• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:49
CEST 09:49
KST 16:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting6[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)75Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
TL.net Map Contest #21: Voting Revisiting the game after10 years and wow it's bad 5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! Ladder Impersonation (only maybe)
Tourneys
LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW General Discussion BW caster Sayle Map with fog of war removed for one player? Pros React To: BarrackS + FlaSh Coaching vs SnOw After 20 seasons we have a lot of great maps
Tourneys
[ASL20] Semifinal A [ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1119 users

IMBALANCED! - Introduction - Page 79

Forum Index > SC2 General
Post a Reply
Prev 1 77 78 79 80 81 Next
If you have criticism, you need to address the content, not the hosts. Idra and Artosis are 2 (1.5) Zerg players, but you can't point that out and then blanket them as biased. Respond to the content.

You can't tell them to "get 2 Terran and Protoss players". That's fucking obtuse advice. "Yo just get 4 more high level players to record with you." Yes, I think everyone sees the value in getting it, but it's not practical.

Respond to the content and use evidence / logic to back up your claims.
IMPrime
Profile Joined September 2011
United States715 Posts
December 08 2011 09:52 GMT
#1561
The problem with ghosts tvz is that they hard or soft counter literally all of zergs high tech.

BLs/ultras = snipe
Infestors = EMP, snipe
mutas = regular attack, snipe
hydras = lawl

You need lings or roaches to overrun ghosts, but the ghosts won't be alone either. 100 HP with medivac healing is pretty sturdy as well when they don't take bonus damage.

This is just theoretical though. It isn't often that a tvz goes so lategame that mass ghosts is viable, and in the few games I've watched, the zerg made plenty of mistakes (like mvp vs july where he derped his ultras).
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
December 08 2011 10:04 GMT
#1562
the problem is not terran or protoss overpowered, its just zerg is really fked up
| Idra | YuGiOh | Leenock | Coca |
Baobab
Profile Joined October 2010
Korea (South)153 Posts
December 08 2011 10:08 GMT
#1563
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.
한국어 배우고 있어요 ... 너무 어려우니까 도와주세요 ㅋㅋㅋ
secretary bird
Profile Joined September 2011
447 Posts
December 08 2011 10:27 GMT
#1564
I dont think the weaknesses of ghosts have been explored too much until now because its difficult and rare to get a lot of ghosts on the field.

I can say that I'm almost positive that lings, blings and roaches are extremely good against them and ultras are not really hard countered by them at all if you get a good engagement. Infestors can maybe use neural to EMP the ghosts but that is somewhat luck dependant.

Also a tank, ghost army lacks mobility and can be abused by the fast zerg units.
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
December 08 2011 10:32 GMT
#1565
On December 08 2011 13:59 Bagi wrote:
Well since the manual/cooldown aspect doesn't seem like a big deal to you, why not try it in a unit tester and tell us how it went? 15 ghosts against 11 ultras a-moving towards them, please don't abuse terrain or such. Me trying it wouldn't be fair as I probably would be biased and not clicking fast enough or something.


Apart from, a 15 ghost vs 11 ultra composition in a unit tester is in no way applicable to a combat scenario in a 1v1.

Don't be so obtuse. Add in tank/marine support, good ghost control and 15 ghosts will obliterate the ultras. Cloak support + scan from a good terran means your detection is sniped first. There are numerous games that have been on streams, Avilo has done it, Trump has done it - lost games become wins because of ghost utility.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
TheDwf
Profile Joined November 2011
France19747 Posts
December 08 2011 10:38 GMT
#1566
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.
HiSi
Profile Joined October 2011
United States68 Posts
December 08 2011 10:47 GMT
#1567
Really enjoyed listening to the commentary. I was rather surprised by the lack of horrible bias.
Amlitzer
Profile Joined August 2010
United States471 Posts
December 08 2011 10:54 GMT
#1568
I could have sworn the ghosts's snipe ability used to only work on light targets rather than biological targets. It seems like it would be a lot more balanced that way anyways in my opinion.
"Not even justice, I want to get truth!"
Serpest
Profile Blog Joined February 2011
United States603 Posts
Last Edited: 2011-12-08 11:08:13
December 08 2011 11:07 GMT
#1569
If you watch Thorzain vs. Morrow from the NASL season 2 grand finals, you can see ghosts in action. The thing about ghosts is, yes they cost quite a bit of gas, and yes they normally do come later, but as you can see in those games (and also the game with MVP v July - if I remember correctly), Thorzain develops his ghost count AFTER he has created his tank count. Sure, he can't produce as many tanks at that point in time, but does it really matter? Another good example would be the blizzard blizzcon finals (again MVP, but this time against Nestea). Nestea is sooooooooooooo far ahead, goes from muta flock to blord flock to 100+ baneslings (I think he reached 160 concurrent banelings in this game) to ultra roach herd doom drop back to b'lord infestor all off of 6/7 base 13k mins and 9k gas, while MVP is sitting on his three base, turtle mech slowly building up his ghost count. Once MVP gets his fourth up he begins harassing and at that point does so much damage to Nestea - because Nestea can't attack him head on at all - that he ends up ahead. In the final engagement, MVP annihilates Nestea's entire army with a judicious use of snipes. I think the only other time I saw supply drop so quickly was when Nestea used banelings to counter Thors in GSL August (he ended up winning that GSL's finals against Losira).

So ghosts are pretty good. HOWEVER; I say keep them as they currently are. T has really only recently begun using ghosts so I think we should hold off the balance talk until Z's and P's have figured a way to metagame the unit & its army compositions. Hopefully more T's use ghost play so we Z's and P's can learn how to effectively play against them.
A person that attempts to diagnose themselves has a fool for a doctor and a bigger fool for a patient.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
December 08 2011 11:10 GMT
#1570
On December 08 2011 18:52 IMPrime wrote:
The problem with ghosts tvz is that they hard or soft counter literally all of zergs high tech.

BLs/ultras = snipe
Infestors = EMP, snipe
mutas = regular attack, snipe
hydras = lawl

You need lings or roaches to overrun ghosts, but the ghosts won't be alone either. 100 HP with medivac healing is pretty sturdy as well when they don't take bonus damage.

This is just theoretical though. It isn't often that a tvz goes so lategame that mass ghosts is viable, and in the few games I've watched, the zerg made plenty of mistakes (like mvp vs july where he derped his ultras).



Have you tried Ultrabanes?
DRG is my hero. He ultrabane roll over ghosts.
Go ahead, snipe that baneling...there's about 40 more of those coming.
I'm basically tired of zergs complaining about ghosts when they refuse to use ultrabanes.
and I play zerg -_-
moo...for DRG
Lorch
Profile Joined June 2011
Germany3684 Posts
December 08 2011 11:11 GMT
#1571
I feel like mutas in pvz actually got figured out fairly well, you just gotta know how to deal with them properly.

Ghost would be an obvious choice, countering most of protoss and all of zerg tier 3 should be enough to get both of them in a good complain mood.
NKsc2
Profile Joined November 2011
Sweden133 Posts
December 08 2011 11:13 GMT
#1572
Mutalisks vs. Protoss would be a fun imbalanced episode, that's a pretty huge issue right now I know it's getting adressed in HotS but until then? But then again, you can only talk about Terran and Protoss imbalances because IdrA would never admit Zerg is the OP race for once, lol.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
December 08 2011 11:16 GMT
#1573
On December 08 2011 20:10 neoghaleon55 wrote:
Show nested quote +
On December 08 2011 18:52 IMPrime wrote:
The problem with ghosts tvz is that they hard or soft counter literally all of zergs high tech.

BLs/ultras = snipe
Infestors = EMP, snipe
mutas = regular attack, snipe
hydras = lawl

You need lings or roaches to overrun ghosts, but the ghosts won't be alone either. 100 HP with medivac healing is pretty sturdy as well when they don't take bonus damage.

This is just theoretical though. It isn't often that a tvz goes so lategame that mass ghosts is viable, and in the few games I've watched, the zerg made plenty of mistakes (like mvp vs july where he derped his ultras).



Have you tried Ultrabanes?
DRG is my hero. He ultrabane roll over ghosts.
Go ahead, snipe that baneling...there's about 40 more of those coming.
I'm basically tired of zergs complaining about ghosts when they refuse to use ultrabanes.
and I play zerg -_-


A thousand times this.

Ultralisk/Bane transitions just disallow the Terran to ever get their Ghost pack going, and if they do a few baneling hits will take care of them easily. An engagement with Ultra-bane is so extremely chaotic that it is hard to keep track of every moving thing and keep your marines spread/ghosts spread out AND sniping.

A part of my soul breaks off and burns every time a pro zerg goes Ultralisk/Infestor/Ling and loses their army while they have Baneling speed upgraded, and the LR goes 'lol you build ultra's you lose'. It's rediculous.

I for one don't find Ghosts to be overpowered, just a unit that Terran NEEDS to be able to deal with an Ultralisk to Broodlord techswitch which otherwise would ALWAYS be game-ending.
Bulkers
Profile Joined September 2010
Poland509 Posts
December 08 2011 11:29 GMT
#1574
Please tell me this show will not reopen since Idra is in Korea... Nothing good come from that show, it unleashed shitstorm in community and thats not what most people want...
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2011-12-08 11:41:19
December 08 2011 11:39 GMT
#1575
On December 08 2011 17:51 Entropic wrote:
This talk of mass ghosts in lategame tvz... have any of you seen I think DRG recently and July on his stream, just mixing in banes with ultras. High ghost count means either low tank count or low marine count, cant have all three.

yes maybe but its funny if you think about lategame tvz, terrans might have very low scv count cause of mule mechanic
i think thats the main reason why terran seem to win the 200 fight pretty convincingly if it gets to that point.

zerg just needs to stop terran from getting 200 food with only 20 scvs and then the fight will be much much closer

On December 08 2011 20:29 Bulkers wrote:
Please tell me this show will not reopen since Idra is in Korea... Nothing good come from that show, it unleashed shitstorm in community and thats not what most people want...

it probably wont because theres nothing thats obvious imba or broken in the game right now. the hot topic now is more about the luck in the game and design problems
Progamerpls no copy pasterino
Meff
Profile Joined June 2010
Italy287 Posts
December 08 2011 11:44 GMT
#1576
On December 08 2011 19:38 TheDwf wrote:
Show nested quote +
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.

I disagree.
In general, if a player gets in a position in which they can exploit one of the strengths of their race (P deathball, T with mass orbitals, Z with economy, larva and tech stockpile), they should be able to gain an edge over their opponent.
What I would find reasonable would be to have some unit that deals somewhat inefficiently (but not too much) with all the available choices (possibly being efficient against one of them). That way, when said unit is supported by small amounts of other units that turn the composition good against what Z is fielding, T has an advantage.
I mean... if Z can tech switch into a number of unit that are all equally inferior to a specific unit, then the ability to tech switch is practically pointless. Particularly if you take into account the fact that even if you have the tech, late-game switches aren't actually instant (50 seconds for ultralisks, 50 seconds for infestors that start with enough energy for a single fungal, 74 seconds for broodlords that are probably out of positions. Mass mutas is the only fast one in terms of production and deployment speed). None of those should be able to save Z from losing ground after losing a maxed army.

Xorphene
Profile Joined January 2011
United Kingdom492 Posts
December 08 2011 11:49 GMT
#1577
On December 08 2011 19:38 TheDwf wrote:
Show nested quote +
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


Indeed. It's hard for Terran to techswitch, not like you have tech labs for ghosts already built !
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
Frail
Profile Joined October 2010
Iceland336 Posts
December 08 2011 11:52 GMT
#1578
idrA back in KOREA! Let's have a new episode shall we?
Whargarbl
Hane
Profile Joined November 2010
France210 Posts
December 08 2011 11:53 GMT
#1579
am i the only one who think game is well balanced atm ?
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2011-12-08 14:23:54
December 08 2011 14:23 GMT
#1580
On December 08 2011 19:32 Xorphene wrote:
Show nested quote +
On December 08 2011 13:59 Bagi wrote:
Well since the manual/cooldown aspect doesn't seem like a big deal to you, why not try it in a unit tester and tell us how it went? 15 ghosts against 11 ultras a-moving towards them, please don't abuse terrain or such. Me trying it wouldn't be fair as I probably would be biased and not clicking fast enough or something.


Apart from, a 15 ghost vs 11 ultra composition in a unit tester is in no way applicable to a combat scenario in a 1v1.

Don't be so obtuse. Add in tank/marine support, good ghost control and 15 ghosts will obliterate the ultras. Cloak support + scan from a good terran means your detection is sniped first. There are numerous games that have been on streams, Avilo has done it, Trump has done it - lost games become wins because of ghost utility.

If you followed the discussion from the start, it began with someone claiming 15 ghosts can "kill a 200/200 zerg army and still have energy left". It was pretty damn obtuse to begin with.

I never claimed ghosts weren't strong, in fact I think they are the perfect late-game addition to the terran army once you have that core marine/tank force already there. Its just statements like the above that make me go "wait a minute". Making such obvious bullshit claims should be unacceptable, even if its a terran unit (and therefore imbalanced by default in the eyes of many people).
Prev 1 77 78 79 80 81 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 85
StarCraft: Brood War
PianO 461
Pusan 131
Shinee 98
EffOrt 87
NaDa 34
Aegong 31
GoRush 21
Bale 21
IntoTheRainbow 15
Hm[arnc] 15
[ Show more ]
Sharp 8
Sea 0
Dota 2
BananaSlamJamma372
XaKoH 209
XcaliburYe4
League of Legends
JimRising 656
Reynor18
Counter-Strike
shoxiejesuss442
Stewie2K392
Other Games
summit1g6066
ceh9341
C9.Mang0238
Tasteless122
Mew2King74
Organizations
Counter-Strike
PGL9075
Other Games
gamesdonequick985
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH106
• LUISG 14
• Light_VIP 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1408
• Lourlo464
Upcoming Events
The PondCast
2h 12m
OSC
4h 12m
Wardi Open
1d 3h
CranKy Ducklings
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Safe House 2
3 days
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.