• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:06
CEST 15:06
KST 22:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2911Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format10[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back6BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Latest hotfix to Patch 5.0.16 Serral wins HomeStory Cup 29 Reynor: GSL Loss Wasn't About Preparation Format Co-op Commander Guide: Kerrigan
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
[ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4963 users

Patch 1.2.0 released! - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 34 68 Next
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 11:28 GMT
#621
On January 11 2011 20:07 BetterFasterStronger wrote:
Show nested quote +
On January 11 2011 20:00 Silent_Marine wrote:
+ Repairing SCVs now assume the same threat priority as the unit they’re repairing.
-> where is micro to kill repairing scv ? just press attack ....


this change was really needed though. It was impossible to kill a PF without Storm, Fungle Growth, Collosis, and Ultras/banes ect.

I am really disappointed that there is no ladder reset. A lot of people including myself took this as time to relax and play casually. Getting back to the top is going to be difficult. Im honestly not getting why we waited this long for chat channels though. They were out in the PTR and thats really the only thing thats going to change. The patches are not going to affect anything (unless you are idra and think that 10 second phoenix will destroy the match-ups)


To be honest, the claim that there will be a ladder-reset with 1.2 has always been backed up with....nothing at all but hot air.

I'm 100% fine the way it is right now because of two reasons:
First, I want to play casually and test all the new stuff (especially phoenixes, will definitely try to incorporate them better in PvT vs 111 builds; also in PvZ one stargate will now be much better suited to provide the necessary number of phoenixes for effective harassment). I don't want to start at zero when I haven't had time to play around with changes, even if they are not that big. Also due to phoenix-buildtime-reduction, there will definitely be some BOs that lead to quick wins in PvZ. Zergs will have to adapt. I'd hate so see some toss players grinding up and zerg players struggling just because the pro-zergs haven't had the time to develop decent counter-strategies.
Second, there has never been a Blizzard-patch that didn't introduce one or more minor bugs. Since 1.2 is pretty huge, I wouldn't be surprised if they did screw up something (remember phoenix graviton bug, and this was only a small patch?). Now it would be so extremely annoying if a ladder-reset were done exactly at the time when new bugs turned up. I'd like a ladder-reset once the dust has settled, once bugs are fixed (or its confirmed that there are none) and once people had time to adjust to the changes.
"You see....YOU SEE..." © 2010 Sen
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
January 11 2011 11:28 GMT
#622
Blizzard should make a simple notification pop up before patching saying something like "The servers will be shut down in 15 minutes for maintenance , please log out." , that wouldn't be too hard to make...
petzergling
Profile Blog Joined August 2008
538 Posts
January 11 2011 11:29 GMT
#623
On January 11 2011 20:28 Xswordy wrote:
Blizzard should make a simple notification pop up before patching saying something like "The servers will be shut down in 15 minutes for maintenance , please log out." , that wouldn't be too hard to make...


it usually does do this.. maybe it disables them when you disable the pop ups?
Mod Edit: Don't bold your entire post
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
January 11 2011 11:33 GMT
#624
O well, 8 hours.. time to patch the SEA version so i don't have to wait for the US to patch :D
To Skeleton King: "Have you considered employment at Apple?"
Tofugrinder
Profile Joined September 2010
Austria899 Posts
January 11 2011 11:34 GMT
#625
I personally don't understand why so many of you are looking that much forward to the (never announced) ladder reset since only the points not the MMR is set to 0. Only setting MMR to 0 would be nice for a restart in my opinion
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2011-01-11 11:36:33
January 11 2011 11:35 GMT
#626
sorry, wrong thread
Do you really want chat rooms?
Alphasquad
Profile Joined August 2010
Austria505 Posts
January 11 2011 11:38 GMT
#627
way more than a ladder reset i would have appreciated 1-2 good maps in the pool...
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 11:42 GMT
#628
On January 11 2011 20:34 Markus138 wrote:
I personally don't understand why so many of you are looking that much forward to the (never announced) ladder reset since only the points not the MMR is set to 0. Only setting MMR to 0 would be nice for a restart in my opinion


Simply because I have 1200 bonus points - I play one game vs a 1400 player with roughly the same amount of bonus points. The next game I play vs a 2700 player with zero bonus points.

Retarded? Oh yes definitely, 100%. Points have inflated to a point where they have lost all meaning. Earlier (August/September) you could say around 1500 is good, everybody above is pro, around 1000 is mid diamond. Resembled chess. Now it's just ridiculous, nobody really knows how to value ranking any more. The only thing that's still possible is determine the high diamond players at I'd say ~3200 and above. The meaning of everything below has been reduced to some random number.
"You see....YOU SEE..." © 2010 Sen
Lurk
Profile Joined December 2010
Germany359 Posts
January 11 2011 12:08 GMT
#629
On January 11 2011 19:42 sleepingdog wrote:
Show nested quote +
On January 11 2011 19:03 Lurk wrote:
Yes of course this can and will happen. But you have to ask yourself, is that really a problem (for yourself) ? Other than taking up space in the ladders and the players in question being able to brag about being in masters (and everyone knowing the system knowing they don't deserve being there), it doesn't directly affect the people actually playing.


It becomes a problem because of "fixed" percentages per league - if there only is a certain percentage of diamond players in masters league, this means that this certain player "takes up" a spot in masters league that indeed belongs to another player. Since there's no way his MMR ever decreases, he'll be in masters league..."forever" unless at a point in the very far away future there are so many players playing sc2 that there are enough among them with an insanely high MMR to kick him out.

There's an underlying, very fundamental problem with league-placement being percentage-wise based on MMR. Since there's no decay/decrease of MMR if you just stop playing, inactive players with a high MMR will "block" spots in higher leagues as long as this system exists. Even if they don't want to (this is important!), they can't just drop out until they actively delete their accounts. And why in God's name would they do that?


This isn't a problem if you think about it. Why ? Because players go inactive all the time in all leagues. So while a few people are inactive in master's league, there are probably 19 times as much people inactive in diamond, thus there are more places in master's to begin with due to inactive people.

I don't think there is any reason for higher ranked players to go inactive more often than for lower ranked players. So their distribution amongst the leagues should be the same as for active players.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
January 11 2011 12:08 GMT
#630
Does anybody know why Blizzard is not using something like ELO ranking?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
alepov
Profile Joined December 2010
Netherlands1132 Posts
January 11 2011 12:17 GMT
#631
On January 11 2011 21:08 graNite wrote:
Does anybody know why Blizzard is not using something like ELO ranking?

mmr does work pretty similar to elo
ლ(ಠ益ಠლ)
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 12:23 GMT
#632
On January 11 2011 21:08 Lurk wrote:
Show nested quote +
On January 11 2011 19:42 sleepingdog wrote:
On January 11 2011 19:03 Lurk wrote:
Yes of course this can and will happen. But you have to ask yourself, is that really a problem (for yourself) ? Other than taking up space in the ladders and the players in question being able to brag about being in masters (and everyone knowing the system knowing they don't deserve being there), it doesn't directly affect the people actually playing.


It becomes a problem because of "fixed" percentages per league - if there only is a certain percentage of diamond players in masters league, this means that this certain player "takes up" a spot in masters league that indeed belongs to another player. Since there's no way his MMR ever decreases, he'll be in masters league..."forever" unless at a point in the very far away future there are so many players playing sc2 that there are enough among them with an insanely high MMR to kick him out.

There's an underlying, very fundamental problem with league-placement being percentage-wise based on MMR. Since there's no decay/decrease of MMR if you just stop playing, inactive players with a high MMR will "block" spots in higher leagues as long as this system exists. Even if they don't want to (this is important!), they can't just drop out until they actively delete their accounts. And why in God's name would they do that?


This isn't a problem if you think about it. Why ? Because players go inactive all the time in all leagues. So while a few people are inactive in master's league, there are probably 19 times as much people inactive in diamond, thus there are more places in master's to begin with due to inactive people.

I don't think there is any reason for higher ranked players to go inactive more often than for lower ranked players. So their distribution amongst the leagues should be the same as for active players.


Actually your comparison doesn't really work...why? Because inactive players don't "increase" the overall number of players. Even if there are 19 times as much people inactive in diamond, then this is a problem as well - but now for platinum players. If there are 19 times as much inactive diamond players, then this wouldn't result in there being "more" overall diamond players.
By the same logic, there aren't "more" master-league spots just because there are inactive players. This is because being in diamond is ALSO percentage based, there's an overall percentage (I believe around 5% or something like that) of ALL registered players that have finished their placement matches who are in diamond.
Your comparison would make sense if there was a certain "threshold" to get into diamond, so that basicly an infinite amount of people could get there if they were skilled enough. But that's not the way it works. Everything is percentage-based, which means that inactive people with high MMR are "veiling" ratings everywhere.
"You see....YOU SEE..." © 2010 Sen
maje.stic
Profile Joined May 2010
Germany1 Post
January 11 2011 12:27 GMT
#633
On January 11 2011 21:17 alepov wrote:
Show nested quote +
On January 11 2011 21:08 graNite wrote:
Does anybody know why Blizzard is not using something like ELO ranking?

mmr does work pretty similar to elo



MMR is hidden, ELO is not....
ZoomDog
Profile Joined September 2010
Australia25 Posts
January 11 2011 12:29 GMT
#634
Europe always ALWAYS gets the short end of the stick concerning everything blizzard does.

Hah, no way. Up until SC2 Australians have had to connect to NA and deal with horrible pings and prime time maintenances. Getting a patch late is hardly a huge blow.
alepov
Profile Joined December 2010
Netherlands1132 Posts
January 11 2011 12:29 GMT
#635
On January 11 2011 21:27 maje.stic wrote:
Show nested quote +
On January 11 2011 21:17 alepov wrote:
On January 11 2011 21:08 graNite wrote:
Does anybody know why Blizzard is not using something like ELO ranking?

mmr does work pretty similar to elo



MMR is hidden, ELO is not....

thanks for the clarification.
ლ(ಠ益ಠლ)
Lurk
Profile Joined December 2010
Germany359 Posts
January 11 2011 12:31 GMT
#636
No, unless there is some underlying factor that results in people with high rating going inactive more often, it's not a problem.

Everything is percentage based, that means if we say have a total of 100k players and 10% of them are inactive. 7% of them are in diamond, meaning 7000, 700 of those are inactive. This also means that 5% of those diamond players get promoted to master's, 350. So we have 35 inactive master league players and 315 legitimate master league players.

Assuming the system would automatically kick out inactive players, we would only have a player base of 90000 (minus the 10k inactive ones). This results in only 6300 diamond spots (7%), now only filled with active players. Of those, the best 5% advance to master's. That's 315 master league players for you, exclusively active ones.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-01-11 12:37:55
January 11 2011 12:37 GMT
#637
edit: oops wrong thread
Stork[gm]
ALPINA
Profile Joined May 2010
3791 Posts
January 11 2011 12:38 GMT
#638
Europe day comes earlier but patch comes later.^^
You should never underestimate the predictability of stupidity
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 12:40 GMT
#639
On January 11 2011 21:31 Lurk wrote:
Assuming the system would automatically kick out inactive players, we would only have a player base of 90000 (minus the 10k inactive ones). This results in only 6300 diamond spots (7%), now only filled with active players. Of those, the best 5% advance to master's. That's 315 master league players for you, exclusively active ones.


If you put it this way you are correct - nevertheless just re-do the maths when you assume that the system doesn't "kick out" inactive players but re-values their skill

Meaning, for simplification, just imagine every inactive player being dropped one league due to automatic decay and players from the lower leagues advancing instead. See what I mean? The inactive players shouldn't get "removed" but their MMR should decay when they don't play. Then you should come to the same conclusions as I do.
"You see....YOU SEE..." © 2010 Sen
ZoomDog
Profile Joined September 2010
Australia25 Posts
January 11 2011 12:44 GMT
#640
Ugh, if you're scrolled up in a chat channel and someone says something it instantly scrolls back down. Makes it painful to catch up on stuff when you've been AFK.
Prev 1 30 31 32 33 34 68 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 15
IntoTheiNu 841
RotterdaM544
WardiTV515
Ryung 271
TKL 255
SteadfastSC164
IndyStarCraft 136
Rex125
CosmosSc2 5
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 535
Ryung 259
TKL 255
SteadfastSC 157
IndyStarCraft 131
Rex 119
ProTech102
CosmosSc2 5
StarCraft: Brood War
Calm 4877
Rain 1977
Shuttle 1967
Sea 1807
Bisu 1647
Jaedong 1423
Horang2 606
Mini 488
Soma 359
Light 331
[ Show more ]
firebathero 280
EffOrt 249
Soulkey 239
actioN 234
sorry 222
Stork 210
Snow 170
Last 160
ggaemo 141
Mong 131
Zeus 103
Killer 101
hero 95
ZergMaN 63
Free 54
Pusan 52
Rush 52
ZerO 48
Hyun 46
JYJ 41
soO 36
Movie 36
ToSsGirL 30
910 28
Aegong 27
scan(afreeca) 25
Noble 19
Barracks 17
GoRush 13
Terrorterran 12
Sacsri 12
Sexy 11
Icarus 9
zelot 8
Rock 4
Dota 2
Gorgc6573
Dendi506
syndereN118
XcaliburYe21
League of Legends
Doublelift2664
Counter-Strike
edward485
byalli359
Other Games
singsing1145
B2W.Neo569
hiko472
Lowko337
Pyrionflax194
DeMusliM144
Liquid`VortiX143
Livibee80
KnowMe72
ZerO(Twitch)19
XaKoH 8
Organizations
Other Games
gamesdonequick2737
BasetradeTV193
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2758
• TFBlade651
Upcoming Events
Replay Cast
19h 54m
CrankTV Team League
21h 54m
Replay Cast
1d 19h
CrankTV Team League
1d 21h
Replay Cast
2 days
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
3 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
4 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.