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Active: 2011 users

Patch 1.2.0 released! - Page 29

Forum Index > SC2 General
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sleepingdog
Profile Joined August 2008
Austria6145 Posts
January 11 2011 09:57 GMT
#561
On January 11 2011 18:43 Lurk wrote:
Show nested quote +
On January 11 2011 18:39 tarath wrote:Actually the way the system works is that every game in a row you win your variance (the amount your MMR increases with each win) increases. While you don't get a super high MMR by beating bronze level players if you beat 3 bronze players, then 3 gold, then 3 plat, then 3 low diamond, at that point your next win will jump your MMR so high that it may significantly over shoot your true skill.

The odds of you being significantly misranked (having a rank that does not reflect your true skill level) are thousands of times higher if you have played < 20 games than if you have played more than 1000. This is simply due to the properties of the normal distribution and law of large numbers and is a statistical fact. This not an excuse in any way for my rating.

If you disagree please explain mathematically how you think a player with a small number of games is less likely to be inaccurately ranked than a player with a large number of games given what we know about the MMR formula.


There is no problem associated with that system assuming players continue to play and don't just quit after playing 50 games and getting promoted to masters. Eventually they will reach their true skill level, when that means they belong into diamond, they'll get demoted.

The only problem is that inactive players suffer no point decay, demotion or etc. But at the end of the day, the system works well.


The last sentence is important - with the stupid bonus-pool system opting out of the decay-system that worked perfectly for wc3, people could "lurk" around in masters-league probably forever.

The aforementioned example shows this perfectly: say there's an idiot who just abused reapers all day long and quit laddering once the reapers were nerfed because he was afraid of destroying his cool stats. He'll probably sits at a MMR well above is "real" skill. Now he plays exactly one game, gets into masters-league (it probably won't matter if he wins or loses) and never plays again. His MMR will stay high....forever. Other players who play tons of games and are much more skilled will maybe never reach his MMR, solely acquired by cheesing ages ago.

The warcraft 3 decay-based system solved these problems really well, because these players would slowly decay out of the high levels if they stopped playing. Why is this the case? Because the MMR doesn't "inflate" with massgaming only points do due to the bonus pool system.
"You see....YOU SEE..." © 2010 Sen
Mirosuu
Profile Blog Joined December 2010
England283 Posts
January 11 2011 10:02 GMT
#562
What happened to the even creep spread in the patch notes? Unless I missed it, I don't think it's in the patch notes.
The more things change, the more they stay the same.
Lurk
Profile Joined December 2010
Germany359 Posts
January 11 2011 10:03 GMT
#563
Yes of course this can and will happen. But you have to ask yourself, is that really a problem (for yourself) ? Other than taking up space in the ladders and the players in question being able to brag about being in masters (and everyone knowing the system knowing they don't deserve being there), it doesn't directly affect the people actually playing.
tarath
Profile Joined April 2009
United States377 Posts
January 11 2011 10:04 GMT
#564
On January 11 2011 19:02 Mirosuu wrote:
What happened to the even creep spread in the patch notes? Unless I missed it, I don't think it's in the patch notes.


Its in there. In the OP click show spoilers under complete patch notes. Then Cntrl-F for "Creep" and it will come up.

"+ Creep will now spread evenly in all directions."
Hobokinz
Profile Joined October 2010
United States126 Posts
January 11 2011 10:04 GMT
#565
On January 11 2011 19:02 Mirosuu wrote:
What happened to the even creep spread in the patch notes? Unless I missed it, I don't think it's in the patch notes.

It's there under Zerg Balance I think. it's been brought up before in the topic and we can confirm it's in the notes. I'm just too lazy to look for you.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
January 11 2011 10:10 GMT
#566
Where the hell are my SHARED REPLAYS at ?

Blizzard you promised this.

At the start of january.

BLIZZARD !
WHO is this who speaks to me as though I needed his advice?
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
January 11 2011 10:13 GMT
#567
On January 11 2011 19:04 Hobokinz wrote:
Show nested quote +
On January 11 2011 19:02 Mirosuu wrote:
What happened to the even creep spread in the patch notes? Unless I missed it, I don't think it's in the patch notes.

It's there under Zerg Balance I think. it's been brought up before in the topic and we can confirm it's in the notes. I'm just too lazy to look for you.

its under bug fixes i believe
jnkw
Profile Joined November 2010
Canada347 Posts
January 11 2011 10:14 GMT
#568
On January 11 2011 19:10 MasterFischer wrote:
Where the hell are my SHARED REPLAYS at ?

Blizzard you promised this.

At the start of january.

BLIZZARD !


Do you happen to have a link? I don't remember them promising it, but I could've easily missed it.
DooMDash
Profile Joined May 2010
United States1015 Posts
January 11 2011 10:14 GMT
#569
On January 11 2011 19:14 jnkw wrote:
Show nested quote +
On January 11 2011 19:10 MasterFischer wrote:
Where the hell are my SHARED REPLAYS at ?

Blizzard you promised this.

At the start of january.

BLIZZARD !


Do you happen to have a link? I don't remember them promising it, but I could've easily missed it.

They promised it at Blizzcon, but did not give a date IIRC.
S1 3500+ Master T. S2 1600+ Master T.
Xanatoss
Profile Joined May 2010
Germany539 Posts
Last Edited: 2011-01-11 10:15:20
January 11 2011 10:15 GMT
#570
On January 11 2011 19:10 MasterFischer wrote:
Where the hell are my SHARED REPLAYS at ?

Blizzard you promised this.

At the start of january.

BLIZZARD !


They said "next year" not "next january".
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
SnowSC2
Profile Blog Joined September 2010
United States678 Posts
Last Edited: 2011-01-11 10:16:36
January 11 2011 10:16 GMT
#571
it says NA servers going down in 45 mins.
Edit: this is via the login screen note on the left of the login fields
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
January 11 2011 10:17 GMT
#572
On January 11 2011 19:10 MasterFischer wrote:
Where the hell are my SHARED REPLAYS at ?

Blizzard you promised this.

At the start of january.

BLIZZARD !

Citation needed.

It's quite obvious that Blizzard's Bnet staff is either understaffed or inexperienced. I'm quite surprised that the patch was only delayed until the second week of January after us being promised it would come out before the end of the year. Oh well. At least Blizzard time is faster than Valve time.

Hopefully, Bnet will be fleshed out with a full set of features by the time Blizzard stops patching after Legacy of the Void. Unfortunately, we will all be so much older when that happens.

ㅇㅅㅌㅅ
Exarl25
Profile Joined November 2010
1887 Posts
January 11 2011 10:17 GMT
#573
On January 11 2011 19:16 Reptaur wrote:
it says NA servers going down in 45 mins.
Edit: this is via the login screen note on the left of the login fields


What? I thought EU would be first, makes sense considering timezones.

grrr we always get screwed
wargasm
Profile Joined December 2010
94 Posts
January 11 2011 10:24 GMT
#574
Still not getting the 2.0 in Battle.net 2.0 :-/
aseq
Profile Joined January 2003
Netherlands3987 Posts
January 11 2011 10:30 GMT
#575
I'm surprised I didn't see anyone comment on:

+ Harvesting units no longer avoid enemy units.

Although I must admit I only read about 10 pages of the thread. But this change means you can no longer mineral walk, right?
waffling1
Profile Blog Joined May 2010
599 Posts
January 11 2011 10:34 GMT
#576
OMG these changes are sooo freakekn good.
Long Live updatable PC games!

only thing i wish was the ability to send replays over battlenet, or watch a replay synced up with someone

but they did give up some surprises.

fully customizable hotkeys! no more f2 f3 f4 being useless for "heros" that never come up in 99% of your games. Screen binds to f2f3f4!

is there an ability to save your customized hotkey settings?
RationalGaze
Profile Joined October 2010
United Kingdom121 Posts
January 11 2011 10:34 GMT
#577
I don't suppose anyone has any pics of the graphics with ambient occlusion on and off for comparison? Wondering how much difference it will make to both image quality and performance.
но ни шагу назад
Exarl25
Profile Joined November 2010
1887 Posts
January 11 2011 10:35 GMT
#578
On January 11 2011 19:30 aseq wrote:
I'm surprised I didn't see anyone comment on:

+ Harvesting units no longer avoid enemy units.

Although I must admit I only read about 10 pages of the thread. But this change means you can no longer mineral walk, right?


It has been commented on and I believe that's what it means.

The only really bad change in this patch imo
jnkw
Profile Joined November 2010
Canada347 Posts
January 11 2011 10:35 GMT
#579
On January 11 2011 19:16 Reptaur wrote:
it says NA servers going down in 45 mins.
Edit: this is via the login screen note on the left of the login fields


Yep, seeing that too. Servers are scheduled to go live with 1.2 at 14:00 EST / 11:00 PST.
Pschiiit
Profile Joined January 2011
France2 Posts
January 11 2011 10:39 GMT
#580
Do you know if there will be also a master league for 2v2, 3v3 and 4v4 ?

thanks :-)
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