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The 100 Four Gate Challenge - Page 22

Forum Index > SC2 General
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Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 08 2011 20:16 GMT
#421
http://img6.imageshack.us/img6/7509/myfastest4gate.jpg

This is my fastest 1gas 4gate I've been able to accomplish in a BO tester. I sent my scouting probe to the opposing main and kept it there. I have 6 Stalkers and 2 Zealots warped in and ready to go at 5:49. Undefeated with this in PvP thus far.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
TritaN
Profile Joined December 2010
United States406 Posts
January 08 2011 20:23 GMT
#422
It really saddens me how absolutely easy it is to win games with 4 gate.

Not only that, but i've known people who only knew how to 4 gate, and they thought they were actually good at starcraft because they got to mid-diamond with it.
CurLy[]
Profile Joined August 2010
United States759 Posts
January 08 2011 20:23 GMT
#423
shik can you post your BO or a rep, my 4gate is actually pretty unrefined and I've been playing awhile need to tune it up since im gonna start playing at tourneys :D
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-01-08 21:16:50
January 08 2011 21:11 GMT
#424
On January 09 2011 05:23 CurLy[] wrote:
shik can you post your BO or a rep, my 4gate is actually pretty unrefined and I've been playing awhile need to tune it up since im gonna start playing at tourneys :D

Chronoboosts go this way: first 2 on probes like normal, third one on probes right after placing pylon, rest all on warpgate upgrade

Bo is:
9 Pylon
13 Gate
14 Assim
16 Pylon
18 Core
19 Zealot
22 Second Gate, cap probes now(should be 16 on mins 3 on gas 1 around the map placing pylons)
22 Warpgate Tech
22 Stalker
24 Pylon, proxy if you can
24 2 more Gates
24 Stalker
26 Zealot off second gate
28 Proxy Pylon, make sure it finishes in time for warpins
28 Warp tech done the second your Zealot comes out, morph all gates, warp 4 Stalkers, should be done by 5:50
36 Pylon

and so on

2 Zealots 6 Stalkers at 5:50, you'll also have some of the most unit-heavy earlygames possible so be sure to pressure with your Zealot and Stalkers as much as you can, most poorly done 4gates will skip some of these early units. It also would be absolutely wonderful if you can force his early sentry to waste a Force Field to hold your 1-2Stalkers and the Zealot.

An adjustment I think could be possible is to make one more probe after the 4 stalkers you warp in, it should help you sustain 4gate production better. Actually, you might also be able to sneak a probe in at 28 right after the pylon. Need to look into slipping a few probes into the build since this build runs out of steam after about 3 warp-ins(not like the opponent usually lives past that but...)


This build is cleaner than what I see many top level progamers do, and should be good for every level of play in especially PvP.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Lorken
Profile Joined November 2010
New Zealand804 Posts
Last Edited: 2011-01-10 02:20:51
January 10 2011 02:07 GMT
#425
I'm currently 9 games in (I was on holiday) and I just had the funnest game with the 4 gate 1 gas build, but I had to eventually switch to 2 gas and then immortals to finally win this. Is there any way I could have finished this game earlier without building immortals? My micro is not too great.
Also, I'm happy to say that I have won all 9 of the games except for one disconnect, which I hope don't make you lose points.

EDIT: lol, forgot replay:
http://www.sc2replayed.com/replays/126368-1v1-protoss-steppes-of-war
LOUD NOISES!!!
alepov
Profile Joined December 2010
Netherlands1132 Posts
January 10 2011 02:12 GMT
#426
On January 09 2011 05:23 TritaN wrote:
It really saddens me how absolutely easy it is to win games with 4 gate.

Not only that, but i've known people who only knew how to 4 gate, and they thought they were actually good at starcraft because they got to mid-diamond with it.

isn't that pretty much half of diamond players, people who can perfectly execute some mmm ball or 4gate, and thats it.
ლ(ಠ益ಠლ)
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
January 10 2011 02:16 GMT
#427
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.
MrStorkie
Profile Joined April 2010
United Kingdom697 Posts
January 10 2011 02:21 GMT
#428
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

winning is the RIGHT way to play the game. Any game for that matter.

The only reason we do not encourage 4gating is because it is a rather all-in-ish build. You have to do enough damage with the push or you'll fall behind in the economic battle.

Having said that, 4gate actually trains your micro skills. And of course, if you have a good army trade off, you can always learn to transition out of it.
1a2a3a4z5z6d7d8d9p0p
Lorken
Profile Joined November 2010
New Zealand804 Posts
January 10 2011 02:25 GMT
#429
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

There is no WRONG way of playing this game, I consider cannon rush, 6 pool and 2 rax bunker rush, and anything else to be a legitimate strategy. The aim here is to kill your opponent, and just because you win most of the time from going 4 gate, does not make it any less of a strategy, I have never lost a game going 2 base carriers, does that mean I'm playing the game wrong because people don't know how to beat me?
LOUD NOISES!!!
Redunzl
Profile Blog Joined January 2010
862 Posts
Last Edited: 2011-01-10 02:43:25
January 10 2011 02:38 GMT
#430
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

There is no objectively correct way to play this game from start to finish.
If one's goal is to quickly collect wins with abusive strategy and tactics (e.g. sacrificing a mid-late game economy for a strong early game timing push) then the protoss 4-gate is one way to accomplish this end.

There is an objectively correct way to train your game sense and skill into the late game.
4-gate is not the proper strategy for this kind of training.
RHMVNovus
Profile Joined October 2010
United States738 Posts
January 10 2011 03:02 GMT
#431
On January 10 2011 11:25 Lorken wrote:
Show nested quote +
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

There is no WRONG way of playing this game, I consider cannon rush, 6 pool and 2 rax bunker rush, and anything else to be a legitimate strategy. The aim here is to kill your opponent, and just because you win most of the time from going 4 gate, does not make it any less of a strategy, I have never lost a game going 2 base carriers, does that mean I'm playing the game wrong because people don't know how to beat me?


No, it doesn't mean you're playing the game wrong at all.

It does mean, however, that less skilled players are reaching high levels, making the ladder system not particularly indicative of skill.
Droning his sorrows in massive amounts of macro
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
January 10 2011 03:14 GMT
#432
I am actually waiting for the ladder to reset just so i can go mass banelings every game and see if i can get higher diamond then i already am.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 10 2011 04:18 GMT
#433
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
January 10 2011 04:23 GMT
#434
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.


I personally hate 4 gating but what gives you the right to criticize the 4 gate. Sure its not a very difficult build. But its still a strategy similar to 3 rax Marines/Maraduers. How would you know how the game is played? you watch a few pros see how they expand quickly and say huh guess one basing is for noobs only? Remember this there is no WRONG way to play the game just your OWN way to play.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
JeanLuc
Profile Joined September 2010
Canada377 Posts
January 10 2011 04:23 GMT
#435
On January 10 2011 13:18 Sm3agol wrote:
Show nested quote +
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.


Myself, I preferred it back when the SCV had 60 HP or better yet, in the early days of warcraft III when human peasant rush was boss. I personally hate games where I have to "tech up" to "fighting units" and prefer a crisply executed worker rush where amazing surround micro decides the game.

If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
January 10 2011 04:26 GMT
#436
On January 10 2011 13:18 Sm3agol wrote:
Show nested quote +
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.

imo the most beautiful tactics are in the late game
the ball of death players are usually much easier to beat than players with a competent and confident late game
also it shows off the real skill of the players in many more aspects than 8 minutes build order wins
more weight
zincsterio
Profile Joined March 2008
119 Posts
January 10 2011 06:11 GMT
#437
Great build order! Pretty well constructed. Any reps showing this in action?

Also, is there a way to mix in a sentry in there somewhere (maybe using 2 gas without delaying timing too much)? (I got pwned by an early mass ling attack.)
On January 09 2011 06:11 Shikyo wrote:
Chronoboosts go this way: first 2 on probes like normal, third one on probes right after placing pylon, rest all on warpgate upgrade

Bo is:
9 Pylon
13 Gate
14 Assim
16 Pylon
18 Core
19 Zealot
22 Second Gate, cap probes now(should be 16 on mins 3 on gas 1 around the map placing pylons)
22 Warpgate Tech
22 Stalker
24 Pylon, proxy if you can
24 2 more Gates
24 Stalker
26 Zealot off second gate
28 Proxy Pylon, make sure it finishes in time for warpins
28 Warp tech done the second your Zealot comes out, morph all gates, warp 4 Stalkers, should be done by 5:50
36 Pylon

and so on

2 Zealots 6 Stalkers at 5:50, you'll also have some of the most unit-heavy earlygames possible so be sure to pressure with your Zealot and Stalkers as much as you can, most poorly done 4gates will skip some of these early units. It also would be absolutely wonderful if you can force his early sentry to waste a Force Field to hold your 1-2Stalkers and the Zealot.

An adjustment I think could be possible is to make one more probe after the 4 stalkers you warp in, it should help you sustain 4gate production better. Actually, you might also be able to sneak a probe in at 28 right after the pylon. Need to look into slipping a few probes into the build since this build runs out of steam after about 3 warp-ins(not like the opponent usually lives past that but...)


This build is cleaner than what I see many top level progamers do, and should be good for every level of play in especially PvP.

FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
Last Edited: 2011-01-10 14:12:54
January 10 2011 14:12 GMT
#438
I wholeheartedly disagree with everyone.

The 4gate is a gimmick, like any other 1 base strat. you cant consider yourself 'practising' starcraft in the 10 minutes from the start of the game.

Over time all ins will become less effective. If you want to practise for the long term, learn and execute fast expansions and do not take advantage of the cheesey metagame right now.

and yes is it is the WRONG way to play because it wont make you better - sure your micro will improve but your micro improves in any build so w/e that argument is void.

Face it, early aggressive players aren't playing the game properly.
RHMVNovus
Profile Joined October 2010
United States738 Posts
January 10 2011 14:16 GMT
#439
On January 10 2011 23:12 FrayzZeUsher wrote:Over time all ins will become less effective.


I take it you didn't see the Korean Air Starleague finals.
Droning his sorrows in massive amounts of macro
DyEnasTy
Profile Blog Joined October 2009
United States3721 Posts
January 10 2011 14:19 GMT
#440
I like this challenge. I hope you get a fair amount of participants.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
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