• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:45
CET 10:45
KST 18:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
https://www.facebook.com/Liver.Complex.UK/ WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast How much money terran looses from gas steal? BGH Auto Balance -> http://bghmmr.eu/ Which mirror match you like most or least? Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5349 users

IMBALANCED! - Introduction - Page 80

Forum Index > SC2 General
Post a Reply
Prev 1 78 79 80 81 Next
If you have criticism, you need to address the content, not the hosts. Idra and Artosis are 2 (1.5) Zerg players, but you can't point that out and then blanket them as biased. Respond to the content.

You can't tell them to "get 2 Terran and Protoss players". That's fucking obtuse advice. "Yo just get 4 more high level players to record with you." Yes, I think everyone sees the value in getting it, but it's not practical.

Respond to the content and use evidence / logic to back up your claims.
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
December 08 2011 14:48 GMT
#1581
Zerg has some flaws that need fixing before the ghost won't be considered OP in TvZ.
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
December 08 2011 14:50 GMT
#1582
wait this got bumped is there a new peisode?
Bagi
Profile Joined August 2010
Germany6799 Posts
December 08 2011 14:54 GMT
#1583
On December 08 2011 23:48 DarK[A] wrote:
Zerg has some flaws that need fixing before the ghost won't be considered OP in TvZ.

Why does strong automatically equal OP?

It's not like lategame ZvT is impossible, or that terran is having huge win rates against zerg. If anything terran tends to lose in macro games and excel in shorter ones.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
December 08 2011 15:00 GMT
#1584
On December 08 2011 19:38 TheDwf wrote:
Show nested quote +
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.
NKsc2
Profile Joined November 2011
Sweden133 Posts
December 08 2011 17:03 GMT
#1585
Stats just came out of Korea and TvZ is less imbalanced than ZvP so before whining about ghosts, how about whine about mutas?
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
December 08 2011 17:11 GMT
#1586
On December 09 2011 02:03 NKsc2 wrote:
Stats just came out of Korea and TvZ is less imbalanced than ZvP so before whining about ghosts, how about whine about mutas?



Protoss are 52% PVZ in korea ^^
farvacola
Profile Blog Joined January 2011
United States18856 Posts
December 08 2011 17:20 GMT
#1587
On December 09 2011 00:00 CaptainCrush wrote:
Show nested quote +
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.

Somewhere, Jakji and MVP are smirking.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Halcyondaze
Profile Joined January 2011
United States509 Posts
Last Edited: 2011-12-08 17:23:36
December 08 2011 17:22 GMT
#1588
Halcyondaze
Profile Joined January 2011
United States509 Posts
December 08 2011 17:23 GMT
#1589
On December 09 2011 00:00 CaptainCrush wrote:
Show nested quote +
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.


Ya, I always wondered what Terran players told themselves so that they can sleep at night. Thanks for summing it up
mierin
Profile Joined August 2010
United States4943 Posts
December 08 2011 17:32 GMT
#1590
On December 09 2011 02:23 Halcyondaze wrote:
Show nested quote +
On December 09 2011 00:00 CaptainCrush wrote:
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.


Ya, I always wondered what Terran players told themselves so that they can sleep at night. Thanks for summing it up


Haha, epic response.
JD, Stork, Calm, Hyuk Fighting!
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
December 08 2011 17:33 GMT
#1591
Doesn't this thread represent everything against the "no whining" "no balance discussion" of TL? How could this thread be still open?
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
Bagi
Profile Joined August 2010
Germany6799 Posts
December 08 2011 17:42 GMT
#1592
On December 09 2011 02:32 mierin wrote:
Show nested quote +
On December 09 2011 02:23 Halcyondaze wrote:
On December 09 2011 00:00 CaptainCrush wrote:
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.


Ya, I always wondered what Terran players told themselves so that they can sleep at night. Thanks for summing it up


Haha, epic response.

Sorry to interrupt your circlejerk, but could you please point out where the oh-so imbalanced ghost dominance shows up?

In the foreign scene where terran hasn't won a tournament in god knows how long?

In Korea where terran players abuse the shit out of early game timings, and we see ghosts in maybe 1 game out of 5?
farvacola
Profile Blog Joined January 2011
United States18856 Posts
December 08 2011 17:47 GMT
#1593
On December 09 2011 02:42 Bagi wrote:
Show nested quote +
On December 09 2011 02:32 mierin wrote:
On December 09 2011 02:23 Halcyondaze wrote:
On December 09 2011 00:00 CaptainCrush wrote:
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.


Ya, I always wondered what Terran players told themselves so that they can sleep at night. Thanks for summing it up


Haha, epic response.

Sorry to interrupt your circlejerk, but could you please point out where the oh-so imbalanced ghost dominance shows up?

In the foreign scene where terran hasn't won a tournament in god knows how long?

In Korea where terran players abuse the shit out of early game timings, and we see ghosts in maybe 1 game out of 5?

Ummm, perhaps your foreigner scene reference is a hidden jab at the NASL, but Puma did just win a major tournament, and it was only last week!
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
biaxiong
Profile Joined March 2011
United States180 Posts
Last Edited: 2011-12-08 17:52:58
December 08 2011 17:52 GMT
#1594
Was there this much balance whining back in the days of vanillia Starcraft and Broodwar? I mean back then, esports scene was just starting for Starcraft. The internet was just getting out of grade school.(3v3 BGH Cable host!) I feel the WOW balance whine effect may be the cause of this?(Ghostcrawler plays an Icemage)
WhiteRa: More GG, more skill.
scypio
Profile Joined December 2011
Poland2127 Posts
December 08 2011 17:54 GMT
#1595
On December 09 2011 02:47 farvacola wrote:
Show nested quote +
On December 09 2011 02:42 Bagi wrote:
Sorry to interrupt your circlejerk, but could you please point out where the oh-so imbalanced ghost dominance shows up?

In the foreign scene where terran hasn't won a tournament in god knows how long?

In Korea where terran players abuse the shit out of early game timings, and we see ghosts in maybe 1 game out of 5?

Ummm, perhaps your foreigner scene reference is a hidden jab at the NASL, but Puma did just win a major tournament, and it was only last week!


Puma is Korean. Just look here:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
and find non-Korean terrans that managed to get a win in one of the most prestigious tournaments...
well... last big Terran achievement is Thorzain winning TSL3 in March 2011.

Terran apparently sucks.

I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
NKsc2
Profile Joined November 2011
Sweden133 Posts
December 08 2011 17:54 GMT
#1596
On December 09 2011 02:23 Halcyondaze wrote:
Show nested quote +
On December 09 2011 00:00 CaptainCrush wrote:
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.


Ya, I always wondered what Terran players told themselves so that they can sleep at night. Thanks for summing it up

Well terran has the least win% and zerg has the highest so I guess the real question is, what does zerg tell themselves to make themselves sleep at night? :D Mutas are grossly OP in PvZ and infestor blord has no counter in TvZ xD I guess they don't sleep at all, no excuse gets u out of this one ;D Just watch leenock vs naniwa finals lol. how does leenock sleep after that? :O
worldsnap
Profile Joined November 2010
Canada222 Posts
December 08 2011 17:57 GMT
#1597
On December 09 2011 02:54 scypio wrote:
Show nested quote +
On December 09 2011 02:47 farvacola wrote:
On December 09 2011 02:42 Bagi wrote:
Sorry to interrupt your circlejerk, but could you please point out where the oh-so imbalanced ghost dominance shows up?

In the foreign scene where terran hasn't won a tournament in god knows how long?

In Korea where terran players abuse the shit out of early game timings, and we see ghosts in maybe 1 game out of 5?

Ummm, perhaps your foreigner scene reference is a hidden jab at the NASL, but Puma did just win a major tournament, and it was only last week!


Puma is Korean. Just look here:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
and find non-Korean terrans that managed to get a win in one of the most prestigious tournaments...
well... last big Terran achievement is Thorzain winning TSL3 in March 2011.

Terran apparently sucks.



lol who gives a shit if he's korean, it's a "foreign-scene" event. don't make this about player ethnicity.
NoScary
Profile Joined November 2010
United States151 Posts
December 08 2011 18:00 GMT
#1598
[/QUOTE]
Well terran has the least win% and zerg has the highest so I guess the real question is, what does zerg tell themselves to make themselves sleep at night? :D Mutas are grossly OP in PvZ and infestor blord has no counter in TvZ xD I guess they don't sleep at all, no excuse gets u out of this one ;D Just watch leenock vs naniwa finals lol. how does leenock sleep after that? :O[/QUOTE]

I thought this type of post was banned in TL. Normally you see posts like this in the Blizzard forums. To say that something has no counters is just grossly wrong.
"And when he came back to, he was flat on his back on the beach in the freezing sand, and it was raining out of a low sky, and the tide was way out." From birth to death, no time to rest, no time to waste.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
December 08 2011 18:06 GMT
#1599
On December 09 2011 02:20 farvacola wrote:
Show nested quote +
On December 09 2011 00:00 CaptainCrush wrote:
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.

Somewhere, Jakji and MVP are smirking.


No way. Ghosts arent even that usefull on most gsl maps. For ghosts/mech to be strong you need easily splitable maps. DAybreak is probably the clostest GSL map that is easily splitable, however how often are we seeing ghosts being used in tvz in daybreak? Like every 1/30th game?
spbelky
Profile Blog Joined October 2010
United States623 Posts
December 08 2011 18:06 GMT
#1600
On December 09 2011 02:57 worldsnap wrote:
Show nested quote +
On December 09 2011 02:54 scypio wrote:
On December 09 2011 02:47 farvacola wrote:
On December 09 2011 02:42 Bagi wrote:
Sorry to interrupt your circlejerk, but could you please point out where the oh-so imbalanced ghost dominance shows up?

In the foreign scene where terran hasn't won a tournament in god knows how long?

In Korea where terran players abuse the shit out of early game timings, and we see ghosts in maybe 1 game out of 5?

Ummm, perhaps your foreigner scene reference is a hidden jab at the NASL, but Puma did just win a major tournament, and it was only last week!


Puma is Korean. Just look here:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
and find non-Korean terrans that managed to get a win in one of the most prestigious tournaments...
well... last big Terran achievement is Thorzain winning TSL3 in March 2011.

Terran apparently sucks.



lol who gives a shit if he's korean, it's a "foreign-scene" event. don't make this about player ethnicity.


Whoa whoa whoa. Colossal misuse of the word ethnicity. At NO point did anyone refer to ethnicity.
They simply stated that no foreign Terran has won anything. Puma is a Korean, both by nationality and the fact that he's spent the better part of the past few years training in a Korean house with Koreans. What does their ethnicity have to do with this? NOTHING. What does their training environment in Korea have to do with this? EVERYTHING.
Prev 1 78 79 80 81 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 155
OGKoka 143
ProTech132
SortOf 101
StarCraft: Brood War
Sea 3069
Bisu 1105
hero 289
Light 90
EffOrt 89
Hm[arnc] 73
Backho 66
ToSsGirL 66
Soulkey 49
Rush 36
[ Show more ]
sSak 28
NotJumperer 26
sorry 26
Bale 25
Sharp 24
ZergMaN 21
Shinee 18
Nal_rA 12
GoRush 10
SilentControl 8
Dota 2
canceldota68
League of Legends
JimRising 417
Reynor44
Counter-Strike
shoxiejesuss980
olofmeister973
kennyS355
Other Games
singsing1154
ceh9623
Liquid`RaSZi539
Happy245
Fuzer 118
Mew2King83
Livibee81
crisheroes42
Sick31
ZerO(Twitch)0
Organizations
Dota 2
PGL Dota 2 - Main Stream68
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH319
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
15m
KCM Race Survival
15m
WardiTV Team League
2h 15m
BASILISK vs Team Liquid
OSC
2h 15m
OSC
8h 15m
Replay Cast
14h 15m
WardiTV Team League
1d 2h
Big Brain Bouts
1d 7h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.