This is my fastest 1gas 4gate I've been able to accomplish in a BO tester. I sent my scouting probe to the opposing main and kept it there. I have 6 Stalkers and 2 Zealots warped in and ready to go at 5:49. Undefeated with this in PvP thus far.
The 100 Four Gate Challenge - Page 22
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Shikyo
Finland33997 Posts
This is my fastest 1gas 4gate I've been able to accomplish in a BO tester. I sent my scouting probe to the opposing main and kept it there. I have 6 Stalkers and 2 Zealots warped in and ready to go at 5:49. Undefeated with this in PvP thus far. | ||
TritaN
United States406 Posts
Not only that, but i've known people who only knew how to 4 gate, and they thought they were actually good at starcraft because they got to mid-diamond with it. | ||
CurLy[]
United States759 Posts
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Shikyo
Finland33997 Posts
On January 09 2011 05:23 CurLy[] wrote: shik can you post your BO or a rep, my 4gate is actually pretty unrefined and I've been playing awhile need to tune it up since im gonna start playing at tourneys :D Chronoboosts go this way: first 2 on probes like normal, third one on probes right after placing pylon, rest all on warpgate upgrade Bo is: 9 Pylon 13 Gate 14 Assim 16 Pylon 18 Core 19 Zealot 22 Second Gate, cap probes now(should be 16 on mins 3 on gas 1 around the map placing pylons) 22 Warpgate Tech 22 Stalker 24 Pylon, proxy if you can 24 2 more Gates 24 Stalker 26 Zealot off second gate 28 Proxy Pylon, make sure it finishes in time for warpins 28 Warp tech done the second your Zealot comes out, morph all gates, warp 4 Stalkers, should be done by 5:50 36 Pylon and so on 2 Zealots 6 Stalkers at 5:50, you'll also have some of the most unit-heavy earlygames possible so be sure to pressure with your Zealot and Stalkers as much as you can, most poorly done 4gates will skip some of these early units. It also would be absolutely wonderful if you can force his early sentry to waste a Force Field to hold your 1-2Stalkers and the Zealot. An adjustment I think could be possible is to make one more probe after the 4 stalkers you warp in, it should help you sustain 4gate production better. Actually, you might also be able to sneak a probe in at 28 right after the pylon. Need to look into slipping a few probes into the build since this build runs out of steam after about 3 warp-ins(not like the opponent usually lives past that but...) This build is cleaner than what I see many top level progamers do, and should be good for every level of play in especially PvP. | ||
Lorken
New Zealand804 Posts
Also, I'm happy to say that I have won all 9 of the games except for one disconnect, which I hope don't make you lose points. EDIT: lol, forgot replay: http://www.sc2replayed.com/replays/126368-1v1-protoss-steppes-of-war | ||
alepov
Netherlands1132 Posts
On January 09 2011 05:23 TritaN wrote: It really saddens me how absolutely easy it is to win games with 4 gate. Not only that, but i've known people who only knew how to 4 gate, and they thought they were actually good at starcraft because they got to mid-diamond with it. isn't that pretty much half of diamond players, people who can perfectly execute some mmm ball or 4gate, and thats it. | ||
FrayzZeUsher
United States225 Posts
One basing is the WRONG way to play the game, remember that. | ||
MrStorkie
United Kingdom697 Posts
On January 10 2011 11:16 FrayzZeUsher wrote: excuse me... but why would your promote such a strat. One basing is the WRONG way to play the game, remember that. winning is the RIGHT way to play the game. Any game for that matter. The only reason we do not encourage 4gating is because it is a rather all-in-ish build. You have to do enough damage with the push or you'll fall behind in the economic battle. Having said that, 4gate actually trains your micro skills. And of course, if you have a good army trade off, you can always learn to transition out of it. | ||
Lorken
New Zealand804 Posts
On January 10 2011 11:16 FrayzZeUsher wrote: excuse me... but why would your promote such a strat. One basing is the WRONG way to play the game, remember that. There is no WRONG way of playing this game, I consider cannon rush, 6 pool and 2 rax bunker rush, and anything else to be a legitimate strategy. The aim here is to kill your opponent, and just because you win most of the time from going 4 gate, does not make it any less of a strategy, I have never lost a game going 2 base carriers, does that mean I'm playing the game wrong because people don't know how to beat me? | ||
Redunzl
862 Posts
On January 10 2011 11:16 FrayzZeUsher wrote: excuse me... but why would your promote such a strat. One basing is the WRONG way to play the game, remember that. There is no objectively correct way to play this game from start to finish. If one's goal is to quickly collect wins with abusive strategy and tactics (e.g. sacrificing a mid-late game economy for a strong early game timing push) then the protoss 4-gate is one way to accomplish this end. There is an objectively correct way to train your game sense and skill into the late game. 4-gate is not the proper strategy for this kind of training. | ||
RHMVNovus
United States738 Posts
On January 10 2011 11:25 Lorken wrote: There is no WRONG way of playing this game, I consider cannon rush, 6 pool and 2 rax bunker rush, and anything else to be a legitimate strategy. The aim here is to kill your opponent, and just because you win most of the time from going 4 gate, does not make it any less of a strategy, I have never lost a game going 2 base carriers, does that mean I'm playing the game wrong because people don't know how to beat me? No, it doesn't mean you're playing the game wrong at all. It does mean, however, that less skilled players are reaching high levels, making the ladder system not particularly indicative of skill. | ||
Shelke14
Canada6655 Posts
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Sm3agol
United States2055 Posts
On January 10 2011 11:16 FrayzZeUsher wrote: excuse me... but why would your promote such a strat. One basing is the WRONG way to play the game, remember that. Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS. Does it win games? Yes. Then it is a right way to play the game. Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy. | ||
Proto_Protoss
United States495 Posts
On January 10 2011 11:16 FrayzZeUsher wrote: excuse me... but why would your promote such a strat. One basing is the WRONG way to play the game, remember that. I personally hate 4 gating but what gives you the right to criticize the 4 gate. Sure its not a very difficult build. But its still a strategy similar to 3 rax Marines/Maraduers. How would you know how the game is played? you watch a few pros see how they expand quickly and say huh guess one basing is for noobs only? Remember this there is no WRONG way to play the game just your OWN way to play. | ||
JeanLuc
Canada377 Posts
On January 10 2011 13:18 Sm3agol wrote: Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS. Does it win games? Yes. Then it is a right way to play the game. Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy. Myself, I preferred it back when the SCV had 60 HP or better yet, in the early days of warcraft III when human peasant rush was boss. I personally hate games where I have to "tech up" to "fighting units" and prefer a crisply executed worker rush where amazing surround micro decides the game. | ||
alphafuzard
United States1610 Posts
On January 10 2011 13:18 Sm3agol wrote: Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS. Does it win games? Yes. Then it is a right way to play the game. Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy. imo the most beautiful tactics are in the late game the ball of death players are usually much easier to beat than players with a competent and confident late game also it shows off the real skill of the players in many more aspects than 8 minutes build order wins | ||
zincsterio
119 Posts
Also, is there a way to mix in a sentry in there somewhere (maybe using 2 gas without delaying timing too much)? (I got pwned by an early mass ling attack.) On January 09 2011 06:11 Shikyo wrote: Chronoboosts go this way: first 2 on probes like normal, third one on probes right after placing pylon, rest all on warpgate upgrade Bo is: 9 Pylon 13 Gate 14 Assim 16 Pylon 18 Core 19 Zealot 22 Second Gate, cap probes now(should be 16 on mins 3 on gas 1 around the map placing pylons) 22 Warpgate Tech 22 Stalker 24 Pylon, proxy if you can 24 2 more Gates 24 Stalker 26 Zealot off second gate 28 Proxy Pylon, make sure it finishes in time for warpins 28 Warp tech done the second your Zealot comes out, morph all gates, warp 4 Stalkers, should be done by 5:50 36 Pylon and so on 2 Zealots 6 Stalkers at 5:50, you'll also have some of the most unit-heavy earlygames possible so be sure to pressure with your Zealot and Stalkers as much as you can, most poorly done 4gates will skip some of these early units. It also would be absolutely wonderful if you can force his early sentry to waste a Force Field to hold your 1-2Stalkers and the Zealot. An adjustment I think could be possible is to make one more probe after the 4 stalkers you warp in, it should help you sustain 4gate production better. Actually, you might also be able to sneak a probe in at 28 right after the pylon. Need to look into slipping a few probes into the build since this build runs out of steam after about 3 warp-ins(not like the opponent usually lives past that but...) This build is cleaner than what I see many top level progamers do, and should be good for every level of play in especially PvP. | ||
FrayzZeUsher
United States225 Posts
The 4gate is a gimmick, like any other 1 base strat. you cant consider yourself 'practising' starcraft in the 10 minutes from the start of the game. Over time all ins will become less effective. If you want to practise for the long term, learn and execute fast expansions and do not take advantage of the cheesey metagame right now. and yes is it is the WRONG way to play because it wont make you better - sure your micro will improve but your micro improves in any build so w/e that argument is void. Face it, early aggressive players aren't playing the game properly. | ||
RHMVNovus
United States738 Posts
On January 10 2011 23:12 FrayzZeUsher wrote:Over time all ins will become less effective. I take it you didn't see the Korean Air Starleague finals. | ||
DyEnasTy
United States3714 Posts
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