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On January 17 2011 00:28 TheAntZ wrote:Show nested quote +On January 16 2011 23:10 desrow wrote:And there's some really crappy maps that standard play puts you at disadvantage against certain races. any chance you could please name the matchups you feel are harder/easier for toss on the current ladder maps?
scrap station against zerg because it's hard to take a third but if you do a 2 base timing push and the zerg isn't prepared it can be more easy because there is a lot of chokes. scrap station against terran because they can kill the rocks and have a really short distance rush and drops and banshees are really effective, vikings have a ez time against collosus also. lost temple against terran because drops on your cliff at your expansion is very annoying i don't mind the other maps even steppe and delta can be quite annoying.
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A *huge* thanks to you desRow. If it werent for people like you i'd never improve ^^
Keep up the awesome work.
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steppes PvT, proxygate in their base every game gets you ahead @_@
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On January 17 2011 03:26 Pokebunny wrote: steppes PvT, proxygate in their base every game gets you ahead @_@
when u do that should the pylon be in their base too? or below ledge
i guess there isn't much room to place it below ledge huh
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![[image loading]](http://img402.imageshack.us/img402/9324/proxyw.jpg)
You can build it below on both sides =P Travis
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New rep pack coming soon !
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i just wanna say desrow is handsome. and quite manner. went to a lot of trouble to find someone to replace him to start in my koth even though it wasn't necessary. : ) desrow hhwwwwaiiittiinnngg
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Great replay pack DesRow, much appreciated!
I don't know if I'm the only one who would like to see thsi, but I'd love to see a replay pack of a bunch of ladder games in a row, win/lose, short/long, cheese/standard, whatever -- thats what really helps me to see "why did he choose X response"
Thanks!
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On January 17 2011 03:26 Pokebunny wrote: steppes PvT, proxygate in their base every game gets you ahead @_@
Maybe my micro is just terrible (it's certainly not the best anyway), but players who are really good at pulling injured scvs and stutter stepping their marines beat me pretty badly.
Also, although people say that pulling scvs to kill the gateway is bad, I've seen Murder beat this rush (against OptikZero, who imo is pretty good at micro/executing this build) by placing his first rax so that the protoss can't place more than their first gateway on the highground, then sending just enough scvs to kill the gateway before the zealot finishes. Assuming you practice against this build a lot, I don't think there is any way for a protoss to prevent this from happening.
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It is rediculous how much I have learned from your replays. Some very significant games, as well as entertaining. I eagerly await the next pack, and hope there a many more after that.
desRow hwaiting!
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so ur playing sc2!! :D gonna check the reps
-ur oldest fan from dota
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