|
On January 11 2011 19:34 RationalGaze wrote: I don't suppose anyone has any pics of the graphics with ambient occlusion on and off for comparison? Wondering how much difference it will make to both image quality and performance.
It was confirmed ealier in the thread (I think) that it only effects cutscenes not in game graphics.
|
On January 11 2011 19:39 Pschiiit wrote: Do you know if there will be also a master league for 2v2, 3v3 and 4v4 ?
thanks :-) its simply another league above diamond so im quite sure it will be
|
On January 11 2011 19:03 Lurk wrote: Yes of course this can and will happen. But you have to ask yourself, is that really a problem (for yourself) ? Other than taking up space in the ladders and the players in question being able to brag about being in masters (and everyone knowing the system knowing they don't deserve being there), it doesn't directly affect the people actually playing.
It becomes a problem because of "fixed" percentages per league - if there only is a certain percentage of diamond players in masters league, this means that this certain player "takes up" a spot in masters league that indeed belongs to another player. Since there's no way his MMR ever decreases, he'll be in masters league..."forever" unless at a point in the very far away future there are so many players playing sc2 that there are enough among them with an insanely high MMR to kick him out.
There's an underlying, very fundamental problem with league-placement being percentage-wise based on MMR. Since there's no decay/decrease of MMR if you just stop playing, inactive players with a high MMR will "block" spots in higher leagues as long as this system exists. Even if they don't want to (this is important!), they can't just drop out until they actively delete their accounts. And why in God's name would they do that?
|
On January 11 2011 18:57 sleepingdog wrote:Show nested quote +On January 11 2011 18:43 Lurk wrote:On January 11 2011 18:39 tarath wrote:Actually the way the system works is that every game in a row you win your variance (the amount your MMR increases with each win) increases. While you don't get a super high MMR by beating bronze level players if you beat 3 bronze players, then 3 gold, then 3 plat, then 3 low diamond, at that point your next win will jump your MMR so high that it may significantly over shoot your true skill.
The odds of you being significantly misranked (having a rank that does not reflect your true skill level) are thousands of times higher if you have played < 20 games than if you have played more than 1000. This is simply due to the properties of the normal distribution and law of large numbers and is a statistical fact. This not an excuse in any way for my rating.
If you disagree please explain mathematically how you think a player with a small number of games is less likely to be inaccurately ranked than a player with a large number of games given what we know about the MMR formula. There is no problem associated with that system assuming players continue to play and don't just quit after playing 50 games and getting promoted to masters. Eventually they will reach their true skill level, when that means they belong into diamond, they'll get demoted. The only problem is that inactive players suffer no point decay, demotion or etc. But at the end of the day, the system works well. The last sentence is important - with the stupid bonus-pool system opting out of the decay-system that worked perfectly for wc3, people could "lurk" around in masters-league probably forever. The aforementioned example shows this perfectly: say there's an idiot who just abused reapers all day long and quit laddering once the reapers were nerfed because he was afraid of destroying his cool stats. He'll probably sits at a MMR well above is "real" skill. Now he plays exactly one game, gets into masters-league (it probably won't matter if he wins or loses) and never plays again. His MMR will stay high....forever. Other players who play tons of games and are much more skilled will maybe never reach his MMR, solely acquired by cheesing ages ago. The warcraft 3 decay-based system solved these problems really well, because these players would slowly decay out of the high levels if they stopped playing. Why is this the case? Because the MMR doesn't "inflate" with massgaming only points do due to the bonus pool system. This flaw exists in another subtle fashion, say you know only one strat, but know it very well, you keep winning against good opponents with high mmr because they can't study your match history before playing and be like 'Okay, seems like this dude 4gates every single match, just tech fast to hydras and I'm fiiine'.
I mean, when I was in bronze, there was this plat (now diamond) dude who was basically 4gating every single match which I sometimes practised with, he won the first 3 matches until I started to realize that he could only 4gate and end the game quickly. Then I always beat him, his micro was superior as were his mechanics (his three extra gates always finished exactly when his warp gate tech was done). But it didn't matter, he couldn't beat a high bronze player who knew that all he could do was 4gate. He even knew after a while that I would 3gate robo him every match, but there was nothing he could do, he could only 4gate.
In fact, if all you care about is getting higher on ladder and not improve your overall repertoire of play and skill, it would be advisable to do the same thing each and every single time, because of all the time you practice and devote to a single strat, you will learn that one strat perfectly.
|
Server maintenance will begin in 15 minutes on the North America server, which is 3:00 A.M. PST, and will run to 11:00 A.M. I assume patch 1.2.0 will be available to NA players once maintenance is done.
|
On January 11 2011 19:40 vek wrote:Show nested quote +On January 11 2011 19:34 RationalGaze wrote: I don't suppose anyone has any pics of the graphics with ambient occlusion on and off for comparison? Wondering how much difference it will make to both image quality and performance. It was confirmed ealier in the thread (I think) that it only effects cutscenes not in game graphics.
Ah I see, that's a pity, thanks.
|
So us europeans have to wait until tomorrow morning to get it? :\\\\
|
On January 11 2011 19:50 koOma wrote: So us europeans have to wait until tomorrow morning to get it? :\\\\
This comes as a surprise to you? Europe always ALWAYS gets the short end of the stick concerning everything blizzard does.
|
On January 11 2011 19:51 Latham wrote:Show nested quote +On January 11 2011 19:50 koOma wrote: So us europeans have to wait until tomorrow morning to get it? :\\\\ This comes as a surprise to you? Europe always ALWAYS gets the short end of the stick concerning everything blizzard does.
Not just blizzard. If i remember correctly , Europe is always the last in getting releases in any game. Like i remembered they will get Final Fantasy 2 years after the Japanese / 1 year after the NA or something like that.
Lol.
|
Damn it, this just sucks big time, another 24 hours for us .EU. I feel discriminated. I thought blizz decided to patch according to time zones this time. I figured it was Korea and Asia, then Europe, then US. But NO! Asia, US,Europe.
|
ugh.. oh well it's not that big a deal. Can't wait to start playing it tho!
|
One day difference, doesn't really matter. I'm glad patch is finally released.
|
i assume FG still works on air.......
|
+ Repairing SCVs now assume the same threat priority as the unit they’re repairing. -> where is micro to kill repairing scv ? just press attack ....
|
On January 11 2011 19:59 danielsan wrote: i assume FG still works on air....... Yes fg will continue to work on air units
|
On January 11 2011 20:00 Silent_Marine wrote: + Repairing SCVs now assume the same threat priority as the unit they’re repairing. -> where is micro to kill repairing scv ? just press attack ....
It's ridiculously hard to individually target every one of the 30 SCVs repairing the planetary fortress.
Much needed change.
|
I thought they were requiring 3 buildings for a ramp block, is 2 3x3 buildings enough? Is 1x 2x2 + 1x 3x3 enough?
Edit: Tbh if you are attacking PF headon with 30 scvs repairing it(without aoe such as blings/storms), I think you have other issues than targeting SCVs, but don't mind.
|
On January 11 2011 20:00 Silent_Marine wrote: + Repairing SCVs now assume the same threat priority as the unit they’re repairing. -> where is micro to kill repairing scv ? just press attack ....
Where is micro to autorepair thors? Just right click the thor...
And if you don't know, when repairing a thor with SCV's, the opponents units run in circles around the thor when on a-attack, since they dont think the SCVs are more important. Yes you 'can' click every single of the 10 SCVs, but you'll lose all your units far before you kill them all.
|
On January 11 2011 20:00 Silent_Marine wrote: + Repairing SCVs now assume the same threat priority as the unit they’re repairing. -> where is micro to kill repairing scv ? just press attack ....
Where is micro to repair? Just press...oh wait, they do that stuff automatically.
One of the most needed fixes, the low/no-skill auto-repair abuse was ludicrous.
|
On January 11 2011 19:34 RationalGaze wrote: I don't suppose anyone has any pics of the graphics with ambient occlusion on and off for comparison? Wondering how much difference it will make to both image quality and performance.
Here is a link to the "What's New" article on the GeForce site, with comparison screenshots from SC2. It requires the beta driver, version 265.
|
|
|
|