The 100 Four Gate Challenge - Page 20
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Lumipallo
Finland5 Posts
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Chrysoprases
27 Posts
sorry but... i really had to lawl after reading one quarter of the posts. ill try to build hobbits from my gateways now ^^ | ||
Shikyo
Finland33997 Posts
http://img233.imageshack.us/img233/9217/4gate.jpg Can probably still shave around 5-10 seconds off that, but even like that it's insanely powerful, I don't think anyone below hiiiiigh diamond should be able to defend against that kind of a rush properly. | ||
bigAL
United States49 Posts
ID=substantiAL started challenge 12/28/2010 points before challenge = 2291 Diamond ended challenge 1/3/2011 points after challenge = 2817 Diamond | ||
Abstinence
United States328 Posts
On January 03 2011 23:16 Shikyo wrote: I've been able to refine the 1gas 4gate down to this: http://img233.imageshack.us/img233/9217/4gate.jpg Can probably still shave around 5-10 seconds off that, but even like that it's insanely powerful, I don't think anyone below hiiiiigh diamond should be able to defend against that kind of a rush properly. Indeed you can. Try chrono'ing your WG consistently, get 3 chronos on probes to start, move your probe out once your first stalker finishes, and only make two pylons before your proxy while cutting probes. I can consistently get my first warp-in at around 5:50~5:55 | ||
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bkrow
Australia8532 Posts
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bigAL
United States49 Posts
Four Gate All In | ||
Lorken
New Zealand804 Posts
Division: Bronze ![]() Points before "Hundred 4Gate Challenge": 639(1781 Bonus pool) Points 0 Games into challenge: Final score: Unknown Replay pack: Can't be bothered. Gonna start this now though, I'm keen to see what happens, and I'm not using my main account for a reason. | ||
Ryder.
1117 Posts
Been doing this challenge for about 50 games, I lost track of the piece of paper where I originally wrote down my stats but I shall try and find it! Having reasonable success so far. I just wanted to ask, is the 1 gas all-in varient (where you get 6 stalkers 1 zealot at aroud 6:00) viable against Terran? (and to a lesser extent zerg). I have found that if they scan me before it hits, they throw up a bunker or 2 behind their wall and there isn't much you can do about it, and you end up a bit behind walking away with your tail between your legs. Only silver league btw. Thanks! Thanks! | ||
Vedad
Sweden34 Posts
--------- Name/ID:--- (not gonna disclose because someone might see this and know ill 4gate:D) Division: Diamond Points before "Hundred 4Gate Challenge": 2492 (70 Bonus pool) Points 21 Games into challenge: 2759 (its exactly 7 days ago i started) (0 bonuspool) Final score: Unknown Replay pack: Coming SOON ( and not in the blizzard sense) I was 2.6k a coupl of days b4 the 4gate challenge. so dont think i went from bein a 2.5k skillwise to 2.7k. So far ive won 15 out of 21 games. Matchup | Wins - losses PvP | 6-3 PvT | 4-1 PvZ | 5-2 Gives me a total of 71% win-ratio Started good ![]() | ||
TheResidentEvil
United States991 Posts
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danielsan
Romania399 Posts
On November 24 2010 15:41 b_unnies wrote: i'd much prefer to have Protoss do a challenge where they don't go 4 gate for 100 games this User was warned for this post | ||
Nihilite
Netherlands61 Posts
On November 30 2010 01:04 Patriot.dlk wrote: While I have been matched up with my share of scrubs who fail to proceed after their gimmicky build was stopped it's not due to them getting the wrong kind of practice doing their build, it's just them being bad. Since getting educated about tvz from artosis in GSL 3 I started doing 2 rax pressure every match against zerg. Why would I not learn how to transition into something else after I have done this? TL:DR if you execute a build you also get practice transitioning from it, some players are just bad at strategy games and learns very slow There's a difference, 4 gate is an all-in build, you can't transition out of it unless you are in a situation where you somehow severely damaged your opponent, but can't break him. You can 2 rax on multiple ways, you could simply go all in - make 5 marines, pull all scv's on minerals away, only use mules and new scv's to keep mining and attack the zerg. You are unable to transition out of this. You can simply open up with 2 rax, use 1 or 2 scv's (maybe one of those is your scouting scv is you kept it alive) to make some bunkers near the zerg's natural, and do damage that way, while you keep mining and simply expand when you have 400 minerals - this is not an all-in at all, because you don't cut worker production, it's just early aggresion which you transition out of. Lets say you 4gate a terran, you cut workers around 20, make a proxy pylon, then warp in your 4 extra units, together with the initial stalker/zealot (or maybe even 2 stalkers). You have around 6-7 units, and you start your attack. Terran already has 2 bunkers however, he easily kills your units while only losing perhaps 2-3 marines or a marauder. You can never transition out of this, he's ahead on workers, he's ahead on units. You have to make units to defend any counterattack - and you are already behind on economy, you can't expand because you don't have resources to expand and make an army because of your low income. You pretty much inevatibly lost if your 4gate attack fails, that's why it's called an all-in. Maybe someone already responded to the post I quoted, but I didn't want to read 5 pages to find out, and felt the need to clear this up. If people want to do this challenge - by all means, have your fun, go for it, if you are a lower league player then yeah maybe you'll reach diamond this way (if you get the BO down properly you probably will). But doing an all-in doesn't give you any practice other then being able to do that same exact build, well perhaps a bit of practice in micro'ing your units in the early game. | ||
adius
United States249 Posts
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DamnCats
United States1472 Posts
edit: and he would've beaten him with it too if he didn't call chokey mcchokerson on the phone and ask for some advice. | ||
FenneK
France1231 Posts
In PvP though, a perfectly executed 4 Gate is incredibly powerful. | ||
Denzil
United Kingdom4193 Posts
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Falcon-sw
United States322 Posts
On January 05 2011 02:57 FenneK wrote: At a Diamond level, 4 Gates are insanely easy to deal with as Z if they scout it. Against Terran, I wouldn't recommend this unless they are teching. In PvP though, a perfectly executed 4 Gate is incredibly powerful. Insanely easy? Then why is every thread asking "how to beat 4-gate as Z?" several pages long with disagreements about the best way to deal with it? The 4-gate is set up so the toss player has more workers and a significantly stronger army than zerg at around 5-6 minutes if done properly. But please, share how it's ridiculously easy to stomp as long as you see it coming. | ||
darmousseh
United States3437 Posts
On December 26 2010 21:08 haegN wrote: Gateway units are considered stronger and stronger by the day it seems.. Gateway units are different than marines and marauders because they don't require a ton of stutter step micro in order to make them effective. Positioning and using their shield regen ability micro is a lot trickier to manage in big battles so it's been harder for protoss, but i think now they are figuring out how to make gateway units more effective especially stalkers in early game. | ||
Healingproof
Sweden81 Posts
And about your 4gate challenge, why are you promoting players to do this? There's no micro or macro involved, you just do the same thing repeatingly and your wins are completely dependant on if your opponent plays good or not. | ||
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