|
On January 11 2011 16:06 amdpox wrote:Show nested quote +On January 11 2011 15:52 Digamma wrote:On January 11 2011 14:51 Charger wrote:On January 11 2011 14:49 Eriatarka wrote:* GENERAL o Players can no longer block off ramps with two 2x2 buildings. This includes bunkers, right? I don't THINK so. I believe that's pylons, supply depots, spine crawler maybe? I think a bunker is bigger than 2x2. Someone please correct me if I am incorrect. Bunkers are 3x3, not 2x2 Still, the change does prevent double-bunker walloffs - see the yellow unbuildable tiles in this screenshot: ![[image loading]](http://i.imgur.com/rwXhA.png) The best you can do with two is diagonally touching, which does leave a small gap.
unless they changed it, in the PTR I tried it on LT double bunker block on ramp and it worked no gaps or anything. So I hope they changed it for this patch cause in the PTR you could still double bunker block the ramp ^^
|
What happened to the even creep spread change? I was really looking forward to that after one incident involving a poorly placed spinecrawler because of the random creep spread. Randomness should be removed from the game as much as possible.
Edit: Never mind, it's still there. Just under bug fixes
|
On January 11 2011 16:19 Swede wrote: What happened to the even creep spread change? I was really looking forward to that after one incident involving a poorly placed spinecrawler because of the random creep spread. Randomness should be removed from the game as much as possible. It's in the patch notes. o Zerg + Creep will now spread evenly in all directions.
|
On January 11 2011 16:14 Mise wrote: Did they change the Ultra AoE like they said they would? Also is it possible for Terrans to block their ramp with a barracks and a supply depot anymore? Looking at the screenshot above - I don't think so - there will still be a small gap. This is a shame because it is a really good strat to block off the ramp early so no scouting can be done.
|
i am switching to protoss
|
On January 11 2011 16:06 amdpox wrote:Still, the change does prevent double-bunker walloffs - see the yellow unbuildable tiles in this screenshot: ![[image loading]](http://i.imgur.com/rwXhA.png) The best you can do with two is diagonally touching, which does leave a small gap. Nah, it works fine:
![[image loading]](http://i.imgur.com/b5Vce.jpg)
Solid wall.
|
Looks like you missed a spot up top.
|
On January 11 2011 16:27 Elwar wrote:Show nested quote +On January 11 2011 16:06 amdpox wrote:Still, the change does prevent double-bunker walloffs - see the yellow unbuildable tiles in this screenshot: ![[image loading]](http://i.imgur.com/rwXhA.png) The best you can do with two is diagonally touching, which does leave a small gap. Nah, it works fine: ![[image loading]](http://i.imgur.com/b5Vce.jpg) Solid wall.
thats what i got when i tested as well ty for confirming!
|
Is there not a hole above the left bunker?
|
Bunkers are 3x3. So is different than pylon.
|
On January 11 2011 16:33 baeracaed wrote: Looks like you missed a spot up top. Nothing gets through there.
I did actually test it you know 
![[image loading]](http://i.imgur.com/ggKrM.jpg)
Depot-barracks is also tight.
|
You guys forget that Barracks and Bunkers aren't 2x2 buildings... Why are you even testing this?
I can't wait till I get home and get owned by protoss. Too bad this is my worst match up, and it will get worse. If a Toss user reads this. How to react to a pheonix opening? Is it making sure you have a couple hydras in your 3 bases to defend it and go mass roaches + corrupter/broodlord? Because going too many hydras is just fail.
|
Russian Federation798 Posts
Ok, lets see how this patch turns out, hopefully it wont ruin any of the upcoming tournaments and instead fix them.
|
Someone on reddit/r/starcraft claimed that there are a few new maps added with this patch. Can anyone confirm?
I remember that Plunder Isle was in the PTR. Are there any other maps?
edit: I mistook Plunder Isle with Booty Bay. The names are way too similar.
|
Does anybody know when its coming on the european server? how many hours does it take usually?
|
On January 11 2011 16:17 blade55555 wrote:Show nested quote +On January 11 2011 16:06 amdpox wrote:On January 11 2011 15:52 Digamma wrote:On January 11 2011 14:51 Charger wrote:On January 11 2011 14:49 Eriatarka wrote:* GENERAL o Players can no longer block off ramps with two 2x2 buildings. This includes bunkers, right? I don't THINK so. I believe that's pylons, supply depots, spine crawler maybe? I think a bunker is bigger than 2x2. Someone please correct me if I am incorrect. Bunkers are 3x3, not 2x2 Still, the change does prevent double-bunker walloffs - see the yellow unbuildable tiles in this screenshot: ![[image loading]](http://i.imgur.com/rwXhA.png) The best you can do with two is diagonally touching, which does leave a small gap. unless they changed it, in the PTR I tried it on LT double bunker block on ramp and it worked no gaps or anything. So I hope they changed it for this patch cause in the PTR you could still double bunker block the ramp ^^
Patch clearly said two 2x2 buildings. Bunkers are 3x3
|
On January 11 2011 16:46 Coulthard wrote: Does anybody know when its coming on the european server? how many hours does it take usually?
Within 24hours usually.
|
On January 11 2011 16:45 eviltomahawk wrote: Someone on reddit/r/starcraft claimed that there are a few new maps added with this patch. Can anyone confirm?
I remember that Booty Bay was in the PTR. Are there any other maps? Not 100% sure, but were Worldship and Plunder Isle previously available?
(is there anywhere to see the old maps? Would make it easier to compare)
|
Is left2die and/or the other costum games, that blizzard announced, in this patch?
|
wow i thought this was all bs for a moment lol
|
|
|
|