are the inactive players sitting in diamond contributing to the total that Masters League gets picked from? There are many inactive diamond players currently. Top 5% of active diamond players is going to be different than Top 5% of ALL diamond players.
Patch 1.2.0 released! - Page 36
Forum Index > SC2 General |
BlasiuS
United States2405 Posts
are the inactive players sitting in diamond contributing to the total that Masters League gets picked from? There are many inactive diamond players currently. Top 5% of active diamond players is going to be different than Top 5% of ALL diamond players. | ||
QuixoticO
Netherlands810 Posts
On January 12 2011 00:50 BG1 wrote: Are there plans to enable watching reps with friends? Yes but they haven't given us a date. | ||
sleepingdog
Austria6145 Posts
On January 12 2011 00:50 BG1 wrote: Are there plans to enable watching reps with friends? Might be a topic for the "Teamliquid threads in five years from now" thread. | ||
CyFer777
Germany11 Posts
| ||
QuixoticO
Netherlands810 Posts
On January 12 2011 00:59 CyFer777 wrote: Is Zerg still able to spawn units by holding down the production-key? I can't find the change in the patch notes. Sorry if this has been answerd before... One of the PTR notes reversed that change so we can assume you can hold down your production key again. | ||
LastK
9 Posts
| ||
BeMannerDuPenner
Germany5638 Posts
pretty much the same as in wc3. "uumm yeah.. maybe .. some time.. ". and we know what happened with that ~ | ||
orZ5
Spain44 Posts
| ||
lurked
Canada918 Posts
* Customizable Hotkey Support has been added. Finally! No more 'i' to build immortals!! | ||
universalwill
United States654 Posts
+ Fixed an issue where cliff jumping units were able to traverse unpathable terrain. NO THE WALL-OFF-YOUR-ROBO-TO-SEND-COLOSSI-WALKING-IN-SPACE "BUG" HAS BEEN FIXED even though i don't play protoss and nobody ever used that trick i am so so so so so sad that it's gone. | ||
riesza
66 Posts
| ||
Veasel
Sweden159 Posts
| ||
rtsAlaran
Germany383 Posts
I want that patch pleeeeaaaase *grrrrrrr even though I won't have time to play until tomorrow anyway...^^ | ||
sleepingdog
Austria6145 Posts
On January 12 2011 01:08 universalwill wrote: NO THE WALL-OFF-YOUR-ROBO-TO-SEND-COLOSSI-WALKING-IN-SPACE "BUG" HAS BEEN FIXED even though i don't play protoss and nobody ever used that trick i am so so so so so sad that it's gone. Me too, this bug should've stayed in the game for the lulz ![]() | ||
Sm3agol
United States2055 Posts
Use grid layout. Then immortals become "e". Nothing is ever out of reach. | ||
BeMannerDuPenner
Germany5638 Posts
On January 12 2011 01:26 Sm3agol wrote: Use grid layout. Then immortals become "e". Nothing is ever out of reach. and attack becomes r or t or whatever. 1t2t3t4t? i dont think so | ||
Champ24
177 Posts
On January 12 2011 01:21 sleepingdog wrote: Me too, this bug should've stayed in the game for the lulz ![]() I'm far more upset about neural parasite being used to control a warp prism and a probe to construct buildings, which after neural wears off, now requires pylon power to use. The next time a Zerg tries that out on me, I'll be super pissed that i actually have to build a pylon to use the buildings he so nicely constructed for me. Edit-now that I think about it, are the buildings the Zerg players? | ||
Shikyo
Finland33997 Posts
On January 12 2011 01:28 BeMannerDuPenner wrote: and attack becomes r or t or whatever. 1t2t3t4t? i dont think so 1t2t3t4t is a lot easier to do than 1a2a3a4a =S | ||
BeMannerDuPenner
Germany5638 Posts
On January 12 2011 01:30 Shikyo wrote: 1t2t3t4t is a lot easier to do than 1a2a3a4a =S but its not cool >.< | ||
![]()
BLinD-RawR
ALLEYCAT BLUES49496 Posts
On January 12 2011 01:30 Shikyo wrote: 1t2t3t4t is a lot easier to do than 1a2a3a4a =S bit it just doesn't feel right....it feels very wrong. | ||
| ||