On November 28 2010 01:13 summerloud wrote:
so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo
its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in
im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW
so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo
its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in
im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW
This! And:
On November 28 2010 04:56 OmniscientSC2 wrote:
Gsl spoiler + Show Spoiler +
Gsl spoiler + Show Spoiler +
idras opponent did it to him and saw that idra was going roaches, but still wasn't able to stop him. I think it's a very important scouting mechanical as far as the pylon/cannon rush goes. Zerg can have overlords over toss' base, why can't toss sneak a probe into zerg's? :D
P already gained the advantage of the Zerg not being able to come out of his base (Pylon wall-in). Why should the P furthermore gain the second advantage of a scouting probe in the Zs base? Let's give one scouting/"cannoning" probe also stealth abilities, so that they can't get attack after they have walled & glitched into the base...
Yeah, without a doubt BW was/is a cool game. But where's the argument in this comparison: just because BW had the glitch, SC2 must also have it? Just play BW then. Where actually is the fun in watching someone performing the glitch in a match?