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sneak probe through pylon wallin - bug or legit - Page 6

Forum Index > SC2 General
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tribbe
Profile Joined September 2010
Germany34 Posts
November 28 2010 18:38 GMT
#101
On November 28 2010 01:13 summerloud wrote:
Show nested quote +
On November 28 2010 00:47 garbanzo wrote:
I think it should be kept in there. I don't know how hard it is to do in SC2, but anyone who has watched (or played) enough BW knows that it is not that easy to pull off.


so basically you said "i have no idea what the fuck im talking about but in bw this went unfixed so it should stay", srsly, gtfo

its not hard to pull off, it doesnt require any additional micro, you just have to pick the right spot for your probe to be in

im simply amazed how many ppl think this should stay in the game for the sole reason that it was possible in BW


This! And:

On November 28 2010 04:56 OmniscientSC2 wrote:
Gsl spoiler + Show Spoiler +
idras opponent did it to him and saw that idra was going roaches, but still wasn't able to stop him. I think it's a very important scouting mechanical as far as the pylon/cannon rush goes. Zerg can have overlords over toss' base, why can't toss sneak a probe into zerg's? :D


P already gained the advantage of the Zerg not being able to come out of his base (Pylon wall-in). Why should the P furthermore gain the second advantage of a scouting probe in the Zs base? Let's give one scouting/"cannoning" probe also stealth abilities, so that they can't get attack after they have walled & glitched into the base...

Yeah, without a doubt BW was/is a cool game. But where's the argument in this comparison: just because BW had the glitch, SC2 must also have it? Just play BW then. Where actually is the fun in watching someone performing the glitch in a match?
Mechs: TTesport's Meka G1 (black), DAS Keyboard Ultimate (blue), Filco Majestouch 2 Tenkeyless (brown)
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
November 28 2010 20:51 GMT
#102
On November 29 2010 02:05 Eminent Rising wrote:

how are u comparing probe jumping to pong? nonsensical moron.

Why do you hate Pong? And by extension, this country?
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
SilverPotato
Profile Joined July 2010
United States560 Posts
November 28 2010 20:55 GMT
#103
Anyone else crashing when they try to load this replay?
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
summerloud
Profile Joined March 2010
Austria1201 Posts
December 04 2010 19:45 GMT
#104
seems like they are going to fix it in 1.2 :o
Magikarp
Profile Joined November 2010
United States32 Posts
December 04 2010 19:46 GMT
#105
On December 05 2010 04:45 summerloud wrote:
seems like they are going to fix it in 1.2 :o

They made the pylon wall a different shape. It now takes three pylons as well. This bug is now a moot issue.
"Hit 'em with a splash attack."
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
December 04 2010 19:53 GMT
#106
no you are both wrong, you can still glitch probes through building walls at corners of ramps. the same way, just warp in a pylon behind probe and it gets pushed through. ive tested it on PTR
ModeratorBlame yourself or God
Slithice
Profile Joined October 2010
Canada78 Posts
December 04 2010 19:56 GMT
#107
Voted no, I love my pylon/cannon block.
GoldenH
Profile Blog Joined March 2010
1115 Posts
December 04 2010 22:51 GMT
#108
I think it's a bug. If it was legit you would be able to do it with any other unit. They all run out of the way before the Pylon starts being built. There is no reason for the Probe to be an exception unless it was specifically programmed to be one, or if it's a bug.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
venomium
Profile Joined October 2010
Netherlands245 Posts
December 05 2010 00:36 GMT
#109
I voted yes, if you wall off, you WALL OFF.
If you want to get vision of the high ground, that's a calculated risk. Take that risk, but not through glitches.
And the argument "but it was in BW" is ridiculous; in that case I want the BW hydra back.
" I think we finally found the magic number of guns needed to be pointed at the TL hive mind to deter sexual molestation (9)" -Coagulation
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