IMBALANCED! - Introduction - Page 77
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If you have criticism, you need to address the content, not the hosts. Idra and Artosis are 2 (1.5) Zerg players, but you can't point that out and then blanket them as biased. Respond to the content. You can't tell them to "get 2 Terran and Protoss players". That's fucking obtuse advice. "Yo just get 4 more high level players to record with you." Yes, I think everyone sees the value in getting it, but it's not practical. Respond to the content and use evidence / logic to back up your claims. | ||
Cloud9157
United States2968 Posts
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Xcobidoo
Sweden1871 Posts
On December 08 2011 11:12 SolidMoose wrote: Ghosts already got nerfed? If they honestly still think there's a problem with ghosts, it's only going to make this show look completely stupid. If ghosts weren't so f'ing durable, this discussion would not come up even half as much as it would actually take skill to not get them all killed. | ||
Ruscour
5233 Posts
On December 08 2011 11:51 Xcobidoo wrote: If ghosts weren't so f'ing durable, this discussion would not come up even half as much as it would actually take skill to not get them all killed. Ghosts by themselves are almost as squishy as infestors/HTs...it's medivacs that make them durable | ||
bobthebo
101 Posts
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Antisocialmunky
United States5912 Posts
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eleaf
526 Posts
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Toads
Canada1795 Posts
On December 08 2011 11:53 Ruscour wrote: Ghosts by themselves are almost as squishy as infestors/HTs...it's medivacs that make them durable Not really. they aren't light or armored like the other caster. That mean they're not that much of unit who have bonus dmg against them. This is why they are hard to kill. This is just bad to watch 4 baneling on a ghost and the ghost still live | ||
StrinterN
Denmark531 Posts
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chuDr3t4
Russian Federation483 Posts
On December 08 2011 11:53 Ruscour wrote: Ghosts by themselves are almost as squishy as infestors/HTs...it's medivacs that make them durable FYI ghosts are neither armored nor light and that, in fact, makes them quiet durable even without medivacs on the field. | ||
redpanda8
31 Posts
On December 08 2011 11:55 Antisocialmunky wrote: I'm glad this thread is back, the responses are so lulzy. Yes, the responses are HILARIOUS, who the hell says "lulzy?" I doubt this will work, but you never know until you try... again? | ||
Bonkerz
United States831 Posts
On December 08 2011 11:43 Spacekyod wrote: Ghosts still aren't fixed imo. Snipe still decimates protoss and zerg late game armies. Literally, decimates. Recently it's been pretty ridiculous as Terrans often find themselves sniping their way to victory. The sound is pretty haunting. Also there was that thread about vikings with their 9 range and transformer abilities. Let's hear it Artosis and Idra! Snipe doesnt kill collo last i checked, and you obviously havn't seen what storm does to bio........ | ||
Techno
1900 Posts
On December 08 2011 11:34 Toads wrote: This is not the emp the problem the problem is 15 ghosts can kill 200/200 zerg army and still have energy left Show me. | ||
unit
United States2621 Posts
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Bagi
Germany6799 Posts
On December 08 2011 11:34 Toads wrote: This is not the emp the problem the problem is 15 ghosts can kill 200/200 zerg army and still have energy left As can 15 infestors and templars, who are able to deal much more damage for less energy. The point is not letting them do that. Btw, 15 ghosts with full energy can deal 8 * 45 * 15 = 5400 if they do nothing but snipe, and that's less than 11 ultralisks. That's 66 supply for you, not 200, assuming they all have time to get energy, none of them cloak, all manage to snipe 8 times before getting killed... How much damage can you deal with 30 fungals or 30 storms? Not that I took your post very seriously in the first place, but just have to point out the ridiculousness. | ||
Yergidy
United States2107 Posts
On December 08 2011 12:09 Bonkerz wrote: Snipe doesnt kill collo last i checked, and you obviously havn't seen what storm does to bio........ His point was snipe out-ranges HT feedback so they always have the upper hand when it comes down to the feedback vs snipe war. On December 08 2011 12:29 Bagi wrote: As can 15 infestors and templars, who are able to deal much more damage for less energy. The point is not letting them do that. Btw, 15 ghosts with full energy can deal 8 * 45 * 15 = 5400 if they do nothing but snipe, and that's less than 11 ultralisks. That's 66 supply for you, not 200, assuming they all have time to get energy, none of them cloak, all manage to snipe 8 times before getting killed.. Not that I took your post very seriously in the first place, but just have to point out the ridiculousness. No, neither 15 infestors or 15 HT, can kill a 200/200 army without getting extremely lucky or the other player is bad. The problem with ghosts is snipe always hits so it's guaranteed damage. Coupled with the fact that ghosts are one of the tankiest units in the game, they will always get their damage in before dieing, most of the time they survive. While HT and infestors are extremely fragile and sometimes don't even get their cast off before dieing. When is the last time you have seen a zerg get JUST 11 ultras? Come on, the fact that 15 2, maybe 3 I forgot, supply ghosts can take down almost 11, 6 supply ultras before the ultras can do ANY damage doesn't seem like a problem to you? | ||
Bagi
Germany6799 Posts
Ghosts with snipe make for good support, but they alone will never kill stuff fast enough in a direct fight. Its about as likely as 15 infestors killing an entire army with fungals. Now that I think of it, I would love to see the DPS of a ghost constantly sniping. I doubt its more than a siege tank in siege mode, or an immortal firing at an armored target. Plus you can only snipe a few times until you run out of energy. | ||
entrust
Poland196 Posts
On December 08 2011 12:51 Bagi wrote: You forget that 1) each snipe has to be cast manually . u can shift queue dude | ||
Bagi
Germany6799 Posts
And? That doesn't remove the cooldown, or the fact that you have to click the damn units 120 times. | ||
FinestHour
United States18466 Posts
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CookieMaker
Canada880 Posts
There's a delay between snipes when you shift-que... try it sometime. The pros you see sniping are almost always doing it manually because of this delay. | ||
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