• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:07
CEST 14:07
KST 21:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Daily SC2 Player Grid - feedback wanted Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? BW General Discussion Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War Bot on ladder
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9736 users

IMBALANCED! - Introduction - Page 80

Forum Index > SC2 General
Post a Reply
Prev 1 78 79 80 81 Next
If you have criticism, you need to address the content, not the hosts. Idra and Artosis are 2 (1.5) Zerg players, but you can't point that out and then blanket them as biased. Respond to the content.

You can't tell them to "get 2 Terran and Protoss players". That's fucking obtuse advice. "Yo just get 4 more high level players to record with you." Yes, I think everyone sees the value in getting it, but it's not practical.

Respond to the content and use evidence / logic to back up your claims.
DarK[A]
Profile Blog Joined October 2011
United States217 Posts
December 08 2011 14:48 GMT
#1581
Zerg has some flaws that need fixing before the ghost won't be considered OP in TvZ.
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
December 08 2011 14:50 GMT
#1582
wait this got bumped is there a new peisode?
Bagi
Profile Joined August 2010
Germany6799 Posts
December 08 2011 14:54 GMT
#1583
On December 08 2011 23:48 DarK[A] wrote:
Zerg has some flaws that need fixing before the ghost won't be considered OP in TvZ.

Why does strong automatically equal OP?

It's not like lategame ZvT is impossible, or that terran is having huge win rates against zerg. If anything terran tends to lose in macro games and excel in shorter ones.
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
December 08 2011 15:00 GMT
#1584
On December 08 2011 19:38 TheDwf wrote:
Show nested quote +
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.
NKsc2
Profile Joined November 2011
Sweden133 Posts
December 08 2011 17:03 GMT
#1585
Stats just came out of Korea and TvZ is less imbalanced than ZvP so before whining about ghosts, how about whine about mutas?
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
December 08 2011 17:11 GMT
#1586
On December 09 2011 02:03 NKsc2 wrote:
Stats just came out of Korea and TvZ is less imbalanced than ZvP so before whining about ghosts, how about whine about mutas?



Protoss are 52% PVZ in korea ^^
farvacola
Profile Blog Joined January 2011
United States18869 Posts
December 08 2011 17:20 GMT
#1587
On December 09 2011 00:00 CaptainCrush wrote:
Show nested quote +
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.

Somewhere, Jakji and MVP are smirking.
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
Halcyondaze
Profile Joined January 2011
United States509 Posts
Last Edited: 2011-12-08 17:23:36
December 08 2011 17:22 GMT
#1588
Halcyondaze
Profile Joined January 2011
United States509 Posts
December 08 2011 17:23 GMT
#1589
On December 09 2011 00:00 CaptainCrush wrote:
Show nested quote +
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.


Ya, I always wondered what Terran players told themselves so that they can sleep at night. Thanks for summing it up
mierin
Profile Joined August 2010
United States4943 Posts
December 08 2011 17:32 GMT
#1590
On December 09 2011 02:23 Halcyondaze wrote:
Show nested quote +
On December 09 2011 00:00 CaptainCrush wrote:
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.


Ya, I always wondered what Terran players told themselves so that they can sleep at night. Thanks for summing it up


Haha, epic response.
JD, Stork, Calm, Hyuk Fighting!
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
December 08 2011 17:33 GMT
#1591
Doesn't this thread represent everything against the "no whining" "no balance discussion" of TL? How could this thread be still open?
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
Bagi
Profile Joined August 2010
Germany6799 Posts
December 08 2011 17:42 GMT
#1592
On December 09 2011 02:32 mierin wrote:
Show nested quote +
On December 09 2011 02:23 Halcyondaze wrote:
On December 09 2011 00:00 CaptainCrush wrote:
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.


Ya, I always wondered what Terran players told themselves so that they can sleep at night. Thanks for summing it up


Haha, epic response.

Sorry to interrupt your circlejerk, but could you please point out where the oh-so imbalanced ghost dominance shows up?

In the foreign scene where terran hasn't won a tournament in god knows how long?

In Korea where terran players abuse the shit out of early game timings, and we see ghosts in maybe 1 game out of 5?
farvacola
Profile Blog Joined January 2011
United States18869 Posts
December 08 2011 17:47 GMT
#1593
On December 09 2011 02:42 Bagi wrote:
Show nested quote +
On December 09 2011 02:32 mierin wrote:
On December 09 2011 02:23 Halcyondaze wrote:
On December 09 2011 00:00 CaptainCrush wrote:
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.


Ya, I always wondered what Terran players told themselves so that they can sleep at night. Thanks for summing it up


Haha, epic response.

Sorry to interrupt your circlejerk, but could you please point out where the oh-so imbalanced ghost dominance shows up?

In the foreign scene where terran hasn't won a tournament in god knows how long?

In Korea where terran players abuse the shit out of early game timings, and we see ghosts in maybe 1 game out of 5?

Ummm, perhaps your foreigner scene reference is a hidden jab at the NASL, but Puma did just win a major tournament, and it was only last week!
"when the Dead Kennedys found out they had skinhead fans, they literally wrote a song titled 'Nazi Punks Fuck Off'"
biaxiong
Profile Joined March 2011
United States180 Posts
Last Edited: 2011-12-08 17:52:58
December 08 2011 17:52 GMT
#1594
Was there this much balance whining back in the days of vanillia Starcraft and Broodwar? I mean back then, esports scene was just starting for Starcraft. The internet was just getting out of grade school.(3v3 BGH Cable host!) I feel the WOW balance whine effect may be the cause of this?(Ghostcrawler plays an Icemage)
WhiteRa: More GG, more skill.
scypio
Profile Joined December 2011
Poland2127 Posts
December 08 2011 17:54 GMT
#1595
On December 09 2011 02:47 farvacola wrote:
Show nested quote +
On December 09 2011 02:42 Bagi wrote:
Sorry to interrupt your circlejerk, but could you please point out where the oh-so imbalanced ghost dominance shows up?

In the foreign scene where terran hasn't won a tournament in god knows how long?

In Korea where terran players abuse the shit out of early game timings, and we see ghosts in maybe 1 game out of 5?

Ummm, perhaps your foreigner scene reference is a hidden jab at the NASL, but Puma did just win a major tournament, and it was only last week!


Puma is Korean. Just look here:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
and find non-Korean terrans that managed to get a win in one of the most prestigious tournaments...
well... last big Terran achievement is Thorzain winning TSL3 in March 2011.

Terran apparently sucks.

I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
NKsc2
Profile Joined November 2011
Sweden133 Posts
December 08 2011 17:54 GMT
#1596
On December 09 2011 02:23 Halcyondaze wrote:
Show nested quote +
On December 09 2011 00:00 CaptainCrush wrote:
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.


Ya, I always wondered what Terran players told themselves so that they can sleep at night. Thanks for summing it up

Well terran has the least win% and zerg has the highest so I guess the real question is, what does zerg tell themselves to make themselves sleep at night? :D Mutas are grossly OP in PvZ and infestor blord has no counter in TvZ xD I guess they don't sleep at all, no excuse gets u out of this one ;D Just watch leenock vs naniwa finals lol. how does leenock sleep after that? :O
worldsnap
Profile Joined November 2010
Canada222 Posts
December 08 2011 17:57 GMT
#1597
On December 09 2011 02:54 scypio wrote:
Show nested quote +
On December 09 2011 02:47 farvacola wrote:
On December 09 2011 02:42 Bagi wrote:
Sorry to interrupt your circlejerk, but could you please point out where the oh-so imbalanced ghost dominance shows up?

In the foreign scene where terran hasn't won a tournament in god knows how long?

In Korea where terran players abuse the shit out of early game timings, and we see ghosts in maybe 1 game out of 5?

Ummm, perhaps your foreigner scene reference is a hidden jab at the NASL, but Puma did just win a major tournament, and it was only last week!


Puma is Korean. Just look here:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
and find non-Korean terrans that managed to get a win in one of the most prestigious tournaments...
well... last big Terran achievement is Thorzain winning TSL3 in March 2011.

Terran apparently sucks.



lol who gives a shit if he's korean, it's a "foreign-scene" event. don't make this about player ethnicity.
NoScary
Profile Joined November 2010
United States151 Posts
December 08 2011 18:00 GMT
#1598
[/QUOTE]
Well terran has the least win% and zerg has the highest so I guess the real question is, what does zerg tell themselves to make themselves sleep at night? :D Mutas are grossly OP in PvZ and infestor blord has no counter in TvZ xD I guess they don't sleep at all, no excuse gets u out of this one ;D Just watch leenock vs naniwa finals lol. how does leenock sleep after that? :O[/QUOTE]

I thought this type of post was banned in TL. Normally you see posts like this in the Blizzard forums. To say that something has no counters is just grossly wrong.
"And when he came back to, he was flat on his back on the beach in the freezing sand, and it was raining out of a low sky, and the tide was way out." From birth to death, no time to rest, no time to waste.
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
December 08 2011 18:06 GMT
#1599
On December 09 2011 02:20 farvacola wrote:
Show nested quote +
On December 09 2011 00:00 CaptainCrush wrote:
On December 08 2011 19:38 TheDwf wrote:
On December 08 2011 19:08 Baobab wrote:
I play Zerg so I might be slightly biased, but I do feel that Ghosts are slightly overpowered.

They counter BLs, Ultras, Infestors, and Mutas, nuke is awesome harass late-game when the Z has a ton of bases, and cloak makes it tough to kill them (they can snipe overseers/EMP infestors sooo damn quickly). With good micro, I'd say the odds in the late-game are heavily stacked in the Ghost-wielding T's favor.

I'd like to see them unable to snipe ultralisks, that way they dont counter ALL Z T3 and Z doesn't get the feeling of, "Wow, nothing I have can beat Ghosts." Banelings aren't even that good - iirc Ghosts aren't considered light units, and Terran will usually still have a decent number of tanks on the field. T still has Marauders as a great counter to Ultras.

Just my 2 cents.

Given the strength of Zerg instant massive tech switches by lategame, Terrans need some kind of multipurpose unit who's able to deal with your two tier3 paths (Marines don't do that well against Ultralisks, and though they would be OK against Broodlord alone, they usually can't fight Broodlords head-on because of Infestor support). It's true that Marauders are a great counter to Ultras, but they're not efficient supply against ling/broodling if you switch to Broodlords; same goes for Vikings if you switch to Ultras after the Broodlords went down.


This is the best post I have seen yet regarding this endless ghosts QQ'ing. Terrans absolutely need ghosts late game or its over, and nearly instantly. And yes, becuase that tech switch only reuires a single building instead of multiple factories or barracks etc then the snipe needs to counter multiple units.

I know there is a lot of complaining about how you cant get close enough to the ghosts to kill them but that goes for many, many units in this game. It makes it come down to a micro battle, just like terrans have to do an insane amount of micro in order to beat a colossus or HT inside a deathball. The ghost snipe is fine, there is just a learning curve in dealing with them, I wish it wasn't so easy to just claim OP and forget about ever evolving strategies.... I think terran is the most fragile race in the game right now due to instant warp-ins and mass larvae. If they get another nerf at this point in the balancing game then they will be unplayable.

Somewhere, Jakji and MVP are smirking.


No way. Ghosts arent even that usefull on most gsl maps. For ghosts/mech to be strong you need easily splitable maps. DAybreak is probably the clostest GSL map that is easily splitable, however how often are we seeing ghosts being used in tvz in daybreak? Like every 1/30th game?
spbelky
Profile Blog Joined October 2010
United States623 Posts
December 08 2011 18:06 GMT
#1600
On December 09 2011 02:57 worldsnap wrote:
Show nested quote +
On December 09 2011 02:54 scypio wrote:
On December 09 2011 02:47 farvacola wrote:
On December 09 2011 02:42 Bagi wrote:
Sorry to interrupt your circlejerk, but could you please point out where the oh-so imbalanced ghost dominance shows up?

In the foreign scene where terran hasn't won a tournament in god knows how long?

In Korea where terran players abuse the shit out of early game timings, and we see ghosts in maybe 1 game out of 5?

Ummm, perhaps your foreigner scene reference is a hidden jab at the NASL, but Puma did just win a major tournament, and it was only last week!


Puma is Korean. Just look here:
http://wiki.teamliquid.net/starcraft2/Premier_Tournaments
and find non-Korean terrans that managed to get a win in one of the most prestigious tournaments...
well... last big Terran achievement is Thorzain winning TSL3 in March 2011.

Terran apparently sucks.



lol who gives a shit if he's korean, it's a "foreign-scene" event. don't make this about player ethnicity.


Whoa whoa whoa. Colossal misuse of the word ethnicity. At NO point did anyone refer to ethnicity.
They simply stated that no foreign Terran has won anything. Puma is a Korean, both by nationality and the fact that he's spent the better part of the past few years training in a Korean house with Koreans. What does their ethnicity have to do with this? NOTHING. What does their training environment in Korea have to do with this? EVERYTHING.
Prev 1 78 79 80 81 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Summer Champion…
20:00
Not-Summer Champs Group B
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
IntoTheiNu 714
WardiTV504
TKL 163
Rex113
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 163
Rex 113
Classic 84
StarCraft: Brood War
Britney 66328
Rain 2489
FanTaSy 673
BeSt 551
Rush 397
Soulkey 388
Soma 350
Mini 264
Hyuk 264
ggaemo 225
[ Show more ]
Light 208
firebathero 204
Larva 193
EffOrt 179
Noble 152
Zeus 142
Stork 137
Dewaltoss 116
Killer 115
ZerO 102
Mind 99
Leta 90
Hyun 90
Snow 70
PianO 49
Movie 48
Trap 45
Mong 39
soO 39
sorry 33
Hm[arnc] 26
Bale 25
Sharp 25
Aegong 24
NotJumperer 24
ToSsGirL 19
Sacsri 16
Sexy 16
zelot 15
Terrorterran 13
HiyA 5
Dota 2
Gorgc12807
XcaliburYe214
Counter-Strike
olofmeister1633
kRYSTAL_160
Other Games
singsing2061
B2W.Neo770
Lowko326
ZerO(Twitch)17
hiko1
Organizations
StarCraft: Brood War
UltimateBattle 26
lovetv 8
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV178
Upcoming Events
OSC
1h 53m
Big Brain Bouts
3h 53m
FEL
20h 53m
Patches Events
1d
AI Arena Tournament
1d 4h
FEL
1d 21h
Sparkling Tuna Cup
1d 21h
Replay Cast
2 days
WardiTV Weekly
2 days
IntoTheTV X SOOP
3 days
ByuN vs Lambo
MaxPax vs Bunny
[ Show More ]
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
4 days
IntoTheTV X SOOP
5 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.