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Would you play SC2 on PS3 or Xbox? - Page 2

Forum Index > SC2 General
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HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 21 2010 10:41 GMT
#21
I would try it just for the comical value. Starcraft 64 anyone?
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
ace246
Profile Joined October 2010
Australia360 Posts
Last Edited: 2010-12-21 10:48:07
December 21 2010 10:47 GMT
#22
The idea of playing an rts game on a console is ridiculous, just like the idea of playing FPS on a console (assuming that you want to play your best).
Rabbitmaster
Profile Joined August 2010
1357 Posts
December 21 2010 10:53 GMT
#23
On December 21 2010 19:10 hoby2000 wrote:
No, not even close. Consoles are computers. The only difference is that their software is tailored to prevent you from installing stuff they don't want you installing on there. Otherwise, their differences are minimal. That's why Sony allowed people for a while to install other operating systems onto the PS3. It's a computer.


I would personally call this a pretty huge difference... in one case i can do whatever i want with my computer pretty much, in the other case i can play a select few games chosen by the company that produces my "computer". Ive never liked consoles except in a few cases where i prefer the hand controller (although, by the same arguments used in this thread i can just hook up a controller to my computer) in games like super smash brothers etc...
God is dead.
CuirassEU
Profile Joined November 2010
Germany24 Posts
Last Edited: 2010-12-21 10:55:48
December 21 2010 10:54 GMT
#24
PSN is no problem you can easy do crossplatform if needed. But Xboxlive is a closed service.
I think you have to force Mouse Keyboard to be able to play what would make it a no go for the xbox because Microsoft forces developers to do controller support.
youd also see a strong pulldown in visuals for a console because the texture ram on them is terribad.

On December 21 2010 19:10 hoby2000 wrote:

Again, they just need to make games for maybe just one console, and it would improve not only their sales, but their market size. Consoles ABSOLUTELY do not have lower input standards, and even compared to the average computer, Consoles out do PCs in graphics. I'm not talking about those people who have spent thousands of dollars building their 12gb DDR3 with 450gt video card, and 6 processors computer. I'm talking about the people who bought a computer, and run games like SC2 on medium graphic detail, because they're not going to continue spending more money on their computer.


I spend 600 on my Core2Duo E8400/2x3GHZ with 6GB Ram and a ATI 4870 1 GB and it runs consolegames like Resident Evil 5 or Need for Speed shift with over 100 FPS on maxdetails in fullhd with antialiasing and antisotropic filtering. A console does 30 fps at 720p with almost no aa at those games.
Buying a console over a pc for power improvment is sorry but yeah its stupid. (Not starting to talk about all the restrictions you have on a console)
Mr.Brightside
Profile Joined October 2009
Australia317 Posts
December 21 2010 11:03 GMT
#25
I played Red Alert on Playstation when I was a kid, I didn't have a remotely decent PC so I guess that's why I started off as a console gamer. I loved that game until I foolishly lent it to a friend who lent it to his friend and it was never seen again, man that pissed me off so much, it still pisses me off when I think about it, because I loved that game so goddamn much. Then maybe a few years later I played SC1 on PC and although I was probably just as slow as I was on console back then, I can't really imagine going back to a console without a keyboard and mouse... it's the same as what ace246 said about FPS, using a console controller you just can't get the same precision and speed that you desire and it is frustrating as hell. I played BFBC2 on my friend's PS3 before I played the PC version, it seemed pretty cool, then I tried the PC version and thought the console version was like trying to ride a fat woman ontop of a bronco at a rodeo.

If I didn't have a good PC (that could run SC2) but my console could run it and it had a keyboard/mouse then hells yeah I would play it, but then it's pretty much the same as playing it on a PC.
"Makin' Pylons, Makin' Probes, Fightin' Round The World" - Russell Crowe
Sad[Panda]
Profile Blog Joined January 2009
United States458 Posts
December 21 2010 11:06 GMT
#26
In general I really do think they should make more RTS games for consoles but not these dumbed down halo wars/Lotr interfaces keep it like supreme commander was just make the games mouse and keyboard compatible and just make it so you can change the input in the options menu of the game. I would suggest that for FPS games too but I d k if people in general would agree since you can get a HUGE hardware advantage to people who get stuck using the controller because they don't want to buy more addons for their console
( O.O) ("\(t.t )/") ~ I'm just looking for someone to hug
Project Psycho
Profile Joined November 2010
United Kingdom329 Posts
December 21 2010 11:10 GMT
#27
i would love it if it came out on the consoles, obviously you would still need a mouse and keyboard and it should be mandatory if it did make it to the console, a game like this would never work with a controller.
risk.nuke
Profile Joined May 2010
Sweden2825 Posts
December 21 2010 11:11 GMT
#28
I played sc1 on x-box for fun, I'd do the same with sc2.
Neo.G Soulkey, Best, firebathero. // http://www.teamliquid.net/forum/index.php?show_part=31
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
December 21 2010 11:24 GMT
#29
Why would I play anything with PS3 or Xbox360, there's not a single good thing about them.
Last good consoles were the Segas and Nintendos before PsOne and N64.
If they released Lost Vikings for like SuperNintendo, now that I might play.
https://steamcommunity.com/id/*tlusernamehere*/
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
Last Edited: 2010-12-21 11:26:47
December 21 2010 11:25 GMT
#30
Call me biased and PC-centric all you want, but I really don't want the last major PC publisher / developer "branching out" to the market that destroyed nearly all good things in the game industry.

As Jean Luc Picard would say - "the line must be drawn HIAR". =P
Sad[Panda]
Profile Blog Joined January 2009
United States458 Posts
Last Edited: 2010-12-21 11:28:31
December 21 2010 11:27 GMT
#31
On December 21 2010 20:24 HwangjaeTerran wrote:
Why would I play anything with PS3 or Xbox360, there's not a single good thing about them.
Last good consoles were the Segas and Nintendos before PsOne and N64.
If they released Lost Vikings for like SuperNintendo, now that I might play.


lost vikings is for supernintendo... unless we are thinking of different games cause I actually own it :o

Edit: R.I.P Dreamcast you were the best system ever and way to technologically advanced for your own time :<
( O.O) ("\(t.t )/") ~ I'm just looking for someone to hug
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
December 21 2010 11:40 GMT
#32
if they made wireless keyboards and mice with the same range and responsiveness as the sixaxis controller i would definately buy it. I like the idea of being able to go to a lan without having to drag my whole pc, screen sound and everything with so i can just play sc2. Most of my friends lan console games only so i think it would be pretty cool to get them playing without having to buy pcs.

6 poll is a good skill toi have
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-12-21 11:58:08
December 21 2010 11:49 GMT
#33
You guys are all forgetting the BIGGEST difference other than interface between PC and Consoles: Distance from screen. I sit less than a foot away from my computer monitor. My tv? Well, if I'm using a new fangled Kinnect or Wii, up to six feet away. At the closest maybe three feet. I couldn't see my food count, make out small marks on my minimap, or, hell, even units.
"It may be easier, but it also limits the game in many different ways. Graphics, mechanics, control, input - there's only so much you can do with a basic console controller and static hardware."


No, not even close. Consoles are computers. The only difference is that their software is tailored to prevent you from installing stuff they don't want you installing on there. Otherwise, their differences are minimal. That's why Sony allowed people for a while to install other operating systems onto the PS3. It's a computer.
These include indie games, specifically, as well as most programs. That's like saying my jet ski is like my car, one just allows me to go on roads

"Both platforms can coexist because, to a certain degree, they have different target audiences and support different genres. What developers should do is avoiding bad ports from console to PC or vice versa."

The only reason that's true is because people think it's that way. In reality, all gamers could use consoles if they would allow mouse and keyboard control. Instead of having to make ports, they could all make games for the same console system, and accomplish the same task without making it a huge pain in the ass for the consumer.
Assuming you want to wait for say ten years to update your computer. And of course there is the issue of competition. Competition may make it harder for the developer, but it makes it cheaper and BETTER for the consumer.

"Regarding Blizzard, they shouldn't expand into the console market. Their games shine through the unique polish (pun not intended) Blizzard gives them, and through their relative complexity that makes them so hard to master and gives them such a high replay value. Splitting attention between multiple platforms or reducing game complexity for compatibility with lower hardware / input standards could reduce game quality."


Again, they just need to make games for maybe just one console, and it would improve not only their sales, but their market size. Consoles ABSOLUTELY do not have lower input standards, and even compared to the average computer, Consoles out do PCs in graphics. I'm not talking about those people who have spent thousands of dollars building their 12gb DDR3 with 450gt video card, and 6 processors computer. I'm talking about the people who bought a computer, and run games like SC2 on medium graphic detail, because they're not going to continue spending more money on their computer.
Assuming that the quality of the game itself(not graphically, but general "We'll release it when it's done" polish) wouldn't go down, which I don't buy, and that people would happily switch over, which I also don't buy, there's still the issue of the medium.
I play my computer at a desk, like most people. I play my consoles from my couch/bed like most people. Don't you see the difference there?
Velocity`
Profile Joined December 2010
United Kingdom343 Posts
December 21 2010 11:57 GMT
#34
No, it would play terribly. I'm also a graphics whore and considering how good SC2 looks on the PC I just can't imagine the same experience on the console counterpart. Console games look terrible after having played on the PC for so long.
ace246
Profile Joined October 2010
Australia360 Posts
December 21 2010 11:58 GMT
#35
On December 21 2010 19:54 CuirassEU wrote:
PSN is no problem you can easy do crossplatform if needed. But Xboxlive is a closed service.
I think you have to force Mouse Keyboard to be able to play what would make it a no go for the xbox because Microsoft forces developers to do controller support.
youd also see a strong pulldown in visuals for a console because the texture ram on them is terribad.

Show nested quote +
On December 21 2010 19:10 hoby2000 wrote:

Again, they just need to make games for maybe just one console, and it would improve not only their sales, but their market size. Consoles ABSOLUTELY do not have lower input standards, and even compared to the average computer, Consoles out do PCs in graphics. I'm not talking about those people who have spent thousands of dollars building their 12gb DDR3 with 450gt video card, and 6 processors computer. I'm talking about the people who bought a computer, and run games like SC2 on medium graphic detail, because they're not going to continue spending more money on their computer.


I spend 600 on my Core2Duo E8400/2x3GHZ with 6GB Ram and a ATI 4870 1 GB and it runs consolegames like Resident Evil 5 or Need for Speed shift with over 100 FPS on maxdetails in fullhd with antialiasing and antisotropic filtering. A console does 30 fps at 720p with almost no aa at those games.
Buying a console over a pc for power improvment is sorry but yeah its stupid. (Not starting to talk about all the restrictions you have on a console)


You probably mean you ran the pc version of need for speed and resident evil 5.

I always thought that the public was retarded, but not to this extent. The reason why many people would go to such lengths such as playing Cod and Halo on their PS3 or Xbox live (with a bloody controller that is) is because it provides better visual qualities 10 times better than that of a pc. I might be exaggerating when i say 10 times but the fact of the matter is a pc can't emulate a ps3 or xbox live compatible game which is proof enough that pc is not up to par with the latest consoles.
Naphal
Profile Joined December 2010
Germany2099 Posts
December 21 2010 12:03 GMT
#36
Blizzard should stick with the pc (and they will)
Mario & co should stick with the consoles (and they will)

sc2 on a handheld would be funny tho xD
MythicalMage
Profile Joined May 2010
1360 Posts
December 21 2010 12:04 GMT
#37
On December 21 2010 20:58 ace246 wrote:
Show nested quote +
On December 21 2010 19:54 CuirassEU wrote:
PSN is no problem you can easy do crossplatform if needed. But Xboxlive is a closed service.
I think you have to force Mouse Keyboard to be able to play what would make it a no go for the xbox because Microsoft forces developers to do controller support.
youd also see a strong pulldown in visuals for a console because the texture ram on them is terribad.

On December 21 2010 19:10 hoby2000 wrote:

Again, they just need to make games for maybe just one console, and it would improve not only their sales, but their market size. Consoles ABSOLUTELY do not have lower input standards, and even compared to the average computer, Consoles out do PCs in graphics. I'm not talking about those people who have spent thousands of dollars building their 12gb DDR3 with 450gt video card, and 6 processors computer. I'm talking about the people who bought a computer, and run games like SC2 on medium graphic detail, because they're not going to continue spending more money on their computer.


I spend 600 on my Core2Duo E8400/2x3GHZ with 6GB Ram and a ATI 4870 1 GB and it runs consolegames like Resident Evil 5 or Need for Speed shift with over 100 FPS on maxdetails in fullhd with antialiasing and antisotropic filtering. A console does 30 fps at 720p with almost no aa at those games.
Buying a console over a pc for power improvment is sorry but yeah its stupid. (Not starting to talk about all the restrictions you have on a console)


You probably mean you ran the pc version of need for speed and resident evil 5.

I always thought that the public was retarded, but not to this extent. The reason why many people would go to such lengths such as playing Cod and Halo on their PS3 or Xbox live (with a bloody controller that is) is because it provides better visual qualities 10 times better than that of a pc. I might be exaggerating when i say 10 times but the fact of the matter is a pc can't emulate a ps3 or xbox live compatible game which is proof enough that pc is not up to par with the latest consoles.
For me, it's an entirely different, incomparable experience.
When I sit down to play Counter Strike at my PC, I'm expecting a super fast crazy turn speed hyper accurate twitch based experience right in my face looking for millimeters of my enemy to see where they are.
When I sit down to play Halo in front of my TV, I'm expecting a casual, relatively slow shooting experience, with lots of eye candy focused more on strategy than reflexes, and with general slower less precise action. That's why in Halo 3, the maximum sensitivity was still super slow when compared to PC games. They were going for a different experience.
Mainland
Profile Joined September 2010
Canada551 Posts
December 21 2010 12:25 GMT
#38
Assuming that it'll be using mouse and keyboard, the biggest issue would be the viewing distance. Has anyone tried playing on their TV from their couch? I wonder what that would be like. I think releasing it for consoles with mouse and keyboard would only be a good idea if it SC2 really took off as an esport outside of Korea. If there were like hundreds of thousands of new fans, then it would make sense port it for all the people who don't have a great computer, but have a PS3/X360. I would guess that the number of people who want to play SC2 that don't have a computer for it is not large enough to be worth a port.
TehForce
Profile Joined July 2010
1072 Posts
December 21 2010 12:33 GMT
#39
The only time when console games looked better than pc games was when the consoles were brand new.

But i like the idea of installing sc2 on my ps3, using mouse and keyboard. this way i could just carry my ps3 to a lan and not my whole computer. but that is the only benefit i can see in this.
NesTea <3
Kinslayer
Profile Joined April 2010
United States129 Posts
December 21 2010 12:35 GMT
#40
Ok, let me chime in since I actually DO work for Xbox and have a bit more insight.

Would it work? Yes it would. Would it sell? Yes it would. There are some things that need to be taken into consideration though.

First and foremost, it can't be a port. Let's take a look at the Command and Conquer series that was released on the Xbox. They were pretty much a direct port. They sold very little copies because the control scheme was horrid. Mapping a keyboard/mouse to a controller was a bad idea.

The idea of requiring a keyboard/mouse to play would not fly yes. The whole promise of a Console is that you will be playing vs others that have the same hardware as you. Giving someone the advantage of keyboard/mouse while you don't have it (since you didn't want to shell out the money for some adapter or whatever) does not mesh. It's not even required, more on that later.

Second, which is what TRULY killed the Command and Conquer series on Xbox was the complete lack of updates. You can not have a RTS and not balance it. They released ZERO balance patches for all of their releases. The PC versions got plenty, the console ones were left unbalanced and ridden with exploits. Patching on the Xbox is more work, but it's not hard. They simply didn't want to invest the time to do it and blamed Microsoft's certification service for it instead. It was pretty lame and unprofessional. RTS titles like "Universe at War" released two balance patches on the Xbox as proof that it's doable just fine. Halo, Gears, etc patch a lot as well.

So how do you do it? You take a look at Halo Wars. It sold a million copies at launch. Sure, the Halo name had a lot to do with it. But the Halo name can't KEEP you playing a bad game. Halo Wars still enjoys something like 20k players a day until today. That is awesome even in PC RTS standards.

How did they do it? Simple. It was designed from the ground up for the console. A lot was dumbed down, agreed, but the essence of a RTS was completely there. It was easy to learn and play and the controller just became transparent very quickly. It is a very fun game and was patched multiple times to improve balance. Is it as good as SC2? no. But it's a really good game for a console.

So it can be done, but it must not be a direct port of SC2. A spin off of SC2, yes. Something simpler but still retains the spirit and awesomeness of SC2. Blizzard can do it, and it would sell quite a bit for sure. Don't underestimate the appeal of Xbox Live either.

Same applies for PS3 of course but I am not an expert of course

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