Patch 1.2.0 released! - Page 37
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Garnet
Vietnam9011 Posts
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Alzadar
Canada5009 Posts
+ Fixed an issue where melee units were unable to attack a colossus when it was on a cliff. What does this mean? Melee units can hit colossus on high ground now? :o | ||
Aikin
Austria532 Posts
Players can no longer block off ramps with two 2x2 buildings. Can you still wall on the bottom of your base with rax & depo after the patch? Would be a shame if the pylon block killed that build because it defended early pools/scouts/gassteals so well. | ||
ALPINA
3791 Posts
On January 12 2011 01:37 Alzadar wrote: What does this mean? Melee units can hit colossus on high ground now? :o No, it was a bug. | ||
Ramble
Sweden877 Posts
On January 12 2011 01:37 Alzadar wrote: What does this mean? Melee units can hit colossus on high ground now? :o I think it was if you left a colossus sorta halfway up a cliff, melee units on neither the low or high ground could hit it. | ||
Elvin
149 Posts
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cHaNg-sTa
United States1058 Posts
On January 12 2011 00:20 LittLeD wrote: This thing alone might just kill the whole chat experience for me I never understood why ANY chat system did this. It was always a hindrance rather than helping. | ||
MaDBread
Germany66 Posts
On January 12 2011 01:43 cHaNg-sTa wrote: I never understood why ANY chat system did this. It was always a hindrance rather than helping. This is pretty much our own fault, or did someone complained on the PTR Forum about it? | ||
compscidude
176 Posts
Woot | ||
Shade_FR
France378 Posts
On January 12 2011 01:46 MaDBread wrote: This is pretty much our own fault, or did someone complained on the PTR Forum about it? Only US players had access to the PTR. Rather hard for the rest of the world to test the patch and send feedbacks about it... | ||
MaDBread
Germany66 Posts
On January 12 2011 01:51 ShadeOfDraG wrote: Only US players had access to the PTR. Rather hard for the rest of the world to test the patch and send feedbacks about it... Yes i know that, but I didn't want to write it was the Americans fault | ||
PartyBiscuit
Canada4525 Posts
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nam nam
Sweden4672 Posts
On January 12 2011 01:43 cHaNg-sTa wrote: I never understood why ANY chat system did this. It was always a hindrance rather than helping. +1 How someone thinks this is useful is beyond me. If they want to show that a new message have been posted just make some subtle flashing animation or something. | ||
MassHysteria
United States3678 Posts
On January 12 2011 01:53 MaDBread wrote: Yes i know that, but I didn't want to write it was the Americans fault lol NA servers do not equal just US or Americans..(sigh) On topic, I can't wait to download this and try it out woot ![]() | ||
youngminii
Australia7514 Posts
SO AWESOME | ||
strength
United States493 Posts
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SchAmToo
United States1141 Posts
On January 12 2011 01:43 cHaNg-sTa wrote: I never understood why ANY chat system did this. It was always a hindrance rather than helping. Its a programming thing. If you think about your chat box, it's an expanding box. So when you get a new message and actively partaking in discussion, it expands the box, and puts your vision at the bottom so that you see all new messages. See? However, they should add a function that if a user is using their own defined place other than the bottom (aka, you're looking up in the chat room) that a new message does not kick you back to the bottom again. | ||
rtsAlaran
Germany383 Posts
On January 12 2011 01:51 compscidude wrote: patch coming out in 1 hour. ! Woot Region? Source? | ||
PatouPower
Canada1119 Posts
North america. The Starcraft 2 login screen announcement. | ||
ckw
United States1018 Posts
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