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Active: 1433 users

The 100 Four Gate Challenge - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 29 Next All
Lumipallo
Profile Joined December 2010
Finland5 Posts
December 26 2010 12:44 GMT
#381
so this is the reason why i have encountered so much 4 gating
Chrysoprases
Profile Joined November 2010
27 Posts
December 26 2010 15:56 GMT
#382
one cannot simply 4gate his way into mordor/diamond, QQ!!!!111

sorry but... i really had to lawl after reading one quarter of the posts. ill try to build hobbits from my gateways now ^^
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-01-03 14:16:45
January 03 2011 14:16 GMT
#383
I've been able to refine the 1gas 4gate down to this:

http://img233.imageshack.us/img233/9217/4gate.jpg

Can probably still shave around 5-10 seconds off that, but even like that it's insanely powerful, I don't think anyone below hiiiiigh diamond should be able to defend against that kind of a rush properly.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
bigAL
Profile Joined June 2010
United States49 Posts
January 04 2011 05:33 GMT
#384
First time poster, but long time lurker. I would like to say that it took a fair bit of discipline to do the same build 100 times in a row. It was actually kind of boring, but terribly effective. I won 63 out of 100 games.

ID=substantiAL
started challenge 12/28/2010
points before challenge = 2291 Diamond

ended challenge 1/3/2011
points after challenge = 2817 Diamond



Song Byung Goo!!! Song Byung Goo!!! Song Byung Goo!!!
Abstinence
Profile Blog Joined November 2010
United States328 Posts
January 04 2011 06:04 GMT
#385
On January 03 2011 23:16 Shikyo wrote:
I've been able to refine the 1gas 4gate down to this:

http://img233.imageshack.us/img233/9217/4gate.jpg

Can probably still shave around 5-10 seconds off that, but even like that it's insanely powerful, I don't think anyone below hiiiiigh diamond should be able to defend against that kind of a rush properly.


Indeed you can. Try chrono'ing your WG consistently, get 3 chronos on probes to start, move your probe out once your first stalker finishes, and only make two pylons before your proxy while cutting probes. I can consistently get my first warp-in at around 5:50~5:55
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
January 04 2011 06:15 GMT
#386
lol 100 games is a shit load.. i am sure it is effective throughout the ladder - it is a viable build i am so interested to see HOW much people improve though haha great idea man..
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
bigAL
Profile Joined June 2010
United States49 Posts
January 04 2011 06:58 GMT
#387
I thought it would be helpful to post the link to the build I used. It's a one gas "optimized" 4 gate.

Four Gate All In
Song Byung Goo!!! Song Byung Goo!!! Song Byung Goo!!!
Lorken
Profile Joined November 2010
New Zealand804 Posts
January 04 2011 07:18 GMT
#388
Name/ID: Squeek.393
Division: Bronze
Points before "Hundred 4Gate Challenge": 639(1781 Bonus pool)
Points 0 Games into challenge:
Final score: Unknown
Replay pack: Can't be bothered.
Gonna start this now though, I'm keen to see what happens, and I'm not using my main account for a reason.
LOUD NOISES!!!
Ryder.
Profile Joined January 2011
1117 Posts
January 04 2011 10:35 GMT
#389
Hey guys, first time caller, long time listener so to speak.

Been doing this challenge for about 50 games, I lost track of the piece of paper where I originally wrote down my stats but I shall try and find it! Having reasonable success so far.

I just wanted to ask, is the 1 gas all-in varient (where you get 6 stalkers 1 zealot at aroud 6:00) viable against Terran? (and to a lesser extent zerg). I have found that if they scan me before it hits, they throw up a bunker or 2 behind their wall and there isn't much you can do about it, and you end up a bit behind walking away with your tail between your legs.

Only silver league btw.
Thanks!

Thanks!
Vedad
Profile Blog Joined May 2010
Sweden34 Posts
January 04 2011 15:43 GMT
#390
I've tried it and it works. That's the only build I've been doin so far. With pretty ok results vs all matchups. Although the micro and mechanics is a bit different in the matchups the general buildorder is the same.
---------

Name/ID:--- (not gonna disclose because someone might see this and know ill 4gate:D)
Division: Diamond
Points before "Hundred 4Gate Challenge": 2492 (70 Bonus pool)
Points 21 Games into challenge: 2759 (its exactly 7 days ago i started) (0 bonuspool)
Final score: Unknown
Replay pack: Coming SOON ( and not in the blizzard sense)

I was 2.6k a coupl of days b4 the 4gate challenge. so dont think i went from bein a 2.5k skillwise to 2.7k.

So far ive won 15 out of 21 games.
Matchup | Wins - losses
PvP | 6-3
PvT | 4-1
PvZ | 5-2

Gives me a total of 71% win-ratio
Started good
TheResidentEvil
Profile Joined September 2010
United States991 Posts
January 04 2011 16:12 GMT
#391
I been having some real issues with zerg lately. I think this may be the cure.
danielsan
Profile Joined December 2010
Romania399 Posts
January 04 2011 16:19 GMT
#392
On November 24 2010 15:41 b_unnies wrote:
i'd much prefer to have Protoss do a challenge where they don't go 4 gate for 100 games


this


User was warned for this post
Nihilite
Profile Joined December 2010
Netherlands61 Posts
January 04 2011 17:22 GMT
#393
On November 30 2010 01:04 Patriot.dlk wrote:

While I have been matched up with my share of scrubs who fail to proceed after their gimmicky build was stopped it's not due to them getting the wrong kind of practice doing their build, it's just them being bad.

Since getting educated about tvz from artosis in GSL 3 I started doing 2 rax pressure every match against zerg. Why would I not learn how to transition into something else after I have done this?

TL:DR if you execute a build you also get practice transitioning from it, some players are just bad at strategy games and learns very slow


There's a difference, 4 gate is an all-in build, you can't transition out of it unless you are in a situation where you somehow severely damaged your opponent, but can't break him.

You can 2 rax on multiple ways, you could simply go all in - make 5 marines, pull all scv's on minerals away, only use mules and new scv's to keep mining and attack the zerg. You are unable to transition out of this.

You can simply open up with 2 rax, use 1 or 2 scv's (maybe one of those is your scouting scv is you kept it alive) to make some bunkers near the zerg's natural, and do damage that way, while you keep mining and simply expand when you have 400 minerals - this is not an all-in at all, because you don't cut worker production, it's just early aggresion which you transition out of.

Lets say you 4gate a terran, you cut workers around 20, make a proxy pylon, then warp in your 4 extra units, together with the initial stalker/zealot (or maybe even 2 stalkers). You have around 6-7 units, and you start your attack.

Terran already has 2 bunkers however, he easily kills your units while only losing perhaps 2-3 marines or a marauder. You can never transition out of this, he's ahead on workers, he's ahead on units. You have to make units to defend any counterattack - and you are already behind on economy, you can't expand because you don't have resources to expand and make an army because of your low income. You pretty much inevatibly lost if your 4gate attack fails, that's why it's called an all-in.

Maybe someone already responded to the post I quoted, but I didn't want to read 5 pages to find out, and felt the need to clear this up. If people want to do this challenge - by all means, have your fun, go for it, if you are a lower league player then yeah maybe you'll reach diamond this way (if you get the BO down properly you probably will). But doing an all-in doesn't give you any practice other then being able to do that same exact build, well perhaps a bit of practice in micro'ing your units in the early game.
adius
Profile Joined May 2007
United States249 Posts
January 04 2011 17:50 GMT
#394
With all the hate for 4gate, I will say that if you find yourself always trying to counter your opponent, or always coming up with hairbrained overcomplicated schemes for how to outwit your enemies, this could be a good thing to do (maybe 20 or 40 games rather than 100). You learn interesting facts like that it doesn't matter if your opponent has a cloaked banshee or whatever if all of his buildings are exploding, or that zerg having mutas in your probe line doesn't really do that much to stop you from putting a bunch of zealots and stalkers in his Everything.
DamnCats
Profile Joined August 2010
United States1472 Posts
Last Edited: 2011-01-04 17:54:17
January 04 2011 17:53 GMT
#395
I like how 4 gate was the closest plexa got to beating pokebunny in their 10 game series. lol.

edit: and he would've beaten him with it too if he didn't call chokey mcchokerson on the phone and ask for some advice.
Disciples of a god, that neither lives nor breathes.
FenneK
Profile Joined November 2010
France1231 Posts
January 04 2011 17:57 GMT
#396
At a Diamond level, 4 Gates are insanely easy to deal with as Z if they scout it. Against Terran, I wouldn't recommend this unless they are teching.

In PvP though, a perfectly executed 4 Gate is incredibly powerful.
good luck have batman
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
January 04 2011 17:59 GMT
#397
I approve of this thread. I crush 4 gaters so hard it's not even funny.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
Falcon-sw
Profile Joined September 2010
United States324 Posts
January 04 2011 18:03 GMT
#398
On January 05 2011 02:57 FenneK wrote:
At a Diamond level, 4 Gates are insanely easy to deal with as Z if they scout it. Against Terran, I wouldn't recommend this unless they are teching.

In PvP though, a perfectly executed 4 Gate is incredibly powerful.


Insanely easy? Then why is every thread asking "how to beat 4-gate as Z?" several pages long with disagreements about the best way to deal with it?

The 4-gate is set up so the toss player has more workers and a significantly stronger army than zerg at around 5-6 minutes if done properly.

But please, share how it's ridiculously easy to stomp as long as you see it coming.
https://www.youtube.com/FalconPaladin https://twitch.tv/falconpaladin
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
January 04 2011 18:03 GMT
#399
On December 26 2010 21:08 haegN wrote:
Show nested quote +
On December 26 2010 21:02 Wrongspeedy wrote:
FadedProbe.622

First! I haven't been doing strictly 4 gates, but as a Protoss player who was 2000 Platinum (Without 4-gating at all, and about 200 1v1 wins). By mixing heavy gateway pressure I was able to jump to 2200 Diamond in 2 weeks. I've won 27 of my last 40 games. Most of them were DT Rushes with 4 gate support, or 3 gates into a Stargate (for Voidrays and line of sight) adding a 4th gateway for when I was warping into their base. I feel like just by trying early pressure it has at least helped me win some of the faster games I would have normally lost, its a safer and more flexible style, which makes sense. SC2 is mostly a game of aggression and that many gateways gives you a lot of leeway in how you want to execute that aggression.

This is the safe hand that prevents that poker feeling from completely invading the game, at least for me as a Protoss player thus far


Gateway units are considered stronger and stronger by the day it seems..


Gateway units are different than marines and marauders because they don't require a ton of stutter step micro in order to make them effective. Positioning and using their shield regen ability micro is a lot trickier to manage in big battles so it's been harder for protoss, but i think now they are figuring out how to make gateway units more effective especially stalkers in early game.
Developer for http://mtgfiddle.com
Healingproof
Profile Joined November 2010
Sweden81 Posts
January 04 2011 18:09 GMT
#400
4gate may be strong but I got to 2k diamond by only scv/marine ins with 3rax. I build an extra rax instead of orbital so ther's really no backup if it fails, just an all in sick push. Then i stopped rushing and got pushed down to gold. Learned to play properly in TvZ and TvP and pushed myself up to 2,4k diamond. I still do it in tvt because I find that matchup boring as hell and I don't have any intentions of ever learning it.

And about your 4gate challenge, why are you promoting players to do this? There's no micro or macro involved, you just do the same thing repeatingly and your wins are completely dependant on if your opponent plays good or not.
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