Probe-Pylon Trick - Page 2
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Empyrean
16950 Posts
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statez
Australia101 Posts
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Silidons
United States2813 Posts
On December 17 2010 17:42 SweetLou wrote: I thought Blizzard will patch something so the pylon chocke block would not be possible anymore...? So this might not work after the patch? they really didn't change it much. it still only takes 3 2x2 buildings to block a choke, the ONLY difference is that now instead of being able to attack the cannon with only 1 melee unit, you can use 2. but that is pretty nifty | ||
shannn
Netherlands2891 Posts
Should it be patched? not in my opinion because you can design maps around these type of things which makes the game more interesting. | ||
Creegz
Canada354 Posts
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AlphaWave
United States23 Posts
User was temp banned for this post. | ||
wooozy
3813 Posts
On December 17 2010 17:48 Empyrean wrote: I really don't think Blizzard's going to change this mechanic, but who knows. they won't change the mechanic, but blocking a ramp with two pylons isn't possible anymore in 1.2 | ||
RaptureLights
50 Posts
As for patching, they cannot patch it. | ||
confusedcrib
United States1307 Posts
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Darksoldierr
Hungary2012 Posts
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maybenexttime
Poland5415 Posts
On December 17 2010 18:11 AlphaWave wrote: I'm sorry if I offended anyone by my statement. However, it is only my opinion and I will still stand behind it. I hope that one day we can act as a community and share diverse opinions without the threat of verbal assaults. How is "only noob played BW" not a verbal assault? Idiot. | ||
ev8
United States112 Posts
On December 17 2010 17:55 CherubDown wrote: I don't believe this is actually "patchable." The motion the probe makes when a building is laid down near it is a fundamental to all sc2 units. Probes are the only unit that "lays down" buildings. How could the motion be fundamental to all units? Not that I think it should be patched out, it has value for spectators and players. | ||
Excludos
Norway7943 Posts
On December 17 2010 18:35 maybenexttime wrote: How is "only noob played BW" not a verbal assault? Idiot. I have to agree. You can't just come into a community and call 70% of them for "noobs". OT: Its a nice trick, but this isn't game breaking even in the slightest. Even in that video alone, you can clearly see that he could just have cancled the second cannon and moved the probe through, and the situation would be exactly the same. On top of that: if that probe dies, you have lost the game. | ||
CherubDown
United States171 Posts
On December 17 2010 18:38 ev8 wrote: Probes are the only unit that "lays down" buildings. How could the motion be fundamental to all units? Not that I think it should be patched out, it has value for spectators and players. That same motion happens when you have zerglings in the way of a hatchery - the motion is due to building placement. And it happens with all units. | ||
MetalSlug
Germany443 Posts
Nice trick, i wish it would stay ... | ||
FabledIntegral
United States9232 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On December 17 2010 18:11 AlphaWave wrote: I'm sorry if I offended anyone by my statement. However, it is only my opinion and I will still stand behind it. I hope that one day we can act as a community and share diverse opinions without the threat of verbal assaults. You call it an opinion,but its a fact that your statement is utterly false. I hope this kind of stuff doesn't get patched yet....I don't see this as very game breaking since the pylon change. | ||
peachsncream
United States289 Posts
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AlphaWave
United States23 Posts
On December 17 2010 18:49 BLinD-RawR wrote: You call it an opinion,but its a fact that your statement is utterly false. I hope this kind of stuff doesn't get patched yet....I don't see this as very game breaking since the pylon change. I respect yours and everyone else's opinions. | ||
ZomgTossRush
United States1041 Posts
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