• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:52
CEST 03:52
KST 10:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism4Official StarCraft website teases new content ahead of BlizzCon?117Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group B 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6109 users

Patch 1.2.0 released! - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 34 68 Next
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 11:28 GMT
#621
On January 11 2011 20:07 BetterFasterStronger wrote:
Show nested quote +
On January 11 2011 20:00 Silent_Marine wrote:
+ Repairing SCVs now assume the same threat priority as the unit they’re repairing.
-> where is micro to kill repairing scv ? just press attack ....


this change was really needed though. It was impossible to kill a PF without Storm, Fungle Growth, Collosis, and Ultras/banes ect.

I am really disappointed that there is no ladder reset. A lot of people including myself took this as time to relax and play casually. Getting back to the top is going to be difficult. Im honestly not getting why we waited this long for chat channels though. They were out in the PTR and thats really the only thing thats going to change. The patches are not going to affect anything (unless you are idra and think that 10 second phoenix will destroy the match-ups)


To be honest, the claim that there will be a ladder-reset with 1.2 has always been backed up with....nothing at all but hot air.

I'm 100% fine the way it is right now because of two reasons:
First, I want to play casually and test all the new stuff (especially phoenixes, will definitely try to incorporate them better in PvT vs 111 builds; also in PvZ one stargate will now be much better suited to provide the necessary number of phoenixes for effective harassment). I don't want to start at zero when I haven't had time to play around with changes, even if they are not that big. Also due to phoenix-buildtime-reduction, there will definitely be some BOs that lead to quick wins in PvZ. Zergs will have to adapt. I'd hate so see some toss players grinding up and zerg players struggling just because the pro-zergs haven't had the time to develop decent counter-strategies.
Second, there has never been a Blizzard-patch that didn't introduce one or more minor bugs. Since 1.2 is pretty huge, I wouldn't be surprised if they did screw up something (remember phoenix graviton bug, and this was only a small patch?). Now it would be so extremely annoying if a ladder-reset were done exactly at the time when new bugs turned up. I'd like a ladder-reset once the dust has settled, once bugs are fixed (or its confirmed that there are none) and once people had time to adjust to the changes.
"You see....YOU SEE..." © 2010 Sen
Xswordy
Profile Joined December 2010
United Kingdom425 Posts
January 11 2011 11:28 GMT
#622
Blizzard should make a simple notification pop up before patching saying something like "The servers will be shut down in 15 minutes for maintenance , please log out." , that wouldn't be too hard to make...
petzergling
Profile Blog Joined August 2008
538 Posts
January 11 2011 11:29 GMT
#623
On January 11 2011 20:28 Xswordy wrote:
Blizzard should make a simple notification pop up before patching saying something like "The servers will be shut down in 15 minutes for maintenance , please log out." , that wouldn't be too hard to make...


it usually does do this.. maybe it disables them when you disable the pop ups?
Mod Edit: Don't bold your entire post
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
January 11 2011 11:33 GMT
#624
O well, 8 hours.. time to patch the SEA version so i don't have to wait for the US to patch :D
To Skeleton King: "Have you considered employment at Apple?"
Tofugrinder
Profile Joined September 2010
Austria899 Posts
January 11 2011 11:34 GMT
#625
I personally don't understand why so many of you are looking that much forward to the (never announced) ladder reset since only the points not the MMR is set to 0. Only setting MMR to 0 would be nice for a restart in my opinion
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2011-01-11 11:36:33
January 11 2011 11:35 GMT
#626
sorry, wrong thread
Do you really want chat rooms?
Alphasquad
Profile Joined August 2010
Austria505 Posts
January 11 2011 11:38 GMT
#627
way more than a ladder reset i would have appreciated 1-2 good maps in the pool...
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 11:42 GMT
#628
On January 11 2011 20:34 Markus138 wrote:
I personally don't understand why so many of you are looking that much forward to the (never announced) ladder reset since only the points not the MMR is set to 0. Only setting MMR to 0 would be nice for a restart in my opinion


Simply because I have 1200 bonus points - I play one game vs a 1400 player with roughly the same amount of bonus points. The next game I play vs a 2700 player with zero bonus points.

Retarded? Oh yes definitely, 100%. Points have inflated to a point where they have lost all meaning. Earlier (August/September) you could say around 1500 is good, everybody above is pro, around 1000 is mid diamond. Resembled chess. Now it's just ridiculous, nobody really knows how to value ranking any more. The only thing that's still possible is determine the high diamond players at I'd say ~3200 and above. The meaning of everything below has been reduced to some random number.
"You see....YOU SEE..." © 2010 Sen
Lurk
Profile Joined December 2010
Germany359 Posts
January 11 2011 12:08 GMT
#629
On January 11 2011 19:42 sleepingdog wrote:
Show nested quote +
On January 11 2011 19:03 Lurk wrote:
Yes of course this can and will happen. But you have to ask yourself, is that really a problem (for yourself) ? Other than taking up space in the ladders and the players in question being able to brag about being in masters (and everyone knowing the system knowing they don't deserve being there), it doesn't directly affect the people actually playing.


It becomes a problem because of "fixed" percentages per league - if there only is a certain percentage of diamond players in masters league, this means that this certain player "takes up" a spot in masters league that indeed belongs to another player. Since there's no way his MMR ever decreases, he'll be in masters league..."forever" unless at a point in the very far away future there are so many players playing sc2 that there are enough among them with an insanely high MMR to kick him out.

There's an underlying, very fundamental problem with league-placement being percentage-wise based on MMR. Since there's no decay/decrease of MMR if you just stop playing, inactive players with a high MMR will "block" spots in higher leagues as long as this system exists. Even if they don't want to (this is important!), they can't just drop out until they actively delete their accounts. And why in God's name would they do that?


This isn't a problem if you think about it. Why ? Because players go inactive all the time in all leagues. So while a few people are inactive in master's league, there are probably 19 times as much people inactive in diamond, thus there are more places in master's to begin with due to inactive people.

I don't think there is any reason for higher ranked players to go inactive more often than for lower ranked players. So their distribution amongst the leagues should be the same as for active players.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
January 11 2011 12:08 GMT
#630
Does anybody know why Blizzard is not using something like ELO ranking?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
alepov
Profile Joined December 2010
Netherlands1132 Posts
January 11 2011 12:17 GMT
#631
On January 11 2011 21:08 graNite wrote:
Does anybody know why Blizzard is not using something like ELO ranking?

mmr does work pretty similar to elo
ლ(ಠ益ಠლ)
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 12:23 GMT
#632
On January 11 2011 21:08 Lurk wrote:
Show nested quote +
On January 11 2011 19:42 sleepingdog wrote:
On January 11 2011 19:03 Lurk wrote:
Yes of course this can and will happen. But you have to ask yourself, is that really a problem (for yourself) ? Other than taking up space in the ladders and the players in question being able to brag about being in masters (and everyone knowing the system knowing they don't deserve being there), it doesn't directly affect the people actually playing.


It becomes a problem because of "fixed" percentages per league - if there only is a certain percentage of diamond players in masters league, this means that this certain player "takes up" a spot in masters league that indeed belongs to another player. Since there's no way his MMR ever decreases, he'll be in masters league..."forever" unless at a point in the very far away future there are so many players playing sc2 that there are enough among them with an insanely high MMR to kick him out.

There's an underlying, very fundamental problem with league-placement being percentage-wise based on MMR. Since there's no decay/decrease of MMR if you just stop playing, inactive players with a high MMR will "block" spots in higher leagues as long as this system exists. Even if they don't want to (this is important!), they can't just drop out until they actively delete their accounts. And why in God's name would they do that?


This isn't a problem if you think about it. Why ? Because players go inactive all the time in all leagues. So while a few people are inactive in master's league, there are probably 19 times as much people inactive in diamond, thus there are more places in master's to begin with due to inactive people.

I don't think there is any reason for higher ranked players to go inactive more often than for lower ranked players. So their distribution amongst the leagues should be the same as for active players.


Actually your comparison doesn't really work...why? Because inactive players don't "increase" the overall number of players. Even if there are 19 times as much people inactive in diamond, then this is a problem as well - but now for platinum players. If there are 19 times as much inactive diamond players, then this wouldn't result in there being "more" overall diamond players.
By the same logic, there aren't "more" master-league spots just because there are inactive players. This is because being in diamond is ALSO percentage based, there's an overall percentage (I believe around 5% or something like that) of ALL registered players that have finished their placement matches who are in diamond.
Your comparison would make sense if there was a certain "threshold" to get into diamond, so that basicly an infinite amount of people could get there if they were skilled enough. But that's not the way it works. Everything is percentage-based, which means that inactive people with high MMR are "veiling" ratings everywhere.
"You see....YOU SEE..." © 2010 Sen
maje.stic
Profile Joined May 2010
Germany1 Post
January 11 2011 12:27 GMT
#633
On January 11 2011 21:17 alepov wrote:
Show nested quote +
On January 11 2011 21:08 graNite wrote:
Does anybody know why Blizzard is not using something like ELO ranking?

mmr does work pretty similar to elo



MMR is hidden, ELO is not....
ZoomDog
Profile Joined September 2010
Australia25 Posts
January 11 2011 12:29 GMT
#634
Europe always ALWAYS gets the short end of the stick concerning everything blizzard does.

Hah, no way. Up until SC2 Australians have had to connect to NA and deal with horrible pings and prime time maintenances. Getting a patch late is hardly a huge blow.
alepov
Profile Joined December 2010
Netherlands1132 Posts
January 11 2011 12:29 GMT
#635
On January 11 2011 21:27 maje.stic wrote:
Show nested quote +
On January 11 2011 21:17 alepov wrote:
On January 11 2011 21:08 graNite wrote:
Does anybody know why Blizzard is not using something like ELO ranking?

mmr does work pretty similar to elo



MMR is hidden, ELO is not....

thanks for the clarification.
ლ(ಠ益ಠლ)
Lurk
Profile Joined December 2010
Germany359 Posts
January 11 2011 12:31 GMT
#636
No, unless there is some underlying factor that results in people with high rating going inactive more often, it's not a problem.

Everything is percentage based, that means if we say have a total of 100k players and 10% of them are inactive. 7% of them are in diamond, meaning 7000, 700 of those are inactive. This also means that 5% of those diamond players get promoted to master's, 350. So we have 35 inactive master league players and 315 legitimate master league players.

Assuming the system would automatically kick out inactive players, we would only have a player base of 90000 (minus the 10k inactive ones). This results in only 6300 diamond spots (7%), now only filled with active players. Of those, the best 5% advance to master's. That's 315 master league players for you, exclusively active ones.
bgx
Profile Joined August 2010
Poland6595 Posts
Last Edited: 2011-01-11 12:37:55
January 11 2011 12:37 GMT
#637
edit: oops wrong thread
Stork[gm]
ALPINA
Profile Joined May 2010
3791 Posts
January 11 2011 12:38 GMT
#638
Europe day comes earlier but patch comes later.^^
You should never underestimate the predictability of stupidity
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 12:40 GMT
#639
On January 11 2011 21:31 Lurk wrote:
Assuming the system would automatically kick out inactive players, we would only have a player base of 90000 (minus the 10k inactive ones). This results in only 6300 diamond spots (7%), now only filled with active players. Of those, the best 5% advance to master's. That's 315 master league players for you, exclusively active ones.


If you put it this way you are correct - nevertheless just re-do the maths when you assume that the system doesn't "kick out" inactive players but re-values their skill

Meaning, for simplification, just imagine every inactive player being dropped one league due to automatic decay and players from the lower leagues advancing instead. See what I mean? The inactive players shouldn't get "removed" but their MMR should decay when they don't play. Then you should come to the same conclusions as I do.
"You see....YOU SEE..." © 2010 Sen
ZoomDog
Profile Joined September 2010
Australia25 Posts
January 11 2011 12:44 GMT
#640
Ugh, if you're scrolled up in a chat channel and someone says something it instantly scrolls back down. Makes it painful to catch up on stuff when you've been AFK.
Prev 1 30 31 32 33 34 68 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#98
PiGStarcraft526
davetesta30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft526
RuFF_SC2 158
ProTech133
CosmosSc2 43
StarCraft: Brood War
Rain 2348
GuemChi 1697
NaDa 28
Terrorterran 11
Yoon 5
Dota 2
monkeys_forever366
Counter-Strike
Coldzera 1264
m0e_tv286
minikerr24
Super Smash Bros
AZ_Axe101
Other Games
summit1g9286
Day[9].tv649
C9.Mang0354
hungrybox238
Maynarde94
ViBE58
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH254
• EnkiAlexander 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo259
Other Games
• Day9tv649
Upcoming Events
Kung Fu Cup
9h 8m
Replay Cast
22h 8m
The PondCast
1d 8h
KCM Race Survival
1d 8h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.