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Patch 1.2.0 released! - Page 24

Forum Index > SC2 General
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Prev 1 22 23 24 25 26 68 Next
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 11 2011 07:17 GMT
#461
On January 11 2011 16:06 amdpox wrote:
Show nested quote +
On January 11 2011 15:52 Digamma wrote:
On January 11 2011 14:51 Charger wrote:
On January 11 2011 14:49 Eriatarka wrote:
* GENERAL
o Players can no longer block off ramps with two 2x2 buildings.


This includes bunkers, right?


I don't THINK so. I believe that's pylons, supply depots, spine crawler maybe? I think a bunker is bigger than 2x2. Someone please correct me if I am incorrect.


Bunkers are 3x3, not 2x2


Still, the change does prevent double-bunker walloffs - see the yellow unbuildable tiles in this screenshot: [image loading]

The best you can do with two is diagonally touching, which does leave a small gap.


unless they changed it, in the PTR I tried it on LT double bunker block on ramp and it worked no gaps or anything. So I hope they changed it for this patch cause in the PTR you could still double bunker block the ramp ^^
When I think of something else, something will go here
Swede
Profile Joined June 2010
New Zealand853 Posts
Last Edited: 2011-01-11 07:21:00
January 11 2011 07:19 GMT
#462
What happened to the even creep spread change? I was really looking forward to that after one incident involving a poorly placed spinecrawler because of the random creep spread. Randomness should be removed from the game as much as possible.

Edit: Never mind, it's still there. Just under bug fixes
Pwere
Profile Joined April 2010
Canada1557 Posts
Last Edited: 2011-01-11 07:21:22
January 11 2011 07:20 GMT
#463
On January 11 2011 16:19 Swede wrote:
What happened to the even creep spread change? I was really looking forward to that after one incident involving a poorly placed spinecrawler because of the random creep spread. Randomness should be removed from the game as much as possible.
It's in the patch notes.
o Zerg
+ Creep will now spread evenly in all directions.
rezyn8
Profile Joined September 2010
Australia216 Posts
January 11 2011 07:21 GMT
#464
On January 11 2011 16:14 Mise wrote:
Did they change the Ultra AoE like they said they would?
Also is it possible for Terrans to block their ramp with a barracks and a supply depot anymore?

Looking at the screenshot above - I don't think so - there will still be a small gap. This is a shame because it is a really good strat to block off the ramp early so no scouting can be done.
Silicon Sports Founder :: siliconsports.net :: @rezyn8
gavss
Profile Joined February 2010
Turkey94 Posts
January 11 2011 07:22 GMT
#465
i am switching to protoss
Elwar
Profile Joined August 2010
953 Posts
January 11 2011 07:27 GMT
#466
On January 11 2011 16:06 amdpox wrote:
Still, the change does prevent double-bunker walloffs - see the yellow unbuildable tiles in this screenshot: [image loading]

The best you can do with two is diagonally touching, which does leave a small gap.

Nah, it works fine:
[image loading]

Solid wall.
baeracaed
Profile Blog Joined June 2009
United States604 Posts
January 11 2011 07:33 GMT
#467
Looks like you missed a spot up top.
(☞゚ヮ゚)☞ Cookies! ☜(゚ヮ゚☜)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 11 2011 07:34 GMT
#468
On January 11 2011 16:27 Elwar wrote:
Show nested quote +
On January 11 2011 16:06 amdpox wrote:
Still, the change does prevent double-bunker walloffs - see the yellow unbuildable tiles in this screenshot: [image loading]

The best you can do with two is diagonally touching, which does leave a small gap.

Nah, it works fine:
[image loading]

Solid wall.


thats what i got when i tested as well ty for confirming!
When I think of something else, something will go here
vilg
Profile Joined April 2010
Denmark413 Posts
January 11 2011 07:34 GMT
#469
Is there not a hole above the left bunker?
yrag89
Profile Joined July 2008
Malaysia315 Posts
January 11 2011 07:35 GMT
#470
Bunkers are 3x3. So is different than pylon.
secondly morrow is a korean pro who plays terran what the hell did you expect lol - charlie420247
Elwar
Profile Joined August 2010
953 Posts
January 11 2011 07:37 GMT
#471
On January 11 2011 16:33 baeracaed wrote:
Looks like you missed a spot up top.

Nothing gets through there.

I did actually test it you know

[image loading]

Depot-barracks is also tight.
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
Last Edited: 2011-01-11 07:43:38
January 11 2011 07:41 GMT
#472
You guys forget that Barracks and Bunkers aren't 2x2 buildings... Why are you even testing this?

I can't wait till I get home and get owned by protoss. Too bad this is my worst match up, and it will get worse. If a Toss user reads this. How to react to a pheonix opening?
Is it making sure you have a couple hydras in your 3 bases to defend it and go mass roaches + corrupter/broodlord? Because going too many hydras is just fail.
I had a good night of sleep.
fishinguy
Profile Joined November 2010
Russian Federation798 Posts
January 11 2011 07:43 GMT
#473
Ok, lets see how this patch turns out, hopefully it wont ruin any of the upcoming tournaments and instead fix them.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2011-01-11 07:54:05
January 11 2011 07:45 GMT
#474
Someone on reddit/r/starcraft claimed that there are a few new maps added with this patch. Can anyone confirm?

I remember that Plunder Isle was in the PTR. Are there any other maps?

edit: I mistook Plunder Isle with Booty Bay. The names are way too similar.
ㅇㅅㅌㅅ
Coulthard
Profile Joined September 2005
Greece3359 Posts
January 11 2011 07:46 GMT
#475
Does anybody know when its coming on the european server? how many hours does it take usually?
wargasm
Profile Joined December 2010
94 Posts
January 11 2011 07:48 GMT
#476
On January 11 2011 16:17 blade55555 wrote:
Show nested quote +
On January 11 2011 16:06 amdpox wrote:
On January 11 2011 15:52 Digamma wrote:
On January 11 2011 14:51 Charger wrote:
On January 11 2011 14:49 Eriatarka wrote:
* GENERAL
o Players can no longer block off ramps with two 2x2 buildings.


This includes bunkers, right?


I don't THINK so. I believe that's pylons, supply depots, spine crawler maybe? I think a bunker is bigger than 2x2. Someone please correct me if I am incorrect.


Bunkers are 3x3, not 2x2


Still, the change does prevent double-bunker walloffs - see the yellow unbuildable tiles in this screenshot: [image loading]

The best you can do with two is diagonally touching, which does leave a small gap.


unless they changed it, in the PTR I tried it on LT double bunker block on ramp and it worked no gaps or anything. So I hope they changed it for this patch cause in the PTR you could still double bunker block the ramp ^^


Patch clearly said two 2x2 buildings. Bunkers are 3x3
DragoonPK
Profile Blog Joined July 2007
3259 Posts
January 11 2011 07:48 GMT
#477
On January 11 2011 16:46 Coulthard wrote:
Does anybody know when its coming on the european server? how many hours does it take usually?


Within 24hours usually.
darekkhort
Profile Joined January 2011
Australia23 Posts
January 11 2011 07:51 GMT
#478
On January 11 2011 16:45 eviltomahawk wrote:
Someone on reddit/r/starcraft claimed that there are a few new maps added with this patch. Can anyone confirm?

I remember that Booty Bay was in the PTR. Are there any other maps?

Not 100% sure, but were Worldship and Plunder Isle previously available?

(is there anywhere to see the old maps? Would make it easier to compare)
Ghatak
Profile Joined January 2011
Belgium13 Posts
January 11 2011 07:51 GMT
#479
Is left2die and/or the other costum games, that blizzard announced, in this patch?
kenwoo
Profile Joined August 2010
United States484 Posts
January 11 2011 07:52 GMT
#480
wow i thought this was all bs for a moment lol
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