sneak probe through pylon wallin - bug or legit - Page 3
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MDew
United States256 Posts
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BrickTop
United States37 Posts
On November 28 2010 07:47 Stratos_speAr wrote: There are strategies that revolve around the exploitation of bugs because they have become an integral part of play. That is true in the case of BW. But it still doesn't prove that you must rely on bugs to make sc2 as interesting as BW. I hope you agree that if they can achieve the same level of interesting gameplay without gimmicks as with gimmicks, then they should do it without gimmicks. If they can't, then I would consider SC2 a failure. They had 10 years to observe e-sports and try to design a game with e-sports and competitive gameplay in mind. | ||
Perscienter
957 Posts
Btw, the defending player microed wrong. What is so difficult about keeping one stalker alive? Why does he chase a probe into the cannons? Just build up your stalker force and snipe building cannons. | ||
leakingpear
United Kingdom302 Posts
On November 28 2010 08:00 Perscienter wrote: Where do you get an advantage from this, anyway? No, that everyone knows this bug the players will know that the opponent might manage to sneak in a probe.. Uh you can get vision of above the ramp so your cannons can hit things even way after you've lost your initial probe that put them down, it's not some tiny inconsequential advantage, it has real game applications that can totally swing games. | ||
Keiras
Czech Republic57 Posts
Anyway, fun facts from testing this. It is possible for a probe to slide through as many buildings of the same player as needed in order to get out on some free space. It always prefer the shortest way to the first empty place nearby. If there are enemy buildings in the way, it will try to slide around them or it will stuck inside the building field, if there is no way out via own buildings. | ||
Perscienter
957 Posts
On November 28 2010 07:40 BrickTop wrote: Almost all strategy games try to model some kind of 'real' battle, so they try to model the laws of physics (in a sci-fi sense), etc, so we don't end up with some weird game with completely arbitrary and counterintuitive rules. A probe jumping over obstacles does not make sense at all and is obviously a bug in the sense that is a probably unintended 'feature' that is caused by sloppy handling of a probe's position after it builds something. It does not correspond to anything real (in the starcraft universe). So from this point of view, this is definitely a bug and should be fixed. According to this text the whole game needs to be fixed. ^^ On November 28 2010 08:03 leakingpear wrote: Uh you can get vision of above the ramp so your cannons can hit things even way after you've lost your initial probe that put them down, it's not some tiny inconsequential advantage, it has real game applications that can totally swing games. How do you lose your initial probe before the first stalker? | ||
lyAsakura
United States1414 Posts
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Veritassong
Canada393 Posts
seriously though, no. there's a price for it, toss pays 25 minerals every time. so do you think making a bunker at the zerg's FE location and salvaging it before it gets destroyed and get 100% money back is intended? i think not. keep it as is | ||
DeckOneBell
United States526 Posts
And since I don't believe it's a bug, I don't think Blizzard will do anything about it, unless it becomes extremely abusive. Not really a big deal. | ||
CrazyF1r3f0x
United States2120 Posts
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PerQ
Sweden48 Posts
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DuckS
United States845 Posts
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MassHysteria
United States3678 Posts
Just my 2 cents...but hey what about the Overlord trick for zergs? Can't we fix that? ![]() | ||
Perscienter
957 Posts
User was warned for this post | ||
aimaimaim
Philippines2167 Posts
Hoejja with his zerglings back from Desti against Bisu Flash and silver with their nasty tricks on monty hall those funny games from Outsider and Medusa .. | ||
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Zelniq
United States7166 Posts
it's the same glitch as it was in bw except it only works on the edges of a ramp, and you can always get it through on your first attempt | ||
Patriot.dlk
Sweden5462 Posts
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FabledIntegral
United States9232 Posts
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DooMDash
United States1015 Posts
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shtdisturbance
Canada613 Posts
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