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Active: 11508 users

sneak probe through pylon wallin - bug or legit

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 Next All
summerloud
Profile Joined March 2010
Austria1201 Posts
November 27 2010 14:07 GMT
#1
as most of you might already know, its possible to make a solid wallin on the bottom of somebodys ramp with 2 pylons, yet still be able to sneak in probes by putting a probe at the edge of the ramp, building a pylon and cancelling it

this leads to some very hard to stop ocannon rushes, like the one seen in GSL 3 ro64 match 30 choya vs annyeong game 2

here is a replay showing the trick

i hope blizzard removes this trick in the next patch, if they fix probe placement after making a building this could also fix probes sometimes getting stuck in impossible places after making a building, which can be very annoying at times


Poll: should blizzard remove the probe-through-pylon-wall trick

no (477)
 
73%

yes (179)
 
27%

656 total votes

Your vote: should blizzard remove the probe-through-pylon-wall trick

(Vote): yes
(Vote): no


Deleted_143
Profile Joined October 2010
Australia256 Posts
November 27 2010 14:16 GMT
#2
--- Nuked ---
HellRoxYa
Profile Joined September 2010
Sweden1614 Posts
November 27 2010 14:22 GMT
#3
Definently not. This is one of those mechanics which has many more uses than just cannon rushes and is generally fun to watch (and to do, although I haven't really been doing it myself).
JunC
Profile Joined August 2010
Canada80 Posts
November 27 2010 14:22 GMT
#4
I don't think so, I liked this feature from Broodwar as well. I think the glitches in broodwar made the game more enjoyable to a certain extent.
kekekeke
SmoKim
Profile Joined March 2010
Denmark10305 Posts
November 27 2010 14:23 GMT
#5
bugs are the things that made Brood War so fucking awesome, so NO
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
devolore
Profile Joined April 2010
United States70 Posts
November 27 2010 14:24 GMT
#6
I don't have a problem with it, and I don't think it would actually be possible for them remove it anyway. It's just the AI compensating for the fact that the probe can no longer be standing where it is when it starts warping in a structure.
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
November 27 2010 14:24 GMT
#7
Hey I know, let's remove it and then make it so that Pylons can lower/raise just like Supply debots! No, wait! Let's make it so that the Protoss has to pay 25 minerals for 1 probe to get in and out.

I don't think they will remove it. It's not game breaking and it's a neat little bug to keep the opponent on their toes.
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
Reptilia
Profile Joined June 2010
Chile913 Posts
November 27 2010 14:29 GMT
#8
No, you could do it in bw, i dont see why not now
The secret to creativity is knowing how to hide your sources
Sanguinarius
Profile Joined January 2010
United States3427 Posts
November 27 2010 14:36 GMT
#9
No reason to change this. It is the same way in BW and many other RTS games. Its the game moving the unit from a space it can no longer exist.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
LittLeD
Profile Joined May 2010
Sweden7973 Posts
November 27 2010 14:39 GMT
#10
Part of the game.
End of story
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
November 27 2010 14:43 GMT
#11
it aint a bug, its how the engine works.

stop calling it a bug
I want to fly
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
Last Edited: 2010-11-27 14:48:49
November 27 2010 14:47 GMT
#12
Indeed. i dont understand why blizzard gives the probe that AI in the first place. Why does it have to move after warping something? When it is snugged on a corner, perhaps yes (in fact it's used in many a great ways, especially in ums games xd). but on an open field??? Probes have one of the worst AI in SC.
JAEDONG ÜBERBONJWA!
Danze
Profile Joined September 2010
Australia219 Posts
November 27 2010 14:48 GMT
#13
I think they should fix it and similar bugs. I'm all for using and abusing game mechanics to the best of your ability, but when it comes to things that aren't working as intended; it just comes down to ethics.

We've all seen vids of probes being able to pass through 100% building wall offs and abusing similar bugs. If a player goes to the effort of walling off to deny scouting (insert similar example here) and you're able to sneak a probe in abusing a design error, it's not really ethical is it? What should the walling player do, find a way to stack buildings?

Do players have to resort to exploiting bugs themselves to combat being exploited against? Of course not, it's silly. I know this might just be my illusion of grandeur. I know it sounds crazy but here it goes:

Let's try to play fair eh?
Accidentally pissing on toilet rolls since 1991.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
November 27 2010 14:53 GMT
#14
it was the same in BW and it was good use for pylon walls to protect yoour expansion from vultures.
i dunno lol
shamanglove
Profile Joined June 2010
United States23 Posts
November 27 2010 14:55 GMT
#15
I voted no because, I like how this bug affected the BW map Outsider. I would enjoy seeing something similar in SCII
pushed to rise, yet doomed to fall
zoOv
Profile Blog Joined April 2010
Australia269 Posts
November 27 2010 15:20 GMT
#16
No man, this was in BW too, keep it in, helps the game stay more interesting.
Terror Australis :: [TA] :: Hard work beats talent when talent fails to work hard
GrazerRinge
Profile Blog Joined May 2010
999 Posts
November 27 2010 15:36 GMT
#17
oh my god...Socke used this trick vs naema today (i think so...it was quarter at Dreamhack!!!)

It should stay.
"Successful people don't talk much. They listen and take action."
Elwar
Profile Joined August 2010
953 Posts
November 27 2010 15:39 GMT
#18
Given its only use is to facilitate cheese, absolutely they should remove it. Oh you can wall someone in then abuse a bug in the game engine to get through yourself, thats logical... Even if it had a greater purpose, glitching probes through wall-offs is just not something that should ever factor into any strategic play.

Just because something was in BW and/or is a bug that has potential to do something Blizzard didn't intend doesn't mean it should automatically be left alone.
dtz
Profile Joined September 2010
5834 Posts
Last Edited: 2010-11-27 15:44:09
November 27 2010 15:42 GMT
#19
well it's a neat trick but also extremely abusable i think. not only for cannon rushes but also with the pylon ramp block. this way u can follow up cannon ramp block with more high ground cannons. not also denying expansion but threathening the main.

meh i dunno it's a cool trick but probably not worth the balance problems. and not as if we need to encourage cheese even more.
garbanzo
Profile Joined October 2009
United States4046 Posts
Last Edited: 2010-11-29 23:51:33
November 27 2010 15:47 GMT
#20
I think it should be kept in there. I don't know how hard it is to do in SC2, but anyone who has watched (or played) enough BW knows that it is not that easy to pull off.

Edit: As the OP so graciously mentioned it is easy to do. I would make a new post, but I'm 'gtfo'-ing.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
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