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On November 28 2010 11:23 BeMannerDuPenner wrote:Show nested quote +On November 28 2010 08:45 MichaelJLowell wrote:On November 28 2010 08:44 Eminent Rising wrote:On November 28 2010 01:13 summerloud wrote:On November 28 2010 00:47 garbanzo wrote: I think it should be kept in there. I don't know how hard it is to do in SC2, but anyone who has watched (or played) enough BW knows that it is not that easy to pull off. so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW BW was the better game so sc2 should emulate it as much as possible. By that logic, we'd still be stuck on Pong. nonsense. pong was bad. really bad. bw is the by far best,most balanced, most entertaining RTS in existance. totally different
Pong was the best ping pong computer video game of his time. It was AWESOME!
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On November 28 2010 11:23 BeMannerDuPenner wrote:Show nested quote +On November 28 2010 08:45 MichaelJLowell wrote:On November 28 2010 08:44 Eminent Rising wrote:On November 28 2010 01:13 summerloud wrote:On November 28 2010 00:47 garbanzo wrote: I think it should be kept in there. I don't know how hard it is to do in SC2, but anyone who has watched (or played) enough BW knows that it is not that easy to pull off. so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW BW was the better game so sc2 should emulate it as much as possible. By that logic, we'd still be stuck on Pong. nonsense. pong was bad. really bad. bw is the by far best,most balanced, most entertaining RTS in existance. totally different Pong is by-far the greatest game of its time. So great that the majority of home video game consoles in the mid-1970s have been hard-wired with Pong, variants of, and nothing but. Nolan Bushnell is going to crash and burn with this "interchangeable cartridge-based software". Why change what isn't broken? Pong rules.
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On November 28 2010 08:45 MichaelJLowell wrote:Show nested quote +On November 28 2010 08:44 Eminent Rising wrote:On November 28 2010 01:13 summerloud wrote:On November 28 2010 00:47 garbanzo wrote: I think it should be kept in there. I don't know how hard it is to do in SC2, but anyone who has watched (or played) enough BW knows that it is not that easy to pull off. so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW BW was the better game so sc2 should emulate it as much as possible. By that logic, we'd still be stuck on Pong.
Not true, also the graphics/system engine of broodwar is highly advanced. But its not the same logic, BW is considered, well at the least before, SC2, was considered the best RTS during it's whole reign since start to finish (debatable), so your conclusion is very idiotic, by your logic, I should just start misconstruing everything bro. Anyways, it makes sense that we should emulate what is idealized and Pong was not considered the best game, but was considered revolutionary. And I have little knowledge about Pong, but even if it was theonly game during its time, best != only.
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I don't think 2 pylons should be able to completely wall off a base from lings. But I don't mind probes sneaking thru them with a pylon trick. In sc1 lings could fit between 2 pylons, and I don't understand why they can't in sc2. It makes getting out even out of a 2 proxy pylon + cannon contain almost impossible.
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On November 28 2010 11:49 kineSiS- wrote:
Not true, also the graphics/system engine of broodwar is highly advanced. But its not the same logic, BW is considered, well at the least before, SC2, was considered the best RTS during it's whole reign since start to finish (debatable), so your conclusion is very idiotic, by your logic, I should just start misconstruing everything bro. Anyways, it makes sense that we should emulate what is idealized and Pong was not considered the best game, but was considered revolutionary. And I have little knowledge about Pong, but even if it was theonly game during its time, best != only. Why do you hate Pong? You're trying to destroy the thriving Pong e-sports community with your hateful banter.
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I think they should fix ramps so you can't block the bottoms off with just two pylons...
This trick is a BW staple, and it would honestly kill me to see it removed. They already took our muta micro and macro, please god, don't take the pylon trick ):
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I get that it was in sc1 and wasn't broken then. You haven't seen the replay of how it is used in sc2. Cannon rushing with this bug changes the options P has. Simple: remove bug.
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This is like the extractor trick or the same kind of building trick with pylon or supply depot in BW, its a bug/glitch yes but it demonstrates the players skill in using it without ruining the game.
But Blizzard could go either way with this and I would be content.
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On November 28 2010 09:41 RageOverdose wrote: Its not a bug though.
Any Probe that gets stuck where it should not be able to exist will find the closest path it can out of the wall of buildings. But it will only go a path that's adjacent to a structure. So you won't be getting any Probes through mineral lines or through rocks. You could potentially get one through another player's wall though, but it would be blatantly obvious and would require multiple Pylons to do so.
Doesn't make it not a bug - units not supposed to be able to move through buildings placed next to each other. Feature can be bypassed (unintentionally) by making a pylon and canceling. Not saying it's not a "good bug" but a bug nonetheless.
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If there's a wall-in, it should actually be a wall none of this sneaking probes in crap
though i suppose a wall at the top would be fine
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well i think little bugs like this are awesome. I can remember fondly diablo cow farming, not really a glitch but come on and spending hours with my friends trying to figure out all the map glitches in the first halo. more recently trying to keep up with the latest glitches in mw2. as long as its not game breaking it just adds more charm. like a wrinkle on an old seaman's face. any game that is dearly loved will be exploited and this just endears it more in our hearts.
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On November 28 2010 10:11 FabledIntegral wrote:Show nested quote +On November 28 2010 08:46 Perscienter wrote:On November 28 2010 08:36 FabledIntegral wrote: It does in fact make cannon rushes incredibly more powerful. Yes, through that cannon rushes will become even more powerful against you. Here, I'll try to help you. I have two articles for you. Build Orderscouting Neither of those are relevant to what I'm talking about. Before trying to be a total dickwad, make sure you actually know what you're talking about, ok? Here, I'll try to make it clear for you. Typically when people cannon rushed the wall, they did not have vision above. Now the cannons can shoot above with sight. On top of that, doing the cannon rush at the ramp previously made people play blind. Now that they can scout the opponent's build order, they can react much, much sooner and play significantly more optimally.
what? SCOUTING prevents cheeses like this
there is also called a BO loss if you fail to scout properly .. Good players scouts their areas to prevent cheeses. and there is also that one thing called luck, lets say a 4-player map, i scouted you early and you scouted me way later, by then you couldn't have known my strat when i already made my cheese build. same thing applies to all cheeses. if you lost, your just a weaker player in the match (or the unlucky player)
there are also blind counter ..
this is RTS you adapt to situations and the unforeseen consequences of your actions (wrong scouting).
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On November 28 2010 11:49 kineSiS- wrote: also the graphics/system engine of broodwar is highly advanced.
I KNOW IT'S NOT IN 3D!!! \
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On November 28 2010 11:44 SKtheAnathema wrote: if it is a bug and it's not intended, they would've fixed it by now
Have you seen the colossus walking in space?
Oh but it's not a bug, it's working as intended: the colossus is spawning right where there's empty space!
And to everyone saying we could do it in BW as an argument: it is utterly irrelevant that a bug was unpatched in another game. (yes, even if that 12 years old game is its predecessor)
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On November 28 2010 07:33 LWr wrote:Show nested quote +On November 28 2010 07:26 Shizuru~ wrote: fact is that alot of bugs that probably wasn't intended by blizzard stuck in BW like hold position lurker, air units bugging out turrets, workers can glitch through minerals patches, and yet all those bugs were actually utilised by players and produce whacky strategies and games which are freaking awesome. actually made the game AWESOME!
'I think it's awesome' isn't an argument against how illogical it is that 2 pylons block one player from getting probes out but let the other player get probes in. 'I think it's awesome' isn't an argument against how illogical it is that 2 supply depots block one player from getting SCVs out but let the other player get SCVs in.
You must be a terran...
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On November 28 2010 15:16 out4blood wrote: 'I think it's awesome' isn't an argument against how illogical it is that 2 supply depots block one player from getting SCVs out but let the other player get SCVs in.
You must be a terran...
I don't know what to answer to such non-sense. Why can't supply depots fly while overlords can?!?...
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On November 28 2010 11:48 MichaelJLowell wrote:Show nested quote +On November 28 2010 11:23 BeMannerDuPenner wrote:On November 28 2010 08:45 MichaelJLowell wrote:On November 28 2010 08:44 Eminent Rising wrote:On November 28 2010 01:13 summerloud wrote:On November 28 2010 00:47 garbanzo wrote: I think it should be kept in there. I don't know how hard it is to do in SC2, but anyone who has watched (or played) enough BW knows that it is not that easy to pull off. so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW BW was the better game so sc2 should emulate it as much as possible. By that logic, we'd still be stuck on Pong. nonsense. pong was bad. really bad. bw is the by far best,most balanced, most entertaining RTS in existance. totally different Pong is by-far the greatest game of its time. So great that the majority of home video game consoles in the mid-1970s have been hard-wired with Pong, variants of, and nothing but. Nolan Bushnell is going to crash and burn with this "interchangeable cartridge-based software". Why change what isn't broken? Pong rules.
and this matters why?
it only was so big cause there was like nothing else during that time. pong is a bad and one dimensional game. there is nothing in any way special about it except that existed at a very early time.
comparing that to broodwar which after 12 years is still the single best multiplayer RTS and one of the best single player ones just doesnt work.
pong is lame and a remake would be a huge fail. bw is genius and a remake would own the vast majority of new games made.
different storys
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Obviously the 'it worked in BW' argument is not a justification for anything, it's a different game with different mechanics and what's balanced in one game might not be balanced in another. Having said that, the 'it wasn't intended' argument is equally stupid because there are tons of unintentional side effects of the game mechanics that people have discovered in this game that get used all the time without issue (e.g. mutalisk magic box technique).
The only thing that actually should be discussed is whether this is overpowered and whether it takes away from the overall dynamics of the game - at this stage I think it's probably too early to tell.
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On November 28 2010 08:45 MichaelJLowell wrote:Show nested quote +On November 28 2010 08:44 Eminent Rising wrote:On November 28 2010 01:13 summerloud wrote:On November 28 2010 00:47 garbanzo wrote: I think it should be kept in there. I don't know how hard it is to do in SC2, but anyone who has watched (or played) enough BW knows that it is not that easy to pull off. so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW BW was the better game so sc2 should emulate it as much as possible. By that logic, we'd still be stuck on Pong. how are u comparing probe jumping to pong? nonsensical moron.
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