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Patch 1.2.0 released! - Page 34

Forum Index > SC2 General
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Prev 1 32 33 34 35 36 68 Next
sP4CeMan
Profile Joined November 2010
Germany28 Posts
January 11 2011 14:10 GMT
#661
Im hoping that after my girlfriend went to the theatre the patch is live in EU.
King of Blades
Profile Blog Joined November 2010
United States94 Posts
January 11 2011 14:10 GMT
#662
As far as I can tell, it's not out yet, it's the maintenance. For some reason the patcher connects for a minute before just starting and telling you bnet is down.
Chicken Chaser
Profile Joined July 2010
United States533 Posts
January 11 2011 14:10 GMT
#663
On January 11 2011 23:07 Liquid`Tyler wrote:
Launcher connecting to patch server...

We will be performing scheduled maintenance...

NA is down, scheduled to be down for 5 more hours


Wow. Timed perfectly with the end of GSL Ro32. Can't wait to see 1.2.0 in action after a longgg day of classes tomorrow (today)!
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11603 Posts
January 11 2011 14:13 GMT
#664
when i tried logging in it said 11:00 am? not 2pm
Calendar@ Fish Server: `iOps]..Stark
Archerofaiur
Profile Joined August 2008
United States4101 Posts
January 11 2011 14:14 GMT
#665
Are the blizzard made custom games (aiur chef, bejeweled, left2die) coming out with this patch?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Pervect
Profile Joined June 2007
1280 Posts
January 11 2011 14:14 GMT
#666
On January 11 2011 23:13 CaucasianAsian wrote:
when i tried logging in it said 11:00 am? not 2pm



11am PST, 2pm EST it'll be done according to the message if that's what you're talking about. But it'll probably take longer because Blizzard
undyinglight
Profile Joined December 2008
United States611 Posts
January 11 2011 14:15 GMT
#667
Is Blizzard DOTA, along with the other custom maps announced Blizzcon being released with patch 1.2.0? Does anyone who has the patch live yet know?
Rise Up!
[Eternal]Phoenix
Profile Joined December 2010
United States333 Posts
January 11 2011 14:15 GMT
#668
On January 11 2011 23:13 CaucasianAsian wrote:
when i tried logging in it said 11:00 am? not 2pm


You logged into sc2? Now that doesn't sound like you...
'environmental legislation is like cutting scvs to stop an imaginary allin that is never going to come, while your opponent ecos and expands continually'
Ingruz
Profile Joined May 2010
Italy380 Posts
January 11 2011 14:24 GMT
#669
On January 11 2011 23:15 undyinglight wrote:
Is Blizzard DOTA, along with the other custom maps announced Blizzcon being released with patch 1.2.0? Does anyone who has the patch live yet know?


nope no custom maps released from Blizzard atm
My life for Aiur!
Chicken Chaser
Profile Joined July 2010
United States533 Posts
January 11 2011 14:25 GMT
#670
This is currently what I see at the login screen for NA server. No downloads, no logging in (option to play offline).

+ Show Spoiler +
[image loading]


That is all.
DirtYLOu
Profile Joined May 2010
575 Posts
January 11 2011 14:29 GMT
#671
Chicken - After the downtime we will be able to download the patch :p
http://sc2ranks.com/c/9051/slayersteam/ <-- SlayerS players in Grandmaster !
Geiko
Profile Blog Joined June 2010
France2050 Posts
January 11 2011 14:33 GMT
#672
Anyone have an answer to whether or not there are master leagues in 2v2 3v3 and 4v4s ?
geiko.813 (EU)
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2011-01-11 14:39:28
January 11 2011 14:34 GMT
#673
Thanks ingruz. It might be good to put that in op.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
MidKnight
Profile Joined December 2008
Lithuania884 Posts
January 11 2011 14:41 GMT
#674
o Players can no longer block off ramps with two 2x2 buildings.


How big exactly is this change?
Champ24
Profile Joined August 2010
177 Posts
Last Edited: 2011-01-11 14:45:10
January 11 2011 14:44 GMT
#675
On January 11 2011 23:41 MidKnight wrote:
Show nested quote +
o Players can no longer block off ramps with two 2x2 buildings.


How big exactly is this change?


Has a big impact pvz. Toss players could pylon block off the zergs ramp and deny an expo.

Other matchups it won't do much at all.

Edit- iPhone typos :/
Lysergic
Profile Joined December 2010
United States355 Posts
January 11 2011 14:44 GMT
#676
Did SEA servers have 8 hours of maintenance downtime before they could install patch and login to SC2?

Today's a snow day, classes are canceled - was looking forward to playing 1.2 this morning. Ugh, now I have nothing to do for the next 4-5 hours.

Just wondering, for those of you who on SEA, how long did it take to download the patch? Approximate file size?
SnuggleZhenya
Profile Joined July 2010
596 Posts
January 11 2011 14:44 GMT
#677
On January 11 2011 23:41 MidKnight wrote:
Show nested quote +
o Players can no longer block off ramps with two 2x2 buildings.


How big exactly is this change?


Prevents the popular pylon wall off at the bottom of the zerg ramp, so its "big" in that regard. For an extra 50 minerals you can still do it with pylon gateway or pylon forge (I think) though if you are dead set on it, or 3 pylons if that doesn't work.

Basically, its to stop 1 very specific early game play by protoss that Blizzard thinks is unfair (at least for its current cost).
You'll never get better being an angry nerd sitting alone in your room.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-01-11 14:55:41
January 11 2011 14:52 GMT
#678
On January 11 2011 23:44 SnuggleZhenya wrote:
Show nested quote +
On January 11 2011 23:41 MidKnight wrote:
o Players can no longer block off ramps with two 2x2 buildings.


How big exactly is this change?


Prevents the popular pylon wall off at the bottom of the zerg ramp, so its "big" in that regard. For an extra 50 minerals you can still do it with pylon gateway or pylon forge (I think) though if you are dead set on it, or 3 pylons if that doesn't work.

Basically, its to stop 1 very specific early game play by protoss that Blizzard thinks is unfair (at least for its current cost).


Pylon/gate isn't viable because you need the pylon to finish before you could place the gate - and 3 pylons is nearly a nexus....I don't think we will see many wall offs in the future. Though the pylon behind the mineral-lines definitely remains do-able.

I don't really think it's "that" unfair since zerg simply has to pull a drone to the ramp on time, but it's just an utterly retarded strategy, nobody wants to see that. At least I'm a toss player who's never done it (well, 2-3 times months ago) and I immediately close/delete reps where a toss does it. Not a playstyle I wanna see or play.
"You see....YOU SEE..." © 2010 Sen
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
Last Edited: 2011-01-11 14:59:38
January 11 2011 14:57 GMT
#679
After 34 pages, I just realized most of the questions here have been asked so many times and 2-3 people posting the answer at the same time.

AFAIK, the custom maps made by blizzard are not realised in this patch. Probably the upcoming big one with the ladder reset i guess but its anyone's guess.

Edit:

It took around 5-15 mins to downdoad n update the patch. I was downloading at 40kb/s(slow internet tonight), so it would faster for you guys.
To Skeleton King: "Have you considered employment at Apple?"
alternateX
Profile Joined September 2010
Australia8 Posts
January 11 2011 15:02 GMT
#680
On January 11 2011 23:44 lysergic wrote:
Did SEA servers have 8 hours of maintenance downtime before they could install patch and login to SC2?

Today's a snow day, classes are canceled - was looking forward to playing 1.2 this morning. Ugh, now I have nothing to do for the next 4-5 hours.

Just wondering, for those of you who on SEA, how long did it take to download the patch? Approximate file size?


Just installed it, played for a bit. SEA is laggy as fuck still. Patch is around 70-100MBs (wasn't paying too much attention). Took about 10 minutes to grab, which is standard with Blizzard's gay P2P patch downloader.
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