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On January 11 2011 18:43 Lurk wrote:Show nested quote +On January 11 2011 18:39 tarath wrote:Actually the way the system works is that every game in a row you win your variance (the amount your MMR increases with each win) increases. While you don't get a super high MMR by beating bronze level players if you beat 3 bronze players, then 3 gold, then 3 plat, then 3 low diamond, at that point your next win will jump your MMR so high that it may significantly over shoot your true skill.
The odds of you being significantly misranked (having a rank that does not reflect your true skill level) are thousands of times higher if you have played < 20 games than if you have played more than 1000. This is simply due to the properties of the normal distribution and law of large numbers and is a statistical fact. This not an excuse in any way for my rating.
If you disagree please explain mathematically how you think a player with a small number of games is less likely to be inaccurately ranked than a player with a large number of games given what we know about the MMR formula. There is no problem associated with that system assuming players continue to play and don't just quit after playing 50 games and getting promoted to masters. Eventually they will reach their true skill level, when that means they belong into diamond, they'll get demoted. The only problem is that inactive players suffer no point decay, demotion or etc. But at the end of the day, the system works well.
The last sentence is important - with the stupid bonus-pool system opting out of the decay-system that worked perfectly for wc3, people could "lurk" around in masters-league probably forever.
The aforementioned example shows this perfectly: say there's an idiot who just abused reapers all day long and quit laddering once the reapers were nerfed because he was afraid of destroying his cool stats. He'll probably sits at a MMR well above is "real" skill. Now he plays exactly one game, gets into masters-league (it probably won't matter if he wins or loses) and never plays again. His MMR will stay high....forever. Other players who play tons of games and are much more skilled will maybe never reach his MMR, solely acquired by cheesing ages ago.
The warcraft 3 decay-based system solved these problems really well, because these players would slowly decay out of the high levels if they stopped playing. Why is this the case? Because the MMR doesn't "inflate" with massgaming only points do due to the bonus pool system.
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What happened to the even creep spread in the patch notes? Unless I missed it, I don't think it's in the patch notes.
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Yes of course this can and will happen. But you have to ask yourself, is that really a problem (for yourself) ? Other than taking up space in the ladders and the players in question being able to brag about being in masters (and everyone knowing the system knowing they don't deserve being there), it doesn't directly affect the people actually playing.
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On January 11 2011 19:02 Mirosuu wrote: What happened to the even creep spread in the patch notes? Unless I missed it, I don't think it's in the patch notes.
Its in there. In the OP click show spoilers under complete patch notes. Then Cntrl-F for "Creep" and it will come up.
"+ Creep will now spread evenly in all directions."
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On January 11 2011 19:02 Mirosuu wrote: What happened to the even creep spread in the patch notes? Unless I missed it, I don't think it's in the patch notes. It's there under Zerg Balance I think. it's been brought up before in the topic and we can confirm it's in the notes. I'm just too lazy to look for you.
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Where the hell are my SHARED REPLAYS at ?
Blizzard you promised this.
At the start of january.
BLIZZARD !
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On January 11 2011 19:04 Hobokinz wrote:Show nested quote +On January 11 2011 19:02 Mirosuu wrote: What happened to the even creep spread in the patch notes? Unless I missed it, I don't think it's in the patch notes. It's there under Zerg Balance I think. it's been brought up before in the topic and we can confirm it's in the notes. I'm just too lazy to look for you. its under bug fixes i believe
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On January 11 2011 19:10 MasterFischer wrote: Where the hell are my SHARED REPLAYS at ?
Blizzard you promised this.
At the start of january.
BLIZZARD !
Do you happen to have a link? I don't remember them promising it, but I could've easily missed it.
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On January 11 2011 19:14 jnkw wrote:Show nested quote +On January 11 2011 19:10 MasterFischer wrote: Where the hell are my SHARED REPLAYS at ?
Blizzard you promised this.
At the start of january.
BLIZZARD ! Do you happen to have a link? I don't remember them promising it, but I could've easily missed it. They promised it at Blizzcon, but did not give a date IIRC.
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On January 11 2011 19:10 MasterFischer wrote: Where the hell are my SHARED REPLAYS at ?
Blizzard you promised this.
At the start of january.
BLIZZARD !
They said "next year" not "next january".
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it says NA servers going down in 45 mins. Edit: this is via the login screen note on the left of the login fields
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On January 11 2011 19:10 MasterFischer wrote: Where the hell are my SHARED REPLAYS at ?
Blizzard you promised this.
At the start of january.
BLIZZARD ! Citation needed.
It's quite obvious that Blizzard's Bnet staff is either understaffed or inexperienced. I'm quite surprised that the patch was only delayed until the second week of January after us being promised it would come out before the end of the year. Oh well. At least Blizzard time is faster than Valve time.
Hopefully, Bnet will be fleshed out with a full set of features by the time Blizzard stops patching after Legacy of the Void. Unfortunately, we will all be so much older when that happens.
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On January 11 2011 19:16 Reptaur wrote: it says NA servers going down in 45 mins. Edit: this is via the login screen note on the left of the login fields
What? I thought EU would be first, makes sense considering timezones.
grrr we always get screwed
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Still not getting the 2.0 in Battle.net 2.0 :-/
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I'm surprised I didn't see anyone comment on:
+ Harvesting units no longer avoid enemy units.
Although I must admit I only read about 10 pages of the thread. But this change means you can no longer mineral walk, right?
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OMG these changes are sooo freakekn good. Long Live updatable PC games!
only thing i wish was the ability to send replays over battlenet, or watch a replay synced up with someone
but they did give up some surprises.
fully customizable hotkeys! no more f2 f3 f4 being useless for "heros" that never come up in 99% of your games. Screen binds to f2f3f4!
is there an ability to save your customized hotkey settings?
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I don't suppose anyone has any pics of the graphics with ambient occlusion on and off for comparison? Wondering how much difference it will make to both image quality and performance.
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On January 11 2011 19:30 aseq wrote: I'm surprised I didn't see anyone comment on:
+ Harvesting units no longer avoid enemy units.
Although I must admit I only read about 10 pages of the thread. But this change means you can no longer mineral walk, right?
It has been commented on and I believe that's what it means.
The only really bad change in this patch imo
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On January 11 2011 19:16 Reptaur wrote: it says NA servers going down in 45 mins. Edit: this is via the login screen note on the left of the login fields
Yep, seeing that too. Servers are scheduled to go live with 1.2 at 14:00 EST / 11:00 PST.
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Do you know if there will be also a master league for 2v2, 3v3 and 4v4 ?
thanks :-)
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