000 a year. We all make mistakes (god knows I've made plenty of my own) but when a person is very skilled feels bad for what they did in the past I think they deserve a second chance. Notice how most of the SC community members are very accepting of TT1 and Spades but almost no one likes LastShadow (ajtls). Why? because Spades and TT1 have apologized and shown steps to leave that in the past while LastShadow repeatedly apologized then turned around and hacked over and over and over again. | ||
Kyhol
Canada2575 Posts
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bentski
Canada31 Posts
On February 10 2011 02:33 iCCup.Diamond wrote: Spades' name is pretty well known, he's not hiding behind a tag. It's no different then Georges St Pierre being known as "Rush" or "GSP". It's just a nickname... It's bad policy because you may end up banning very good players over one indiscretion years ago when the stakes were not as high. If you were not around in BW it was not like the SCII scene, there was not daily tournaments, or really any non Korean tournaments. Most players made nothing and played BW in hopes of maybe winning $1,000 a year. We all make mistakes (god knows I've made plenty of my own) but when a person is very skilled feels bad for what they did in the past I think they deserve a second chance. Notice how most of the SC community members are very accepting of TT1 and Spades but almost no one likes LastShadow (ajtls). Why? because Spades and TT1 have apologized and shown steps to leave that in the past while LastShadow repeatedly apologized then turned around and hacked over and over and over again. Fair enough. You definitely know a lot more about this so I'll take your word for it. I guess all I can say is cheating sucks. Everyone suffers... the players, the tournaments, the viewers, the community. From your post it seems the BW era was quite different, and since we haven't had any known major cheating incidents in SCII, we'll just have to wait and see how the community reacts to it now. | ||
towerranger
Austria134 Posts
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njfail
United States127 Posts
A delay is also a pretty good idea; but it still might not work out in some situations. if the player hides an expansion, 5 minutes later it could still be relevant info. I know that during some of my past tournaments, I've listened to the live stream while I watched the games, I think some ppl in this thread are thinking that the players 'cheating' are actually WATCHING the streams, as opposed to just listening. Watching it and playing would probably be more hassle than its worth, unless you have a dual monitor setup. | ||
eXwOn
Canada351 Posts
I know if I had spectators, I would've more than likely been banned. | ||
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