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sneak probe through pylon wallin - bug or legit - Page 3

Forum Index > SC2 General
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MDew
Profile Joined November 2010
United States256 Posts
November 27 2010 22:54 GMT
#41
That sounds like a flaw in Blizzard game design then that should be remedied.
BrickTop
Profile Joined May 2009
United States37 Posts
Last Edited: 2010-11-27 22:57:27
November 27 2010 22:56 GMT
#42
On November 28 2010 07:47 Stratos_speAr wrote:
There are strategies that revolve around the exploitation of bugs because they have become an integral part of play.


That is true in the case of BW. But it still doesn't prove that you must rely on bugs to make sc2 as interesting as BW. I hope you agree that if they can achieve the same level of interesting gameplay without gimmicks as with gimmicks, then they should do it without gimmicks.

If they can't, then I would consider SC2 a failure. They had 10 years to observe e-sports and try to design a game with e-sports and competitive gameplay in mind.
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-11-27 23:07:59
November 27 2010 23:00 GMT
#43
Where do you get an advantage from this, anyway? Now, that everyone knows this bug the players will know that the opponent might manage to sneak in a probe.

Btw, the defending player microed wrong. What is so difficult about keeping one stalker alive? Why does he chase a probe into the cannons?

Just build up your stalker force and snipe building cannons.
leakingpear
Profile Joined March 2006
United Kingdom302 Posts
November 27 2010 23:03 GMT
#44
On November 28 2010 08:00 Perscienter wrote:
Where do you get an advantage from this, anyway? No, that everyone knows this bug the players will know that the opponent might manage to sneak in a probe..


Uh you can get vision of above the ramp so your cannons can hit things even way after you've lost your initial probe that put them down, it's not some tiny inconsequential advantage, it has real game applications that can totally swing games.
Keiras
Profile Joined January 2009
Czech Republic57 Posts
Last Edited: 2010-11-27 23:04:19
November 27 2010 23:03 GMT
#45
As always with such a feature I say leave it in, see how it plays out and if after a month or two people still claim it's terribly broken, then start thinking how to solve that.

Anyway, fun facts from testing this. It is possible for a probe to slide through as many buildings of the same player as needed in order to get out on some free space. It always prefer the shortest way to the first empty place nearby. If there are enemy buildings in the way, it will try to slide around them or it will stuck inside the building field, if there is no way out via own buildings.
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-11-27 23:09:21
November 27 2010 23:07 GMT
#46
On November 28 2010 07:40 BrickTop wrote:
Show nested quote +
On November 27 2010 23:39 LittleeD wrote:
Part of the game.
End of story

Show nested quote +
On November 27 2010 23:43 Mutaahh wrote:
it aint a bug, its how the engine works.
stop calling it a bug

Almost all strategy games try to model some kind of 'real' battle, so they try to model the laws of physics (in a sci-fi sense), etc, so we don't end up with some weird game with completely arbitrary and counterintuitive rules.

A probe jumping over obstacles does not make sense at all and is obviously a bug in the sense that is a probably unintended 'feature' that is caused by sloppy handling of a probe's position after it builds something. It does not correspond to anything real (in the starcraft universe). So from this point of view, this is definitely a bug and should be fixed.

According to this text the whole game needs to be fixed. ^^
On November 28 2010 08:03 leakingpear wrote:
Show nested quote +
On November 28 2010 08:00 Perscienter wrote:
Where do you get an advantage from this, anyway? No, that everyone knows this bug the players will know that the opponent might manage to sneak in a probe..


Uh you can get vision of above the ramp so your cannons can hit things even way after you've lost your initial probe that put them down, it's not some tiny inconsequential advantage, it has real game applications that can totally swing games.

How do you lose your initial probe before the first stalker?
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
November 27 2010 23:11 GMT
#47
Probes are simply overpowered, nuff said.
WeMade FOX would be a deadly SC2 team.
Veritassong
Profile Joined April 2010
Canada393 Posts
November 27 2010 23:12 GMT
#48
of course they should remove it in the next patch, cuz every patch needs to nerf toss remember?

seriously though, no. there's a price for it, toss pays 25 minerals every time. so do you think making a bunker at the zerg's FE location and salvaging it before it gets destroyed and get 100% money back is intended? i think not.

keep it as is
人族英巴
DeckOneBell
Profile Blog Joined May 2010
United States526 Posts
November 27 2010 23:14 GMT
#49
I agree with the posters who said it wasn't a bug. It's not. It's just how probes deal with being forced to build in an area that causes wherever they occupy to no longer be accessible.

And since I don't believe it's a bug, I don't think Blizzard will do anything about it, unless it becomes extremely abusive.

Not really a big deal.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
November 27 2010 23:20 GMT
#50
It adds color imo, and isn't such a big exploit that it could break the game too be honest.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
PerQ
Profile Joined March 2010
Sweden48 Posts
November 27 2010 23:21 GMT
#51
This should NOT be patched! As most of you already said, this makes watching pros play more fun! ^^ But it was a good thread becouse I didn't know about it! :D
http://twitter.com/PerKIU
DuckS
Profile Joined September 2010
United States845 Posts
November 27 2010 23:22 GMT
#52
Question : If Blizz does fix this 'bug', what exactly would happen to the probe if you tried to do the same trick that was displayed in the replay? Where else should the probe go? I like how everyone claims that this is a bug, when it's just part of the probe's design. How about evo blocking your opponents natural by abusing your canceled hatchery? How come no one cries bug to that?
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
MassHysteria
Profile Joined October 2010
United States3678 Posts
Last Edited: 2010-11-27 23:50:34
November 27 2010 23:26 GMT
#53
If this was also the same in Broodwar, like so many people on this thread have said, then I am sure Blizzard would have known about it and changed it, if they so wished to do... so obviously they did not want to change that for SC2!

Just my 2 cents...but hey what about the Overlord trick for zergs? Can't we fix that?
"Just ban all the J's...even jinklejoes" --unnamed source
Perscienter
Profile Joined June 2010
957 Posts
Last Edited: 2010-11-27 23:28:55
November 27 2010 23:28 GMT
#54
Btw, when will the Americans fix their broken English skills? Seriously, why do people have to dig into two different english styles, aka Oxford British English and American Retarded English. I don't get it.

User was warned for this post
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
November 27 2010 23:31 GMT
#55
schmuk noobs QQing again? will this ever end?

Hoejja with his zerglings back from Desti against Bisu
Flash and silver with their nasty tricks on monty hall
those funny games from Outsider and Medusa ..
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
November 27 2010 23:34 GMT
#56
i think some people in this thread are confused. he's not talking bout canceling a pylon in order to get in, he's talking about hugging the ramp + pylon corner with a probe, then warping in a pylon behind the probe to glitch it through the ramp. then you cancel that pylon of course

it's the same glitch as it was in bw except it only works on the edges of a ramp, and you can always get it through on your first attempt
ModeratorBlame yourself or God
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
November 27 2010 23:34 GMT
#57
I have no good argument for why it should be removed and I have not really seen a good one for why it should stay. To me it feels out of place in this game but obviously it's comes down to personal taste.

FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 27 2010 23:36 GMT
#58
It does in fact make cannon rushes incredibly more powerful.
DooMDash
Profile Joined May 2010
United States1015 Posts
November 27 2010 23:39 GMT
#59
hah nice the replay is at BR.com.
S1 3500+ Master T. S2 1600+ Master T.
shtdisturbance
Profile Joined February 2010
Canada613 Posts
November 27 2010 23:40 GMT
#60
I don't mind it. If i loose to a cannon rush because of it i might but for now no.
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