• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:58
CET 01:58
KST 09:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down20ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League92
StarCraft 2
General
SC2 Power Rank: epic29 No more SC2 streamers on team liquid? Weekly Cups (October 19-25): Clem triples first in 5.0.17 How do you feel about the mass reverts in the 5.0.17 PTR? Evil Geniuses - shutting down
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL 2026 Offline Finals LCQ Sign-Ups Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder SCHNAIL now supports Remastered Rollback Netcode in Brood War BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [Women's StarCraft] MonstarZ vs BA 2026-10-30 Star Con San Diego 2026 Small VOD Thread 2.0
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread R I P Patrick Stewart Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9313 users

Patch 1.2.0 released! - Page 30

Forum Index > SC2 General
Post a Reply
Prev 1 28 29 30 31 32 68 Next
vek
Profile Joined March 2010
Australia936 Posts
January 11 2011 10:40 GMT
#581
On January 11 2011 19:34 RationalGaze wrote:
I don't suppose anyone has any pics of the graphics with ambient occlusion on and off for comparison? Wondering how much difference it will make to both image quality and performance.


It was confirmed ealier in the thread (I think) that it only effects cutscenes not in game graphics.
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
January 11 2011 10:41 GMT
#582
On January 11 2011 19:39 Pschiiit wrote:
Do you know if there will be also a master league for 2v2, 3v3 and 4v4 ?

thanks :-)

its simply another league above diamond so im quite sure it will be
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 10:42 GMT
#583
On January 11 2011 19:03 Lurk wrote:
Yes of course this can and will happen. But you have to ask yourself, is that really a problem (for yourself) ? Other than taking up space in the ladders and the players in question being able to brag about being in masters (and everyone knowing the system knowing they don't deserve being there), it doesn't directly affect the people actually playing.


It becomes a problem because of "fixed" percentages per league - if there only is a certain percentage of diamond players in masters league, this means that this certain player "takes up" a spot in masters league that indeed belongs to another player. Since there's no way his MMR ever decreases, he'll be in masters league..."forever" unless at a point in the very far away future there are so many players playing sc2 that there are enough among them with an insanely high MMR to kick him out.

There's an underlying, very fundamental problem with league-placement being percentage-wise based on MMR. Since there's no decay/decrease of MMR if you just stop playing, inactive players with a high MMR will "block" spots in higher leagues as long as this system exists. Even if they don't want to (this is important!), they can't just drop out until they actively delete their accounts. And why in God's name would they do that?
"You see....YOU SEE..." © 2010 Sen
Silmakuoppaanikinko
Profile Joined November 2010
799 Posts
January 11 2011 10:44 GMT
#584
On January 11 2011 18:57 sleepingdog wrote:
Show nested quote +
On January 11 2011 18:43 Lurk wrote:
On January 11 2011 18:39 tarath wrote:Actually the way the system works is that every game in a row you win your variance (the amount your MMR increases with each win) increases. While you don't get a super high MMR by beating bronze level players if you beat 3 bronze players, then 3 gold, then 3 plat, then 3 low diamond, at that point your next win will jump your MMR so high that it may significantly over shoot your true skill.

The odds of you being significantly misranked (having a rank that does not reflect your true skill level) are thousands of times higher if you have played < 20 games than if you have played more than 1000. This is simply due to the properties of the normal distribution and law of large numbers and is a statistical fact. This not an excuse in any way for my rating.

If you disagree please explain mathematically how you think a player with a small number of games is less likely to be inaccurately ranked than a player with a large number of games given what we know about the MMR formula.


There is no problem associated with that system assuming players continue to play and don't just quit after playing 50 games and getting promoted to masters. Eventually they will reach their true skill level, when that means they belong into diamond, they'll get demoted.

The only problem is that inactive players suffer no point decay, demotion or etc. But at the end of the day, the system works well.


The last sentence is important - with the stupid bonus-pool system opting out of the decay-system that worked perfectly for wc3, people could "lurk" around in masters-league probably forever.

The aforementioned example shows this perfectly: say there's an idiot who just abused reapers all day long and quit laddering once the reapers were nerfed because he was afraid of destroying his cool stats. He'll probably sits at a MMR well above is "real" skill. Now he plays exactly one game, gets into masters-league (it probably won't matter if he wins or loses) and never plays again. His MMR will stay high....forever. Other players who play tons of games and are much more skilled will maybe never reach his MMR, solely acquired by cheesing ages ago.

The warcraft 3 decay-based system solved these problems really well, because these players would slowly decay out of the high levels if they stopped playing. Why is this the case? Because the MMR doesn't "inflate" with massgaming only points do due to the bonus pool system.
This flaw exists in another subtle fashion, say you know only one strat, but know it very well, you keep winning against good opponents with high mmr because they can't study your match history before playing and be like 'Okay, seems like this dude 4gates every single match, just tech fast to hydras and I'm fiiine'.

I mean, when I was in bronze, there was this plat (now diamond) dude who was basically 4gating every single match which I sometimes practised with, he won the first 3 matches until I started to realize that he could only 4gate and end the game quickly. Then I always beat him, his micro was superior as were his mechanics (his three extra gates always finished exactly when his warp gate tech was done). But it didn't matter, he couldn't beat a high bronze player who knew that all he could do was 4gate. He even knew after a while that I would 3gate robo him every match, but there was nothing he could do, he could only 4gate.

In fact, if all you care about is getting higher on ladder and not improve your overall repertoire of play and skill, it would be advisable to do the same thing each and every single time, because of all the time you practice and devote to a single strat, you will learn that one strat perfectly.
Workers and town centres are the ultimate counter to turtles.
undyinglight
Profile Joined December 2008
United States611 Posts
January 11 2011 10:46 GMT
#585
Server maintenance will begin in 15 minutes on the North America server, which is 3:00 A.M. PST, and will run to 11:00 A.M. I assume patch 1.2.0 will be available to NA players once maintenance is done.
Rise Up!
RationalGaze
Profile Joined October 2010
United Kingdom121 Posts
January 11 2011 10:49 GMT
#586
On January 11 2011 19:40 vek wrote:
Show nested quote +
On January 11 2011 19:34 RationalGaze wrote:
I don't suppose anyone has any pics of the graphics with ambient occlusion on and off for comparison? Wondering how much difference it will make to both image quality and performance.


It was confirmed ealier in the thread (I think) that it only effects cutscenes not in game graphics.


Ah I see, that's a pity, thanks.
но ни шагу назад
koOma
Profile Joined March 2010
Norway462 Posts
January 11 2011 10:50 GMT
#587
So us europeans have to wait until tomorrow morning to get it? :\\\\
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Latham
Profile Blog Joined May 2007
9593 Posts
January 11 2011 10:51 GMT
#588
On January 11 2011 19:50 koOma wrote:
So us europeans have to wait until tomorrow morning to get it? :\\\\


This comes as a surprise to you? Europe always ALWAYS gets the short end of the stick concerning everything blizzard does.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
dtz
Profile Joined September 2010
5834 Posts
January 11 2011 10:56 GMT
#589
On January 11 2011 19:51 Latham wrote:
Show nested quote +
On January 11 2011 19:50 koOma wrote:
So us europeans have to wait until tomorrow morning to get it? :\\\\


This comes as a surprise to you? Europe always ALWAYS gets the short end of the stick concerning everything blizzard does.


Not just blizzard. If i remember correctly , Europe is always the last in getting releases in any game. Like i remembered they will get Final Fantasy 2 years after the Japanese / 1 year after the NA or something like that.

Lol.
theuser
Profile Joined June 2008
Romania176 Posts
January 11 2011 10:57 GMT
#590
Damn it, this just sucks big time, another 24 hours for us .EU. I feel discriminated. I thought blizz decided to patch according to time zones this time. I figured it was Korea and Asia, then Europe, then US. But NO! Asia, US,Europe.
koOma
Profile Joined March 2010
Norway462 Posts
January 11 2011 10:59 GMT
#591
ugh.. oh well it's not that big a deal. Can't wait to start playing it tho!
He wears a mask so when he dogs his face / Each and every race could absorb the bass /// ST_Life
Sigmur
Profile Joined August 2010
Poland497 Posts
January 11 2011 10:59 GMT
#592
One day difference, doesn't really matter. I'm glad patch is finally released.
danielsan
Profile Joined December 2010
Romania399 Posts
January 11 2011 10:59 GMT
#593
i assume FG still works on air.......
Silent_Marine
Profile Joined April 2005
Vietnam281 Posts
January 11 2011 11:00 GMT
#594
+ Repairing SCVs now assume the same threat priority as the unit they’re repairing.
-> where is micro to kill repairing scv ? just press attack ....
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
January 11 2011 11:02 GMT
#595
On January 11 2011 19:59 danielsan wrote:
i assume FG still works on air.......

Yes fg will continue to work on air units
Exarl25
Profile Joined November 2010
1887 Posts
January 11 2011 11:02 GMT
#596
On January 11 2011 20:00 Silent_Marine wrote:
+ Repairing SCVs now assume the same threat priority as the unit they’re repairing.
-> where is micro to kill repairing scv ? just press attack ....


It's ridiculously hard to individually target every one of the 30 SCVs repairing the planetary fortress.

Much needed change.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2011-01-11 11:04:31
January 11 2011 11:02 GMT
#597
I thought they were requiring 3 buildings for a ramp block, is 2 3x3 buildings enough? Is 1x 2x2 + 1x 3x3 enough?

Edit: Tbh if you are attacking PF headon with 30 scvs repairing it(without aoe such as blings/storms), I think you have other issues than targeting SCVs, but don't mind.
Squirrel
Profile Blog Joined April 2010
United States1102 Posts
Last Edited: 2011-01-11 11:04:51
January 11 2011 11:03 GMT
#598
On January 11 2011 20:00 Silent_Marine wrote:
+ Repairing SCVs now assume the same threat priority as the unit they’re repairing.
-> where is micro to kill repairing scv ? just press attack ....


Where is micro to autorepair thors? Just right click the thor...


And if you don't know, when repairing a thor with SCV's, the opponents units run in circles around the thor when on a-attack, since they dont think the SCVs are more important. Yes you 'can' click every single of the 10 SCVs, but you'll lose all your units far before you kill them all.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 11:04 GMT
#599
On January 11 2011 20:00 Silent_Marine wrote:
+ Repairing SCVs now assume the same threat priority as the unit they’re repairing.
-> where is micro to kill repairing scv ? just press attack ....


Where is micro to repair? Just press...oh wait, they do that stuff automatically.

One of the most needed fixes, the low/no-skill auto-repair abuse was ludicrous.
"You see....YOU SEE..." © 2010 Sen
byce
Profile Joined July 2010
United States98 Posts
Last Edited: 2011-01-11 11:06:41
January 11 2011 11:05 GMT
#600
On January 11 2011 19:34 RationalGaze wrote:
I don't suppose anyone has any pics of the graphics with ambient occlusion on and off for comparison? Wondering how much difference it will make to both image quality and performance.


Here is a link to the "What's New" article on the GeForce site, with comparison screenshots from SC2. It requires the beta driver, version 265.
Prev 1 28 29 30 31 32 68 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
GSL CK 6
CranKy Ducklings55
Liquipedia
OSC
07:00
Masters Cup #151: Group D
davetesta24
Liquipedia
The PiG Daily
05:30
Best Games of SC
herO vs Rogue
GuMiho vs ShoWTimE
Clem vs herO
PiGStarcraft448
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft448
RuFF_SC2 134
SpeCial 58
EmSc Tv 18
StarCraft: Brood War
ProTech169
910 65
LancerX 16
Sexy 7
Dota 2
syndereN892
monkeys_forever509
PGG 226
League of Legends
JimRising 689
Counter-Strike
taco 210
Super Smash Bros
hungrybox497
Other Games
summit1g9843
XaKoH 252
C9.Mang0135
Maynarde126
WinterStarcraft49
JuggernautJason32
Organizations
Other Games
gamesdonequick553
StarCraft 2
EmSc Tv 18
EmSc2Tv 18
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 157
• EnkiAlexander 48
• musti20045 24
• RyuSc2 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra939
Upcoming Events
Sparkling Tuna Cup
9h 2m
WardiTV Invitational
11h 2m
Epic.LAN
12h 2m
IPSL
15h 2m
eOnzErG vs McRibbed
LancerX vs StRyKeR
AI Arena Tournament
16h 2m
OSC
1d 13h
Yamato Cup
1d 14h
IPSL
1d 16h
Artosis vs RiceHat
Kyrie vs Sony
Map Test Tournament
1d 22h
WardiTV Weekly
2 days
[ Show More ]
Ultimate Battle
2 days
Rush vs BeSt
Replay Cast
2 days
Rogue vs Classic
Patches Events
3 days
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
KCM Race Survival
5 days
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.