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IMBALANCED! - Introduction - Page 74

Forum Index > SC2 General
Post a Reply
Prev 1 72 73 74 75 76 81 Next
If you have criticism, you need to address the content, not the hosts. Idra and Artosis are 2 (1.5) Zerg players, but you can't point that out and then blanket them as biased. Respond to the content.

You can't tell them to "get 2 Terran and Protoss players". That's fucking obtuse advice. "Yo just get 4 more high level players to record with you." Yes, I think everyone sees the value in getting it, but it's not practical.

Respond to the content and use evidence / logic to back up your claims.
Tedde93
Profile Joined October 2010
Sweden169 Posts
August 17 2011 08:56 GMT
#1461
Isn't artosis Protoss?
Patiance is the element of succes"
Bosu
Profile Blog Joined June 2008
United States3247 Posts
August 17 2011 09:01 GMT
#1462
On August 17 2011 17:56 Tedde93 wrote:
Isn't artosis Protoss?



He might be playing toss now, but I think he is still a zerg at heart.
#1 Kwanro Fan
Silverfoxx
Profile Blog Joined October 2010
United States184 Posts
August 17 2011 09:14 GMT
#1463
Okay... just gonna throw my two cents in here about infestors...

It's pretty obvious to see when someone's trying a mass infestor build, or even going heavier on infestors than normal, and there is one simple thing about the infestor unit that the other spellcaster units dont have...

Infestors are COUNTERED BY the other spellcasters. 2 storms dropped on top of infestors or a feedback on them immediately either kills them or renders them completely useless.
An emp on them = useless infestor, as can sniping them in the middle of combat (though lets be honest, an emp would be preferred 99/100 times.)

Yeah, it's different from other things, but it's the one thing that you can say without a doubt. get high templars and feedback all your opponents infestors and you just won. Get a few good emp's and you could walk in with a marine marauder ball and still destroy your opponent. Miss them and you lose, just like if a Zerg screws up positioning or his fungals (which never seems to happen), like a toss missing storms or FF's, or a terran missing his EMP's or getting caught with his pants down (tanks unsieging.)

It's late, i'm tired, and my reasoning probably didnt make much sense somewhere in there, so, the TL;DR version of it.
Infestors are hard-countered by the other spellcasters (Ghosts and Templars) but because of their versatility are either a counter to or at the very least NEUTRAL to basically any other army composition in the game, which makes mass infestor viable.


Is this good game design? Not particularly. Do I think infestor are overpowered as they are now? No. Do I think they should change them to fill particular roles instead of being the overall ohmygodthankgodwehaveonegoodunit (I kid, but lots of people think of it that way) for the zerg race? hell yes I do. Game's not interesting with infestors being the only thing sticking around, and now that they're starting to hit korea, who knows what we'll see out of them
The fox is back.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
August 17 2011 09:20 GMT
#1464
--- Nuked ---
Beamo
Profile Joined March 2003
France1279 Posts
August 17 2011 09:33 GMT
#1465
On August 17 2011 18:20 3xiLe wrote:
Show nested quote +
On August 17 2011 17:52 CellTech wrote:
Remember how good the infestor used to be in broodwar? It was awesome vZ. The only difference was its appearance and name (used to be called a dark archon)


I don't even know if you're serious.



What he meant is Infestors basically have the same kind of spells Dark Archons used to have in broodwar...

Fungle -> Maelstorm
Neural parasite -> Mind Control
WigglingSquid
Profile Joined August 2011
5194 Posts
August 17 2011 09:54 GMT
#1466
Has anyone been watching GSL, PvT in particular, recently?
I am under the impression that EMPs are single-handedly winning many battles with little to no required control; if I am not mistaken, EMP has a slight range advantage over Storm (plus its effect is instantaneous), and there does not seem to be a way for Protoss to effectively counter a mere handful of Ghosts.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
August 17 2011 10:09 GMT
#1467
On August 17 2011 18:54 WigglingSquid wrote:
Has anyone been watching GSL, PvT in particular, recently?
I am under the impression that EMPs are single-handedly winning many battles with little to no required control; if I am not mistaken, EMP has a slight range advantage over Storm (plus its effect is instantaneous), and there does not seem to be a way for Protoss to effectively counter a mere handful of Ghosts.


I know it takes more time and multitasking, but I always try to split High Templars to increase number of emps needed and especially adding colossus later on helps a lot. Yes, EMP has 10 range, and storm has 9.
Martacus
Profile Joined May 2011
25 Posts
Last Edited: 2011-08-17 10:32:34
August 17 2011 10:30 GMT
#1468
On August 17 2011 18:54 WigglingSquid wrote:
Has anyone been watching GSL, PvT in particular, recently?
I am under the impression that EMPs are single-handedly winning many battles with little to no required control; if I am not mistaken, EMP has a slight range advantage over Storm (plus its effect is instantaneous), and there does not seem to be a way for Protoss to effectively counter a mere handful of Ghosts.


Not only does it outrange storm it outranges feedback too which is range 9 vs range 10. Ive been saying EMP is the biggest imbalance in sc2 since the start, mainly vs toss, and i play random so dont throw the bias card at me, I think its too good when I play with it and too good when I play against it. Its instant, massive range, affects every protoss unit and is AoE so doesnt even require precise clicking, literally just get 3-4 ghosts and spam emp across the army, cream every unit he has or if he's hidden his templar and you waste your emps, back up to tanks or stim and run, no real risk...now that its hit korea (how the hell did it take them this long to realise how amazing it is vs toss??? I thought they were meant to be clever in Asia ) I hope it'll get brought to attention or, even better, some genius toss will prove me wrong and show me a great way to counter it!

2 cents on infestors...I think theyre fine. In fact theyre my favourite unit I think, because theyre just more fun than the other spellcasters. However I think they are a bit less forgiving than other spellcasters beacuse of the rooting effect of fungal: If you run into an army including HTs when you're looking elsewhere and they throw a storm, good reactions will get you out with minimal damage, same (to a lesser extent) with emp, as you can at least run away and if you're lucky throw some FFs down from the sentrys that didnt get hit, or stim and run. Fungal means you're fucked. Youre rooted, and going to get chain fungalled and attacked until you die, no question...but I dont want that to change, I fricking love them haha.
Spitfire
Profile Joined September 2009
South Africa442 Posts
August 17 2011 11:50 GMT
#1469
On August 17 2011 18:01 Bosu wrote:
Show nested quote +
On August 17 2011 17:56 Tedde93 wrote:
Isn't artosis Protoss?



He might be playing toss now, but I think he is still a zerg at heart.


He's a StarCraft: Brood War Terran at heart
beute
Profile Joined November 2010
Germany197 Posts
August 17 2011 15:04 GMT
#1470
so where does it actually say that the show will return?
GhostOwl
Profile Blog Joined July 2011
766 Posts
August 17 2011 15:10 GMT
#1471
On August 17 2011 08:21 Blazinghand wrote:
Show nested quote +
On August 17 2011 08:14 RodYan wrote:
On August 17 2011 08:12 StaplerPhone wrote:
On August 17 2011 08:10 fabiano wrote:
On August 17 2011 08:06 Micket wrote:
Guys, what's wrong with Zerg having the best spell caster in the game? Remember that BW unit called the defiler? On paper, that unit would be the most imbalanced unit ever conceived. Think about it:

Dark Swarm- counters ranged units (eg the Terran race). Creates a cloud as large as a mothership that reduces all ranged dps to 0 against units in the cloud. Think of guardian shield that reduced all damage to 0.

Plague- aoe twice the size of fungal, reduced basically every units hp to 1, including huge flying spacecraft.

Consume - allows the defiler to have infinite energy. EMP defiler? Trololololololololol.


Remember that BW actually requires you to have some skill/apm to use the spells properly

Wasn't the defiler a late game unit as opposed to the infestor which you can get midgame?

Yes, but the defiler was a WAY better unit than the infestor. Dark Swarm + consume was extremely good.


Every caster was stronger in BW, due to the mechanics of the game being different (ie no smartcast, small control groups, difficulty teching, etc). Defiler was strong, but difficult to use properly and tech to. The same went for science vessels, arbiters and templar, etc. all of which are stronger than their sc2 counterparts due to the way the mechanics changed.


Casters might have had more impact in BW, but really, HT was only other really good caster, and Storms weren't "free" like DS and Plague.

Defilers were so game-changing that there were TvZ timings to kill Z before defilers, and the icons for the initiation of "late-game" for Zerg.
meadbert
Profile Blog Joined October 2010
United States681 Posts
August 17 2011 15:17 GMT
#1472
Artosis's own results at NASL are ironic. He went 0-8 vs Zerg and 0-6 vs Terran, but pulled off a solid 4-3 record vs Protoss.

Obviously this data size is way to small and limited to prove anything regarding which races may be overpowered. I only felt compelled to point out the irony that Artosis complained about Protoss being overpowered, yet somehow playing against Protoss turned out to be his best matchup.

ronpaul012
Profile Joined March 2011
United States769 Posts
August 17 2011 15:29 GMT
#1473
On August 17 2011 17:56 Tedde93 wrote:
Isn't artosis Protoss?


He switched right before the NASL season 1 started. When these originally were going on he was a zerg.
I'm a gooner.
isleyofthenorth
Profile Blog Joined June 2009
Austria894 Posts
August 17 2011 15:37 GMT
#1474
On August 18 2011 00:29 ronpaul012 wrote:
Show nested quote +
On August 17 2011 17:56 Tedde93 wrote:
Isn't artosis Protoss?


He switched right before the NASL season 1 started. When these originally were going on he was a zerg.


he said the fewer marauders he sees the more he wants to play terran again
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
August 17 2011 15:47 GMT
#1475
On August 17 2011 17:24 karpo wrote:
Just listening to Artosis and Idra talking about TvZ now on SotG i really don't want this show again. It will just spawn even more balance whine both here and on other forums.
Only if everyone filters just the things out they want to hear. If someone would quote single lines of the dialogue, one could get to horribly wrong conclusions.

But Idra and Artosis actually know what they are talking about. They point out some balance issues without "proving" that an entire match-up is imbalanced. Instead they underline how hard proper unit design is.
You don't choose to play zerg. The zerg choose you.
DooMDash
Profile Joined May 2010
United States1015 Posts
August 17 2011 19:27 GMT
#1476
Artosis mentioned "ghost mech" on state of the game, whats that about ?
S1 3500+ Master T. S2 1600+ Master T.
NASAmoose
Profile Joined May 2011
United States231 Posts
August 17 2011 19:30 GMT
#1477
On August 18 2011 04:27 DooMDash wrote:
Artosis mentioned "ghost mech" on state of the game, whats that about ?


Style being popularized by tons of players to deal with Zerg in the late game. Basically, you go mech. Then, right before (ideally) when a shit ton of Broodlords/Infestors come out, you mass ghosts to EMP, snipe, and win.
skrotcyk
Profile Joined March 2011
Sweden432 Posts
August 17 2011 19:38 GMT
#1478
On August 18 2011 00:17 meadbert wrote:
Artosis's own results at NASL are ironic. He went 0-8 vs Zerg and 0-6 vs Terran, but pulled off a solid 4-3 record vs Protoss.

Obviously this data size is way to small and limited to prove anything regarding which races may be overpowered. I only felt compelled to point out the irony that Artosis complained about Protoss being overpowered, yet somehow playing against Protoss turned out to be his best matchup.



Wow are you trolling..?

Or just that stupid?
DooMDash
Profile Joined May 2010
United States1015 Posts
August 17 2011 19:55 GMT
#1479
On August 18 2011 04:30 NASAmoose wrote:
Show nested quote +
On August 18 2011 04:27 DooMDash wrote:
Artosis mentioned "ghost mech" on state of the game, whats that about ?


Style being popularized by tons of players to deal with Zerg in the late game. Basically, you go mech. Then, right before (ideally) when a shit ton of Broodlords/Infestors come out, you mass ghosts to EMP, snipe, and win.



As a ghost mech user for awhile now, I find this kind of silly. I haven't even seen this in Korea yet either, but I haven't watched GSL in the last few days.

Out of all topics of balance that is their 2nd best topic probably? Not even a mention of 1-1-1 ( which I think is fine, but still ).


Also I hate that SOTG and this show are from only T and Z's point of views.
S1 3500+ Master T. S2 1600+ Master T.
Leach
Profile Joined December 2010
United States536 Posts
August 17 2011 20:05 GMT
#1480
On August 18 2011 04:38 skrotcyk wrote:
Show nested quote +
On August 18 2011 00:17 meadbert wrote:
Artosis's own results at NASL are ironic. He went 0-8 vs Zerg and 0-6 vs Terran, but pulled off a solid 4-3 record vs Protoss.

Obviously this data size is way to small and limited to prove anything regarding which races may be overpowered. I only felt compelled to point out the irony that Artosis complained about Protoss being overpowered, yet somehow playing against Protoss turned out to be his best matchup.



Wow are you trolling..?

Or just that stupid?


pls don't let this be trolling, would be so funny :D
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