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Patch 1.2.0 released! - Page 36

Forum Index > SC2 General
Post a Reply
Prev 1 34 35 36 37 38 68 Next
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2011-01-11 15:53:48
January 11 2011 15:52 GMT
#701
I haven't read the entire thread, so maybe this was already answered but....

are the inactive players sitting in diamond contributing to the total that Masters League gets picked from? There are many inactive diamond players currently. Top 5% of active diamond players is going to be different than Top 5% of ALL diamond players.
next week on Everybody Loves HypnoToad:
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
January 11 2011 15:53 GMT
#702
On January 12 2011 00:50 BG1 wrote:
Are there plans to enable watching reps with friends?


Yes but they haven't given us a date.
"Suum Cuique" - Cicero
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 15:54 GMT
#703
On January 12 2011 00:50 BG1 wrote:
Are there plans to enable watching reps with friends?


Might be a topic for the "Teamliquid threads in five years from now" thread.
"You see....YOU SEE..." © 2010 Sen
CyFer777
Profile Joined July 2010
Germany11 Posts
January 11 2011 15:59 GMT
#704
Is Zerg still able to spawn units by holding down the production-key? I can't find the change in the patch notes. Sorry if this has been answerd before...
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
January 11 2011 16:00 GMT
#705
On January 12 2011 00:59 CyFer777 wrote:
Is Zerg still able to spawn units by holding down the production-key? I can't find the change in the patch notes. Sorry if this has been answerd before...


One of the PTR notes reversed that change so we can assume you can hold down your production key again.
"Suum Cuique" - Cicero
LastK
Profile Joined December 2010
9 Posts
January 11 2011 16:02 GMT
#706
Anyone know how to remove the private channel from the list?
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
January 11 2011 16:02 GMT
#707
On January 12 2011 00:53 Nyxs wrote:
Show nested quote +
On January 12 2011 00:50 BG1 wrote:
Are there plans to enable watching reps with friends?


Yes but they haven't given us a date.


pretty much the same as in wc3. "uumm yeah.. maybe .. some time.. ". and we know what happened with that ~
life of lively to live to life of full life thx to shield battery
orZ5
Profile Joined December 2010
Spain44 Posts
Last Edited: 2011-01-11 16:04:48
January 11 2011 16:04 GMT
#708
Hi all! there any news on when the patch will be placed in US. and EU?
lurked
Profile Blog Joined March 2010
Canada918 Posts
January 11 2011 16:05 GMT
#709
* Customizable Hotkey Support has been added.

Finally! No more 'i' to build immortals!!
Magic is "just" magic until I get my hands on the source code.
universalwill
Profile Blog Joined August 2010
United States654 Posts
January 11 2011 16:08 GMT
#710
+ Fixed an issue where cliff jumping units were able to traverse unpathable terrain.


NO

THE WALL-OFF-YOUR-ROBO-TO-SEND-COLOSSI-WALKING-IN-SPACE "BUG" HAS BEEN FIXED

even though i don't play protoss and nobody ever used that trick i am so so so so so sad that it's gone.
riesza
Profile Joined August 2010
66 Posts
January 11 2011 16:09 GMT
#711
To everyone that keeps complaining about no ladder reset, it was known since before Christmas that the ladder will reset in 1.3 and not 1.2.
Veasel
Profile Joined September 2010
Sweden159 Posts
January 11 2011 16:11 GMT
#712
Is protoss really weak atm? I loose to them all the time in TvP. 2600 :/
Rest in Piece
rtsAlaran
Profile Blog Joined July 2010
Germany383 Posts
January 11 2011 16:16 GMT
#713
restarting sc2 each 5 minutes...
I want that patch pleeeeaaaase
*grrrrrrr

even though I won't have time to play until tomorrow anyway...^^
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 16:21 GMT
#714
On January 12 2011 01:08 universalwill wrote:
Show nested quote +
+ Fixed an issue where cliff jumping units were able to traverse unpathable terrain.


NO

THE WALL-OFF-YOUR-ROBO-TO-SEND-COLOSSI-WALKING-IN-SPACE "BUG" HAS BEEN FIXED

even though i don't play protoss and nobody ever used that trick i am so so so so so sad that it's gone.


Me too, this bug should've stayed in the game for the lulz
"You see....YOU SEE..." © 2010 Sen
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 11 2011 16:26 GMT
#715
On January 12 2011 01:05 lurked wrote:
Show nested quote +
* Customizable Hotkey Support has been added.

Finally! No more 'i' to build immortals!!

Use grid layout. Then immortals become "e". Nothing is ever out of reach.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
January 11 2011 16:28 GMT
#716
On January 12 2011 01:26 Sm3agol wrote:
Show nested quote +
On January 12 2011 01:05 lurked wrote:
* Customizable Hotkey Support has been added.

Finally! No more 'i' to build immortals!!

Use grid layout. Then immortals become "e". Nothing is ever out of reach.


and attack becomes r or t or whatever.

1t2t3t4t? i dont think so
life of lively to live to life of full life thx to shield battery
Champ24
Profile Joined August 2010
177 Posts
Last Edited: 2011-01-11 16:33:17
January 11 2011 16:29 GMT
#717
On January 12 2011 01:21 sleepingdog wrote:
Show nested quote +
On January 12 2011 01:08 universalwill wrote:
+ Fixed an issue where cliff jumping units were able to traverse unpathable terrain.


NO

THE WALL-OFF-YOUR-ROBO-TO-SEND-COLOSSI-WALKING-IN-SPACE "BUG" HAS BEEN FIXED

even though i don't play protoss and nobody ever used that trick i am so so so so so sad that it's gone.


Me too, this bug should've stayed in the game for the lulz


I'm far more upset about neural parasite being used to control a warp prism and a probe to construct buildings, which after neural wears off, now requires pylon power to use.

The next time a Zerg tries that out on me, I'll be super pissed that i actually have to build a pylon to use the buildings he so nicely constructed for me.

Edit-now that I think about it, are the buildings the Zerg players?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 11 2011 16:30 GMT
#718
On January 12 2011 01:28 BeMannerDuPenner wrote:
Show nested quote +
On January 12 2011 01:26 Sm3agol wrote:
On January 12 2011 01:05 lurked wrote:
* Customizable Hotkey Support has been added.

Finally! No more 'i' to build immortals!!

Use grid layout. Then immortals become "e". Nothing is ever out of reach.


and attack becomes r or t or whatever.

1t2t3t4t? i dont think so

1t2t3t4t is a lot easier to do than 1a2a3a4a =S
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
January 11 2011 16:31 GMT
#719
On January 12 2011 01:30 Shikyo wrote:
Show nested quote +
On January 12 2011 01:28 BeMannerDuPenner wrote:
On January 12 2011 01:26 Sm3agol wrote:
On January 12 2011 01:05 lurked wrote:
* Customizable Hotkey Support has been added.

Finally! No more 'i' to build immortals!!

Use grid layout. Then immortals become "e". Nothing is ever out of reach.


and attack becomes r or t or whatever.

1t2t3t4t? i dont think so

1t2t3t4t is a lot easier to do than 1a2a3a4a =S


but its not cool >.<

life of lively to live to life of full life thx to shield battery
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51379 Posts
January 11 2011 16:36 GMT
#720
On January 12 2011 01:30 Shikyo wrote:
Show nested quote +
On January 12 2011 01:28 BeMannerDuPenner wrote:
On January 12 2011 01:26 Sm3agol wrote:
On January 12 2011 01:05 lurked wrote:
* Customizable Hotkey Support has been added.

Finally! No more 'i' to build immortals!!

Use grid layout. Then immortals become "e". Nothing is ever out of reach.


and attack becomes r or t or whatever.

1t2t3t4t? i dont think so

1t2t3t4t is a lot easier to do than 1a2a3a4a =S


bit it just doesn't feel right....it feels very wrong.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
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