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The 100 Four Gate Challenge - Page 23

Forum Index > SC2 General
Post a Reply
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FLuE
Profile Joined September 2010
United States1012 Posts
January 10 2011 14:24 GMT
#441
it is the WRONG way to play


Dude it is a game, there is no wrong way to play if you are having fun and doing what you want to do. It might be the wrong way that you want to play, but where do you get off telling people how they are suppose to play the game?

This is just a challenge, a fun thing to do.

Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 10 2011 14:25 GMT
#442
On January 10 2011 13:26 alphafuzard wrote:
Show nested quote +
On January 10 2011 13:18 Sm3agol wrote:
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.

imo the most beautiful tactics are in the late game
the ball of death players are usually much easier to beat than players with a competent and confident late game
also it shows off the real skill of the players in many more aspects than 8 minutes build order wins


ANNNNNNDD we're done here. I prefer short micro based games. You prefer long macro based games.

We couldn't both be right could we? Amazingly enough, we are both right. And so we do the things in the game we play for FUN, in a way that is FUN for us.

Radical concept, I know, but as far as I know, one base micro gamers win just as many games as multiple base macro gamers. And if 1 basing is "nerfed" then going 4 gate all-in will be a lot less fun due to losing, and hence, I'll stop doing it, because it won't be as fun any more.

Until then, if you see my name come up while laddering, scout your base for proxy warpgates at all times, and prepare for 4-gate/3 gate robo/ DTs etc, because they are coming.
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
January 10 2011 14:41 GMT
#443
On January 10 2011 23:25 Sm3agol wrote:
Show nested quote +
On January 10 2011 13:26 alphafuzard wrote:
On January 10 2011 13:18 Sm3agol wrote:
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.

imo the most beautiful tactics are in the late game
the ball of death players are usually much easier to beat than players with a competent and confident late game
also it shows off the real skill of the players in many more aspects than 8 minutes build order wins


ANNNNNNDD we're done here. I prefer short micro based games. You prefer long macro based games.

We couldn't both be right could we? Amazingly enough, we are both right. And so we do the things in the game we play for FUN, in a way that is FUN for us.

Radical concept, I know, but as far as I know, one base micro gamers win just as many games as multiple base macro gamers. And if 1 basing is "nerfed" then going 4 gate all-in will be a lot less fun due to losing, and hence, I'll stop doing it, because it won't be as fun any more.

Until then, if you see my name come up while laddering, scout your base for proxy warpgates at all times, and prepare for 4-gate/3 gate robo/ DTs etc, because they are coming.


In other words you aren't really that good at the game.

besides, if you think doing a 4gate or auto winning with DTs against people that are working hard to get better is fun or exciting. I sincerely wish you check your mental state.
optical630
Profile Joined August 2010
United Kingdom768 Posts
January 10 2011 14:51 GMT
#444
maybe zerg shud do a 6 pool challenge

and call it fun for us to the haters because "its a method of winning"
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 10 2011 15:16 GMT
#445
On January 10 2011 23:41 FrayzZeUsher wrote:
Show nested quote +
On January 10 2011 23:25 Sm3agol wrote:
On January 10 2011 13:26 alphafuzard wrote:
On January 10 2011 13:18 Sm3agol wrote:
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.

imo the most beautiful tactics are in the late game
the ball of death players are usually much easier to beat than players with a competent and confident late game
also it shows off the real skill of the players in many more aspects than 8 minutes build order wins


ANNNNNNDD we're done here. I prefer short micro based games. You prefer long macro based games.

We couldn't both be right could we? Amazingly enough, we are both right. And so we do the things in the game we play for FUN, in a way that is FUN for us.

Radical concept, I know, but as far as I know, one base micro gamers win just as many games as multiple base macro gamers. And if 1 basing is "nerfed" then going 4 gate all-in will be a lot less fun due to losing, and hence, I'll stop doing it, because it won't be as fun any more.

Until then, if you see my name come up while laddering, scout your base for proxy warpgates at all times, and prepare for 4-gate/3 gate robo/ DTs etc, because they are coming.


In other words you aren't really that good at the game.

besides, if you think doing a 4gate or auto winning with DTs against people that are working hard to get better is fun or exciting. I sincerely wish you check your mental state.

ROFL? YOU need your mental state checked. I'm having fun. You are working hard and practicing a video game that in all likelihood will never return you a profit.

And if I'm bad at the game, then I wouldn't be beating other people's 4 gates or other "micro" based openings. My small group micro and tactical play is pretty solid, and getting better. Your macro and general micro is probably better than mine. So what? I am still winning. If you can't hold off a 4-gate, then get better.

SC2 is obviously not a pure macro based game. So why is that the "correct" way to play? The correct way to play is the way that wins and is fun for you. You like macro. I like micro and hate "macro". So if you play me, by god, you're going to have to micro better than me to get to the macro portion of the game, where you will start having fun, and will beat me. If not, I'll have loads of fun baiting your units down your ramp, FF them away from it, and then running up with my units up and raping your base. You'll rage and quit and harass me in chat telling me I suck, and I'll just keep playing the way I like, and keep beating you because I obviously don't know how to play the game.
iddy
Profile Joined October 2010
Iceland4 Posts
January 10 2011 15:24 GMT
#446
On January 11 2011 00:16 Sm3agol wrote:
Show nested quote +
On January 10 2011 23:41 FrayzZeUsher wrote:
On January 10 2011 23:25 Sm3agol wrote:
On January 10 2011 13:26 alphafuzard wrote:
On January 10 2011 13:18 Sm3agol wrote:
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.

imo the most beautiful tactics are in the late game
the ball of death players are usually much easier to beat than players with a competent and confident late game
also it shows off the real skill of the players in many more aspects than 8 minutes build order wins


ANNNNNNDD we're done here. I prefer short micro based games. You prefer long macro based games.

We couldn't both be right could we? Amazingly enough, we are both right. And so we do the things in the game we play for FUN, in a way that is FUN for us.

Radical concept, I know, but as far as I know, one base micro gamers win just as many games as multiple base macro gamers. And if 1 basing is "nerfed" then going 4 gate all-in will be a lot less fun due to losing, and hence, I'll stop doing it, because it won't be as fun any more.

Until then, if you see my name come up while laddering, scout your base for proxy warpgates at all times, and prepare for 4-gate/3 gate robo/ DTs etc, because they are coming.


In other words you aren't really that good at the game.

besides, if you think doing a 4gate or auto winning with DTs against people that are working hard to get better is fun or exciting. I sincerely wish you check your mental state.

ROFL? YOU need your mental state checked. I'm having fun. You are working hard and practicing a video game that in all likelihood will never return you a profit.

And if I'm bad at the game, then I wouldn't be beating other people's 4 gates or other "micro" based openings. My small group micro and tactical play is pretty solid, and getting better. Your macro and general micro is probably better than mine. So what? I am still winning. If you can't hold off a 4-gate, then get better.

SC2 is obviously not a pure macro based game. So why is that the "correct" way to play? The correct way to play is the way that wins and is fun for you. You like macro. I like micro and hate "macro". So if you play me, by god, you're going to have to micro better than me to get to the macro portion of the game, where you will start having fun, and will beat me. If not, I'll have loads of fun baiting your units down your ramp, FF them away from it, and then running up with my units up and raping your base. You'll rage and quit and harass me in chat telling me I suck, and I'll just keep playing the way I like, and keep beating you because I obviously don't know how to play the game.


Don't really like your attitude. What's fun with using only gateway units/dt's/immortals when you can have 4 bases warp in hight templar all over the place and get fully upgraded zealots who eat trough anything and those bad ass colossii. I think you really would like to play the macro game but you are frightened of it.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 10 2011 15:36 GMT
#447
On January 11 2011 00:24 iddy wrote:
Show nested quote +
On January 11 2011 00:16 Sm3agol wrote:
On January 10 2011 23:41 FrayzZeUsher wrote:
On January 10 2011 23:25 Sm3agol wrote:
On January 10 2011 13:26 alphafuzard wrote:
On January 10 2011 13:18 Sm3agol wrote:
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.

imo the most beautiful tactics are in the late game
the ball of death players are usually much easier to beat than players with a competent and confident late game
also it shows off the real skill of the players in many more aspects than 8 minutes build order wins


ANNNNNNDD we're done here. I prefer short micro based games. You prefer long macro based games.

We couldn't both be right could we? Amazingly enough, we are both right. And so we do the things in the game we play for FUN, in a way that is FUN for us.

Radical concept, I know, but as far as I know, one base micro gamers win just as many games as multiple base macro gamers. And if 1 basing is "nerfed" then going 4 gate all-in will be a lot less fun due to losing, and hence, I'll stop doing it, because it won't be as fun any more.

Until then, if you see my name come up while laddering, scout your base for proxy warpgates at all times, and prepare for 4-gate/3 gate robo/ DTs etc, because they are coming.


In other words you aren't really that good at the game.

besides, if you think doing a 4gate or auto winning with DTs against people that are working hard to get better is fun or exciting. I sincerely wish you check your mental state.

ROFL? YOU need your mental state checked. I'm having fun. You are working hard and practicing a video game that in all likelihood will never return you a profit.

And if I'm bad at the game, then I wouldn't be beating other people's 4 gates or other "micro" based openings. My small group micro and tactical play is pretty solid, and getting better. Your macro and general micro is probably better than mine. So what? I am still winning. If you can't hold off a 4-gate, then get better.

SC2 is obviously not a pure macro based game. So why is that the "correct" way to play? The correct way to play is the way that wins and is fun for you. You like macro. I like micro and hate "macro". So if you play me, by god, you're going to have to micro better than me to get to the macro portion of the game, where you will start having fun, and will beat me. If not, I'll have loads of fun baiting your units down your ramp, FF them away from it, and then running up with my units up and raping your base. You'll rage and quit and harass me in chat telling me I suck, and I'll just keep playing the way I like, and keep beating you because I obviously don't know how to play the game.


Don't really like your attitude. What's fun with using only gateway units/dt's/immortals when you can have 4 bases warp in hight templar all over the place and get fully upgraded zealots who eat trough anything and those bad ass colossii. I think you really would like to play the macro game but you are frightened of it.


Um, because warping in HTs all over the place, and throwing 75 storms a minute down off 6 bases into his 25 maruaders a minute pumping off 6 bases just isn't fun to me. I can, and have played big macro games, that's the nature of the game. I can 4-gate all I want, but many times, I won't be able to finish an opponent off with 4-gate, and have to expo and go macro mode. but i don't enjoy it that much. Funny thing is, I've had a lot of success when games go into macro mode, but I just don't enjoy it as much.

Maybe its the FPS perfectionist in me, I dunno. But I enjoy a crisp 4-gate where i lose 3 total units while wiping his forces off the face of the map, then walking into his base and raping all his workers, forcing a quick gg far more than macroing up to 4 bases, getting a 200/200 army of colossi, gateway, and void rays, and slowly strangling someone to death. Sorry, but i just don't like "correct" way to play the game as much. And I don't plan on changing the way I like to play the game just to make some guy who spends 4 hours a day practicing his 3 base macro game happy. Sorry Mr. 3 base macro guy, but your micro better be up to par or you'll never get to your 3 base macro game vs me.
annul
Profile Blog Joined June 2010
United States2841 Posts
January 10 2011 15:48 GMT
#448
people like macro games because they prefer to play starcraft 2 for its mental elements, not its physical elements. they prefer a game that is NOT predicated on who can click their mouse faster. macro games are cerebral, defending a 4 gate is not. that is the distinction.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
January 10 2011 15:52 GMT
#449
--- Nuked ---
FrayzZeUsher
Profile Blog Joined September 2010
United States225 Posts
January 10 2011 15:58 GMT
#450
On January 11 2011 00:16 Sm3agol wrote:
Show nested quote +
On January 10 2011 23:41 FrayzZeUsher wrote:
On January 10 2011 23:25 Sm3agol wrote:
On January 10 2011 13:26 alphafuzard wrote:
On January 10 2011 13:18 Sm3agol wrote:
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.

imo the most beautiful tactics are in the late game
the ball of death players are usually much easier to beat than players with a competent and confident late game
also it shows off the real skill of the players in many more aspects than 8 minutes build order wins


ANNNNNNDD we're done here. I prefer short micro based games. You prefer long macro based games.

We couldn't both be right could we? Amazingly enough, we are both right. And so we do the things in the game we play for FUN, in a way that is FUN for us.

Radical concept, I know, but as far as I know, one base micro gamers win just as many games as multiple base macro gamers. And if 1 basing is "nerfed" then going 4 gate all-in will be a lot less fun due to losing, and hence, I'll stop doing it, because it won't be as fun any more.

Until then, if you see my name come up while laddering, scout your base for proxy warpgates at all times, and prepare for 4-gate/3 gate robo/ DTs etc, because they are coming.


In other words you aren't really that good at the game.

besides, if you think doing a 4gate or auto winning with DTs against people that are working hard to get better is fun or exciting. I sincerely wish you check your mental state.

ROFL? YOU need your mental state checked. I'm having fun. You are working hard and practicing a video game that in all likelihood will never return you a profit.

And if I'm bad at the game, then I wouldn't be beating other people's 4 gates or other "micro" based openings. My small group micro and tactical play is pretty solid, and getting better. Your macro and general micro is probably better than mine. So what? I am still winning. If you can't hold off a 4-gate, then get better.

SC2 is obviously not a pure macro based game. So why is that the "correct" way to play? The correct way to play is the way that wins and is fun for you. You like macro. I like micro and hate "macro". So if you play me, by god, you're going to have to micro better than me to get to the macro portion of the game, where you will start having fun, and will beat me. If not, I'll have loads of fun baiting your units down your ramp, FF them away from it, and then running up with my units up and raping your base. You'll rage and quit and harass me in chat telling me I suck, and I'll just keep playing the way I like, and keep beating you because I obviously don't know how to play the game.


I wouldnt say so, im 16 and improving steadily through constant practice.

oh nvm ur an fps player - id expect your standards of 'excitement' to be low enough to enjoy 4gating.

User was temp banned for this post.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 10 2011 16:10 GMT
#451
On January 11 2011 00:48 annul wrote:
people like macro games because they prefer to play starcraft 2 for its mental elements, not its physical elements. they prefer a game that is NOT predicated on who can click their mouse faster. macro games are cerebral, defending a 4 gate is not. that is the distinction.


I'll answer with an FPS example.

I am not a strategist. I have good aim and reaction times that I worked on to improve. So I use these to my advantage. When I'm playing CT in counterstrike(defense) I liked to push. Why? I'm not that good at the strategic/positioning part of the game, i mostly preferred to out-aim them. So instead of sitting and waiting for some perfectly timed and executed smoke and flash strategy to come and hit me, I just waited for about the time when they were setting up, then I'd just push out and use my (sometimes) superior aim to completely nullify their strategic and tactical advantages.

Same thing in SC2. I use what I'm good at to win me games.

Oh, and before one of you challenges me to 1 v 1, etc, I'll fully admit I'm not even very good at micro. But I enjoy trying and getting better at it...so that is what I do.
RandomAccount#49059
Profile Blog Joined June 2009
United States2140 Posts
January 10 2011 16:12 GMT
#452
--- Nuked ---
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 10 2011 16:16 GMT
#453
On January 11 2011 00:58 FrayzZeUsher wrote:
Show nested quote +
On January 11 2011 00:16 Sm3agol wrote:
On January 10 2011 23:41 FrayzZeUsher wrote:
On January 10 2011 23:25 Sm3agol wrote:
On January 10 2011 13:26 alphafuzard wrote:
On January 10 2011 13:18 Sm3agol wrote:
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.

imo the most beautiful tactics are in the late game
the ball of death players are usually much easier to beat than players with a competent and confident late game
also it shows off the real skill of the players in many more aspects than 8 minutes build order wins


ANNNNNNDD we're done here. I prefer short micro based games. You prefer long macro based games.

We couldn't both be right could we? Amazingly enough, we are both right. And so we do the things in the game we play for FUN, in a way that is FUN for us.

Radical concept, I know, but as far as I know, one base micro gamers win just as many games as multiple base macro gamers. And if 1 basing is "nerfed" then going 4 gate all-in will be a lot less fun due to losing, and hence, I'll stop doing it, because it won't be as fun any more.

Until then, if you see my name come up while laddering, scout your base for proxy warpgates at all times, and prepare for 4-gate/3 gate robo/ DTs etc, because they are coming.


In other words you aren't really that good at the game.

besides, if you think doing a 4gate or auto winning with DTs against people that are working hard to get better is fun or exciting. I sincerely wish you check your mental state.

ROFL? YOU need your mental state checked. I'm having fun. You are working hard and practicing a video game that in all likelihood will never return you a profit.

And if I'm bad at the game, then I wouldn't be beating other people's 4 gates or other "micro" based openings. My small group micro and tactical play is pretty solid, and getting better. Your macro and general micro is probably better than mine. So what? I am still winning. If you can't hold off a 4-gate, then get better.

SC2 is obviously not a pure macro based game. So why is that the "correct" way to play? The correct way to play is the way that wins and is fun for you. You like macro. I like micro and hate "macro". So if you play me, by god, you're going to have to micro better than me to get to the macro portion of the game, where you will start having fun, and will beat me. If not, I'll have loads of fun baiting your units down your ramp, FF them away from it, and then running up with my units up and raping your base. You'll rage and quit and harass me in chat telling me I suck, and I'll just keep playing the way I like, and keep beating you because I obviously don't know how to play the game.


I wouldnt say so, im 16 and improving steadily through constant practice.


oh nvm ur an fps player - id expect your standards of 'excitement' to be low enough to enjoy 4gating.


I don't enjoy 4 gating per se. I'll fully agree that hitting a 4 gate timing where they are just teching up, and have, like, 3 units total....is not fun. But the bright side is those games last about 6 minutes long, and I just go to the next game, same with him. But i do enjoy intense micro battles, and so I play games that tend to that style of gameplay.

And you have no idea about FPS excitement if you are dissing it. I played competitive FPS for several years, and nothing in SC2 can be much more exciting than winning a 1 v 4 clutch in the OT of a playoff game. Or coming back from a 6-1 deficit in a duel and winning 7-6.

And I have no idea wtf that bolded section your argument is supposed to mean.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 10 2011 16:22 GMT
#454
On January 11 2011 01:12 stormtemplar wrote:
Show nested quote +
On January 11 2011 01:10 Sm3agol wrote:
On January 11 2011 00:48 annul wrote:
people like macro games because they prefer to play starcraft 2 for its mental elements, not its physical elements. they prefer a game that is NOT predicated on who can click their mouse faster. macro games are cerebral, defending a 4 gate is not. that is the distinction.


I'll answer with an FPS example.

I am not a strategist. I have good aim and reaction times that I worked on to improve. So I use these to my advantage. When I'm playing CT in counterstrike(defense) I liked to push. Why? I'm not that good at the strategic/positioning part of the game, i mostly preferred to out-aim them. So instead of sitting and waiting for some perfectly timed and executed smoke and flash strategy to come and hit me, I just waited for about the time when they were setting up, then I'd just push out and use my (sometimes) superior aim to completely nullify their strategic and tactical advantages.

Same thing in SC2. I use what I'm good at to win me games.

Oh, and before one of you challenges me to 1 v 1, etc, I'll fully admit I'm not even very good at micro. But I enjoy trying and getting better at it...so that is what I do.



The thing I don't like about that is that it puts you on a time limit. If you don't win by about 12 minutes, a macro player will faceroll you.


Not necessarily. If I do damage, or deny your expo long enough to get mine down when I see I won't break your contain, then I still can win.

For example, if I screw up my, say, 3 gate robo, and he has time to seige tank and bunker up, I won't break his ramp easily. So i just hold at the bottom, drop an expo, and try to run him over with void rays/colossi/whatever. But that's just the style I like to play. So, if i don't win by 12 minutes, maybe I lose. But that's my opponents reward for holding me off. He gets to start playing the way he likes.
buCk-
Profile Joined December 2010
United States47 Posts
January 10 2011 16:29 GMT
#455
SC2 is all about having fun. If someone finds 4gating to be the most fun, that's their decision. I prefer a quick game to an hour long game anyday.
vicariouscheese
Profile Joined June 2010
United States589 Posts
January 10 2011 17:26 GMT
#456
The wrong way of playing the game is losing, do whatever it takes to win. It's on the other people to figure out how to beat 4gating easily until it's no longer a controversial build
Tone_
Profile Joined May 2009
United Kingdom554 Posts
January 10 2011 17:32 GMT
#457
What the hell. People seem to be missing the point. Surely this is about seeing the success rate of just 4gating and judging it as a tactic.

It's not like the guys made a post saying "wow 4gate is the best thing ever, everything else is shit".
Hasta La Victoria Siempre | 톤
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
January 10 2011 17:35 GMT
#458
On a related note, anyone who plays vs Toss, and isn't prepared for a 4 gate at all around 6 minutes deserves to lose.
PatoSC
Profile Joined December 2010
United States1 Post
January 10 2011 17:55 GMT
#459
Name/ID: Pato.183
Division: SilverPoints before "Hundred 4Gate Challenge": 193 Bonus Pool (2071)
Points Games into challenge:
Final score:
Just starting out, probably play some games later.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
January 10 2011 17:55 GMT
#460
On January 11 2011 00:58 FrayzZeUsher wrote:
Show nested quote +
On January 11 2011 00:16 Sm3agol wrote:
On January 10 2011 23:41 FrayzZeUsher wrote:
On January 10 2011 23:25 Sm3agol wrote:
On January 10 2011 13:26 alphafuzard wrote:
On January 10 2011 13:18 Sm3agol wrote:
On January 10 2011 11:16 FrayzZeUsher wrote:
excuse me... but why would your promote such a strat.

One basing is the WRONG way to play the game, remember that.

Really? How is that the wrong way to play the game. I don't see any, "no 1 base all-ins" in Blizzard's ToS.
Does it win games? Yes.
Then it is a right way to play the game.

Me speaking personally, I hate big macro games. i feel like it reduces games to pure unit composition and macro, instead of fun micro, and amazing tactical play. I enjoy a crisp 4 gate win where I FF 4 of his zealots into a corner and waste them with stalker/sentry, and that great play winning the game for me. Macroing inot a giant Toss death ball, and A-moving over a my enemies army, losing most of it but doing damage, re-macroing up, and slowly pushing him into oblivion? Not so fun. 30 minute game, and half of it is just managing your economy.

imo the most beautiful tactics are in the late game
the ball of death players are usually much easier to beat than players with a competent and confident late game
also it shows off the real skill of the players in many more aspects than 8 minutes build order wins


ANNNNNNDD we're done here. I prefer short micro based games. You prefer long macro based games.

We couldn't both be right could we? Amazingly enough, we are both right. And so we do the things in the game we play for FUN, in a way that is FUN for us.

Radical concept, I know, but as far as I know, one base micro gamers win just as many games as multiple base macro gamers. And if 1 basing is "nerfed" then going 4 gate all-in will be a lot less fun due to losing, and hence, I'll stop doing it, because it won't be as fun any more.

Until then, if you see my name come up while laddering, scout your base for proxy warpgates at all times, and prepare for 4-gate/3 gate robo/ DTs etc, because they are coming.


In other words you aren't really that good at the game.

besides, if you think doing a 4gate or auto winning with DTs against people that are working hard to get better is fun or exciting. I sincerely wish you check your mental state.

ROFL? YOU need your mental state checked. I'm having fun. You are working hard and practicing a video game that in all likelihood will never return you a profit.

And if I'm bad at the game, then I wouldn't be beating other people's 4 gates or other "micro" based openings. My small group micro and tactical play is pretty solid, and getting better. Your macro and general micro is probably better than mine. So what? I am still winning. If you can't hold off a 4-gate, then get better.

SC2 is obviously not a pure macro based game. So why is that the "correct" way to play? The correct way to play is the way that wins and is fun for you. You like macro. I like micro and hate "macro". So if you play me, by god, you're going to have to micro better than me to get to the macro portion of the game, where you will start having fun, and will beat me. If not, I'll have loads of fun baiting your units down your ramp, FF them away from it, and then running up with my units up and raping your base. You'll rage and quit and harass me in chat telling me I suck, and I'll just keep playing the way I like, and keep beating you because I obviously don't know how to play the game.


I wouldnt say so, im 16 and improving steadily through constant practice.

oh nvm ur an fps player - id expect your standards of 'excitement' to be low enough to enjoy 4gating.


Why are you even on this site? This is a forum for Starcraft 2 players, not fastest map nr20 players. If someone can win in 10 minutes when you don't know how to end the game in under 30 minutes, you are hardly in a position to claim the other guy is less skilled. 4 gating is an important skill for high level play, and if you can't do it then you're not good at Protoss.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
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