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ZvP Changes Post 1.2? - Page 10

Forum Index > SC2 General
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HyDrO-NP-
Profile Joined May 2010
United States56 Posts
January 13 2011 20:09 GMT
#181
I have only had one person go phoenix vs me since the patch. They got quite a few ground units first and i was just lucky enough to get an ovie in their base to see a double stargate coming. I had just my lair and had an evo chamber. I dropped 2 spores in mineral lines and put my queen in between them. Once lair finished I got hydra. I was able to get a few hydra out before he sent phoenix to my base. He was able to kill a few units, but nothing game breaking. I just continued with hydra/roach +1 attack/armor and started attacking while taking 3rd expo.

The phoenix build time just means get that ovie in their base to see if they are going stargate (sacrificing if needed) and get your lair a little early. I don't think it really changed pvz too much.
TypeFake
Profile Joined September 2010
United States121 Posts
January 13 2011 20:11 GMT
#182
Roach-Hydra will stomp Stargate builds to hell. This change only gives Protoss enough time to tech switch to Phoenixes if Mutas hit the board. Unless, of course, the Protoss is going for a Phoenix-DT push.

Robo builds still seem like the best build for cost effectiveness against all races.
Elefanto
Profile Joined May 2010
Switzerland3584 Posts
January 13 2011 20:11 GMT
#183
On January 14 2011 05:06 arnold(soTa) wrote:
Show nested quote +
On January 14 2011 04:59 Drowsy wrote:
On January 13 2011 06:43 dshsdhk wrote:
nice that Blizzard just made MUTASLISK totally useless on this matchup, could even remove this unit @ zvp rofl.

User was warned for this post



Wrong. Now it's a harassment unit. Not something you can mass spam all game long even when toss reacts with the appropriate double stargate counter. Forcing toss to go double stargate by just opening muta is very powerful still and makes your hydra/roach force that much more powerful.



when has mutalisks NOT been a harassment unit???? they have never beaten any unitcomp that could shoot up the air in a straight fight...they are not supposed to (not claiming that they should)



they did / do against protoss in a large number with +2 attack upgrade
wat
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
January 13 2011 20:12 GMT
#184
On January 14 2011 05:01 PiLoKo wrote:
Show nested quote +
On January 14 2011 04:50 bramapanzer wrote:
I've seen mentioned several times in this thread that Corrupters are hard counters for Phoenix. UM no.... I have never actually killed a phoenix with a corrupter when playing a toss, and I'm freaking silver league. Hell, I can rarely kill a phoenix with mass Mutas, they are just WAAAAAY to fast.

A unit cannot be considered a "hard counter" to another unit if the other unit can just kite it across the map without being hit.

From my POV, the best bet when faced with 4-10 phoenix is just to give up map control and tech switch to roach/hydra and try to push before they have Col/Storm ready


You could also kill them all with help of an Infestor.



you cant kite corrupters with phoenixes, its not doable.
Yes phoenixes are way faster than corrupters. but corrupters are practiclly imune to phoenixfire
with their armor armored-type and very high hp.
Look at the way julyzerg dealt with the phoenxiopening was very intressting, he opened up with a very quick spire and went corrupters and then made the switch to hydras when collosus was less than desireable because of all the corrupters with upgrades already out on the field.

in short, corrupters may not be a hard counter (retarded term btw) but its a very good response to phoenixes _if_ you manage to get that spire up before he can wreck to much havoc in your base...
"I like turtles"
mierin
Profile Joined August 2010
United States4943 Posts
January 13 2011 20:13 GMT
#185
Dangit Zergbong, if you can type English this well why use John ^.^
JD, Stork, Calm, Hyuk Fighting!
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
January 13 2011 20:21 GMT
#186
On January 14 2011 05:06 arnold(soTa) wrote:
Show nested quote +
On January 14 2011 04:59 Drowsy wrote:
On January 13 2011 06:43 dshsdhk wrote:
nice that Blizzard just made MUTASLISK totally useless on this matchup, could even remove this unit @ zvp rofl.

User was warned for this post



Wrong. Now it's a harassment unit. Not something you can mass spam all game long even when toss reacts with the appropriate double stargate counter. Forcing toss to go double stargate by just opening muta is very powerful still and makes your hydra/roach force that much more powerful.




and mutalisks were always countered by 2gate phoenix, just not if you start your stargates after you notices mutas out on the field




That's kind of the point. What if colossi didn't counter hydras if you built your robotics bay after you saw hydras on the field? Protoss had relatively limited scouting options at the period in the game when the spire was being built. It was virtually impossible to get 2 gates up before you actually saw mutas on the field, so it was totally BS that spamming mutas would counter 2star phoenix if the stargates weren't constructed until the mutas were out. Why do you think 6gate was so popular? It was just too difficult to anticipate mutas and respond in time. It was way better to just try and end the game before the unstoppable muta deathball got to critical mass and you couldn't ever leave your base.

I think it was absolutely ridiculous that even if a protoss player was able to fend of harassment with stalkers he could still lose to mass muta while pumping their counter unit out of 2 stargates.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Warlock-X
Profile Joined September 2010
Canada37 Posts
January 13 2011 20:21 GMT
#187
On January 14 2011 03:16 PulseSUI wrote:
Show nested quote +
On January 14 2011 01:31 jaelerin wrote:
@ all the people talking about the effects of chrono boost.

Everyone is overcomplicating the way chronoboost works. One phoenix takes 35 seconds to build normally. If you chronoboost, then it boosts build speed by 50% for 20 seconds. This means after 20 seconds, 30 seconds worth of work has been done. 5 seconds of work remain on that phoenix.

Thus 20 game seconds while chronoboosted (30 seconds worth of work) + 5 game seconds normal time (5 seconds worth of work) is how long it takes to build a phoenix.

20 + 5 = 25 seconds of game time, w/ one chronoboost.

Chronoboost saves 10 seconds of build time per use.



this is actualy wrong.

a chronoboost does not double the production speed (100% -> 200%), it adds 50% to the production speed (100% -> 150%).
a single chroboost only shaves of 6 seconds from a research/unit.

a chronoboosted Phoenix takes now 29 ingame seconds, not 25 seconds.


Hi you seemed to have failed basic math.
200% of 20 seconds is 40 seconds.
150% of 20 seconds is 30 seconds.


NonY
Profile Blog Joined June 2007
8751 Posts
January 13 2011 20:23 GMT
#188
On January 14 2011 05:12 arnold(soTa) wrote:
Show nested quote +
On January 14 2011 05:01 PiLoKo wrote:
On January 14 2011 04:50 bramapanzer wrote:
I've seen mentioned several times in this thread that Corrupters are hard counters for Phoenix. UM no.... I have never actually killed a phoenix with a corrupter when playing a toss, and I'm freaking silver league. Hell, I can rarely kill a phoenix with mass Mutas, they are just WAAAAAY to fast.

A unit cannot be considered a "hard counter" to another unit if the other unit can just kite it across the map without being hit.

From my POV, the best bet when faced with 4-10 phoenix is just to give up map control and tech switch to roach/hydra and try to push before they have Col/Storm ready


You could also kill them all with help of an Infestor.



you cant kite corrupters with phoenixes, its not doable.

it's more difficult than some other kiting situations but it's still possible since shields regenerate faster than zerg health
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
NonY
Profile Blog Joined June 2007
8751 Posts
January 13 2011 20:25 GMT
#189
On January 14 2011 05:21 Warlock-X wrote:
Show nested quote +
On January 14 2011 03:16 PulseSUI wrote:
On January 14 2011 01:31 jaelerin wrote:
@ all the people talking about the effects of chrono boost.

Everyone is overcomplicating the way chronoboost works. One phoenix takes 35 seconds to build normally. If you chronoboost, then it boosts build speed by 50% for 20 seconds. This means after 20 seconds, 30 seconds worth of work has been done. 5 seconds of work remain on that phoenix.

Thus 20 game seconds while chronoboosted (30 seconds worth of work) + 5 game seconds normal time (5 seconds worth of work) is how long it takes to build a phoenix.

20 + 5 = 25 seconds of game time, w/ one chronoboost.

Chronoboost saves 10 seconds of build time per use.



this is actualy wrong.

a chronoboost does not double the production speed (100% -> 200%), it adds 50% to the production speed (100% -> 150%).
a single chroboost only shaves of 6 seconds from a research/unit.

a chronoboosted Phoenix takes now 29 ingame seconds, not 25 seconds.


Hi you seemed to have failed basic math.
200% of 20 seconds is 40 seconds.
150% of 20 seconds is 30 seconds.



What does that have to do with his post? He's talking about speed and you give some figures for time.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Keitzer
Profile Blog Joined May 2010
United States2509 Posts
January 13 2011 20:25 GMT
#190
are you NesTea? Your TL name is Zergbong....
I'm like badass squared | KeitZer.489
arnold(soTa)
Profile Joined March 2010
Sweden352 Posts
January 13 2011 20:44 GMT
#191
On January 14 2011 05:21 Drowsy wrote:
Show nested quote +
On January 14 2011 05:06 arnold(soTa) wrote:
On January 14 2011 04:59 Drowsy wrote:
On January 13 2011 06:43 dshsdhk wrote:
nice that Blizzard just made MUTASLISK totally useless on this matchup, could even remove this unit @ zvp rofl.

User was warned for this post



Wrong. Now it's a harassment unit. Not something you can mass spam all game long even when toss reacts with the appropriate double stargate counter. Forcing toss to go double stargate by just opening muta is very powerful still and makes your hydra/roach force that much more powerful.




and mutalisks were always countered by 2gate phoenix, just not if you start your stargates after you notices mutas out on the field




That's kind of the point. What if colossi didn't counter hydras if you built your robotics bay after you saw hydras on the field? Protoss had relatively limited scouting options at the period in the game when the spire was being built. It was virtually impossible to get 2 gates up before you actually saw mutas on the field, so it was totally BS that spamming mutas would counter 2star phoenix if the stargates weren't constructed until the mutas were out. Why do you think 6gate was so popular? It was just too difficult to anticipate mutas and respond in time. It was way better to just try and end the game before the unstoppable muta deathball got to critical mass and you couldn't ever leave your base.

I think it was absolutely ridiculous that even if a protoss player was able to fend of harassment with stalkers he could still lose to mass muta while pumping their counter unit out of 2 stargates.


it was never close to impossible to get two stargates out before spire, dont know where that gem came from.
stargate tech isnt a loss either if Z doesnt go mutas, phoenixes and voidrays are super good vs zerg even if he goes the straight counter (hydras) because he will lose mapcontrol, all overlords will be shot down that are outside his mainbase and he will be contained in a similair manner in which protosses are against mass mutas...
only close to the end of the last patch did the good tosses really start to abuse stargate tech against zerg and it clearly showed good promise-> then blizzard goes and gives BOTH phoenixes and voidrays a buff, even temporarily removing fungals ability to hit air ..blizzard WOW. close call.

Imo stargate tech is the best choice against zerg, because hydras are such an investment for such a defesive unit, especially considering how TERRIBLE they are off creep.
mounting any sort of spontaneous attack or counter attack with them is practiclly impossible, hit'n'running/microing them, withdrawing is impossible, they are a A-move unit off creep basiclly.

the best thing about going stargate tech is you pre-empt spire to so hard, it forces zerg down this narrow easily countered techpath we dont want to go...little bit of rant but your post confused me.......
"I like turtles"
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
January 13 2011 21:02 GMT
#192
I've seen a lot of gsl games where phoenix gets countered by fungal growth. Perhaps the correct response to gate/phoenix open is to get hydra then infestation pit.
moo...for DRG
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 13 2011 21:04 GMT
#193
I got phoenixes almost every game as toss or a warp prism so i don't mind the reduced build time, probably will use my chronoboost elsewhere to not get a gas problem. With the new build time change you will be able to tech switch easier to air.
DIRESTRAIT
Profile Blog Joined October 2010
Canada155 Posts
January 13 2011 21:07 GMT
#194
I haven't seen a change in my ZvP play because I always went roach/hydra/corruptor into broodlords. Stargates weren't really used against me because I wasn't using mutalisks in the first place. I will say that i'm getting harassed more by phoenixes just flying by to lift up drones and try to take them out, on the other hand they see i'm not getting a spire and tend to slack off on the phoenixes and then go voidray. By that point hydralisks should be in your army comp so all good . The change IMO is mostly voiced by people that used mutalisks in their comps alot.
I'm an Animal
bramapanzer
Profile Joined December 2010
83 Posts
Last Edited: 2011-01-13 21:09:59
January 13 2011 21:08 GMT
#195
On January 14 2011 05:12 arnold(soTa) wrote:
Show nested quote +
On January 14 2011 05:01 PiLoKo wrote:
On January 14 2011 04:50 bramapanzer wrote:
I've seen mentioned several times in this thread that Corrupters are hard counters for Phoenix. UM no.... I have never actually killed a phoenix with a corrupter when playing a toss, and I'm freaking silver league. Hell, I can rarely kill a phoenix with mass Mutas, they are just WAAAAAY to fast.

A unit cannot be considered a "hard counter" to another unit if the other unit can just kite it across the map without being hit.

From my POV, the best bet when faced with 4-10 phoenix is just to give up map control and tech switch to roach/hydra and try to push before they have Col/Storm ready


You could also kill them all with help of an Infestor.



you cant kite corrupters with phoenixes, its not doable.
Yes phoenixes are way faster than corrupters. but corrupters are practiclly imune to phoenixfire
with their armor armored-type and very high hp.
Look at the way julyzerg dealt with the phoenxiopening was very intressting, he opened up with a very quick spire and went corrupters and then made the switch to hydras when collosus was less than desireable because of all the corrupters with upgrades already out on the field.

in short, corrupters may not be a hard counter (retarded term btw) but its a very good response to phoenixes _if_ you manage to get that spire up before he can wreck to much havoc in your base...



It definitely is possible to kite corrupters with phoenixes (phoenixi? whats the plural form of phoenix...) Phoenix is faster and can shoot while moving, corrupters need to stop to shoot, although they do have longer range. But since the phoenix is faster and can shoot while moving, it can kite the corrupters across the map. The corrupters don't HAVE to follow, but they won't get any kills either, so I don't see how corrupters are a good solution to phoenixes

EDIT: I'm trying to get into your head here so I may be on the wrong track, but are you thinking of using a cpl corrupters are each expo and using them as mobile spore crawlers? I assumed you wanted to kill the phoenixs, not just stop harassment, which corrupters would do.
0neder
Profile Joined July 2009
United States3733 Posts
January 13 2011 21:13 GMT
#196
Fungal vs Phoenix people. It must be done. Start practicing your spell micro.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-01-13 21:31:07
January 13 2011 21:18 GMT
#197
1. FFE into ...
2. 2 Gate Zealot Rush (make 2nd gate before Core or Gas), always makes a great wall off for your natural too when they try to Baneling Bust or all in Ling you and gives you the ability to pressure/force Roaches or Spines in a FFE build.
3. SURPRISE! Two Stargate Phoenix Harass while they frantically make Hydralisks and/or Spore Crawlers
4. Meanwhile, take third Base while making Colossus/Voidray. Two Star Voids along with Cannons and Warpgate reinforcements should be quite enough to stop any kind of Roach bust.
5. Zerg death sometime later... make sure to have good macro and get lots of upgrades as well as add Stalkers to your unit composition to stop Corruptors.

Recipe for success in 1.2 PvZ

(Coming soon: Recipe for success in 1.2 ZvP: Build Infestors)
Smurfz
Profile Joined May 2008
United States327 Posts
January 13 2011 21:19 GMT
#198
I will be doing Dimaga style Ling / Infestor against Phoenix builds, which is cool because it also works well against many other things toss does as well. Infestor / queen / spore crawler or two for defense. Once I land just one fungal growth, many Phoenixes will die. Not to mention I will have a lot of offensive power with Graviton sucking against speedlings.
Trite
Profile Joined December 2010
United States6 Posts
January 13 2011 21:30 GMT
#199
Am I the only one happy when I see phoenix as zerg? I can shut down the phoenix harass with corruptors for half the resource cost. If they get a lot of phoenix I can get +1 air armor and transition to air as the toss attempts to transition out of phoenix.

Either way, Having corruptors out already will greatly lower the threat of the protoss collosi.
RivalryRedux
Profile Joined July 2009
United States173 Posts
January 13 2011 21:45 GMT
#200
On January 14 2011 03:16 PulseSUI wrote:
Show nested quote +
On January 14 2011 01:31 jaelerin wrote:
@ all the people talking about the effects of chrono boost.

Everyone is overcomplicating the way chronoboost works. One phoenix takes 35 seconds to build normally. If you chronoboost, then it boosts build speed by 50% for 20 seconds. This means after 20 seconds, 30 seconds worth of work has been done. 5 seconds of work remain on that phoenix.

Thus 20 game seconds while chronoboosted (30 seconds worth of work) + 5 game seconds normal time (5 seconds worth of work) is how long it takes to build a phoenix.

20 + 5 = 25 seconds of game time, w/ one chronoboost.

Chronoboost saves 10 seconds of build time per use.



this is actualy wrong.

a chronoboost does not double the production speed (100% -> 200%), it adds 50% to the production speed (100% -> 150%).
a single chroboost only shaves of 6 seconds from a research/unit.

a chronoboosted Phoenix takes now 29 ingame seconds, not 25 seconds.



No he's right, if he was incorrectly assuming chrono doubled the production speed he would get 35/2 = 17.5 seconds.

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