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sneak probe through pylon wallin - bug or legit - Page 4

Forum Index > SC2 General
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MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2010-11-27 23:44:39
November 27 2010 23:43 GMT
#61
Question to those that support this: I'd like to hear how this makes the metagame more interesting and makes the range of options following a successful use of this exploit more interesting. The only reason I haven't rushed to say that it should be eliminated is that I haven't seen it yet and haven't been able to gauge whether or not it's a "you should quit if this works" or an "it changes the game but has numerous valid counters" situation. If it decreases the number of viable options in early-game matchups against a Protoss, then it should be fixed.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Eminent Rising
Profile Joined October 2010
United States174 Posts
November 27 2010 23:44 GMT
#62
On November 28 2010 01:13 summerloud wrote:
Show nested quote +
On November 28 2010 00:47 garbanzo wrote:
I think it should be kept in there. I don't know how hard it is to do in SC2, but anyone who has watched (or played) enough BW knows that it is not that easy to pull off.


so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo

its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in

im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW

BW was the better game so sc2 should emulate it as much as possible.
Momento Mori
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
November 27 2010 23:45 GMT
#63
On November 28 2010 08:44 Eminent Rising wrote:
Show nested quote +
On November 28 2010 01:13 summerloud wrote:
On November 28 2010 00:47 garbanzo wrote:
I think it should be kept in there. I don't know how hard it is to do in SC2, but anyone who has watched (or played) enough BW knows that it is not that easy to pull off.


so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo

its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in

im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW

BW was the better game so sc2 should emulate it as much as possible.

By that logic, we'd still be stuck on Pong.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Perscienter
Profile Joined June 2010
957 Posts
November 27 2010 23:46 GMT
#64
On November 28 2010 08:36 FabledIntegral wrote:
It does in fact make cannon rushes incredibly more powerful.

Yes, through that cannon rushes will become even more powerful against you.

Here, I'll try to help you. I have two articles for you.


Build Order

scouting
DuckS
Profile Joined September 2010
United States845 Posts
November 27 2010 23:53 GMT
#65
And, big deal. If a player truly wanted to have vision of the high ground and to make more cannons, he can just wall it in and bring another to make a cannon on the low ground. I used to do this a lot before rediscovering the trick. You guys qq too much.
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
November 27 2010 23:55 GMT
#66
Protoss.already has few early game choices for pressure.and.this.is.sort of their 2 rax rine counter to an early expo, leave it because if its not effective the toss is behind.so much.=
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 28 2010 00:00 GMT
#67
saw that today for the first time and i was like wtf. Highly epic. Would love to see some hellion pushing through with the help of a landing barracks *g*, but i guess its only working with workers in sc2.

should stay in game imo, because it only makes a canon rush more fun to watch. They are really easy to stop anyway.
GeeseHoward
Profile Joined November 2010
United States78 Posts
November 28 2010 00:17 GMT
#68
I don't get why people think units should be able to move thru a solid wall. How is that not a bug?

So far the reasons I've seen are:
1. You can do it in broodwar.
2. Protoss be so far behind if they cannon rush and can't do this glitch.
3. Omg, you nub just get better at the game and it won't work.
4. It's not a bug, cause drone floating in BW was totally didn't get patched out.

In all reality, I could do counter point for all these arguments but that's just petty. I merely would point out this reminds me of drone floating which I abused the hell out of but it did get patched out. Pathing will always be a issue in RTS and it will be abused. It should be removed since you do not normally expect a probe to be able to move thru a solid wall since it's not one of the abilities of a probe. This shouldn't be a high priority for the patches but it should be address within the year(s?).
[quote][/quote]
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
November 28 2010 00:41 GMT
#69
Its not a bug though.

Any Probe that gets stuck where it should not be able to exist will find the closest path it can out of the wall of buildings. But it will only go a path that's adjacent to a structure. So you won't be getting any Probes through mineral lines or through rocks. You could potentially get one through another player's wall though, but it would be blatantly obvious and would require multiple Pylons to do so.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 28 2010 01:11 GMT
#70
On November 28 2010 08:46 Perscienter wrote:
Show nested quote +
On November 28 2010 08:36 FabledIntegral wrote:
It does in fact make cannon rushes incredibly more powerful.

Yes, through that cannon rushes will become even more powerful against you.

Here, I'll try to help you. I have two articles for you.


Build Order

scouting


Neither of those are relevant to what I'm talking about. Before trying to be a total dickwad, make sure you actually know what you're talking about, ok?

Here, I'll try to make it clear for you. Typically when people cannon rushed the wall, they did not have vision above. Now the cannons can shoot above with sight. On top of that, doing the cannon rush at the ramp previously made people play blind. Now that they can scout the opponent's build order, they can react much, much sooner and play significantly more optimally.

Neither of these are related to what you're talking about, unless you're suggesting that it allows the person cannon rushing to read your build order via scouting. However, by your post, that's clearly irrelevant. Toodles.

Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-11-28 02:18:27
November 28 2010 02:12 GMT
#71
Yep totally terrible. Remove it, please. The pylon wallin abuse is incredibly stupid anyway and shouldn't happen, then add in a one-way entrance possibility that's impossible to fail after 30 seconds of practice and it's as stupid as it gets.

Oh yeah, and to the people saying it was in BW, well you couldn't completely block a ramp with just 2 pylons. If that same possibility had been in SCBW I could almost guarantee you it would be banned. The mineral cargo trick was a bug and it was banned because it was too powerful, same thing here really.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
November 28 2010 02:13 GMT
#72
The little quirks in a game are what make it special.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
November 28 2010 02:23 GMT
#73
On November 28 2010 08:45 MichaelJLowell wrote:
Show nested quote +
On November 28 2010 08:44 Eminent Rising wrote:
On November 28 2010 01:13 summerloud wrote:
On November 28 2010 00:47 garbanzo wrote:
I think it should be kept in there. I don't know how hard it is to do in SC2, but anyone who has watched (or played) enough BW knows that it is not that easy to pull off.


so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo

its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in

im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW

BW was the better game so sc2 should emulate it as much as possible.

By that logic, we'd still be stuck on Pong.



nonsense. pong was bad. really bad.

bw is the by far best,most balanced, most entertaining RTS in existance.

totally different
life of lively to live to life of full life thx to shield battery
LegendLength
Profile Joined October 2010
19 Posts
November 28 2010 02:25 GMT
#74
On November 28 2010 11:13 HollowLord wrote:
The little quirks in a game are what make it special.


Like the newly found colossus bug that lets them walk on air?
piskooooo
Profile Joined November 2008
United States351 Posts
November 28 2010 02:26 GMT
#75
Watch (Z)AnnYeongPrime vs (P)choyafOu game 2, and tell me Cannon Rush is OP.
<3 MKP
Jugan
Profile Blog Joined July 2009
United States1566 Posts
November 28 2010 02:33 GMT
#76
I firmly believe that the probe is the most imba unit in the game. I'm not joking. It can do ridiculous stuff like this, infinitely harrass a person, etc. etc.... NERF PROBE PLEASE
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
dhe95
Profile Blog Joined December 2008
United States1213 Posts
November 28 2010 02:41 GMT
#77
You guys have to stop using the "it was in BW so it should be kept" excuse.

However, I do agree that this should be kept. This is harmless, and 2 probes were sent for the cannon rush anyway. A strong cannon rush could easily be accomplished by sending a probe up the ramp and having the other one build behind the ramp.
SKtheAnathema
Profile Joined September 2010
United States885 Posts
November 28 2010 02:44 GMT
#78
if it is a bug and it's not intended, they would've fixed it by now
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
November 28 2010 02:46 GMT
#79
someone mention the quirks aspect and how its part of the game a good comparison would be BxR and BxB and other types of things from Halo2 they were known bugs but were allowed in the competitive scene because they were balance and added something to the game
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
November 28 2010 02:46 GMT
#80
... Okay bro, you've obviously not played SC1 before. It's a mechanic that we all enjoy has been used countless times for scouting and other ulterior motives. Stop being a freaking whiner and get over it.
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