• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:59
CEST 01:59
KST 08:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2910Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format7[IPSL] Spring 2026 Grand Finals - This Weekend!0Weekly Cups (July 6 - 12): Protoss strike back3BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Reynor: GSL Loss Wasn't About Preparation Format Co-op Commander Guide: Kerrigan Serral wins HomeStory Cup 29 Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! [ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7495 users

Patch 1.2.0 released! - Page 33

Forum Index > SC2 General
Post a Reply
Prev 1 31 32 33 34 35 68 Next
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
January 11 2011 13:01 GMT
#641
On January 11 2011 21:44 ZoomDog wrote:
Ugh, if you're scrolled up in a chat channel and someone says something it instantly scrolls back down. Makes it painful to catch up on stuff when you've been AFK.


really? lol.. one of the most annoying things in any chat ever made ofc finally makes it into bnet 2011
life of lively to live to life of full life thx to shield battery
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
January 11 2011 13:02 GMT
#642
Hey guys,

How do you think phoenix's/VR's will be viable in PvT now. I feel a lot of T i play uses a ton of differing timing pushes - thor push/banhsee push etc.

Do you think phoenix is a viable opening or does that leave you to open to early bio pressure?

jdreamer
Profile Joined August 2010
Australia296 Posts
January 11 2011 13:02 GMT
#643
Stalemate Detection has been added.

The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

A countdown timer will now appear when the game detects this scenario.

THIS IS GOOD. No more Terran buildings flying to corner!
My life for Aiur!
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
January 11 2011 13:06 GMT
#644
On January 11 2011 22:02 jdreamer wrote:
Stalemate Detection has been added.

The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

A countdown timer will now appear when the game detects this scenario.

THIS IS GOOD. No more Terran buildings flying to corner!



lol what, it will still be done just will end in a tie a lot faster
Shade_FR
Profile Joined June 2010
France378 Posts
January 11 2011 13:09 GMT
#645
On January 11 2011 22:02 jdreamer wrote:
Stalemate Detection has been added.

The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

A countdown timer will now appear when the game detects this scenario.

THIS IS GOOD. No more Terran buildings flying to corner!


The draw system needs an additional condition : No unit kill for three consecutive minutes.

There are situations when you have a small group of units defending the remain of a base trade against a kind of similar opponnent army. In these cases you'll need micro, some time (more than 3 mins) and smart moves to be able to win.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 13:19 GMT
#646
On January 11 2011 22:02 CrayonKing wrote:
Hey guys,

How do you think phoenix's/VR's will be viable in PvT now. I feel a lot of T i play uses a ton of differing timing pushes - thor push/banhsee push etc.

Do you think phoenix is a viable opening or does that leave you to open to early bio pressure?



VR openings are very viable already, the phoenix buildtime reduction will just make it even more efficient in case your opponent goes for a 1/1/1 - because phoenixes are a good thing to have both against tanks and against banshees.
"You see....YOU SEE..." © 2010 Sen
CASLsoju
Profile Joined August 2010
Canada253 Posts
January 11 2011 13:20 GMT
#647
On January 11 2011 22:09 ShadeOfDraG wrote:
Show nested quote +
On January 11 2011 22:02 jdreamer wrote:
Stalemate Detection has been added.

The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

A countdown timer will now appear when the game detects this scenario.

THIS IS GOOD. No more Terran buildings flying to corner!


The draw system needs an additional condition : No unit kill for three consecutive minutes.

There are situations when you have a small group of units defending the remain of a base trade against a kind of similar opponnent army. In these cases you'll need micro, some time (more than 3 mins) and smart moves to be able to win.


No, that's stupid. There are way too many scenarios when units are not killed for 3 straight minutes. It's fine as it is.
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
January 11 2011 13:21 GMT
#648
On January 11 2011 20:07 Exarl25 wrote:
Show nested quote +
On January 11 2011 20:02 Zarahtra wrote:
I thought they were requiring 3 buildings for a ramp block, is 2 3x3 buildings enough? Is 1x 2x2 + 1x 3x3 enough?

Edit: Tbh if you are attacking PF headon with 30 scvs repairing it(without aoe such as blings/storms), I think you have other issues than targeting SCVs, but don't mind.


Exactly. PFs are absurdly difficult to take down, that's what is being fixed.

I don't know, I always just outranged it or used air and just halted mining by doing so and let them waste a craptonne trying to repair it.

Remember that they pay a quarter of the cost for a full hp repair and they stop mining. The mass repair is hardwired into so many people that some pros even make the mistake of doing it when it went doing regardless of mass-repair in 6 seconds, meaning they probably spent 2 planetary fortresses in repair cost plus a lot of SCV's who stayed there to extend its life 6 second and maybe kill some stalkers with it.

They should have thus forfeit it and run their SCV's the crap out of there because the army was sooo huge they couldn't even mass repair it with total surface coverage.
Workers and town centres are the ultimate counter to turtles.
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-01-11 13:28:19
January 11 2011 13:27 GMT
#649
On January 11 2011 22:20 eveo wrote:
Show nested quote +
On January 11 2011 22:09 ShadeOfDraG wrote:
On January 11 2011 22:02 jdreamer wrote:
Stalemate Detection has been added.

The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.

A countdown timer will now appear when the game detects this scenario.

THIS IS GOOD. No more Terran buildings flying to corner!


The draw system needs an additional condition : No unit kill for three consecutive minutes.

There are situations when you have a small group of units defending the remain of a base trade against a kind of similar opponnent army. In these cases you'll need micro, some time (more than 3 mins) and smart moves to be able to win.


No, that's stupid. There are way too many scenarios when units are not killed for 3 straight minutes. It's fine as it is.

I said "additional", it means the draw system needs to pop up if there are no income/production/structures destroy/ unit kill for 3 mins.

To prove my point, in this replay [ http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=179356 ] with the current draw system, the Zerg player wouldn't be able to win.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
January 11 2011 13:29 GMT
#650
Another question...how is this masters league going to work? I hear its the top 5%? What happens to the people already in the top 5%, are you already auto-master-leagued?

HAs anyone in SEA got into masters yet?
zoOv
Profile Blog Joined April 2010
Australia269 Posts
January 11 2011 13:30 GMT
#651
Yeah top few % get Masters but have to get it by winning one game.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
CrayonKing
Profile Joined August 2010
Cambodia124 Posts
January 11 2011 13:32 GMT
#652
oh its just one game(assuming your already in the top 5%)?

and how accurate do you guys think sc2 ranks is? accoridng to that im top 1% but im a little skeptical..o_O
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-01-11 13:34:33
January 11 2011 13:33 GMT
#653
On January 11 2011 22:30 zoOv wrote:
Yeah top few % get Masters but have to get it by winning one game.

I browsed http://sc2ranks.com/masters/sea to check out potential Masters players, it seems that Battle.net web profile shows an error page for some top players (I guess the ones that joined master league ?)
http://sea.battle.net/sc2/en/profile/292203/1/JesseTheKING/
http://sea.battle.net/sc2/en/profile/8034/1/nGenStarhunt/
http://sea.battle.net/sc2/en/profile/19519/1/inFiRoz/
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
wiperkill
Profile Joined January 2011
Sweden24 Posts
Last Edited: 2011-01-11 13:46:48
January 11 2011 13:46 GMT
#654
wrong thread
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2011-01-11 13:55:15
January 11 2011 13:54 GMT
#655
wrong thread sorry
xciLe
Profile Joined October 2010
Norway213 Posts
January 11 2011 14:00 GMT
#656
cant wait for this to come to the EU servers
Protoss OP
Hubris
Profile Joined November 2010
United States113 Posts
January 11 2011 14:00 GMT
#657
Looks US/NA is getting patch now
Wut?
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
January 11 2011 14:05 GMT
#658
On January 11 2011 23:00 Hubris wrote:
Looks US/NA is getting patch now


Source?
NonY
Profile Blog Joined June 2007
8751 Posts
January 11 2011 14:07 GMT
#659
Launcher connecting to patch server...

We will be performing scheduled maintenance...

NA is down, scheduled to be down for 5 more hours
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
January 11 2011 14:09 GMT
#660
I assume then that the patch will be available after the maintenance (2 pm EST).
Prev 1 31 32 33 34 35 68 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE259
FoxeR 52
CosmosSc2 38
StarCraft: Brood War
GuemChi 2201
Rain 1944
Counter-Strike
summit1g11882
minikerr17
Super Smash Bros
hungrybox352
PPMD25
Other Games
tarik_tv4449
Day[9].tv769
shahzam542
C9.Mang0288
ToD220
XaKoH 112
Maynarde110
Temp016
Organizations
Other Games
gamesdonequick2986
BasetradeTV259
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 92
• davetesta67
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21880
League of Legends
• TFBlade603
Other Games
• Day9tv769
• Shiphtur355
Upcoming Events
PiGosaur Cup
1m
The PondCast
10h 1m
Kung Fu Cup
11h 1m
Replay Cast
1d 9h
CrankTV Team League
1d 11h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
[ Show More ]
IPSL
3 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
4 days
IPSL
4 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.